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al nize mk2
DUST University Ivy League
48
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Posted - 2014.03.24 15:34:00 -
[1] - Quote
and wetting my pants at all the talk of Vet's going full proto and waves of tanks in 1.8
I'm at the 10mSP point, I'm fair to middling to downright laughable - I only have assault and the command respec won't give me sh**. I also missed the event at the weekend.
If you were me - what tactics would you now use?
GÇ£All that I know most surely about morality and obligations I owe to football.GÇ¥
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Onesimus Tarsus
Amarr Templars Amarr Empire
1695
|
Posted - 2014.03.24 15:36:00 -
[2] - Quote
Hide. And lots of it.
Unless you're just addicted to wetsuit paperdolls...
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al nize mk2
DUST University Ivy League
49
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Posted - 2014.03.24 15:39:00 -
[3] - Quote
Onesimus Tarsus wrote:Hide. And lots of it.
haha yes that had occurred
GÇ£All that I know most surely about morality and obligations I owe to football.GÇ¥
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M McManus
450
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Posted - 2014.03.24 15:40:00 -
[4] - Quote
Hopefully the new TTK will make it easier on you guys... |
Reav Hannari
Red Rock Outriders
3434
|
Posted - 2014.03.24 15:40:00 -
[5] - Quote
Nobody knows how it'll work out until it hits so for now its just talk. Don't judge the release on the first week or two as it'll be chaos and pain. Lots of pain and experimentation.
10 mil SP is plenty to fight other infantry. Just go where the tanks can't go.
Adapt or Die // Republic Lance Commander // @ReesNoturana
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xSivartx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
35
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Posted - 2014.03.24 15:41:00 -
[6] - Quote
Find a couple of blue dots that seem to know what they are doing and follow their lead. |
CaoticFox
Axis of Chaos
200
|
Posted - 2014.03.24 15:42:00 -
[7] - Quote
M McManus wrote:Hopefully the new TTK will make it easier on you guys... read it enough to get frustrated... What is TTK?
Im on the FORUMS because im P!$$ED off @ the game.
as of 1920 CST USA 02-03-14 i have...
53,765,260 SP
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Darken-Soul
BIG BAD W0LVES Canis Eliminatus Operatives
1572
|
Posted - 2014.03.24 15:42:00 -
[8] - Quote
M McManus wrote:Hopefully the new TTK will make it easier on you guys...
lol. CCP got worked again. This happens when you know nothing about designing shooters.
Who wants some?
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CaoticFox
Axis of Chaos
200
|
Posted - 2014.03.24 15:43:00 -
[9] - Quote
Reav Hannari wrote:Nobody knows how it'll work out until it hits so for now its just talk. Don't judge the release on the first week or two as it'll be chaos and pain. Lots of pain and experimentation.
10 mil SP is plenty to fight other infantry. Just go where the tanks can't go. dont judge by the first week... how about the last 4 months?
Im on the FORUMS because im P!$$ED off @ the game.
as of 1920 CST USA 02-03-14 i have...
53,765,260 SP
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al nize mk2
DUST University Ivy League
49
|
Posted - 2014.03.24 15:44:00 -
[10] - Quote
CaoticFox wrote:read it enough to get frustrated... What is TTK?
I believe this means Time To Kill - literally the amount of time it takes to kill an opponent once you engage them/hit them
GÇ£All that I know most surely about morality and obligations I owe to football.GÇ¥
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jerrmy12 kahoalii
619
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Posted - 2014.03.24 15:45:00 -
[11] - Quote
Onesimus Tarsus wrote:Hide. And lots of it. Cloak in the corner?
Closed beta vet
Tears, sweet delicious tears
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LittleCuteBunny
381
|
Posted - 2014.03.24 15:45:00 -
[12] - Quote
You should be more worried about Heavy Dropsuits, because they will be rampant across new eden. Since there will be more Heavy Dropsuits, the amount of forge guns will increase exponentially and tanks will see forges from every direction hit their tank.
Recruiter Link
Retired.
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Lanius Pulvis
Bullet Cluster
205
|
Posted - 2014.03.24 15:47:00 -
[13] - Quote
I don't know whether you're a shield or armor based assault, but it looks on the surface like the longer TTK might make shield tanking viable (you might actually make it to cover to recharge). I figure I'll try actually being a hit and run flanker again. With almost all my SP in Dropships, I only have a fairly basic Cal Assault though.
Not new, just new to you.
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Korvin Lomont
United Pwnage Service RISE of LEGION
809
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Posted - 2014.03.24 15:48:00 -
[14] - Quote
M McManus wrote:Hopefully the new TTK will make it easier on you guys...
Higher TTK will benefit chars with better gear and higher SP way more then fresh or middle aged chars, so if that brings changes it will be way harder for newer players to bring down proto suits... |
CaoticFox
Axis of Chaos
200
|
Posted - 2014.03.24 15:48:00 -
[15] - Quote
al nize mk2 wrote:CaoticFox wrote:read it enough to get frustrated... What is TTK? I believe this means Time To Kill - literally the amount of time it takes to kill an opponent once you engage them/hit them in PC or PUBS? cuz... "I've seen things..." O.o
Im on the FORUMS because im P!$$ED off @ the game.
as of 1920 CST USA 02-03-14 i have...
53,765,260 SP
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al nize mk2
DUST University Ivy League
49
|
Posted - 2014.03.24 15:49:00 -
[16] - Quote
Reav Hannari wrote:Nobody knows how it'll work out until it hits so for now its just talk. Don't judge the release on the first week or two as it'll be chaos and pain. Lots of pain and experimentation.
10 mil SP is plenty to fight other infantry. Just go where the tanks can't go.
I'm sure I'm going to enjoy it - but in all honesty I am feeling a bit cynical about 1.8. Worried it will be a great boost for the already deadly and another kick in the teeth for late starters. Maybe the company have decided if they ain't getting enough new players they should just stroke the long timers instead?
But these are a quivering cowards observations and like you say - the proof will be in playing it, the rest is just talk!
GÇ£All that I know most surely about morality and obligations I owe to football.GÇ¥
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calisk galern
BurgezzE.T.F General Tso's Alliance
2207
|
Posted - 2014.03.24 15:50:00 -
[17] - Quote
al nize mk2 wrote:and wetting my pants at all the talk of Vet's going full proto and waves of tanks in 1.8
I'm at the 10mSP point, I'm fair to middling to downright laughable - I only have assault and the command respec won't give me sh**. I also missed the event at the weekend.
If you were me - what tactics would you now use?
let's see....i'd suggest remote explosives but those won't work on heavies in 1.8, guns won't work, soloing won't work, sniping will be ****, av will be ****.
so long story short I suggest you start rail tanking from the red line....or die. |
Bethhy
Ancient Exiles. Dirt Nap Squad.
1441
|
Posted - 2014.03.24 15:51:00 -
[18] - Quote
al nize mk2 wrote:and wetting my pants at all the talk of Vet's going full proto and waves of tanks in 1.8
I'm at the 10mSP point, I'm fair to middling to downright laughable - I only have assault and the command respec won't give me sh**. I also missed the event at the weekend.
If you were me - what tactics would you now use?
Use Militia suits for the first week. It will suck.
Wait till you see whats strong and effective and what different player groups are using.
Then plan you skill point allocation based on the research..
Make sure your saving all this weeks and next weeks SP for allocation after research is complete. |
al nize mk2
DUST University Ivy League
49
|
Posted - 2014.03.24 15:53:00 -
[19] - Quote
Lanius Pulvis wrote:I don't know whether you're a shield or armor based assault, but it looks on the surface like the longer TTK might make shield tanking viable (you might actually make it to cover to recharge). I figure I'll try actually being a hit and run flanker again. With almost all my SP in Dropships, I only have a fairly basic Cal Assault though.
Armour unfortunately - In fact I appear to have skilled into everything that people are saying is now virtually useless (AR, RR, Armour) so my pathetic fears could be well founded..
And just when I thought I was getting to grips with it!
GÇ£All that I know most surely about morality and obligations I owe to football.GÇ¥
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Scar Scrilla
UN1TED NATIONS
170
|
Posted - 2014.03.24 15:54:00 -
[20] - Quote
al nize mk2 wrote:and wetting my pants at all the talk of Vet's going full proto and waves of tanks in 1.8
I'm at the 10mSP point, I'm fair to middling to downright laughable - I only have assault and the command respec won't give me sh**. I also missed the event at the weekend.
If you were me - what tactics would you now use?
Concentrate on supporting your team with hives, reps and most important of all, uplinks. Nets you a lotta points with a little less risk than just playing assault.
"Si tacuisses, philosophus mansisses"
"Go and hack the letter(s)" - Join our public channel: UN1TE
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Reav Hannari
Red Rock Outriders
3436
|
Posted - 2014.03.24 15:55:00 -
[21] - Quote
al nize mk2 wrote:Reav Hannari wrote:Nobody knows how it'll work out until it hits so for now its just talk. Don't judge the release on the first week or two as it'll be chaos and pain. Lots of pain and experimentation.
10 mil SP is plenty to fight other infantry. Just go where the tanks can't go. I'm sure I'm going to enjoy it - but in all honesty I am feeling a bit cynical about 1.8. Worried it will be a great boost for the already deadly and another kick in the teeth for late starters. Maybe the company have decided if they ain't getting enough new players they should just stroke the long timers instead? But these are a quivering cowards observations and like you say - the proof will be in playing it, the rest is just talk!
It'll certainly be interesting. I have some tactical changes I'm going to resurrect to see if they work. Sentinels concern me but popping the flood of slow, sensor blind Commandos will be fun.
Your best bet is to avoid head on engagements.
Adapt or Die // Republic Lance Commander // @ReesNoturana
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7766
|
Posted - 2014.03.24 16:01:00 -
[22] - Quote
10 SP isn't actually that bad, you should be fine for the most part in public matches
Amarr Victor
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CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
1124
|
Posted - 2014.03.24 16:03:00 -
[23] - Quote
I would strongly suggest remote explosives on a scout suit or something quite fast. Granted this is only really fun in close quarters maps but Remotes do not discriminate. They will blow up 95%+ of proto suits just the same as blowing up new starters.
Investigate 9/11
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al nize mk2
DUST University Ivy League
49
|
Posted - 2014.03.24 16:03:00 -
[24] - Quote
calisk galern wrote:
let's see....i'd suggest remote explosives but those won't work on heavies in 1.8, guns won't work, soloing won't work, sniping will be ****, av will be ****.
so long story short I suggest you start rail tanking from the red line....or die.
remotes won't work vs heavies? oh that's bad... remote blasting heavies is one of the games greatest pleasures!
GÇ£All that I know most surely about morality and obligations I owe to football.GÇ¥
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al nize mk2
DUST University Ivy League
49
|
Posted - 2014.03.24 16:05:00 -
[25] - Quote
CommanderBolt wrote:I would strongly suggest remote explosives on a scout suit or something quite fast. Granted this is only really fun in close quarters maps but Remotes do not discriminate. They will blow up 95%+ of proto suits just the same as blowing up new starters.
Are we carrying fewer remotes like there's going to be fewer grenades?
GÇ£All that I know most surely about morality and obligations I owe to football.GÇ¥
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Reav Hannari
Red Rock Outriders
3436
|
Posted - 2014.03.24 16:06:00 -
[26] - Quote
al nize mk2 wrote:calisk galern wrote:
let's see....i'd suggest remote explosives but those won't work on heavies in 1.8, guns won't work, soloing won't work, sniping will be ****, av will be ****.
so long story short I suggest you start rail tanking from the red line....or die.
remotes won't work vs heavies? oh that's bad... remote blasting heavies is one of the games greatest pleasures!
25% blast resistance? Use another RE. Scouts will have 2 equipment slots so pack a nanohive to make it easier to reload or fit RE to your Logistics.
Adapt or Die // Republic Lance Commander // @ReesNoturana
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Delta 749
Kestrel Reconnaissance
2739
|
Posted - 2014.03.24 16:08:00 -
[27] - Quote
M McManus wrote:Hopefully the new TTK will make it easier on you guys...
How exactly is making us vets even harder to kill going to help someone newer to the game without all his stuff skilled up
I'll start my own war, with hookers, and blackjack!
In fact forget the war and the blackjack.
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al nize mk2
DUST University Ivy League
49
|
Posted - 2014.03.24 16:09:00 -
[28] - Quote
Reav Hannari wrote:al nize mk2 wrote:calisk galern wrote:
let's see....i'd suggest remote explosives but those won't work on heavies in 1.8, guns won't work, soloing won't work, sniping will be ****, av will be ****.
so long story short I suggest you start rail tanking from the red line....or die.
remotes won't work vs heavies? oh that's bad... remote blasting heavies is one of the games greatest pleasures! 25% blast resistance? Use another RE. Scouts will have 2 equipment slots so pack a nanohive to make it easier to reload or fit RE to your Logistics.
Okay so that's making sense. I'm really really frustrated I sent my first character to the recycle as I had skilled all the way into Scout without bothering to check what the hell I was doing. Right now that would actually be really useful.
GÇ£All that I know most surely about morality and obligations I owe to football.GÇ¥
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Joel II X
Dah Gods O Bacon
1885
|
Posted - 2014.03.24 16:12:00 -
[29] - Quote
You can do a decent scout fit with that much, I think.
Just get dampning up to 3 and put an enhanced in any scout. Use whatever Rifle or shotgun, militia kincats and whatever shield extender you can fit.
You'll die faster, but might not get scanned as much and it's fun. Hell, in matches where people don't scan at all, you can even do good with the militia light frame, militia modules and militia shotty.
I was running scout with Assault Scrambler Rifle at that time. I don't think I had any biotics or electronics. I think I used 2 militia damage mods, 1 militia kincat, and 1 militia dampner. No sidearm or equipment because I didn't have any cores either. |
Bethhy
Ancient Exiles. Dirt Nap Squad.
1443
|
Posted - 2014.03.24 16:12:00 -
[30] - Quote
Aero Yassavi wrote:10 SP isn't actually that bad, you should be fine for the most part in public matches
Its pretty bad these days. you need some serious time on DUST to do something with it..
The more I play around with my low SP alt's the more I realize player skill isn't part of equations much anymore... It's skill points + AA and math = winner almost 90% of the time.
Now that End game players will have even more survivability.. The chance for those 10m Toons to drop them are very slight. Or reliant on the end game player complacency or mistakes.
Now Rewind your memory to Chromosome.. Everyone had near maxed skills(towards last few months).. It cost less to max out skills by design then.. You could make a brand new toon and compete with you friends on a Pub using your personal abilities and player skill you acquired playing DUST and other FPS's..
Now? a new toon even in the considered most talented players hands in DUST? Wouldnt' have a chance against a mediocre end game player.
GG AA. |
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steadyhand amarr
TeamPlayers Negative-Feedback
2684
|
Posted - 2014.03.24 16:12:00 -
[31] - Quote
It takes two weeks for the new build to settle down so during that time hide lots of vets are gunna be working out what works and what doesn't.
Rule of dust: each build is a brand new game treat it as such
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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Onesimus Tarsus
Amarr Templars Amarr Empire
1697
|
Posted - 2014.03.24 16:18:00 -
[32] - Quote
Korvin Lomont wrote:M McManus wrote:Hopefully the new TTK will make it easier on you guys... Higher TTK will benefit chars with better gear and higher SP way more then fresh or middle aged chars, so if that brings changes it will be way harder for newer players to bring down proto suits...
But, but, I thought balance!
Unless you're just addicted to wetsuit paperdolls...
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1455
|
Posted - 2014.03.24 16:19:00 -
[33] - Quote
al nize mk2 wrote:and wetting my pants at all the talk of Vet's going full proto and waves of tanks in 1.8
I'm at the 10mSP point, I'm fair to middling to downright laughable - I only have assault and the command respec won't give me sh**. I also missed the event at the weekend.
If you were me - what tactics would you now use? stay out of the city militia scout drop uplinks for your team basic and militia hack everything stay away from battles and repeat not my war constantly switch to militia scout and do second run dropping nanohives rinse repeat profit
spend sp in suit UPGRADES biotics, dampening , range, cpu , pg, shields, armour, hacking , kin cats
Hey CCP get a PS4 client
Planetside 2 in June on PS4
Dust Deserters Alliance
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1455
|
Posted - 2014.03.24 16:24:00 -
[34] - Quote
Bethhy wrote:Aero Yassavi wrote:10 SP isn't actually that bad, you should be fine for the most part in public matches Its pretty bad these days. you need some serious time on DUST to do something with it.. The more I play around with my low SP alt's the more I realize player skill isn't part of equations much anymore... It's skill points + AA and math = winner almost 90% of the time. Now that End game players will have even more survivability.. The chance for those 10m Toons to drop them are very slight. Or reliant on the end game player complacency or mistakes. Now Rewind your memory to Chromosome.. Everyone had near maxed skills(towards last few months).. It cost less to max out skills by design then.. You could make a brand new toon and compete with you friends on a Pub using your personal abilities and player skill you acquired playing DUST and other FPS's.. Now? a new toon even in the considered most talented players hands in DUST? Wouldnt' have a chance against a mediocre end game player. GG AA. pray and spray is going to take a backseat to aim down sights to make sure all those bullets are headshots versus AA bodyshots
my ISK is on headshots winning
Hey CCP get a PS4 client
Planetside 2 in June on PS4
Dust Deserters Alliance
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Be'e Po
Brutor Vanguard Minmatar Republic
11
|
Posted - 2014.03.24 16:27:00 -
[35] - Quote
Respec to commando heavy suits.
Create a commando fit with swarms/smg (or favorite side arm) suit. Get sidearm kills with commando for events and shoot tanks for WP based on CCP adding WP for damage back in.
End up with an extra 750,000 sp to play with after the event which you could use however you like.
You may not even need to spec into commando if we get militia varients.
So long as you are having fun, i don't see a problem. |
da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
560
|
Posted - 2014.03.24 16:27:00 -
[36] - Quote
xSivartx wrote:Find a couple of blue dots that seem to know what they are doing and follow their lead.
A rare sight indeed.
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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JIMvc2
UNREAL WARRIORS
51
|
Posted - 2014.03.24 16:29:00 -
[37] - Quote
al nize mk2 wrote:and wetting my pants at all the talk of Vet's going full proto and waves of tanks in 1.8
I'm at the 10mSP point, I'm fair to middling to downright laughable - I only have assault and the command respec won't give me sh**. I also missed the event at the weekend.
If you were me - what tactics would you now use?
Im aint afraid of those proto try hards. I'll find ways to execute them one by one. Just like Obi Wan said There other alternatives to fighting.
If you run proto gear, prepare to suffer the consequences. You've been warned.
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Bethhy
Ancient Exiles. Dirt Nap Squad.
1443
|
Posted - 2014.03.24 16:55:00 -
[38] - Quote
Tech Ohm Eaven wrote:Bethhy wrote:Aero Yassavi wrote:10 SP isn't actually that bad, you should be fine for the most part in public matches Its pretty bad these days. you need some serious time on DUST to do something with it.. The more I play around with my low SP alt's the more I realize player skill isn't part of equations much anymore... It's skill points + AA and math = winner almost 90% of the time. Now that End game players will have even more survivability.. The chance for those 10m Toons to drop them are very slight. Or reliant on the end game player complacency or mistakes. Now Rewind your memory to Chromosome.. Everyone had near maxed skills(towards last few months).. It cost less to max out skills by design then.. You could make a brand new toon and compete with you friends on a Pub using your personal abilities and player skill you acquired playing DUST and other FPS's.. Now? a new toon even in the considered most talented players hands in DUST? Wouldnt' have a chance against a mediocre end game player. GG AA. pray and spray is going to take a backseat to aim down sights to make sure all those bullets are headshots versus AA bodyshots my ISK is on headshots winning
Lol you say that like hit detection in DUST works?
You shoot a chest you get a headshot... you shoot a head you get a chest shot.. You shoot a wall where they ran you get a headshot... Unless the target is close to stationary its extremely inconsistent to count on that... And if the target is close to stationary as long as it doesn't blue shield then who could miss? Edit*(You can really notice this using the Sniper rifle through DUST's progression)
Plug in a DS3 and shoot with reduced recoil on a gamepad even with AA off.. And it auto hits head on the second press of the trigger... With 50% less input needed then moving for a headshot in GTA 5's auto aim environment...And that's a real auto aim... so...........
Spray and then pray... is DUST 514...(Semi-auto excluded) even with the most recoil intensive gun... There is less recoil in DUST 514 then almost any other competing First person shooter on the market... so for anyone coming from Counter-strike for example, wouldn't have much of an issue? even keeping a full spray rail rifle in the headshot area.... whether it actually hits a head is anyone's guess with DUST 514 these days...unless of course they are near stationary..
Most people ADS when they should... the mere assumption that all of DUST is hip firing right now... is interesting. |
Hansei Kaizen
The Jackson Five
48
|
Posted - 2014.03.24 16:59:00 -
[39] - Quote
The main problem with the vets is that the distance between them and you is getting bigger by the day. But once you get to 15mio SP you should be able to make reasonable WP and, if you play smart, you can score on top too. The one thing we all will have to cope with is: vets are gonna be more and more powerful compared to the rest of us. Were gonna see average kills of top 5 players hit the 50 Kill mark and above 5000 WP more frequently (just my guess).
What the rest of us is gonna have left:
1: Support these players in our own team. Say with uplink / nanohive infra-structure (its gonna make you solid WPs) 2: Ninja hacks. Disrupting the other teams game, possibly splitting them up. 3: Sniping duty. With less damage ... well you can try at least. It may get boring... 4: Provide support fire from the 2nd row. That being you can position yourself so that the enemy doesnt easily flank you. 5: Provide transport for your team. Get into dropships and get uplinks to the high ground. Be ready to get blown up easily though... 6: Militia tanker. Be aware that you are gonna get burned by the better tankers, exactly like you would lose to proto infantry. If youre lucky and there is no tank-opposition (more seldom by the day) you gonna score big. 7: Being a meat-shield. Helping the vets on your team by providing a bullet sink for the enemy (should he not kill you with his first 3 shots to the head). Maybe another blue can even kill him while he reloads. Take care not to pay too much ISK on your suits! An additional negative is, if you die too often, you help the enemy by depleting your teams clone reserves.
Option 7 is not for me. Too frustrating. And those WPs are a gift for the enemy, so thats no great option.
So I guess, Yeah, like many said, hide. Go into stealth mode and stay there. Even if youre not cloaked. Try being a non-entity. If you see opposition RUN, till youre not followed anymore. Linger around in the periphery and watch your back. Dont get involved too much. Be extremely cautious. Maybe you can even snatch a kill if youre lucky. But keep in mind: Never assault alone (you gonna die).
I am mostly a solo player and the logi (support) and scout (sneak and hide) roles are pretty viable. Or were until now at least.
In case of proto / tank stomping: DO NOT PANIC. Get that forge gun and hold out at your redline till the match is over to keep them looking at you and make some damage, or be that guy that runs around the whole map to hack the furthest objective. No quitting. Its a question of honor. |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
685
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Posted - 2014.03.24 17:07:00 -
[40] - Quote
al nize mk2 wrote:and wetting my pants at all the talk of Vet's going full proto and waves of tanks in 1.8
I'm at the 10mSP point, I'm fair to middling to downright laughable - I only have assault and the command respec won't give me sh**. I also missed the event at the weekend.
If you were me - what tactics would you now use?
Honestly don't be afraid, rejoice in the fact that you will have higher TTK overall. Squad up with good players and vets so they can help carry you and you will be fine. I predict a better player experience with new players (this all goes to **** if tanks are involved, so keep that in mind)
Newb
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noobsniper the 2nd
OLDSPICE. Top Men.
312
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Posted - 2014.03.24 17:22:00 -
[41] - Quote
Man get good scrubs just because we have way more skill points doesn't mean were unstoppable my buddy zinggy has close to 30mill and he is flat out awful
just call me communist space king noob
MAG vet raven ftw
Pre 1.8 scout don't throw me in with that rift raft
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al nize mk2
DUST University Ivy League
49
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Posted - 2014.03.24 17:27:00 -
[42] - Quote
noobsniper the 2nd wrote:Man get good scrubs just because we have way more skill points doesn't mean were unstoppable my buddy zinggy has close to 30mill and he is flat out awful
Don't get me wrong old chap - I'm still going into battle. But what I need right now are some tactics that give me a fighting chance. I should add that in general terms I'm a very average fpser - so obviously that compounds my sh*tness at DUST.
GÇ£All that I know most surely about morality and obligations I owe to football.GÇ¥
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ALPHA DECRIPTER
Dragon-Empire
864
|
Posted - 2014.03.24 17:28:00 -
[43] - Quote
al nize mk2 wrote:and wetting my pants at all the talk of Vet's going full proto and waves of tanks in 1.8
I'm at the 10mSP point, I'm fair to middling to downright laughable - I only have assault and the command respec won't give me sh**. I also missed the event at the weekend.
If you were me - what tactics would you now use?
Fear not my child, the Dragon-Empire will keep you safe
But seriously tanks are gonna be harder to kill for any AVer that hasn't invested in REs. As for the proto...well yea, there's gonna be more than usual but give it time and it should cool down as the PC changes should keep them preoccupied with actually defending there district (hopefully). Protos that aren't apart of PC will run out of ISK and be forced back down to MLT gear (cuz they too damn stupid to use ADV).
0.02ISK
Scout Tactician
Dance puppets, DANCE!
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al nize mk2
DUST University Ivy League
50
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Posted - 2014.03.24 18:07:00 -
[44] - Quote
ALPHA DECRIPTER wrote:al nize mk2 wrote:and wetting my pants at all the talk of Vet's going full proto and waves of tanks in 1.8
I'm at the 10mSP point, I'm fair to middling to downright laughable - I only have assault and the command respec won't give me sh**. I also missed the event at the weekend.
If you were me - what tactics would you now use? Fear not my child, the Dragon-Empire will keep you safe But seriously tanks are gonna be harder to kill for any AVer that hasn't invested in REs. As for the proto...well yea, there's gonna be more than usual but give it time and it should cool down as the PC changes should keep them preoccupied with actually defending there district (hopefully). Protos that aren't apart of PC will run out of ISK and be forced back down to MLT gear (cuz they too damn stupid to use ADV). 0.02ISK
stupid question alert - I can't make out the improvements in RE's from the stats in the game. I'm assuming they just get more powerful but should I be skilling this up to the max? I have saved up 1m SP is it that important?
GÇ£All that I know most surely about morality and obligations I owe to football.GÇ¥
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Arkena Wyrnspire
Fatal Absolution
11652
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Posted - 2014.03.24 18:15:00 -
[45] - Quote
M McManus wrote:Hopefully the new TTK will make it easier on you guys...
I am really ******* irritated pleased to report that these TTK changes will actually benefit us protostomping vets more than the newbies.
Now I really can turn around and gun them down, even if they flank me.
al nize mk2 wrote: stupid question alert - I can't make out the improvements in RE's from the stats in the game. I'm assuming they just get more powerful but should I be skilling this up to the max? I have saved up 1m SP is it that important?
Don't worry about skilling it up to max. The basics will do.
You have long since made your choice. What you make now is a mistake.
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al nize mk2
DUST University Ivy League
50
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Posted - 2014.03.24 18:19:00 -
[46] - Quote
Arkena Wyrnspire wrote: Don't worry about skilling it up to max. The basics will do.
Cool, many thanks!
GÇ£All that I know most surely about morality and obligations I owe to football.GÇ¥
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Avallo Kantor
Kameira Lodge Amarr Empire
346
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Posted - 2014.03.24 18:25:00 -
[47] - Quote
I've been playing since June, and I am in your situation as well.
Average FPS player, around 10 M SP put into skills, etc.
I've been getting better, albeit slowly, and here are my general tips:
1) Equipment: Drop Uplink, if you can find a good place to put this, you can get a large number of easy points. (25 a pop) from squads spawning in. Try to put them at places where you want to spawn in, and don't be afraid of putting them away from everyone else.
2) Flank. Always Flank. Assume every enemy is going to beat you in a straight up fight. So to combat this, make sure you are never in a straight up fight. Move around the map, hit them from behind. Take cover and mow them down as they try to cross some open space, take an unusual angle, unexpected high grounds, etc.
If your enemy isn't expecting you to be somewhere, that's the best place to kill them from.
3) Sound. I would argue that DUST has an amazing sound design. You can use it to tell what's being fired, from what direction, and often times how many. Learn what each weapon sounds like, and combine that with knowing those weapons. Run from weapons in their best performance area, and hit them when you are in your weapons best range.
4) use ADV / STD gear. ADV gear is better than many players give it credit for, especially after the upcoming nerf to damage mods. You aren't losing much, but you cost alot less. As average players the few % advantage is not going to matter nearly as much for us. Instead, use the lower costing gear to allow yourself to be more bold. Sometimes rushing in with guns blazing is exactly the best way to catch an enemy off guard. If you can trade a clone with somebody in prototype then you've won the ISK war. Also it requires less SP, which brings me to point 5.
5) Expand the Toolkit. You don't have to be lvl 5 in everything before you go into a new role. Have a few low-sp investment side roles that you can easily switch into. A sneaky shotgun scout, a HMG heavy, A repping std logi suit.
These roles allow you to try out new things, often saving ISK per death over your main suits. It also helps keep the game fresh, as well as one other critical advantage: Flexibility. You have to understand that every weapon and suit has a role, and sometimes you'll be caught in situations where your chosen specialty is just going to fail. So if you have a tool kit full of other (STD) options you can change it to something that can take advantage of things. |
al nize mk2
DUST University Ivy League
50
|
Posted - 2014.03.24 21:39:00 -
[48] - Quote
Avallo Kantor wrote:I've been playing since June, and I am in your situation as well.
Average FPS player, around 10 M SP put into skills, etc.
I've been getting better, albeit slowly, and here are my general tips:
1) Equipment: Drop Uplink, if you can find a good place to put this, you can get a large number of easy points. (25 a pop) from squads spawning in. Try to put them at places where you want to spawn in, and don't be afraid of putting them away from everyone else.
2) Flank. Always Flank. Assume every enemy is going to beat you in a straight up fight. So to combat this, make sure you are never in a straight up fight. Move around the map, hit them from behind. Take cover and mow them down as they try to cross some open space, take an unusual angle, unexpected high grounds, etc.
If your enemy isn't expecting you to be somewhere, that's the best place to kill them from.
3) Sound. I would argue that DUST has an amazing sound design. You can use it to tell what's being fired, from what direction, and often times how many. Learn what each weapon sounds like, and combine that with knowing those weapons. Run from weapons in their best performance area, and hit them when you are in your weapons best range.
4) use ADV / STD gear. ADV gear is better than many players give it credit for, especially after the upcoming nerf to damage mods. You aren't losing much, but you cost alot less. As average players the few % advantage is not going to matter nearly as much for us. Instead, use the lower costing gear to allow yourself to be more bold. Sometimes rushing in with guns blazing is exactly the best way to catch an enemy off guard. If you can trade a clone with somebody in prototype then you've won the ISK war. Also it requires less SP, which brings me to point 5.
5) Expand the Toolkit. You don't have to be lvl 5 in everything before you go into a new role. Have a few low-sp investment side roles that you can easily switch into. A sneaky shotgun scout, a HMG heavy, A repping std logi suit.
These roles allow you to try out new things, often saving ISK per death over your main suits. It also helps keep the game fresh, as well as one other critical advantage: Flexibility. You have to understand that every weapon and suit has a role, and sometimes you'll be caught in situations where your chosen specialty is just going to fail. So if you have a tool kit full of other (STD) options you can change it to something that can take advantage of things.
Great - particularly interested in applying what you've said about sound design and expanding the toolkit. Already worked out that complex gear just seems to cost me too much isk and it isn't efficient with my limited skills at the moment. Pace seems more important to an assault class than extra armour. Have also dabbled in expansion to a small degree - running shields and cardio regs and RE's. The relative weakness and featherweight light weapon are more than made up for when you blow 2 heavies sky high and make an objective reachable for your team. All at a bargain price. Have tried sniping - failed. Have tried tanking - failed. Scout class is my next big thing - I think it suits my style and staying out of trouble is probably a better tactic than engaging in one on ones. Good to see there are others out there in the same place as me and nailing down tactics to make DUST work for them. Will be using your notes to up my game in 1.8
GÇ£All that I know most surely about morality and obligations I owe to football.GÇ¥
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Awesome Pantaloons
Lokapalas.
346
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Posted - 2014.03.24 22:07:00 -
[49] - Quote
al nize mk2 wrote:and wetting my pants at all the talk of Vet's going full proto and waves of tanks in 1.8
I'm at the 10mSP point, I'm fair to middling to downright laughable - I only have assault and the command respec won't give me sh**. I also missed the event at the weekend.
If you were me - what tactics would you now use?
I can't tell you, since I don't know what you're specced into. XD
If the situation described is true, I have two strategies: Demolitions and Gastun's.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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