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Ryme Intrinseca
Fatal Absolution Negative-Feedback
900
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Posted - 2014.03.24 15:52:00 -
[31] - Quote
Dexter307 wrote:Ryme Intrinseca wrote:Dexter307 wrote:Ryme Intrinseca wrote:Dexter307 wrote:No you couldn't Rail rifle has more dps Nope. Without accounting for RR charge it's: 467.5 AR 465.3 RR And of course AR is comfortably ahead in DPS if you take charge time into account. It's a pretty similar situation to SMG versus MSMG. EDIT: values calculated for 1.7 at proto level. It's a difference of 2 DPS and the assault rail rifle has higher dps 'I was wrong about AR versus RR DPS so I'm going to change the subject and hope no one notices'. That's a strange definition of changing the subject RRGëáARR |
Django Quik
Dust2Dust.
2496
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Posted - 2014.03.24 16:01:00 -
[32] - Quote
Have just done the maths myself:
Level 4 Assault SMG : 386.8 dps Level 3 regular MagSec : 373.3 dps Level 3 regular SMG : 367.5 dps
Please, let's compare more apples to oranges.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
1124
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Posted - 2014.03.24 16:07:00 -
[33] - Quote
In any FPS game I have ever played that tries to be reasonably balanced, they will always have the 'long range high damage per bullet' rifles have some sort of weakness. Usually in the form of reduced rate of fire and clip size. However in DUST they dont seem to give the longest range rifles any sort of substantial penalty.
I don't like to keep harking on about Battlefield 4 and I know people will be like "Go play BF then" but there is no shame at all in looking to other games to see how they handle balance / good gameplay.
Investigate 9/11
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Reav Hannari
Red Rock Outriders
3437
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Posted - 2014.03.24 16:15:00 -
[34] - Quote
Django Quik wrote:Have just done the maths myself:
Level 4 Assault SMG : 386.8 dps Level 3 regular MagSec : 373.3 dps Level 3 regular SMG : 367.5 dps
Please, let's compare more apples to oranges.
I'm have the following base DPS without proficiency skill adjustments:
PRO ASMG: 1052.63 RPM = 17.54 RPS @ 23.1 damage per round = 405.3 DPS
Looks like one of us is off for the Ishukone. Did you figure for the Six Kin SMG? My numbers match the other two.
Adapt or Die // Republic Lance Commander // @ReesNoturana
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Kairos Nitak
Molon Labe. General Tso's Alliance
21
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Posted - 2014.03.24 16:15:00 -
[35] - Quote
I think the strength of the SMG and MSMG will depend on the intended use.
If you're an assault player who already has a mid to long range weapon, the SMG will be the obvious choice. The SMG's ability to spray a concentrated stream of high dps in CQC won't be matched by the MSMG.
However, if you are a Heavy with a FG, or an assault with swarms, having a MSMG as a mid-range sidearm will be very ideal as in both situations you are likely not in a CQC situation.
I don't think (at least I sure hope) either of them will be replacing any of the rifles. But we will find out very SOOOON! |
Django Quik
Dust2Dust.
2497
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Posted - 2014.03.24 16:18:00 -
[36] - Quote
Reav Hannari wrote:Django Quik wrote:Have just done the maths myself:
Level 4 Assault SMG : 386.8 dps Level 3 regular MagSec : 373.3 dps Level 3 regular SMG : 367.5 dps
Please, let's compare more apples to oranges. I'm have the following base DPS without proficiency skill adjustments: PRO ASMG: 1052.63 RPM = 17.54 RPS @ 23.1 damage per round = 405.3 DPS Looks like one of us is off for the Ishukone. Did you figure for the Six Kin SMG? My numbers match the other two. I'm using the m209 for my level 4 assault SMG. The Ishukone is proto.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Dexter307
The Unholy Legion Of DarkStar
1121
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Posted - 2014.03.24 16:18:00 -
[37] - Quote
Ryme Intrinseca wrote: RRGëáARR
Not true their both extremely similar except the ARR is a bit better |
Dexter307
The Unholy Legion Of DarkStar
1121
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Posted - 2014.03.24 16:19:00 -
[38] - Quote
Reav Hannari wrote:Django Quik wrote:Have just done the maths myself:
Level 4 Assault SMG : 386.8 dps Level 3 regular MagSec : 373.3 dps Level 3 regular SMG : 367.5 dps
Please, let's compare more apples to oranges. I'm have the following base DPS without proficiency skill adjustments: PRO ASMG: 1052.63 RPM = 17.54 RPS @ 23.1 damage per round = 405.3 DPS Looks like one of us is off for the Ishukone. Did you figure for the Six Kin SMG? My numbers match the other two. He's not looking at proto |
Bethhy
Ancient Exiles. Dirt Nap Squad.
1443
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Posted - 2014.03.24 16:28:00 -
[39] - Quote
Why is the Caldari making Minmatar weapons anyways?
"Favouring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets.
This original design is a paradigm of Minmatar construction. An inelegant but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons was a result of this design. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you."
Should be the Boundless Assault Submachine gun... Boundless Creations the Minmatar weapon Tech corporation should have name over it. |
Dexter307
The Unholy Legion Of DarkStar
1123
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Posted - 2014.03.24 16:29:00 -
[40] - Quote
Adv magsec's DPS counting charge time: 351.6
Assault SMG DPS: 386.8 That's a 9.1% difference This is assuming you shoot your whole clip. If you don't shoot your whole clip the difference widens even further |
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
561
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Posted - 2014.03.24 16:29:00 -
[41] - Quote
Still seems like it's going to replace the Minmatar smg
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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Dexter307
The Unholy Legion Of DarkStar
1123
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Posted - 2014.03.24 16:36:00 -
[42] - Quote
da GAND wrote:Still seems like it's going to replace the Minmatar smg Only if you want more range Assault SMG will still be better at close range |
Bethhy
Ancient Exiles. Dirt Nap Squad.
1443
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Posted - 2014.03.24 16:39:00 -
[43] - Quote
da GAND wrote:Still seems like it's going to replace the Minmatar smg
We all know it.... If two weapons have similar DPS... and one has more range..
Well... what would make more sense to you with no emotional ties to dust?
Anyone that knows about DUST is waiting to see how the bullet spread works.. If it's manageable.. then it's gonna be better then most Rifle variants even in a lot of cases.
weapons in DUST as in anything is a wait and see... Except the flaylock which people actually got to try in game conventions and see working in actual ingame footage kinda knew what to expect. |
Dexter307
The Unholy Legion Of DarkStar
1123
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Posted - 2014.03.24 16:43:00 -
[44] - Quote
Bethhy wrote:da GAND wrote:Still seems like it's going to replace the Minmatar smg We all know it.... If two weapons have similar DPS... and one has more range.. Well... what would make more sense to you with no emotional ties to dust? Anyone that knows about DUST is waiting to see how the bullet spread works.. If it's manageable.. then it's gonna be better then most Rifle variants even in a lot of cases. weapons in DUST as in anything is a wait and see... Except the flaylock which people actually got to try in game conventions and see working in actual ingame footage kinda knew what to expect. Except they don't have similar DPS
Dexter307 wrote:Adv magsec's DPS counting charge time: 351.6
Assault SMG DPS: 386.8 That's a 9.1% difference This is assuming you shoot your whole clip. If you don't shoot your whole clip the difference widens even further |
Ryme Intrinseca
Fatal Absolution Negative-Feedback
901
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Posted - 2014.03.24 16:55:00 -
[45] - Quote
Dexter307 wrote:Ryme Intrinseca wrote: RRGëáARR
Not true their both extremely similar except the ARR is a bit better Well I guess it's a matter of opinion but personally I wouldn't touch the ARR with a barge pole. Much smaller damage per clip and than RR and no scope, which is silly for a long range weapon. I use the RR for range and CR for everything else - it dominates the ARR in CQC. |
Django Quik
Dust2Dust.
2497
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Posted - 2014.03.24 17:12:00 -
[46] - Quote
Dexter307 wrote:Bethhy wrote:da GAND wrote:Still seems like it's going to replace the Minmatar smg We all know it.... If two weapons have similar DPS... and one has more range.. Well... what would make more sense to you with no emotional ties to dust? Anyone that knows about DUST is waiting to see how the bullet spread works.. If it's manageable.. then it's gonna be better then most Rifle variants even in a lot of cases. weapons in DUST as in anything is a wait and see... Except the flaylock which people actually got to try in game conventions and see working in actual ingame footage kinda knew what to expect. Except they don't have similar DPS Adv magsec's DPS counting charge time: 351.6 Assault SMG DPS: 386.8 That's a 9.1% difference This is assuming you shoot your whole clip. If you don't shoot your whole clip the difference widens even further If you only shoot 20 bullets it's DPS is 320 for example That's a 20.9% DPS difference Generally assault variants of everything are better than other similar level weapons. If there was an assault magsec, it would outclass the assault SMG, just like the regular magsec outclasses the regular SMG. I'm just glad there isn't an assault magsec (yet) because it would be the best weapon in the game.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Reav Hannari
Red Rock Outriders
3438
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Posted - 2014.03.24 17:43:00 -
[47] - Quote
Django Quik wrote:Level 4 Assault SMG : 386.8 dps Level 3 regular MagSec : 373.3 dps Level 3 regular SMG : 367.5 dps
I'm using the m209 for my level 4 assault SMG. The Ishukone is proto.
Ah, you meant the advanced Assault SMG.
Adapt or Die // Republic Lance Commander // @ReesNoturana
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Skihids
Bullet Cluster
3110
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Posted - 2014.03.24 17:51:00 -
[48] - Quote
Korvin Lomont wrote:Dexter307 wrote:Assault SMG Pros: Higher DPS ignoring magsec's charge time Significantly higher DPS including magsec's charge time (especially if they don't shoot their whole clip). Higher ROF makes it easier to hit targets Better shield penalty (only 5% compared to magsec's 10% penalty) Bigger magazine size Faster reload More ammo Uses 1 less PG
Magsec's Pros: Longer range Higher damage per individual bullet Slightly more damage per clip (about 50 more damage) Uses 2 less CPU The comparison is not accurate as we don't know how an assault MagSec will work (if this will ever come). Apart from that the assault smg requires more SP to use. Apart from that you are right the Assault SMG has Higher DPS but i really don't get the point of your statement... as no one ever stated the MagSec will be the best overall weapon. We just stated the MagSec will make the SMG obsolete and this statement is still true and the Magsec will most likely make the AR obsolete and this is also still true.
Those are two of the four weapons I'm skilled into. It burns me that CCP is making them obsolete after I dumped a large amount of SP into them to get competitive. I was running the MD for the longest time and getting decimated by the GEK and Duvole so regularly that I was forced to spend the SP to keep from dying so much. I do that and CCP turns around and does it to me again. I can abandon all the SP and chase the next FoTM or say the hell with it and get off the Merry Go Round and spend all my time in the air. I'm doing the latter. |
Dexter307
The Unholy Legion Of DarkStar
1126
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Posted - 2014.03.24 18:05:00 -
[49] - Quote
Ryme Intrinseca wrote:Dexter307 wrote:Ryme Intrinseca wrote: RRGëáARR
Not true their both extremely similar except the ARR is a bit better Well I guess it's a matter of opinion but personally I wouldn't touch the ARR with a barge pole. Much smaller damage per clip and than RR and no scope, which is silly for a long range weapon. I use the RR for range and CR for everything else - it dominates the ARR in CQC. Not having a scope is good since it has the same zoom. I also think it has less recoil. |
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