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Bethhy
Ancient Exiles. Dirt Nap Squad.
1441
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Posted - 2014.03.24 15:23:00 -
[1] - Quote
Dexter307 wrote:Assault SMG Pros: Higher DPS ignoring magsec's charge time Significantly higher DPS including magsec's charge time (especially if they don't shoot their whole clip). Higher ROF makes it easier to hit targets Better shield penalty (only 5% compared to magsec's 10% penalty) Bigger magazine size Faster reload More ammo Uses 1 less PG
Magsec's Pros: Longer range Higher damage per individual bullet Slightly more damage per clip (about 50 more damage) Uses 2 less CPU
You understand the DPS potential of an Assault rifle compared to a RR?
What happens when you add effective ranges and 4 months of practicality in seeing what Advantage range gives you?
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Bethhy
Ancient Exiles. Dirt Nap Squad.
1441
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Posted - 2014.03.24 15:40:00 -
[2] - Quote
Dexter307 wrote:Bethhy wrote:Dexter307 wrote:Assault SMG Pros: Higher DPS ignoring magsec's charge time Significantly higher DPS including magsec's charge time (especially if they don't shoot their whole clip). Higher ROF makes it easier to hit targets Better shield penalty (only 5% compared to magsec's 10% penalty) Bigger magazine size Faster reload More ammo Uses 1 less PG
Magsec's Pros: Longer range Higher damage per individual bullet Slightly more damage per clip (about 50 more damage) Uses 2 less CPU You understand the DPS potential of an Assault rifle compared to a RR? What happens when you add effective ranges and 4 months of practicality in seeing what Advantage range gives you? Except its DPS is significantly less
Comparison] AR Range: 45m optimal, 78m effective DPS: (750 x 37.4 / 60) = 467.5 Damage profile: -10% shields, +10% armor
RR Range: 75 optimal, 102 effective DPS: (461.54 x 60.5 / 60) Gëê 465.39 Damage profile: +10% shields, -10% armor
They are both around the same... The range makes one gun almost completely obsolete though.
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Bethhy
Ancient Exiles. Dirt Nap Squad.
1443
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Posted - 2014.03.24 16:28:00 -
[3] - Quote
Why is the Caldari making Minmatar weapons anyways?
"Favouring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets.
This original design is a paradigm of Minmatar construction. An inelegant but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons was a result of this design. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you."
Should be the Boundless Assault Submachine gun... Boundless Creations the Minmatar weapon Tech corporation should have name over it. |
Bethhy
Ancient Exiles. Dirt Nap Squad.
1443
|
Posted - 2014.03.24 16:39:00 -
[4] - Quote
da GAND wrote:Still seems like it's going to replace the Minmatar smg
We all know it.... If two weapons have similar DPS... and one has more range..
Well... what would make more sense to you with no emotional ties to dust?
Anyone that knows about DUST is waiting to see how the bullet spread works.. If it's manageable.. then it's gonna be better then most Rifle variants even in a lot of cases.
weapons in DUST as in anything is a wait and see... Except the flaylock which people actually got to try in game conventions and see working in actual ingame footage kinda knew what to expect. |
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