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DozersMouse XIII
Ultramarine Corp
238
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Posted - 2014.03.24 07:40:00 -
[31] - Quote
Lorhak Gannarsein wrote:I nuked a Neutron Maddy about twenty minutes ago.
Used my DAU on my 'Templar' Heavy; prof 3, one damage mod.
Three shotted him. LAVs are your friend, would-be AVers.
Before that I killed him with four shots and a packed AV nade; three of them went into hardeners and the AV nade finished the job. STD nade.
I don't think it's tanks that are necessarily OP, just that multiple hardeners are, and swarms are defs UP. multiple hardeners are OP I agree
thats what I mean by you dont see the armor tanks using armor plates or shield tanks using extenders
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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Auris Lionesse
Capital Acquisitions LLC Dirt Nap Squad.
541
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Posted - 2014.03.24 07:49:00 -
[32] - Quote
DuST is full of the best pilots that have ever touched tanks in a battlefield type shooter
Lol wut op? No ...just no
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8764
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Posted - 2014.03.24 07:50:00 -
[33] - Quote
In the end this discussion is not about who is and who isn't a "True Anything".
It doesn't matter if you tank, doesn't matter if you AV.
We all see the imbalances and discussing and developing suggestions and statements regarding that imbalance is what we should be doing instead of name calling, bragging about X,Y,or Z, brashly pushing one agenda or another.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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wait reloading
Molon Labe. General Tso's Alliance
5
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Posted - 2014.03.24 08:00:00 -
[34] - Quote
I think the first step to getting a balance would be to limit vehicles to to 1 hardner, but tweak duration and cooldown so there is at least an opportunity for the tank able to get away. At the moment I can 3 shot any tank that isn't running a hardner or extender, but a complex hardner means I gotta wait a very long time or give up, if more than 1 complex hardner it isn't worth bothering with |
DozersMouse XIII
Ultramarine Corp
239
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Posted - 2014.03.24 08:04:00 -
[35] - Quote
1.8 drops in a day or so and ive already heard people talking about not going back into dropsuits
just so they can drop the SP into their hardly spec'd HAV's
we have seen what the bonus SP has done with the all the new "pilots" running around
and 1.8 will only add to the sad truth
I know in my heart you guys don't want these guys moving in on your territory
and ABUSING what we all know need adjustments
cause when that happens the nerf bat swings even harder in the next patches
its kind of how I dont want all these FOTM chasers coming after my gallente scout suit in 1.8
but its gonna happen and when it does I want CCP to listen to the real scouts and not the tourists scouts
because when its all said and done nerfs and all I will be still wearing my suit while they will have moved on
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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DozersMouse XIII
Ultramarine Corp
239
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Posted - 2014.03.24 08:08:00 -
[36] - Quote
Charlotte O'Dell wrote:they're OP as ****. as long as more than 20 people are any threat with them, they will be OP. i miss when you were either god mode tanker or you were a scrub who got booted out of the club the second you knocked on the door with your ***** ass sica. I remember the 1.6 tankers who had heart and no wallet
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8764
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Posted - 2014.03.24 08:25:00 -
[37] - Quote
DozersMouse XIII wrote:Charlotte O'Dell wrote:they're OP as ****. as long as more than 20 people are any threat with them, they will be OP. i miss when you were either god mode tanker or you were a scrub who got booted out of the club the second you knocked on the door with your ***** ass sica. I remember the 1.6 tankers who had heart and no wallet
<---------- This guy.....
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8765
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Posted - 2014.03.24 08:30:00 -
[38] - Quote
wait reloading wrote:I think the first step to getting a balance would be to limit vehicles to to 1 hardner, but tweak duration and cooldown so there is at least an opportunity for the tank able to get away. At the moment I can 3 shot any tank that isn't running a hardner or extender, but a complex hardner means I gotta wait a very long time or give up, if more than 1 complex hardner it isn't worth bothering with
Again as I have said lets not make arbitrary decisions about what fits can do what and lets de-incentivize fitting multiple hardeners.
Rather than say no dual hardeners (and I only run one so I operate under the 36 second rule) let say hardeners are tougher to fit, perhaps they do not work so efficiently or for so long.
Or my personal favourite have a timer equivalent to 1/2 their cool down period before a second hardener can be activated, not preventing dual hardeners but enforcing waves of opportunity.
The benefits of dual hardeners are mitigated mostly, and we don't close off or lock down playstyles.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Garrett Blacknova
Codex Troopers
4594
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Posted - 2014.03.24 08:31:00 -
[39] - Quote
Tank hulls need slowing down. Mods need minor tweaks. Turrets could use some minor rebalancing.
Tanks have a few levels where they're VERY MILDLY overpowered.
The biggest problem is that AV is horribly UNDERPOWERED, which makes it look like Tanks are OP when in fact the problem is on the other side of the fence.
Buff AV first, THEN look at nerfing the tanks if they still need it. |
Sir Snugglz
Red Star. EoN.
548
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Posted - 2014.03.24 08:52:00 -
[40] - Quote
the price....
scrubs could have always done it but chose not too because of how "expensive" they were to run... well not anymore. now anyone can afford one.
-Pro AFKing LVL 5
-Luck is just one of my skills
-Just because I make flying look easy doesn't mean it is
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Lorhak Gannarsein
Science For Death
2297
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Posted - 2014.03.24 08:59:00 -
[41] - Quote
True Adamance wrote:wait reloading wrote:I think the first step to getting a balance would be to limit vehicles to to 1 hardner, but tweak duration and cooldown so there is at least an opportunity for the tank able to get away. At the moment I can 3 shot any tank that isn't running a hardner or extender, but a complex hardner means I gotta wait a very long time or give up, if more than 1 complex hardner it isn't worth bothering with Again as I have said lets not make arbitrary decisions about what fits can do what and lets de-incentivize fitting multiple hardeners. Rather than say no dual hardeners (and I only run one so I operate under the 36 second rule) let say hardeners are tougher to fit, perhaps they do not work so efficiently or for so long. Or my personal favourite have a timer equivalent to 1/2 their cool down period before a second hardener can be activated, not preventing dual hardeners but enforcing waves of opportunity. The benefits of dual hardeners are mitigated mostly, and we don't close off or lock down playstyles.
yeah but you use two reppers you scrub
everyone knows that's the best fitting for a pub Maddy.
ak.0 4 LYFE
Large Missile Turrets: the real unicorns of DUST.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8767
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Posted - 2014.03.24 10:09:00 -
[42] - Quote
Lorhak Gannarsein wrote:True Adamance wrote:wait reloading wrote:I think the first step to getting a balance would be to limit vehicles to to 1 hardner, but tweak duration and cooldown so there is at least an opportunity for the tank able to get away. At the moment I can 3 shot any tank that isn't running a hardner or extender, but a complex hardner means I gotta wait a very long time or give up, if more than 1 complex hardner it isn't worth bothering with Again as I have said lets not make arbitrary decisions about what fits can do what and lets de-incentivize fitting multiple hardeners. Rather than say no dual hardeners (and I only run one so I operate under the 36 second rule) let say hardeners are tougher to fit, perhaps they do not work so efficiently or for so long. Or my personal favourite have a timer equivalent to 1/2 their cool down period before a second hardener can be activated, not preventing dual hardeners but enforcing waves of opportunity. The benefits of dual hardeners are mitigated mostly, and we don't close off or lock down playstyles. yeah but you use two reppers you scrub everyone knows that's the best fitting for a pub Maddy.
No I actually don't.
1 Hardener 1 Repper 1 Complex CPU enhancer
Yeah that fit sounds terribly True....I though all tankers were scrubs....but you are the worst, you tell me
Ah ye of little faith says I..... ye of little faith
What could you possibly be using that means you can't fit two reppers or two hardeners? says you.
says I.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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thomas mak
THE-TITANS
45
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Posted - 2014.03.24 10:35:00 -
[43] - Quote
in fact, not tanks op, but tanks cheap (mit), real tanker is angry too, I spended 5000000 sp on tanks, and it was 2 shot by mit tanks, of cause modlues too,
Here's the point in beta a tank will full module win a weaker tank, aways while 1 or 2 swarm win a tank, proto (both) because at that time tanks only get about 50% resist at most(20 passive 30 active)
Why tank rule the sky
Why tanks are so cheap
Why all the vehicle module are GONE!!!!!!!!
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Charlotte O'Dell
Fatal Absolution Negative-Feedback
2236
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Posted - 2014.03.24 16:58:00 -
[44] - Quote
DozersMouse XIII wrote:zero shocker wrote:DozersMouse XIII wrote:if tanks were not somewhat OP as most of the community would agree on
then how can these scrubs that never used a HAV before 1.7 just pick one up hop in
and become one if not the biggest threat on the battlefield?
I mean if there not OP and AV is fine this can only mean 1 thing
DuST is full of the best pilots that have ever touched tanks in a battlefield type shooter
and none of you guys can claim to be better then the next because your all a balanced threat
from beginner - vet and militia - SP invested
all the "real tanker" are in pre-1.7 I know this thats why I want them to stand up for their art i'f I can get on my alt and shred in a 10 mill invested tank not tanking before 1.7 then something is wrong only the pre 1.7 tankers can give CCP the actuall feedback they need about tanks not people who sink 5-10 mill in a tank and wreck ass in 1.7
Exactly. I'm ashamed to call myself a tanker in 1.7
They're OP as **** and need a nerf.
Charlotte O'Dell is the highest level unicorn!
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Ryme Intrinseca
Fatal Absolution Negative-Feedback
901
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Posted - 2014.03.24 17:00:00 -
[45] - Quote
Lorhak Gannarsein wrote:DozersMouse XIII wrote:True Adamance wrote:DozersMouse XIII wrote:if tanks were not somewhat OP as most of the community would agree on
then how can these scrubs that never used a HAV before 1.7 just pick one up hop in
and become one if not the biggest threat on the battlefield?
I mean if there not OP and AV is fine this can only mean 1 thing
DuST is full of the best pilots that have ever touched tanks in a battlefield type shooter
and none of you guys can claim to be better then the next because your all a balanced threat
from beginner - vet and militia - SP invested
I don't think HAV are OP.... but they aren't tiered well. This HAV pandemic is an example of what tiericide can do if done wrong. What I would say is that MLT HAV are too efficient for what they are. so if they nerf militia then what I go put a few hundred thousand in HAV operation and run militia mods on it and become a slightly bigger threat? The third high/low actually makes you a significantly greater threat. It's the difference between being out-DPSed by my Particle Cannon and having comparable DPS (at least until I pop my own damage mod, but that's what you have friends for!) Basically it gives you dramatically more options. You'd never dream of running a nitrous on a Sica; not enough tank, (or gank, I guess) otherwise. My missile tank setup varies between 1x dam 1x hard 1x nitro and 2x hard 1x nitro depending. That third slot lets you come up with some unique fittings. Or to permaharden, like every other scrub. |
ReGnYuM
Dirt Nap Squad.
2549
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Posted - 2014.03.24 17:02:00 -
[46] - Quote
If a tanker does not have 2+ KDR, then Tanking must be Broken or Imbalanced
Welcome to the Tanker mentality.
My SP GAP carries me.
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Charlotte O'Dell
Fatal Absolution Negative-Feedback
2240
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Posted - 2014.03.24 17:12:00 -
[47] - Quote
ReGnYuM wrote:If a tanker does not have 2+ KDR, then Tanking must be Broken or ImbalancedWelcome to the Tanker mentality.
I don't think that.
Charlotte O'Dell is the highest level unicorn!
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1457
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Posted - 2014.03.24 17:12:00 -
[48] - Quote
True Adamance wrote:DozersMouse XIII wrote:if tanks were not somewhat OP as most of the community would agree on
then how can these scrubs that never used a HAV before 1.7 just pick one up hop in
and become one if not the biggest threat on the battlefield?
I mean if there not OP and AV is fine this can only mean 1 thing
DuST is full of the best pilots that have ever touched tanks in a battlefield type shooter
and none of you guys can claim to be better then the next because your all a balanced threat
from beginner - vet and militia - SP invested
I don't think HAV are OP.... but they aren't tiered well. This HAV pandemic is an example of what tiericide can do if done wrong. What I would say is that MLT HAV are too efficient for what they are. triple hardners
sadly sees that you are in same "club" as spkr, tanka shakes head.
reads your post again
so you say tanks are not op when they are the best av choice
tanks are broken
Hey CCP get a PS4 client
Planetside 2 in June on PS4
Dust Deserters Alliance
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ReGnYuM
Dirt Nap Squad.
2550
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Posted - 2014.03.24 17:17:00 -
[49] - Quote
Charlotte O'Dell wrote:ReGnYuM wrote:If a tanker does not have 2+ KDR, then Tanking must be Broken or ImbalancedWelcome to the Tanker mentality. I don't think that.
Really because we should compare general infantry players stats to Tank player Stats. You might see a slight disparity
My SP GAP carries me.
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1457
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Posted - 2014.03.24 17:19:00 -
[50] - Quote
MarasdF Loron wrote:Summ Dude wrote:True Adamance wrote:DozersMouse XIII wrote:if tanks were not somewhat OP as most of the community would agree on
then how can these scrubs that never used a HAV before 1.7 just pick one up hop in
and become one if not the biggest threat on the battlefield?
I mean if there not OP and AV is fine this can only mean 1 thing
DuST is full of the best pilots that have ever touched tanks in a battlefield type shooter
and none of you guys can claim to be better then the next because your all a balanced threat
from beginner - vet and militia - SP invested
I don't think HAV are OP.... but they aren't tiered well. This HAV pandemic is an example of what tiericide can do if done wrong. What I would say is that MLT HAV are too efficient for what they are. You seem to be implying that STD HAV's are well balanced; this is blatantly untrue. You don't like 1-shot-kill weapons? Then what do you want? You want a button that instantly destroys all HAVs on the field? You want to be able to stare us to death like Chuck Norris? Imagine if AV and tanks were reverted back to 1.6 but the current swarm effectiveness was kept. Take the time to think. Now tell me, are STD tanks OP or is it maybe that the Swarms are not working like people are used to see them work? tanks are too fast just that simple detail makes them op even if we ignored all the other problems
Hey CCP get a PS4 client
Planetside 2 in June on PS4
Dust Deserters Alliance
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Spkr4theDead
Red Star. EoN.
1948
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Posted - 2014.03.24 17:23:00 -
[51] - Quote
DozersMouse XIII wrote:if tanks were not somewhat OP as most of the community would agree on
then how can these scrubs that never used a HAV before 1.7 just pick one up hop in
and become one if not the biggest threat on the battlefield?
I mean if there not OP and AV is fine this can only mean 1 thing
DuST is full of the best pilots that have ever touched tanks in a battlefield type shooter
and none of you guys can claim to be better then the next because your all a balanced threat
from beginner - vet and militia - SP invested
All you have to do is message me and/or English, or maybe squad with us sometime.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Atiim
Living Like Larry Schwag
6087
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Posted - 2014.03.24 17:37:00 -
[52] - Quote
Spkr4theDead wrote: All you have to do is message me and/or English, or maybe squad with us sometime.
I might just take you up on that offer.
The Snack That Smiles Back! "Swarmers"
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Dauth Jenkins
Ultramarine Corp
279
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Posted - 2014.03.24 18:17:00 -
[53] - Quote
DozersMouse XIII wrote:if tanks were not somewhat OP as most of the community would agree on
then how can these scrubs that never used a HAV before 1.7 just pick one up hop in
and become one if not the biggest threat on the battlefield?
I mean if there not OP and AV is fine this can only mean 1 thing
DuST is full of the best pilots that have ever touched tanks in a battlefield type shooter
and none of you guys can claim to be better then the next because your all a balanced threat
from beginner - vet and militia - SP invested
Hey, real tanker here, and tanks are op versus infantry
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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Jake Diesel
BIG BAD W0LVES Canis Eliminatus Operatives
120
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Posted - 2014.03.24 18:19:00 -
[54] - Quote
1.) 5% increase to the damage of AV weapons (all ranges, charge/rof, etc stay the same)
2.) Decrease effectiveness of shield hardeners to 50%, and Armour Hardeners to 35%.
3.) Increase by 5-10% the fitting requirements of Hardener units.
4.) Implement a system like the Cloak Cooldown whereby Hardeners cannot be consecutively activated. Once a hardener activates it runs its duration and starts a hardener cool down cycle equivalent to half of that activated modules cool down timers before another hardener can be activated.
The following should not be implemented at once but equally considered as a possible solution to quickly and temporarily fix the situation.
This de-incentivising stacking hardeners but doesn't prevent it, reinforces the nature of waves of opportunity and allows AV to capitalise on such weaknesses which not directly buff or nerf AV and tanks respectively. [/quote]
You forgot to add "decreased tank speed" to your list. Tanks are too fast. Since 1.7, speed has attributed greatly to the survivability of tanks. Which in turn, has created a "solo" mentality among tankers and they no longer rely on infantry support. They've become the most effective hit-n-run vehicles out there, and yet they are the most powerful and heaviest of them all. Any tanker who doesn't acknowledge their speed as an issue is just trying to keep things in there favor. Two full proto assault forgers cannot drop a standard HAV with just one hardener activated due to their speed alone. They're long gone before any serious damage is done. 80%-90% of the time this is how tanks survive. And I ask why?
Speed should not be the tanks main source of survivability. Slow down tanks and they will start to rely on infantry support. |
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