| Pages: 1 [2]  :: one page | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  DozersMouse XIII
 Ultramarine Corp
 
 238
 
 
      | Posted - 2014.03.24 07:40:00 -
          [31] - Quote 
 
 Lorhak Gannarsein wrote:I nuked a Neutron Maddy about twenty minutes ago.
 Used my DAU on my 'Templar' Heavy; prof 3, one damage mod.
 
 Three shotted him. LAVs are your friend, would-be AVers.
 
 Before that I killed him with four shots and a packed AV nade; three of them went into hardeners and the AV nade finished the job. STD nade.
 
 I don't think it's tanks that are necessarily OP, just that multiple hardeners are, and swarms are defs UP.
 multiple hardeners are OP I agree
 
 thats what I mean by you dont see the armor tanks using armor plates or shield tanks using extenders
 
 Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make | 
      
      
        |  Auris Lionesse
 Capital Acquisitions LLC
 Dirt Nap Squad.
 
 541
 
 
      | Posted - 2014.03.24 07:49:00 -
          [32] - Quote 
 DuST is full of the best pilots that have ever touched tanks in a battlefield type shooter
 
 Lol wut op? No ...just no
 
 Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!! | 
      
      
        |  True Adamance
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 8764
 
 
      | Posted - 2014.03.24 07:50:00 -
          [33] - Quote 
 In the end this discussion is not about who is and who isn't a "True Anything".
 
 It doesn't matter if you tank, doesn't matter if you AV.
 
 We all see the imbalances and discussing and developing suggestions and statements regarding that imbalance is what we should be doing instead of name calling, bragging about X,Y,or Z, brashly pushing one agenda or another.
 
 "Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!" -Dagger Two | 
      
      
        |  wait reloading
 Molon Labe.
 General Tso's Alliance
 
 5
 
 
      | Posted - 2014.03.24 08:00:00 -
          [34] - Quote 
 I think the first step to getting a balance would be to limit vehicles to to 1 hardner, but tweak duration and cooldown so there is at least an opportunity for the tank able to get away. At the moment I can 3 shot any tank that isn't running a hardner or extender, but a complex hardner means I gotta wait a very long time or give up, if more than 1 complex hardner it isn't worth bothering with
 | 
      
      
        |  DozersMouse XIII
 Ultramarine Corp
 
 239
 
 
      | Posted - 2014.03.24 08:04:00 -
          [35] - Quote 
 1.8 drops in a day or so and ive already heard people talking about not going back into dropsuits
 
 just so they can drop the SP into their hardly spec'd HAV's
 
 we have seen what the bonus SP has done with the all the new "pilots" running around
 
 and 1.8 will only add to the sad truth
 
 
 I know in my heart you guys don't want these guys moving in on your territory
 
 and ABUSING what we all know need adjustments
 
 cause when that happens the nerf bat swings even harder in the next patches
 
 
 its kind of how I dont want all these FOTM chasers coming after my gallente scout suit in 1.8
 
 but its gonna happen and when it does I want CCP to listen to the real scouts and not the tourists scouts
 
 because when its all said and done nerfs and all I will be still wearing my suit while they will have moved on
 
 Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make | 
      
      
        |  DozersMouse XIII
 Ultramarine Corp
 
 239
 
 
      | Posted - 2014.03.24 08:08:00 -
          [36] - Quote 
 
 Charlotte O'Dell wrote:they're OP as ****. as long as more than 20 people are any threat with them, they will be OP. i miss when you were either god mode tanker or you were a scrub who got booted out of the club the second you knocked on the door with your ***** ass sica. I remember the 1.6 tankers who had heart and no wallet
 
 Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make | 
      
      
        |  True Adamance
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 8764
 
 
      | Posted - 2014.03.24 08:25:00 -
          [37] - Quote 
 
 DozersMouse XIII wrote:Charlotte O'Dell wrote:they're OP as ****. as long as more than 20 people are any threat with them, they will be OP. i miss when you were either god mode tanker or you were a scrub who got booted out of the club the second you knocked on the door with your ***** ass sica. I remember the 1.6 tankers who had heart and no wallet 
 <---------- This guy.....
 
 "Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!" -Dagger Two | 
      
      
        |  True Adamance
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 8765
 
 
      | Posted - 2014.03.24 08:30:00 -
          [38] - Quote 
 
 wait reloading wrote:I think the first step to getting a balance would be to limit vehicles to to 1 hardner, but tweak duration and cooldown so there is at least an opportunity for the tank able to get away. At the moment I can 3 shot any tank that isn't running a hardner or extender, but a complex hardner means I gotta wait a very long time or give up, if more than 1 complex hardner it isn't worth bothering with 
 
 Again as I have said lets not make arbitrary decisions about what fits can do what and lets de-incentivize fitting multiple hardeners.
 
 Rather than say no dual hardeners (and I only run one so I operate under the 36 second rule) let say hardeners are tougher to fit, perhaps they do not work so efficiently or for so long.
 
 Or my personal favourite have a timer equivalent to 1/2 their cool down period before a second hardener can be activated, not preventing dual hardeners but enforcing waves of opportunity.
 
 The benefits of dual hardeners are mitigated mostly, and we don't close off or lock down playstyles.
 
 "Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!" -Dagger Two | 
      
      
        |  Garrett Blacknova
 Codex Troopers
 
 4594
 
 
      | Posted - 2014.03.24 08:31:00 -
          [39] - Quote 
 Tank hulls need slowing down.
 Mods need minor tweaks.
 Turrets could use some minor rebalancing.
 
 Tanks have a few levels where they're VERY MILDLY overpowered.
 
 The biggest problem is that AV is horribly UNDERPOWERED, which makes it look like Tanks are OP when in fact the problem is on the other side of the fence.
 
 Buff AV first, THEN look at nerfing the tanks if they still need it.
 | 
      
      
        |  Sir Snugglz
 Red Star.
 EoN.
 
 548
 
 
      | Posted - 2014.03.24 08:52:00 -
          [40] - Quote 
 the price....
 
 scrubs could have always done it but chose not too because of how "expensive" they were to run... well not anymore. now anyone can afford one.
 
 -Pro AFKing LVL 5 -Luck is just one of my skills -Just because I make flying look easy doesn't mean it is | 
      
      
        |  Lorhak Gannarsein
 Science For Death
 
 2297
 
 
      | Posted - 2014.03.24 08:59:00 -
          [41] - Quote 
 
 True Adamance wrote:wait reloading wrote:I think the first step to getting a balance would be to limit vehicles to to 1 hardner, but tweak duration and cooldown so there is at least an opportunity for the tank able to get away. At the moment I can 3 shot any tank that isn't running a hardner or extender, but a complex hardner means I gotta wait a very long time or give up, if more than 1 complex hardner it isn't worth bothering with Again as I have said lets not make arbitrary decisions about what fits can do what and lets de-incentivize fitting multiple hardeners. Rather than say no dual hardeners (and I only run one so I operate under the 36 second rule) let say hardeners are tougher to fit, perhaps they do not work so efficiently or for so long. Or my personal favourite have a timer equivalent to 1/2 their cool down period before a second hardener can be activated, not preventing dual hardeners but enforcing waves of opportunity. The benefits of dual hardeners are mitigated mostly, and we don't close off or lock down playstyles. 
 
 yeah but you use two reppers you scrub
  
 everyone knows that's the best fitting for a pub Maddy.
 
 ak.0 4 LYFE Large Missile Turrets: the real unicorns of DUST. | 
      
      
        |  True Adamance
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 8767
 
 
      | Posted - 2014.03.24 10:09:00 -
          [42] - Quote 
 
 Lorhak Gannarsein wrote:True Adamance wrote:wait reloading wrote:I think the first step to getting a balance would be to limit vehicles to to 1 hardner, but tweak duration and cooldown so there is at least an opportunity for the tank able to get away. At the moment I can 3 shot any tank that isn't running a hardner or extender, but a complex hardner means I gotta wait a very long time or give up, if more than 1 complex hardner it isn't worth bothering with Again as I have said lets not make arbitrary decisions about what fits can do what and lets de-incentivize fitting multiple hardeners. Rather than say no dual hardeners (and I only run one so I operate under the 36 second rule) let say hardeners are tougher to fit, perhaps they do not work so efficiently or for so long. Or my personal favourite have a timer equivalent to 1/2 their cool down period before a second hardener can be activated, not preventing dual hardeners but enforcing waves of opportunity. The benefits of dual hardeners are mitigated mostly, and we don't close off or lock down playstyles. yeah but you use two reppers you scrub   everyone knows that's the best fitting for a pub Maddy. 
 No I actually don't.
 
 1 Hardener
 1 Repper
 1 Complex CPU enhancer
 
 Yeah that fit sounds terribly True....I though all tankers were scrubs....but you are the worst, you tell me
 
 Ah ye of little faith says I..... ye of little faith
 
 What could you possibly be using that means you can't fit two reppers or two hardeners? says you.
 
 
  says I. 
 "Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!" -Dagger Two | 
      
      
        |  thomas mak
 THE-TITANS
 
 45
 
 
      | Posted - 2014.03.24 10:35:00 -
          [43] - Quote 
 in fact, not tanks op, but tanks cheap (mit), real tanker is angry too, I spended 5000000 sp on tanks, and it was 2 shot by mit tanks,
 of cause modlues too,
 
 Here's the point
 in beta a tank will full module win a weaker tank, aways
 while 1 or 2 swarm win a tank, proto (both)
 because at that time tanks only get about 50% resist at most(20 passive 30 active)
 
 Why tank rule the sky Why tanks are so cheap Why all the vehicle module are GONE!!!!!!!! | 
      
      
        |  Charlotte O'Dell
 Fatal Absolution
 Negative-Feedback
 
 2236
 
 
      | Posted - 2014.03.24 16:58:00 -
          [44] - Quote 
 
 DozersMouse XIII wrote:zero shocker wrote:DozersMouse XIII wrote:if tanks were not somewhat OP as most of the community would agree on
 then how can these scrubs that never used a HAV before 1.7 just pick one up hop in
 
 and become one if not the biggest threat on the battlefield?
 
 
 I mean if there not OP and AV is fine this can only mean 1 thing
 
 DuST is full of the best pilots that have ever touched tanks in a battlefield type shooter
 
 and none of you guys can claim to be better then the next because your all a balanced threat
 
 from beginner - vet and militia - SP invested
 
 
 all the "real tanker" are in pre-1.7  I know this thats why I want them to stand up for their art i'f I can get on my alt and shred in a 10 mill invested tank not tanking before 1.7 then something is wrong only the pre 1.7 tankers can give CCP the actuall feedback they need about tanks not people who sink 5-10 mill in a tank and wreck ass in 1.7 
 Exactly. I'm ashamed to call myself a tanker in 1.7
 
 They're OP as **** and need a nerf.
 
 Charlotte O'Dell is the highest level unicorn! | 
      
      
        |  Ryme Intrinseca
 Fatal Absolution
 Negative-Feedback
 
 901
 
 
      | Posted - 2014.03.24 17:00:00 -
          [45] - Quote 
 
 Lorhak Gannarsein wrote:DozersMouse XIII wrote:True Adamance wrote:DozersMouse XIII wrote:if tanks were not somewhat OP as most of the community would agree on
 then how can these scrubs that never used a HAV before 1.7 just pick one up hop in
 
 and become one if not the biggest threat on the battlefield?
 
 
 I mean if there not OP and AV is fine this can only mean 1 thing
 
 DuST is full of the best pilots that have ever touched tanks in a battlefield type shooter
 
 and none of you guys can claim to be better then the next because your all a balanced threat
 
 from beginner - vet and militia - SP invested
 
 
 I don't think HAV are OP.... but they aren't tiered well. This HAV pandemic is an example of what tiericide can do if done wrong. What I would say is that MLT HAV are too efficient for what they are. so if they nerf militia then what I go put a few hundred thousand in HAV operation and run militia mods on it and become a slightly bigger threat? The third high/low actually makes you a significantly greater threat. It's the difference between being out-DPSed by my Particle Cannon and having comparable DPS (at least until I pop my own damage mod, but that's what you have friends for!) Basically it gives you dramatically more options. You'd never dream of running a nitrous on a Sica; not enough tank, (or gank, I guess) otherwise. My missile tank setup varies between 1x dam 1x hard 1x nitro and 2x hard 1x nitro depending. That third slot lets you come up with some unique fittings. Or to permaharden, like every other scrub.
 | 
      
      
        |  ReGnYuM
 Dirt Nap Squad.
 
 2549
 
 
      | Posted - 2014.03.24 17:02:00 -
          [46] - Quote 
 If a tanker does not have 2+ KDR, then Tanking must be Broken or Imbalanced
  
 Welcome to the Tanker mentality.
 
 My SP GAP carries me. | 
      
      
        |  Charlotte O'Dell
 Fatal Absolution
 Negative-Feedback
 
 2240
 
 
      | Posted - 2014.03.24 17:12:00 -
          [47] - Quote 
 
 ReGnYuM wrote:If a tanker does not have 2+ KDR, then Tanking must be Broken or Imbalanced  Welcome to the Tanker mentality . 
 I don't think that.
 
 Charlotte O'Dell is the highest level unicorn! | 
      
      
        |  Tech Ohm Eaven
 L.O.T.I.S.
 D.E.F.I.A.N.C.E
 
 1457
 
 
      | Posted - 2014.03.24 17:12:00 -
          [48] - Quote 
 
 True Adamance wrote:DozersMouse XIII wrote:if tanks were not somewhat OP as most of the community would agree on
 then how can these scrubs that never used a HAV before 1.7 just pick one up hop in
 
 and become one if not the biggest threat on the battlefield?
 
 
 I mean if there not OP and AV is fine this can only mean 1 thing
 
 DuST is full of the best pilots that have ever touched tanks in a battlefield type shooter
 
 and none of you guys can claim to be better then the next because your all a balanced threat
 
 from beginner - vet and militia - SP invested
 
 
 I don't think HAV are OP.... but they aren't tiered well. This HAV pandemic is an example of what tiericide can do if done wrong. What I would say is that MLT HAV are too efficient for what they are. triple hardners
 
 sadly sees that you are in same "club" as spkr, tanka
 shakes head.
 
 reads your post again
 
 so you say tanks are not op when they are the best av choice
 
 tanks are broken
 
 Hey CCP get a PS4 client Planetside 2 in June on PS4 Dust Deserters Alliance | 
      
      
        |  ReGnYuM
 Dirt Nap Squad.
 
 2550
 
 
      | Posted - 2014.03.24 17:17:00 -
          [49] - Quote 
 
 Charlotte O'Dell wrote:ReGnYuM wrote:If a tanker does not have 2+ KDR, then Tanking must be Broken or Imbalanced  Welcome to the Tanker mentality . I don't think that. 
 Really because we should compare general infantry players stats to Tank player Stats. You might see a slight disparity
 
 My SP GAP carries me. | 
      
      
        |  Tech Ohm Eaven
 L.O.T.I.S.
 D.E.F.I.A.N.C.E
 
 1457
 
 
      | Posted - 2014.03.24 17:19:00 -
          [50] - Quote 
 
 MarasdF Loron wrote:Summ Dude wrote:True Adamance wrote:DozersMouse XIII wrote:if tanks were not somewhat OP as most of the community would agree on
 then how can these scrubs that never used a HAV before 1.7 just pick one up hop in
 
 and become one if not the biggest threat on the battlefield?
 
 
 I mean if there not OP and AV is fine this can only mean 1 thing
 
 DuST is full of the best pilots that have ever touched tanks in a battlefield type shooter
 
 and none of you guys can claim to be better then the next because your all a balanced threat
 
 from beginner - vet and militia - SP invested
 
 
 I don't think HAV are OP.... but they aren't tiered well. This HAV pandemic is an example of what tiericide can do if done wrong. What I would say is that MLT HAV are too efficient for what they are. You seem to be implying that STD HAV's are well balanced; this is blatantly untrue. You don't like 1-shot-kill weapons? Then what do you want? You want a button that instantly destroys all HAVs on the field? You want to be able to stare us to death like Chuck Norris? Imagine if AV and tanks were reverted back to 1.6 but the current swarm effectiveness was kept. Take the time to think. Now tell me, are STD tanks OP or is it maybe that the Swarms are not working like people are used to see them work? tanks are too fast
 just that simple detail makes them op even if we ignored all the other problems
 
 Hey CCP get a PS4 client Planetside 2 in June on PS4 Dust Deserters Alliance | 
      
      
        |  Spkr4theDead
 Red Star.
 EoN.
 
 1948
 
 
      | Posted - 2014.03.24 17:23:00 -
          [51] - Quote 
 
 DozersMouse XIII wrote:if tanks were not somewhat OP as most of the community would agree on
 then how can these scrubs that never used a HAV before 1.7 just pick one up hop in
 
 and become one if not the biggest threat on the battlefield?
 
 
 I mean if there not OP and AV is fine this can only mean 1 thing
 
 DuST is full of the best pilots that have ever touched tanks in a battlefield type shooter
 
 and none of you guys can claim to be better then the next because your all a balanced threat
 
 from beginner - vet and militia - SP invested
 
 
 All you have to do is message me and/or English, or maybe squad with us sometime.
 
 I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim | 
      
      
        |  Atiim
 Living Like Larry Schwag
 
 6087
 
 
      | Posted - 2014.03.24 17:37:00 -
          [52] - Quote 
 
 Spkr4theDead wrote:All you have to do is message me and/or English, or maybe squad with us sometime.
 I might just take you up on that offer.
 
 
  
 The Snack That Smiles Back! "Swarmers" [s]Text[/s] <-------- That's how you make a strike-through -HAND | 
      
      
        |  Dauth Jenkins
 Ultramarine Corp
 
 279
 
 
      | Posted - 2014.03.24 18:17:00 -
          [53] - Quote 
 
 DozersMouse XIII wrote:if tanks were not somewhat OP as most of the community would agree on
 then how can these scrubs that never used a HAV before 1.7 just pick one up hop in
 
 and become one if not the biggest threat on the battlefield?
 
 
 I mean if there not OP and AV is fine this can only mean 1 thing
 
 DuST is full of the best pilots that have ever touched tanks in a battlefield type shooter
 
 and none of you guys can claim to be better then the next because your all a balanced threat
 
 from beginner - vet and militia - SP invested
 
 
 
 Hey, real tanker here, and tanks are op versus infantry
 
 Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher... | 
      
      
        |  Jake Diesel
 BIG BAD W0LVES
 Canis Eliminatus Operatives
 
 120
 
 
      | Posted - 2014.03.24 18:19:00 -
          [54] - Quote 
 1.) 5% increase to the damage of AV weapons (all ranges, charge/rof, etc stay the same)
 
 2.) Decrease effectiveness of shield hardeners to 50%, and Armour Hardeners to 35%.
 
 3.) Increase by 5-10% the fitting requirements of Hardener units.
 
 4.) Implement a system like the Cloak Cooldown whereby Hardeners cannot be consecutively activated. Once a hardener activates it runs its duration and starts a hardener cool down cycle equivalent to half of that activated modules cool down timers before another hardener can be activated.
 
 The following should not be implemented at once but equally considered as a possible solution to quickly and temporarily fix the situation.
 
 This de-incentivising stacking hardeners but doesn't prevent it, reinforces the nature of waves of opportunity and allows AV to capitalise on such weaknesses which not directly buff or nerf AV and tanks respectively.
 [/quote]
 
 You forgot to add "decreased tank speed" to your list. Tanks are too fast. Since 1.7, speed has attributed greatly to the survivability of tanks. Which in turn, has created a "solo" mentality among tankers and they no longer rely on infantry support. They've become the most effective hit-n-run vehicles out there, and yet they are the most powerful and heaviest of them all. Any tanker who doesn't acknowledge their speed as an issue is just trying to keep things in there favor. Two full proto assault forgers cannot drop a standard HAV with just one hardener activated due to their speed alone. They're long gone before any serious damage is done. 80%-90% of the time this is how tanks survive. And I ask why?
 
 Speed should not be the tanks main source of survivability. Slow down tanks and they will start to rely on infantry support.
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