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Lorhak Gannarsein
Science For Death
2291
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Posted - 2014.03.24 05:16:00 -
[1] - Quote
Who said they weren't OP?
Taka and Spkr?
You need to find some more sensible tankers to pay attention to.
I promise we're out there (although I think by this point only True is actively pursuing a vehicle balance)
EDIT: TRUE YOU'RE MAKING MY PARTIALLY HYPERBOLIC STATEMENT INTO A LIE!!
ak.0 4 LYFE
Large Missile Turrets: the real unicorns of DUST.
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Lorhak Gannarsein
Science For Death
2292
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Posted - 2014.03.24 05:25:00 -
[2] - Quote
DozersMouse XIII wrote:True Adamance wrote:DozersMouse XIII wrote:if tanks were not somewhat OP as most of the community would agree on
then how can these scrubs that never used a HAV before 1.7 just pick one up hop in
and become one if not the biggest threat on the battlefield?
I mean if there not OP and AV is fine this can only mean 1 thing
DuST is full of the best pilots that have ever touched tanks in a battlefield type shooter
and none of you guys can claim to be better then the next because your all a balanced threat
from beginner - vet and militia - SP invested
I don't think HAV are OP.... but they aren't tiered well. This HAV pandemic is an example of what tiericide can do if done wrong. What I would say is that MLT HAV are too efficient for what they are. so if they nerf militia then what I go put a few hundred thousand in HAV operation and run militia mods on it and become a slightly bigger threat?
The third high/low actually makes you a significantly greater threat.
It's the difference between being out-DPSed by my Particle Cannon and having comparable DPS (at least until I pop my own damage mod, but that's what you have friends for!)
Basically it gives you dramatically more options.
You'd never dream of running a nitrous on a Sica; not enough tank, (or gank, I guess) otherwise.
My missile tank setup varies between 1x dam 1x hard 1x nitro and 2x hard 1x nitro depending. That third slot lets you come up with some unique fittings.
ak.0 4 LYFE
Large Missile Turrets: the real unicorns of DUST.
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Lorhak Gannarsein
Science For Death
2292
|
Posted - 2014.03.24 05:28:00 -
[3] - Quote
Summ Dude wrote:True Adamance wrote:DozersMouse XIII wrote:if tanks were not somewhat OP as most of the community would agree on
then how can these scrubs that never used a HAV before 1.7 just pick one up hop in
and become one if not the biggest threat on the battlefield?
I mean if there not OP and AV is fine this can only mean 1 thing
DuST is full of the best pilots that have ever touched tanks in a battlefield type shooter
and none of you guys can claim to be better then the next because your all a balanced threat
from beginner - vet and militia - SP invested
I don't think HAV are OP.... but they aren't tiered well. This HAV pandemic is an example of what tiericide can do if done wrong. What I would say is that MLT HAV are too efficient for what they are. You seem to be implying that STD HAV's are well balanced; this is blatantly untrue.
They are.
Sicas are often just as durable as my Particle Cannon fitting, for zero SP versus my millions upon millions.
Hardener, armour rep and by extension damage mod stacking is what's imbalanced and needs fixing.
A hard nerf (so no stacking at all) or a soft one (huge penalties, so it's subpar rather than impossible), either way, but it has to be done.
Shield regen also needs to be altered; judge's video was evidence of this, though I've thought it from the first time I got attacked by an MLT large blaster.
ak.0 4 LYFE
Large Missile Turrets: the real unicorns of DUST.
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Lorhak Gannarsein
Science For Death
2295
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Posted - 2014.03.24 07:13:00 -
[4] - Quote
I nuked a Neutron Maddy about twenty minutes ago.
Used my DAU on my 'Templar' Heavy; prof 3, one damage mod.
Three shotted him. LAVs are your friend, would-be AVers.
Before that I killed him with four shots and a packed AV nade; three of them went into hardeners and the AV nade finished the job. STD nade.
I don't think it's tanks that are necessarily OP, just that multiple hardeners are, and swarms are defs UP.
ak.0 4 LYFE
Large Missile Turrets: the real unicorns of DUST.
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Lorhak Gannarsein
Science For Death
2297
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Posted - 2014.03.24 08:59:00 -
[5] - Quote
True Adamance wrote:wait reloading wrote:I think the first step to getting a balance would be to limit vehicles to to 1 hardner, but tweak duration and cooldown so there is at least an opportunity for the tank able to get away. At the moment I can 3 shot any tank that isn't running a hardner or extender, but a complex hardner means I gotta wait a very long time or give up, if more than 1 complex hardner it isn't worth bothering with Again as I have said lets not make arbitrary decisions about what fits can do what and lets de-incentivize fitting multiple hardeners. Rather than say no dual hardeners (and I only run one so I operate under the 36 second rule) let say hardeners are tougher to fit, perhaps they do not work so efficiently or for so long. Or my personal favourite have a timer equivalent to 1/2 their cool down period before a second hardener can be activated, not preventing dual hardeners but enforcing waves of opportunity. The benefits of dual hardeners are mitigated mostly, and we don't close off or lock down playstyles.
yeah but you use two reppers you scrub
everyone knows that's the best fitting for a pub Maddy.
ak.0 4 LYFE
Large Missile Turrets: the real unicorns of DUST.
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