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Cat Merc
ahrendee mercenaries
7686
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Posted - 2014.03.22 20:57:00 -
[31] - Quote
Tectonic Fusion wrote:Western Ways wrote: Cqc 1. AR 2. CR 3. ScR 4. RR
Mid 1. CR 2. AR 3. ScR 4. RR
Long 1. RR 2. LR 3. ScR
Fixed. I approve of this
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Komodo Jones
Chaotik Serenity
624
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Posted - 2014.03.22 21:28:00 -
[32] - Quote
Cheydinhal Guard wrote:Komodo Jones wrote:I'm guessing people think the rail rifle is ridiculous because of the range, and I would agree in some cases, I was using a heavy and I had 600 shields, they were wiped out by a guy with a rail rifle from 100m.
I have alot of experience with the combat rifle and what I can tell you is the damage on that thing is hilarious. The problem I can see people having with that thing is accuracy, I have no problem hip firing people up to about 20 meters and landing every shot, and that combined with the damage and rate of fire...the clip size may seem small but alot of the time I can take down 3 people before I need to reload. The thing to keep in mind though is that all minmatar guns are the best, there's no argument to be had and the appropriate response to have for people who are annoyed with them is "suck it" :D Says the guy with a gallente toon lol joking Lol I'm a loyalist when it comes to the suits but hey what can I say, I like my guns covered in rust and duct tape :)
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Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3599
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Posted - 2014.03.22 21:34:00 -
[33] - Quote
CR has the highest consistent DPS while inflicting higher armor damage. What this means is that it can strip the low HP ceiling of shields fast and the high armor ceiling just as fast. It is unfair to both parties. The RR is way less OP but it out performs the AR in its respective range by having far less dispersion to lose shots to
68 inches above sea level...
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Dunk Mujunk
RestlessSpirits
665
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Posted - 2014.03.22 22:04:00 -
[34] - Quote
My problem with basing weapons on DPS is you are saying that as long as a weapon fires an entire clip as fast as possible and connects on every single shot, that is automatically the amount of damage it always does in every situation.
In reality, not all clips are dumped as fast as possible, most engagments see both sides firing in burst as they jockey for position, and even then many bullets can miss. So the DPS for weapons in this situation is nowhere near what they say they are on paper.
I think for proper balancing, people need to drop the topic of DPS and figure out a better way to measure average damage between weapons in an engagement.
Switzerland is small and neutral. We're more like Germany. Ambitious and misunderstood.
Futurama
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Alena Ventrallis
The Neutral Zone
948
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Posted - 2014.03.22 22:14:00 -
[35] - Quote
The RR has similar DPs to the AR with close to double the range.
CR has the best damage profile, with higher DPs than the AR and more range.
Best PVE idea I've seen.
Fixed link.
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Tectonic Fusion
1276
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Posted - 2014.03.22 23:08:00 -
[36] - Quote
Alena Ventrallis wrote:The RR has similar DPs to the AR with close to double the range.
CR has the best damage profile, with higher DPs than the AR and more range. Which is how it should be, however, it needs to have worse hipfire and less damage (CCP is already giving them a 15% nerf instead of a 11% nerf, which is actually what I wanted for them to do).
Solo Player
Squad status: Locked
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Operative 1171 Aajli
Bragian Order Amarr Empire
1605
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Posted - 2014.03.22 23:18:00 -
[37] - Quote
Too much dps and at the wrong ranges for the racial profiles.
"Stay stealthy scouts."
GÇô Ron Burgundy
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The Infected One
Fatal Absolution General Tso's Alliance
1195
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Posted - 2014.03.22 23:43:00 -
[38] - Quote
On paper and how it's actually used can be very different.
I'm a CR user, and I still think that the CR should be 95% to shields/105% to armor to keep in line with the same 200% scale that the other weapons have. The burst mechanic comes into play to help balance things because even bursting when you have the drop on the enemy can be difficult to time unless you have zero lag that match, and in an intense firefight it can throw off your aim while trying to strafe, jump, switch between ADS and hip fire, and track the target. As opposed to a full auto where you hold the trigger and let it fire while doing the above.
Gallente AR is 110% shields / 90% armor. SCR is 120% shields / 80% armor.
I don't have the game in front if me to double check the RR shield/armor damage difference, but the RR really needs its hip fire to have a much larger spread to make it less effective in closer combat.
The Gallente AR should not have been nerfed. Period.
Aim assist should be removed, or turned down to a level where it does not auto track at all for you outside of 1/8 off of center mass.
I use the PS move. AA doesn't work with it. Besides, it's too much of a crutch for the DS3 users.
I am here to ask you one question, and one question only: EXPLOSIONS?
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Izlare Lenix
FREE AGENTS LP
246
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Posted - 2014.03.23 00:16:00 -
[39] - Quote
They are both OP because they are new. Apparently, CCP can't add new content without making them OP, thus making the player base want too skill into them. This encourages players to buy aurum for boosters and aurum versions of the new OP toys.
This concept is again proven by the fact they are introducing new sidearms, while also nerfing the ones we all already have SP in.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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TYCHUS MAXWELL
Sebiestor Field Sappers Minmatar Republic
83
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Posted - 2014.03.23 00:44:00 -
[40] - Quote
Dunk Mujunk wrote:My problem with basing weapons on DPS is you are saying that as long as a weapon fires an entire clip as fast as possible and connects on every single shot, that is automatically the amount of damage it always does in every situation.
In reality, not all clips are dumped as fast as possible, most engagments see both sides firing in burst as they jockey for position, and even then many bullets can miss. So the DPS for weapons in this situation is nowhere near what they say they are on paper.
I think for proper balancing, people need to drop the topic of DPS and figure out a better way to measure average damage between weapons in an engagement.
DPS is a baseline of performance. Mathematics and Science often use modeled performance over case study performance. This is why Sociology is a "Humanity" and Physics is a "Science".
That said no one is saying from what I have read dps alone, a submachine gun has great dps, but its optimal range makes it a more balanced weapon. However, what is being said is that the rail rifle and combat rifle have better optimal ranges than the assault rifle and laser rifle, and the DPS is higher. This is a cause for imbalance.
You cannot rely on case study anecdotes to establish balance. Establishing whether a weapon is over or under powered based on who ducked behind what column is not quantifiable and will remain a "Humanity" style of approach.
Pro-tip: Science is an empirical study of the universe around us. It's not a bible, it's not a guessing game, and it's not just a spread sheet like idiots purport it to be. If we cannot model it and predict the outcome, no one cares.
DPS and optimal range are modeled mathematical approaches, you ducking in and out of combat and missing shots is not a model just like freud having a thing for his mother and coming up with the conclusion that every man has a thing for his mother is not a model. |
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