Altus Nox
FACTION WARFARE ARMY FACTION WARFARE ALLIANCE
17
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Posted - 2014.03.23 14:50:00 -
[1] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Delta 749 wrote:I like how you rant about people not using AV when AV is broken and I dont mean UP I mean some of it is fundamentally broken and then you whine about people using militia tanks instead of AV when tanks are better for tank busting and cheaper as well
But hey, blame everyone else, its not you using something broken as a crutch And it seems like your mad that you can't solo a tank anymore . Now does this sound like children arguing or can the adults come out to have a discussion?
I personally am not mad that I can't solo a tank. I'm mad that over multiple lives of nothing but dedicated attacks on a single tank. It WILL NOT DIE. There is no single piece of AV tech that can reliably kill a tank without millions of SP invested, which to a new player trying to get core upgrades finished, is impossible. Hell I managed to stick 3 REs on an oblivious tanker, all right on the weak point. 1/3rd of his health left. Just drove away. I had specifically wasted SP on getting into demolitions for this purpose. It is still a waste of time.
For some unknown reason militia HAVs are the only counter CCP feels the need to put into the game for new players right now. Top it all off it is only going to get worse come 1.8. That it was they are everywhere. People aren't going to roll over and let you stomp them forever.
-Omnes una manet Nox
(The same night awaits us all)
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Altus Nox
FACTION WARFARE ARMY FACTION WARFARE ALLIANCE
17
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Posted - 2014.03.24 15:35:00 -
[2] - Quote
TYCHUS MAXWELL wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Does it take teamwork to kill a heavy in most cases ??? Will it take teamwork to kill heavies and sentinels in 1.8 ??? Unless your a heavy I would think so for the most part , even more so the fact that damage mods will be changing .
But I guess come Monday we will see . You need to infantry more bro, it doesn't take heavies or groups to kill heavies, if you blindside them they are dead before they can turn around, which is likely as they are slow moving and slow turning. Tanks though? I can blind side one of those with my proto forge gun and there's still a good chance that they can mow me down or one shot me before I kill them in the 20 seconds it takes with their hardeners up. You have to try to fail (IE sit there and not retreat or shoot them) in a tank to die to a solo av. But you see that's why people hate tanks, because you guys are so disillusioned that you actually think a scout/assualt suit fighting a heavy is in the same ballpark as a swarm/plc/forge fighting a tank. Many weapons can insta gib a heavy and you can outrun them. You can't outrun tanks and the one weapon that can insta gib, the remote mine field, is immobile or requires the tank to sit there and let you stick explosives to them. In your analogy terms, that would be like a heavy suit letting an assault suit rifle butt them to death. You can jihad jeep but they are removing stickies in 1.8 because CCP won't stop listening to bad advice, because all it took was seeing the target and shooting it to blow them up. If jihad jeeps were OP then so are scouts with shotguns.
Shinobi- You have mentioned a well reasoned discussion about tanks versus AV many time throughout this thread. Tychus hit the nail on the head though, all be it a little bluntly. What I have taken from everyone one of your posts is that you seem to think that there is nothing wrong with the current situation. Be willing to sacrifice something for the betterment of the Dust community then we can talk. They are nerfing y logi and I haven't complained because equipment spam is a problem for everyone.
There is no other direct comparison to AV and Tanks that even come close to AV and tanks. The closest I can think of currently is a butt naked min scout with a militia ScP against a fully brick tanked pro sentinel.
Shinobi MumyoSakanagare ZaShigurui wrote:As a newer player you are always going to play catch up , just face it . There's no need in even stating that . I'm in the same boat but I love it because it's a challenge and I know with hard work I will overcome that .
Vehicle user have many more skill points invested and before 1.7 , it took ... so it seems , a lot more only to have some one with a militia swarm and some basic A.V. grenades to come and kill that investment and role . Be happy that your not fighting to have your role nerfed . Players just started using PM's and RE's on a regular , except for those dedicated to A.V. which like now .. are very few . Hell before 1.7.. I can't recall seeing some die in the kill feed by a RE or PM .
I understand that I will always be playing catch up. I came in in the middle of 1.7. I have no clue what the game was like prior to it. The current issues that need to be discussed are the actually playable state of the game. It is always going to be moving forward. What it was like in the past is in the past. No matter how much you wish it was like it was before it is no longer. Move on.
Things can not get better without some kind of change to the risk/reward system of AV and tanks: Swarms are broken, hardeners are OP, repair modules have to high of a rate, AV nades are to weak and being reduced, RE's are a counter but nearly impossible too use unless our spec'd into scout plus they take to long to place, Forges can be used it you are a dedicated AV heavy or have tens of millions of SP (where I am playing catch up plus I don't want to spec into them. Logi). This list problems is far to long for a vehicle that can 1 to 2 shot (rails) or 4 to 5 shot (blaster) any suit in the game.
This leaves JLAVs and mil HAVs. I won't JLAV because I am against dying whenever possible. This past weekend I surrendered to the mil Sica because tanks have gotten so bad. I kill the spammers and recall.
When Tankers stop going 30/0 and actually face reasonable risks again then Dust will be balanced.
-Omnes una manet Nox
(The same night awaits us all)
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