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darkiller240
WarRavens League of Infamy
610
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Posted - 2014.03.21 13:28:00 -
[31] - Quote
Echo 1991 wrote:darkiller240 wrote:Echo 1991 wrote:Idye Lotz wrote:My opinion for what it is worth:
Counters: Everything should have a counter. A lot of talk about hardeners, one thing to look at is say Armor hardeners only effective against Forge, and Rail weapons, while Shield protect against swarms. Or whatever combination of those two make sense. One thing AVers tend to forget is other tanks make a great anti vehicle, and rail tanks are made mostly for that reason. I enjoy good tank battles as much (hey more than killing infantry when I am in a tank).
Rather than get the nerf bat out buff Forge, Rail VS Shields and Swarms VS Armor
Installation Drops: Remember when these where in the works? Have the gone away? I mean the player bought and place installations. Imagine if a tanker was dominating a match and then someone drops a well placed rail turret and all of a sudden that tank has new problems to worry about.
Cost I think it should currently stay as is. Seriously, when tanks where going for close to a million no one but the very best could tank, and that was reserved for those that got their starts early and had enough skill points invested. There was nothing wrong with that per say but it left the gate for new tankers as a long and boring journey (using militia fits with no SP invested in infantry for 10 matches to replace a militia tank that was destroyed before it hit the ground).
I play mostly as infantry, but my opinion is that Tanks were under powered and overpriced for a long time. I know ever once and a while a tanker would come along and do well, and everyone would say oh yeah tanks are so underpowered. But to truly see how much they are underpowered you needed to sit in one. Most matches you would get a few shots and retreat. I'am not saying they are underpowered now they were. Right now they are close to being balanced. Swarms are explosive damage. armour hardeners help against that. The only shield AV weapon is the Plasma cannon and even that thing is terrible.. yes but shields are terrible Really? funny they seem to be able to tank a lot better than armour. no they cant no way near in fact
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Echo 1991
WarRavens League of Infamy
134
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Posted - 2014.03.21 13:37:00 -
[32] - Quote
i can still damage a armour tank while hardened. i cant scratch a shield tank. |
Duke Noobiam
Sinq Laison Gendarmes Gallente Federation
38
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Posted - 2014.03.21 13:46:00 -
[33] - Quote
darkiller240 wrote:TranquilBiscuit ofVaLoR wrote:ok, darkiller240, i'll let you in on something. these replies that you're giving that take all of 5 seconds to think of make you look like an idiot. when you have people giving well constructed replies to your quite frankly pointless thread, then it's common sense to at least take the time to reply back properly.
with that being said, i agree that something needs to be done between AV and vehicle balance, more specifically SWARM and AV balance, but a simple hotfix is not the answer. i'm no AV / Vehicle expert, so i'm not going to try to suggest anything. i'll leave that to the people that have taken the time to seriously look into that stuff. A simple hotfix wont resolve? What other problems are there with the tanks balance? that as simple stat change wont fix?
What other problems are there with the tanks balance? that as simple stat change wont fix?
There's a problem with the tank and dropship shield recharge delay after getting hit by swarms. This is due to the fact that individual missiles do not do enough damage to force a delay in the shield recharge, so basically, the shields recharge faster than the swarms can damage them.
No easy (data only) hot fix for this as CCP will have to change code for this and I doubt they're going to want to do a hard coded hack and will rather want to incorporate more flexibility in how this is implemented which will require testing to ensure they didn't break existing shield recharge functionality.
When the red river runs, take the dirt road.
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darkiller240
WarRavens League of Infamy
610
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Posted - 2014.03.21 14:06:00 -
[34] - Quote
Echo 1991 wrote:i can still damage a armour tank while hardened. i cant scratch a shield tank. its an extra 10% Dont tell me its makes a huge difference also with bigger cooldown and longer duration + better tank without hardeners Amour is better
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Echo 1991
WarRavens League of Infamy
134
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Posted - 2014.03.21 14:13:00 -
[35] - Quote
darkiller240 wrote:Echo 1991 wrote:i can still damage a armour tank while hardened. i cant scratch a shield tank. its an extra 10% Dont tell me its makes a huge difference also with bigger cooldown and longer duration + better tank without hardeners Amour is better thats why any gunnlogi with a hardener and missiles makes mincmeat of an armour tank. and the difference is 20% |
darkiller240
WarRavens League of Infamy
610
|
Posted - 2014.03.21 14:32:00 -
[36] - Quote
Echo 1991 wrote:darkiller240 wrote:Echo 1991 wrote:i can still damage a armour tank while hardened. i cant scratch a shield tank. its an extra 10% Dont tell me its makes a huge difference also with bigger cooldown and longer duration + better tank without hardeners Amour is better thats why any gunnlogi with a hardener and missiles makes mincmeat of an armour tank. and the difference is 20% wait is it 20% hmm il have to take your word for it but even with 20% shield has MUCH less heath, once you get that regen down its dead ( its only takes about 150 ish damage i think )
also most of the time its not hardened because of the big cooldown and short duration
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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DEATH DEALER 1975
KILL-EM-QUICK RISE of LEGION
22
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Posted - 2014.03.21 14:33:00 -
[37] - Quote
I heard I really good suggestion last night: Make it so the Tank's Damage mods are inactive while in the redline. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1840
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Posted - 2014.03.21 14:44:00 -
[38] - Quote
Echo 1991 wrote:Am i the only person that thinks AV is fine (apart from Swarm range) and that the problem is tank speed and modules? That is the problem with tanks. Balance comes down to balancing on the correct primary variables first - it the case of tanks i think you're right on the money. The two driving varibles of the tank/AV infantry balance equation are:
1) The differences in velocities between tanks and suits.
2) The time a tank can remain hardened, and what stacking hardener modules does to the time hardended/time vulnerable ratio.
Any solution meant to work within CCP's WOO(waves of opportunity) model needs to look at these two varibles first.
My preferred solution to 1) is web grenades, because the narrow that velocity gap but also require infantry to give up the damage potential of AV grenades.
Preferred solution to 2) is a stacking penalty on hardeners for time active vs. cooldown and/or a hardener debuff in a piece of equipment/grenade/etc.
I support SP rollover.
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Echo 1991
WarRavens League of Infamy
134
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Posted - 2014.03.21 15:22:00 -
[39] - Quote
darkiller240 wrote:Echo 1991 wrote:darkiller240 wrote:Echo 1991 wrote:i can still damage a armour tank while hardened. i cant scratch a shield tank. its an extra 10% Dont tell me its makes a huge difference also with bigger cooldown and longer duration + better tank without hardeners Amour is better thats why any gunnlogi with a hardener and missiles makes mincmeat of an armour tank. and the difference is 20% wait is it 20% hmm il have to take your word for it but even with 20% shield has MUCH less heath, once you get that regen down its dead ( its only takes about 150 ish damage i think ) also most of the time its not hardened because of the big cooldown and short duration i've come across perma hardened gunnlogis, swarms dont hurt them and cant deal enough dmg to stop the regen. |
Bruttuss Brutor
the stealth ninjas clan
2
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Posted - 2014.03.21 15:29:00 -
[40] - Quote
This is a simple solution, but the guys how ride around killing infantry in a tank will not like this. Get rid of the blaster on tanks completely. In the end that's really all its used for. And whoever says that a blaster on a tank is not overpowered is two things, a dumb ass or, as I just said, someone that uses it to ride around and kill infantry. Ive done it my self, and nothing can touch you but a higher level blaster or a rail tank. sometimes an assault dropship, but it needs to have a proto weapon. And not only that but a lot of times teams are very unevenly matched, so you gotta think, sometimes newer guys don't always have access to call in a rail tank or even know how to build a good tank nor have the bank (isk) to build them. Then you have guys that say you just don't know how to tank. Thats BS, any body can ride around in god mode, in there blaster tank killing infantry. Like i said I have done it before to but I don't do it anymore because if you really think about it your just abusing the mistakes ccp have made. I know for a fact, the people that say this isn't a problem, are the people that do it. I use my tank to take out other tanks and installations, not killing infantry. Anybody that rides around killing infantry in a tank is a coward. Yea I said it. |
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