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Echo 1991
WarRavens League of Infamy
134
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Posted - 2014.03.21 11:38:00 -
[1] - Quote
Am i the only person that thinks AV is fine (apart from Swarm range) and that the problem is tank speed and modules? That is the problem with tanks. |
Echo 1991
WarRavens League of Infamy
134
|
Posted - 2014.03.21 11:40:00 -
[2] - Quote
darkiller240 wrote:Echo 1991 wrote:Am i the only person that thinks AV is fine (apart from Swarm range) and that the problem is tank speed and modules? That is the problem with tanks. no ur not i think they should be slower and cost more Damage is gonna need to go up on swarms as they butchered dmg mods making AV even worse. |
Echo 1991
WarRavens League of Infamy
134
|
Posted - 2014.03.21 11:55:00 -
[3] - Quote
darkiller240 wrote:Echo 1991 wrote:darkiller240 wrote:Echo 1991 wrote:Am i the only person that thinks AV is fine (apart from Swarm range) and that the problem is tank speed and modules? That is the problem with tanks. no ur not i think they should be slower and cost more Damage is gonna need to go up on swarms as they butchered dmg mods making AV even worse. well yes and no if you look at the efficiency rating on swarms on ground vehicles its always 80% while on dropships its always 55% so its more about increase the effective ratting then buff damage so a proto swarm is gonna only do 726 dmg to a dropship and 1056 dmg to ground vehicles per salvo. then you have to take into account hardeners shields take 60% less so:726 - (726 x 0.6) = 290.4 dmg to a Shield dropship with a shield hardener and 1056 - (1056 x 0.6) = 422.4 dmg to a shield tank with a shield hardener. Proficiency will not increase damage to shields with swarms, the bonus will be to armour. Swarms will be useless against any shield based vehicle next patch unless damage is increased or shield hardeners get nerfed like crazy. |
Echo 1991
WarRavens League of Infamy
134
|
Posted - 2014.03.21 12:25:00 -
[4] - Quote
Idye Lotz wrote:My opinion for what it is worth:
Counters: Everything should have a counter. A lot of talk about hardeners, one thing to look at is say Armor hardeners only effective against Forge, and Rail weapons, while Shield protect against swarms. Or whatever combination of those two make sense. One thing AVers tend to forget is other tanks make a great anti vehicle, and rail tanks are made mostly for that reason. I enjoy good tank battles as much (hey more than killing infantry when I am in a tank).
Rather than get the nerf bat out buff Forge, Rail VS Shields and Swarms VS Armor
Installation Drops: Remember when these where in the works? Have the gone away? I mean the player bought and place installations. Imagine if a tanker was dominating a match and then someone drops a well placed rail turret and all of a sudden that tank has new problems to worry about.
Cost I think it should currently stay as is. Seriously, when tanks where going for close to a million no one but the very best could tank, and that was reserved for those that got their starts early and had enough skill points invested. There was nothing wrong with that per say but it left the gate for new tankers as a long and boring journey (using militia fits with no SP invested in infantry for 10 matches to replace a militia tank that was destroyed before it hit the ground).
I play mostly as infantry, but my opinion is that Tanks were under powered and overpriced for a long time. I know ever once and a while a tanker would come along and do well, and everyone would say oh yeah tanks are so underpowered. But to truly see how much they are underpowered you needed to sit in one. Most matches you would get a few shots and retreat. I'am not saying they are underpowered now they were. Right now they are close to being balanced. Swarms are explosive damage. armour hardeners help against that. The only shield AV weapon is the Plasma cannon and even that thing is terrible..
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Echo 1991
WarRavens League of Infamy
134
|
Posted - 2014.03.21 12:37:00 -
[5] - Quote
darkiller240 wrote:Echo 1991 wrote:Idye Lotz wrote:My opinion for what it is worth:
Counters: Everything should have a counter. A lot of talk about hardeners, one thing to look at is say Armor hardeners only effective against Forge, and Rail weapons, while Shield protect against swarms. Or whatever combination of those two make sense. One thing AVers tend to forget is other tanks make a great anti vehicle, and rail tanks are made mostly for that reason. I enjoy good tank battles as much (hey more than killing infantry when I am in a tank).
Rather than get the nerf bat out buff Forge, Rail VS Shields and Swarms VS Armor
Installation Drops: Remember when these where in the works? Have the gone away? I mean the player bought and place installations. Imagine if a tanker was dominating a match and then someone drops a well placed rail turret and all of a sudden that tank has new problems to worry about.
Cost I think it should currently stay as is. Seriously, when tanks where going for close to a million no one but the very best could tank, and that was reserved for those that got their starts early and had enough skill points invested. There was nothing wrong with that per say but it left the gate for new tankers as a long and boring journey (using militia fits with no SP invested in infantry for 10 matches to replace a militia tank that was destroyed before it hit the ground).
I play mostly as infantry, but my opinion is that Tanks were under powered and overpriced for a long time. I know ever once and a while a tanker would come along and do well, and everyone would say oh yeah tanks are so underpowered. But to truly see how much they are underpowered you needed to sit in one. Most matches you would get a few shots and retreat. I'am not saying they are underpowered now they were. Right now they are close to being balanced. Swarms are explosive damage. armour hardeners help against that. The only shield AV weapon is the Plasma cannon and even that thing is terrible.. yes but shields are terrible Really? funny they seem to be able to tank a lot better than armour.
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Echo 1991
WarRavens League of Infamy
134
|
Posted - 2014.03.21 12:52:00 -
[6] - Quote
Auris Lionesse wrote:
proto swarms are only doing 37-50 damage a missile against hardeners. So more like 300damage lol
290.4/6 = 48.4 dmg per missile 422.4/6 = 70.6 dmg per missile
The math is right. shields take 20% less damage and hardeners take 60% less damage from that. |
Echo 1991
WarRavens League of Infamy
134
|
Posted - 2014.03.21 13:37:00 -
[7] - Quote
i can still damage a armour tank while hardened. i cant scratch a shield tank. |
Echo 1991
WarRavens League of Infamy
134
|
Posted - 2014.03.21 14:13:00 -
[8] - Quote
darkiller240 wrote:Echo 1991 wrote:i can still damage a armour tank while hardened. i cant scratch a shield tank. its an extra 10% Dont tell me its makes a huge difference also with bigger cooldown and longer duration + better tank without hardeners Amour is better thats why any gunnlogi with a hardener and missiles makes mincmeat of an armour tank. and the difference is 20% |
Echo 1991
WarRavens League of Infamy
134
|
Posted - 2014.03.21 15:22:00 -
[9] - Quote
darkiller240 wrote:Echo 1991 wrote:darkiller240 wrote:Echo 1991 wrote:i can still damage a armour tank while hardened. i cant scratch a shield tank. its an extra 10% Dont tell me its makes a huge difference also with bigger cooldown and longer duration + better tank without hardeners Amour is better thats why any gunnlogi with a hardener and missiles makes mincmeat of an armour tank. and the difference is 20% wait is it 20% hmm il have to take your word for it but even with 20% shield has MUCH less heath, once you get that regen down its dead ( its only takes about 150 ish damage i think ) also most of the time its not hardened because of the big cooldown and short duration i've come across perma hardened gunnlogis, swarms dont hurt them and cant deal enough dmg to stop the regen. |
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