Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1108
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Posted - 2014.03.19 14:05:00 -
[1] - Quote
I'm getting both, but the biggest advantage of the Cal scout in my opinion is that with two advanced precision enhancers, it scans every medium or heavy suit in the game regardless of their dampening level or cloak. That's pretty huge.
It's also its own worst enemy, in that with three complex precision enhancers, it can scan itself even when it's max dampened (two complex dampeners + cloak).
The Gallente scout would need two complex dampeners or one dampener and the cloak to avoid the Caldari's scans (or Gal Logi focused scans). Were that scout to also run precision enhancers, it still wouldn't be able to detect a double dampened Cal scout, regardless of whether the Cal was cloaked or uncloaked. |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1110
|
Posted - 2014.03.19 14:18:00 -
[2] - Quote
Callsign Grave wrote:Assuming all the passives are lvl 5 how many precision enhancers does a gal scout need to pick up a cal(same other way around)? How many dampener's to hide? Sorry I'm really bad at the math to this game.
Assuming the Gal scout used only one dampener would the cal need to add enhancer to detect them?
Well it all depends on how many dampeners the other is running, or if they are using the cloak, but check Beren Hurin's 1.8 Scanning Reference Table for the actual numbers, keeping in mind that scan profile/precision is rounded to the nearest whole number, and if the numbers match, the scan succeeds.
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1117
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Posted - 2014.03.19 18:01:00 -
[4] - Quote
CRNWLLC wrote: The Cal scout is going to be forced to dedicate both its low slots to dampeners if it wants to fly under the radar of the Gal scout. It's true that the Gal scout needs to use both its high slots for profile enhancers in order to scan out any scout with a complex damp, but it can still dodge the Cal scout's passive scan, and it has two remaining low slots, for a range amp, KC, CR, plate, whatever.
IMO, it's no contest--Gal kicks Cal in the taint.
Going by the slots required, it's pretty equal to be honest, with a slight advantage to Caldari in fitting/ISK costs.
A Gal scout must use two complex precision enhancers and one complex profile dampener to get 24 dB scan precision and an 18 dB scan profile (85 CPU, 15,270 ISK).
A Cal scout can use one militia precision enhancer and two complex profile dampeners for a 24 dB scan precision and an 18 dB scan profile (84 CPU, 7,180 ISK).
So for the Gallente scout to force the Caldari scout to need two slots for dampening to remain unscanned, it needs to sacrifice two slots for precision enhancement (except the Caldari only really needs two basic modules to avoid the Gallente's two complex modules, however I used complex above so the scan precision/profile would be equal).
Similarly, the Caldari scout can equip one militia precision enhancer to force the Gallente to use one militia profile dampener (though I upgraded to complex above; regardless, it represents a slot lost to stay undetected).
In either case, the scout is left with three of six slots, with the nod going to the Gallente due to more low slot options (I would use HP and range) where the Caldari would probably just use HP.
Now if the Caldari Scout equips two complex precision enhancers, it again forces the Gallente scout to use two slots for dampening, but it can get by with two basic or militia dampeners. In the same fashion, a Caldari running two militia dampeners avoids a Gal Scout's two complex precision enhancers. Obviously it would be better for the Caldari to run better dampeners (one complex and one enhanced) so it could avoid Gal Logi 21dB scans - something the Gallente can do inherently with just the basic dampeners.
It doesn't make sense for the Cal Scout to stack more precision enhancers to try to detect Gallente scouts, simply because the Gallente scout needs only upgrade the tier of their dampeners in their two slots, while the Caldari scout sacrifices more HP for complex precision enhancers and still can't detect the scout.
From there, the Gallente scout can either choose to have slightly more range than the Caldari, who can't extend range at all, or just stack HP. If they stacked HP, the Gallente would need two shotgun hits to go down, vs. the Caldari's one (assuming dual complex extenders).
Do keep in mind that the Caldari will be able to detect any non-Gallente scouts who are either uncloaked with two complex dampeners, or cloaked with one dampener. The Gallente scout will only be able to detect non-Gal scouts with one dampener or no dampeners and the cloak. |