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Callsign Grave
The Battleborn
33
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Posted - 2014.03.19 13:28:00 -
[1] - Quote
Hi, I took up scouting awhile back and I'm having trouble deciding which to skill into this time around. I've pretty much narrowed it down to either the Caldari or Gallente scouts but I can't decide. I can't do both for at least another month or two so I have to pick one or the other. Could you post dome pro's and con's for them to make this decision easier?
I really like being nearly-invisible but the passive scanning on the Cal scout sounds really handy to. |
Charlotte O'Dell
Sooper Speshul Ponee Fors Dropsuit Samurai
2210
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Posted - 2014.03.19 13:56:00 -
[2] - Quote
Both frames will pick up medium and heavy frames at the same distance. Gal scout will be invisible to all but Cal scout Cal scout will be the scout-hunter, but so can the gal logi. Gal scout will be slayer Cal will be walking scanner
Charlotte O'Dell is the highest level unicorn!
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Spectral Clone
Dust2Dust. Top Men.
1733
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Posted - 2014.03.19 13:58:00 -
[3] - Quote
Charlotte O'Dell wrote:Both frames will pick up medium and heavy frames at the same distance. Gal scout will be invisible to all but Cal scout Cal scout will be the scout-hunter, but so can the gal logi. Gal scout will be slayer Cal will be walking scanner
Yes!! This is so freaking awesome. Cat and mouse games incoming ;)
Drop it like its hat.
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Vulpes Dolosus
SVER True Blood General Tso's Alliance
1054
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Posted - 2014.03.19 14:04:00 -
[4] - Quote
Pros/Cons:
Gal: +: lows for speed mods and other, dampening isn't an issue, 3hp/sec, possibly more hp -: can't passive scan other scouts easily, defenses slow you down, may needs armor repair mod(s)
Cal: +: high shield regen rate, great scan precision, high defenses don't bother speed, dampening to beat gallogies is possible -: lows are predominated by dampeners (little room for reps, speed, scan range), lower ehp
Me in my ADS: 1,2
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1108
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Posted - 2014.03.19 14:05:00 -
[5] - Quote
I'm getting both, but the biggest advantage of the Cal scout in my opinion is that with two advanced precision enhancers, it scans every medium or heavy suit in the game regardless of their dampening level or cloak. That's pretty huge.
It's also its own worst enemy, in that with three complex precision enhancers, it can scan itself even when it's max dampened (two complex dampeners + cloak).
The Gallente scout would need two complex dampeners or one dampener and the cloak to avoid the Caldari's scans (or Gal Logi focused scans). Were that scout to also run precision enhancers, it still wouldn't be able to detect a double dampened Cal scout, regardless of whether the Cal was cloaked or uncloaked. |
Callsign Grave
The Battleborn
33
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Posted - 2014.03.19 14:05:00 -
[6] - Quote
Assuming all the passives are lvl 5 how many precision enhancers does a gal scout need to pick up a cal(same other way around)? How many dampener's to hide? Sorry I'm really bad at the math to this game.
Assuming the Gal scout used only one dampener would the cal need to add enhancer to detect them? |
Vulpes Dolosus
SVER True Blood General Tso's Alliance
1054
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Posted - 2014.03.19 14:07:00 -
[7] - Quote
Charlotte O'Dell wrote:Both frames will pick up medium and heavy frames at the same distance. Gal scout will be invisible to all but Cal scout Cal scout will be the scout-hunter, but so can the gal logi. Gal scout will be slayer Cal will be walking scanner Cal will still be just as much of a slayer Gals can. It can damp well enough, regen shields fast, isn't weighed down by armor, and still scan virtually everything (and remember, Gal scouts won't passive scan Cal scouts).
Me in my ADS: 1,2
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1110
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Posted - 2014.03.19 14:18:00 -
[8] - Quote
Callsign Grave wrote:Assuming all the passives are lvl 5 how many precision enhancers does a gal scout need to pick up a cal(same other way around)? How many dampener's to hide? Sorry I'm really bad at the math to this game.
Assuming the Gal scout used only one dampener would the cal need to add enhancer to detect them?
Well it all depends on how many dampeners the other is running, or if they are using the cloak, but check Beren Hurin's 1.8 Scanning Reference Table for the actual numbers, keeping in mind that scan profile/precision is rounded to the nearest whole number, and if the numbers match, the scan succeeds.
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Thor Odinson42
Molon Labe. General Tso's Alliance
3196
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Posted - 2014.03.19 14:29:00 -
[9] - Quote
Eventually I'll end up with all 4 scouts to dominate the EWAR
ML Director
Eve Toon - Raylan Scott
Level 3 Forum Warrior
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Vulpes Dolosus
SVER True Blood General Tso's Alliance
1054
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Posted - 2014.03.19 14:36:00 -
[10] - Quote
Callsign Grave wrote:Assuming all the passives are lvl 5 how many precision enhancers does a gal scout need to pick up a cal(same other way around)? How many dampener's to hide? Sorry I'm really bad at the math to this game.
Assuming the Gal scout used only one dampener would the cal need to add enhancer to detect them? I'm not even going to bother trying to scan gal scouts.
However, it only takes 1 Cplx damp to completely block Gal passive
Me in my ADS: 1,2
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1112
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Posted - 2014.03.19 14:39:00 -
[11] - Quote
Vulpes Dolosus wrote:Callsign Grave wrote:Assuming all the passives are lvl 5 how many precision enhancers does a gal scout need to pick up a cal(same other way around)? How many dampener's to hide? Sorry I'm really bad at the math to this game.
Assuming the Gal scout used only one dampener would the cal need to add enhancer to detect them? I'm not even going to bother trying to scan gal scouts. However, it only takes 1 Cplx damp to completely block Gal passive
No quite; a Gal scout running two complex precision enhancers could find a Cal scout with one complex damp, if that scout was uncloaked. You'd need two complex if you wanted to remain unscanned while uncloaked.
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Reav Hannari
Red Rock Outriders
3314
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Posted - 2014.03.19 14:43:00 -
[12] - Quote
Vulpes Dolosus wrote:Callsign Grave wrote:Assuming all the passives are lvl 5 how many precision enhancers does a gal scout need to pick up a cal(same other way around)? How many dampener's to hide? Sorry I'm really bad at the math to this game.
Assuming the Gal scout used only one dampener would the cal need to add enhancer to detect them? I'm not even going to bother trying to scan gal scouts. However, it only takes 1 Cplx damp to completely block Gal passive
A Gal Scout with 1 complex dampener is at 17.72.
A Cal Scout would need 3 complex precision enhancers. Maybe just 2 depending on rounding.
https://docs.google.com/spreadsheet/ccc?key=0AvYSJ6FRJlihdHRWMFFxUDVPbzZPVTdjZmNwR2loYXc&usp=sharing#gid=0
Adapt or Die // Republic Lance Commander // @ReesNoturana
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Death Shadow117
Endless Hatred Ishuk-Raata Enforcement Directive
15
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Posted - 2014.03.19 14:59:00 -
[13] - Quote
every prescicion enhancer the cal scout uses thats just another complex dampner that ill use my gal scout will be the tyrrany of everything with my pro shotgun nks ans cloak
NOVA KNIVES WTF Are Those
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TranquilBiscuit ofVaLoR
Fatal Absolution General Tso's Alliance
1768
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Posted - 2014.03.19 15:08:00 -
[14] - Quote
if you plan to be a scout shotgunner, then I would recommend the caldari scout, due to the fact that you can regenerate the majority of your ehp MUCH quicker than a gallente scout. plus, armor and kinetic catalyzers are low slots, which has always been a problem for me in this build. you have to either choose speed, or ehp with the gk.0. with the caldari scout, yo'll be able to get 450+ shields running at about 10.01 m/s (which is pretty fast).
if you plan on brick tanking your scout like an assault, then shame on you. but I would say choose gallente. I'm a gallente scout main in this build, but will be a caldari scout main in 1.8. either way, whichever one you choose, just contact me and I can give you a ton of fits for both and even advice on how to master scouting In general.
Anime > EVERYTHING
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Henrietta Unknown
Sooper Speshul Ponee Fors Dropsuit Samurai
52
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Posted - 2014.03.19 15:29:00 -
[15] - Quote
Charlotte O'Dell wrote:Both frames will pick up medium and heavy frames at the same distance. Gal scout will be invisible to all but Cal scout Cal scout will be the scout-hunter, but so can the gal logi. Gal scout will be slayer Cal will be walking scanner And I'm going both. |
Floyd20 Azizora
L.O.T.I.S. D.E.F.I.A.N.C.E
33
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Posted - 2014.03.19 15:39:00 -
[16] - Quote
Sana Rayya wrote:Callsign Grave wrote:Assuming all the passives are lvl 5 how many precision enhancers does a gal scout need to pick up a cal(same other way around)? How many dampener's to hide? Sorry I'm really bad at the math to this game.
Assuming the Gal scout used only one dampener would the cal need to add enhancer to detect them? Well it all depends on how many dampeners the other is running, or if they are using the cloak, but check Beren Hurin's 1.8 Scanning Reference Table for the actual numbers, keeping in mind that scan profile/precision is rounded to the nearest whole number, and if the numbers match, the scan succeeds. has anyone seen a dev post to confirm that last point? |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
874
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Posted - 2014.03.19 15:41:00 -
[17] - Quote
I do tend to forget the fact that Gal Scouts will be invisible but blind. They don't get the scans to even see other scouts. Cal scouts can at least see each other, or catch min knifers.
I guess Cal Scouts just need to watch out about getting cocky. There is still 1% of the population you can't see, and it's the same someone actively trying to sneak up on you.
It's all going to be a feedback loop that will take months to settle. If Cal Scouts can't see Gal Scouts, they won't stack as many precision mods. If C doesn't stack precision then G doesn't need to stack dampeners. In both cases they can run more tank if they forgo EWAR. So how much EWAR is juuuuuuuuuuust enough? |
CRNWLLC
Screwy Rabbit ULC
121
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Posted - 2014.03.19 15:54:00 -
[18] - Quote
Vulpes Dolosus wrote:Pros/Cons:
Gal: +: lows for speed mods and other, dampening isn't an issue, 3hp/sec, possibly more hp -: can't passive scan other scouts easily, defenses slow you down, may needs armor repair mod(s)
Cal: +: high shield regen rate, great scan precision, high defenses don't bother speed, dampening to beat gallogies is possible -: lows are predominated by dampeners (little room for reps, speed, scan range), lower ehp
Gal scout has passive armor repping already (inherent to the suit), and the Cal scout is absolutely unable to beat a Gallogi, since the best it can do is achieve a 19db profile, compared to the 15db precision of a scan from a Duvolle Focused AS from a Gallogi. Numbers here. Anyway, I don't think active scanning will present much of a threat to scouts.
I totally disagree with your conclusions--because the Gal scout suit grants a bonus to a stat (profile dampening) whose associated module (profile dampener) grants an initial 25% bonus, the Gal scout has complete radar invisibility to a Cal scout, even it that Cal scout has filled up all high slots with profile enhancers, which grant an initial bonus of only 20%.
The Cal scout is going to be forced to dedicate both its low slots to dampeners if it wants to fly under the radar of the Gal scout. It's true that the Gal scout needs to use both its high slots for profile enhancers in order to scan out any scout with a complex damp, but it can still dodge the Cal scout's passive scan, and it has two remaining low slots, for a range amp, KC, CR, plate, whatever.
IMO, it's no contest--Gal kicks Cal in the taint.
My other dropsuit is a Python.
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Beren Hurin
Onslaught Inc RISE of LEGION
2248
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Posted - 2014.03.19 16:17:00 -
[19] - Quote
Don't forget that the balanced min/amarr frames will be fairly nice as well as you can fit them with combination of range and precision/profile mods to be similar to the other scouts but not quite as good.
Example: a minmatar hacker/knifer could potentially see out to 60m+ with the ability to see most dampened medium suits, gal scouts without damps, and all other scouts with a single damp. This would mean that if gal-scouts WERE running damps that could get below his precision, they would have to be paper thin in order to see him. If his scans COULD see the other scouts he would in most cases be seeing them first, except for maybe the cal-scout. |
ReGnYuM
Escrow Removal and Acquisition
2522
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Posted - 2014.03.19 16:29:00 -
[20] - Quote
Why not both
My SP GAP carries me.
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ALPHA DECRIPTER
Dragon-Empire
842
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Posted - 2014.03.19 16:31:00 -
[21] - Quote
mmmmmmmmmmmmmmmmm Stealth
That is all
Scout Tactician
Dance puppets, DANCE!
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Thor Odinson42
Molon Labe. General Tso's Alliance
3201
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Posted - 2014.03.19 16:38:00 -
[22] - Quote
ReGnYuM wrote:Why not both
or all 4
ML Director
Eve Toon - Raylan Scott
Level 3 Forum Warrior
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ReGnYuM
Escrow Removal and Acquisition
2522
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Posted - 2014.03.19 16:54:00 -
[23] - Quote
Thor Odinson42 wrote:ReGnYuM wrote:Why not both or all 4
don't push it...
My SP GAP carries me.
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Operative 1171 Aajli
Bragian Order Amarr Empire
1581
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Posted - 2014.03.19 16:59:00 -
[24] - Quote
Cal if male char. Gal if female char. Rrraaarrrr!
Rommel, you magnificent bastard, I read your book!
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Operative 1171 Aajli
Bragian Order Amarr Empire
1581
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Posted - 2014.03.19 17:01:00 -
[25] - Quote
Cal can hold a point and see you coming. Gal can sneak and ninja hack point and you'llll nevverrrrr seee himmmm comingggg.
Rommel, you magnificent bastard, I read your book!
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1117
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Posted - 2014.03.19 18:01:00 -
[26] - Quote
CRNWLLC wrote: The Cal scout is going to be forced to dedicate both its low slots to dampeners if it wants to fly under the radar of the Gal scout. It's true that the Gal scout needs to use both its high slots for profile enhancers in order to scan out any scout with a complex damp, but it can still dodge the Cal scout's passive scan, and it has two remaining low slots, for a range amp, KC, CR, plate, whatever.
IMO, it's no contest--Gal kicks Cal in the taint.
Going by the slots required, it's pretty equal to be honest, with a slight advantage to Caldari in fitting/ISK costs.
A Gal scout must use two complex precision enhancers and one complex profile dampener to get 24 dB scan precision and an 18 dB scan profile (85 CPU, 15,270 ISK).
A Cal scout can use one militia precision enhancer and two complex profile dampeners for a 24 dB scan precision and an 18 dB scan profile (84 CPU, 7,180 ISK).
So for the Gallente scout to force the Caldari scout to need two slots for dampening to remain unscanned, it needs to sacrifice two slots for precision enhancement (except the Caldari only really needs two basic modules to avoid the Gallente's two complex modules, however I used complex above so the scan precision/profile would be equal).
Similarly, the Caldari scout can equip one militia precision enhancer to force the Gallente to use one militia profile dampener (though I upgraded to complex above; regardless, it represents a slot lost to stay undetected).
In either case, the scout is left with three of six slots, with the nod going to the Gallente due to more low slot options (I would use HP and range) where the Caldari would probably just use HP.
Now if the Caldari Scout equips two complex precision enhancers, it again forces the Gallente scout to use two slots for dampening, but it can get by with two basic or militia dampeners. In the same fashion, a Caldari running two militia dampeners avoids a Gal Scout's two complex precision enhancers. Obviously it would be better for the Caldari to run better dampeners (one complex and one enhanced) so it could avoid Gal Logi 21dB scans - something the Gallente can do inherently with just the basic dampeners.
It doesn't make sense for the Cal Scout to stack more precision enhancers to try to detect Gallente scouts, simply because the Gallente scout needs only upgrade the tier of their dampeners in their two slots, while the Caldari scout sacrifices more HP for complex precision enhancers and still can't detect the scout.
From there, the Gallente scout can either choose to have slightly more range than the Caldari, who can't extend range at all, or just stack HP. If they stacked HP, the Gallente would need two shotgun hits to go down, vs. the Caldari's one (assuming dual complex extenders).
Do keep in mind that the Caldari will be able to detect any non-Gallente scouts who are either uncloaked with two complex dampeners, or cloaked with one dampener. The Gallente scout will only be able to detect non-Gal scouts with one dampener or no dampeners and the cloak. |
CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
1096
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Posted - 2014.03.19 18:30:00 -
[27] - Quote
ReGnYuM wrote:Why not both
This right here. I have proto Gal scout and I was thinking about getting the Caldari sentinel for forge gunning but to be honest, getting the Caldari scout might just be a better option.
Investigate 9/11
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