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anaboop
NECROM0NGERS Caps and Mercs
5
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Posted - 2014.03.19 05:40:00 -
[1] - Quote
Changing to many things at once, especially things that coincide with other things, instead of changing one thing at a time test it then moving on to the next thing, you put them all in at once and something is bound to f**k up somewhere.
Im a tanker, and I havent run a tank in a few weeks, looking at all these tank posts and what you should do.
I say start on one of the problems, I think the rail gun its a long hard look at before anything else and the posts suggesting to fix them, dont just decrease damage, range, rotation speed, charge time, angle of attack or ammo per clip. Pick one that stands out try it out if theres no change revert and try the next. Yes it will take longer but do you really want everyone at your heels again saying they suck change it back its just a vicious circle which im sick of.
I personally think if the railgun tank could only shoot straight ahead and not being able to look up or down the rest could (key word could with a chance of not working) the rest of its OPness may balance out, red line tanks would have a hard time lining up a shot and would either waste time trying to, or leave the redline to try and get that sweet spot. Dropships would stop complaining as much as the only way to get at them would be to angle themself on a hill to be able to aim at them, in which they are vulnerable to anything right in front of them while they move back and forward to get the right shot on, if your sitting like a duck you deserve to get popped by the railgun since the effort put into aimming on you means your camping. We would see more railguns moving into battle, if a railgun drives right upto u drive up a hill and down the other side, use the railguns advantage to aim at you dropships etc against him. Whether or not this is applied to installations wouldnt bother me since im not concerned about them as much as the tanks.
Now, if that doesnt work try something else, test it out blah blah blah, you see where im going withthis, the same should apply to dropsuits weapons everything, to many changes in one hit (sings aloud) two worlds collided . Anywho my 2 cents whether its read acknowledged or not. Take it in and think again before you change evrything again.
Peace out. |
Garth Mandra
The Southern Legion League of Infamy
354
|
Posted - 2014.03.19 06:11:00 -
[2] - Quote
It's true that they change way too many things at once.
The problem is that if they chance one thing at a time they'd still have to wait for at least couple of weeks to see how it ends up working.
So I think they need to have a fast 2-3 week balancing cycle where they change a few things at a time. Carefully selecting things that are unlikely to have interactions.
Eg. Week 1: Remove 10% from all rifles, nerf vehicle hardeners Week 4: Tweak rifles damage, nerf damage mods, nerf railguns and tank top speed etc etc.
Might work. |
anaboop
NECROM0NGERS Caps and Mercs
5
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Posted - 2014.03.19 10:42:00 -
[3] - Quote
Exactly, its not like we would be against waiting a few weeks, compared to months of waiting just to be stuffed over again, and anyone that has a sook over a couple of weeks should just not play. |
KalOfTheRathi
Nec Tributis
1031
|
Posted - 2014.03.19 11:48:00 -
[4] - Quote
anaboop wrote: --- snip Updates bad with dumb example of Rail Gun slow motion Nerf --- There is plenty of evidence that CCP/Shanghai is lacking in demonstrative skill sets for any software development much less game development.
Adding your requirement of one minor thing at a time would mean that we would need to play Dust for decades. Why? Because each test will take a week. Do the math. Not gonna happen.
As far as the low level of professionalism they lack decent QA, the product does not spew bug logs, even as an option and possibly not even on developer systems for QA. That is evident if you have ever tried to establish a problem with [email protected]. No, they have to match your setup, get into a battle and see for themselves what is happening. Dude/dudette you should be able to get that information in a text file. Really.
They have released into the wild items that were only for developer consumption. The release trigger was pulled and the Pilot Drop Suit variant was in the system. Documented with, luckily, no way to buy it. So just a portion of it got out. A proper system designed by software developers that knew what a release system is and how it should work never would have let that happen. It is just one example.
And the best one is about releasing a new product after months of Beta on a different product? That is not portray genius level thinking here.
The tendency to deliver Day 1 OP weapons might well be part of the business model, driving more SP/ISK/AUR use, but it more likely that they truly don't understand the problems they are presenting to their customers.
The fixes that happen between patches have gotten better. A significant portion of them used to fail or took much longer to actually get the system running once again.
Some improvement has happened. But they are very slow about getting to a proper release cycle.
Many of these balance issues could be solved or at least make very clear with a proper API. Let us see what the most effective weapon is, the average number of bullets fired by that weapon and the average number of rounds required to kill various suits. An OP will pop to the top, even New Berries would be able to see it as an issue.
* And the RG example was just a sideways attack that I disagree with.
And so it goes.
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anaboop
NECROM0NGERS Caps and Mercs
5
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Posted - 2014.03.19 12:29:00 -
[5] - Quote
KalOfTheRathi wrote:anaboop wrote: --- snip Updates bad with dumb example of Rail Gun slow motion Nerf --- There is plenty of evidence that CCP/Shanghai is lacking in demonstrative skill sets for any software development much less game development. Adding your requirement of one minor thing at a time would mean that we would need to play Dust for decades. Why? Because each test will take a week. Do the math. Not gonna happen. As far as the low level of professionalism they lack decent QA, the product does not spew bug logs, even as an option and possibly not even on developer systems for QA. That is evident if you have ever tried to establish a problem with [email protected]. No, they have to match your setup, get into a battle and see for themselves what is happening. Dude/dudette you should be able to get that information in a text file. Really. They have released into the wild items that were only for developer consumption. The release trigger was pulled and the Pilot Drop Suit variant was in the system. Documented with, luckily, no way to buy it. So just a portion of it got out. A proper system designed by software developers that knew what a release system is and how it should work never would have let that happen. It is just one example. And the best one is about releasing a new product after months of Beta on a different product? That is not portray genius level thinking here. The tendency to deliver Day 1 OP weapons might well be part of the business model, driving more SP/ISK/AUR use, but it more likely that they truly don't understand the problems they are presenting to their customers. The fixes that happen between patches have gotten better. A significant portion of them used to fail or took much longer to actually get the system running once again. Some improvement has happened. But they are very slow about getting to a proper release cycle. Many of these balance issues could be solved or at least make very clear with a proper API. Let us see what the most effective weapon is, the average number of bullets fired by that weapon and the average number of rounds required to kill various suits. An OP will pop to the top, even New Berries would be able to see it as an issue. * And the RG example was just a sideways attack that I disagree with.
Straight away from your first word you quoted something I didnt even say, so im not going to bother reading anything u said. |
Draco Cerberus
BurgezzE.T.F General Tso's Alliance
833
|
Posted - 2014.03.19 13:34:00 -
[6] - Quote
I think that all balance issues should be dealt with through the use of Hotfixes during downtime and be well advertised as an impending Hotfix on the news page when logging in. Placing a "balance" fix in a monthly release is begging for more problems as often the new code will glitch the system, cause mass ruin in any area of the world and it takes time to fix these things.
Balancing Hotfixes would allow user poling between balance passes after short periods of time (1-7 days) and allow devs to sculpt the profile of the item being balanced according to what model still benefits users while not being OP. We do give feedback, this would return us feedback and allow us to be part of the process rather than just harsh critics or QQers.
LogiGod earns his pips
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anaboop
NECROM0NGERS Caps and Mercs
5
|
Posted - 2014.03.19 22:00:00 -
[7] - Quote
Even if its not a fully detailed patch log of what they did, its just something so we know whats happening and know what (some players that like to test things out) a chance to test it and in turn give feedback. Give and take, its not like its a hard thing to do, im sure a player (say CCP gave the info to ill just say anyone) they would be happy to turn it into something readable and understandable for the player base to look and know whats going on during the patches hotfixes whatever you want to call it.
I just hope someone important has a look at this thread and attempts to try and inform |
anaboop
NECROM0NGERS Caps and Mercs
5
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Posted - 2014.03.20 20:44:00 -
[8] - Quote
I just hope someone important reads this and doesnt just dump all these changes again just to break something that gets abused til the next update which fixes it but breaks something else. |
deepfried salad gilliam
Sanguine Knights
532
|
Posted - 2014.03.21 00:33:00 -
[9] - Quote
well its supposedly expensive for updates. due to fees imposed by Sony, and manpower dedicated to updating the server. and personaly id rather have bigger updates, things that make people say woah that seems awesome i might play that
module poll
stuff for alts
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anaboop
NECROM0NGERS Caps and Mercs
5
|
Posted - 2014.03.21 10:24:00 -
[10] - Quote
Thats just like saying replace the concrete with flour she'll be right. |
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anaboop
NECROM0NGERS Caps and Mercs
5
|
Posted - 2014.03.23 13:04:00 -
[11] - Quote
Almost time to find out if the newest update is a big flop like the rest, hate to be negative but im not looking forward to it
My poor wasted sp in equipments lol |
Bethhy
Ancient Exiles. Dirt Nap Squad.
1427
|
Posted - 2014.03.23 13:50:00 -
[12] - Quote
CCP needs a hotfix team...
This is the team that addresses the small incremental balance changes to the game.
Hotfix team could Address on a continuing basis as this game is going to continuously get added too there will always be glitches, Balance issues, exploits and things that over all alienate customers away from your product consistently.
Glitches, Such as Mic Glitch, Bubble Glitch, Gun Sound Looping glitches,
Matchmaking and Scotty's,
Map Glitches.. Terrain Sticky Spots, Invisible Walls. Equipment penetrating walls and becoming invincible...
Incremental Balance tweaks... Changing and balancing things in Smaller percentages... Instead of 25-50-100% Nerfs and buffs... Start with 5-10%.... Change one thing on a weapon instead of nerfing three while buffing its counter part.
They could have their hands full for half a year right there... |
anaboop
NECROM0NGERS Caps and Mercs
5
|
Posted - 2014.03.23 21:03:00 -
[13] - Quote
Makes more jobs, stops things getting abused for months, will hopefully reduce the number of players leaving every day/week.
I for one am lucky to be playing once a week and even then its 1 or 2 matches, due to the sheer crap of the way things are and the ways things are being done.
I would rather see hotfixes instead of big patches, if even it delays new content. Whats the point if the current content doesnt even work right. For some its yay new stuff but its not enough to keep the rest of your playerbase which is dwindling pretty rapidly.
|
Vaux Karn
The Mercenary Collective
45
|
Posted - 2014.03.23 22:15:00 -
[14] - Quote
The rail turrets not being able to turn or aim up and down...are you serious? They would be useless, and for what reason? Because the OP doesn't like tank snipers...don't get me wrong I hate them too, when they are on my team. They are useless, but the reason why updates fail is that the issuing of simultaneous nerfs and buffs only reverses the imbalance.
Example number one: CCP buffed tanks and nerfed AV at the same time. Result: militia tanks that can barely be killed with prototype AV.
Example number two: armor buffs and shield nerfs at same time. Result: Caldari players now have to try to armor tank to survive being looked at in a fire fight.
The worst part about these examples is that they are short sighted. Shields got the nerf not because armor was weak, but because the player base was still butt hurt about the Caldari logistics suit's horrible shield bonus. AV got the nerf, not because it was OP, buts because it had prototype level and vehicles still only had advanced, even though standard to standard and advanced to advanced were pretty close to balanced. This community tends to push for role reversal over balance, with a mind set along the lines of "I got kittened too many kittening times...now it's their kittening turn to deal with that bull kitten!" I would like to say that this will change, but honestly I don't see it changing as long as CCP keeps listening to the idiots that push these "fixes." |
anaboop
NECROM0NGERS Caps and Mercs
5
|
Posted - 2014.03.23 22:38:00 -
[15] - Quote
Vaux Karn wrote:The rail turrets not being able to turn or aim up and down...are you serious? They would be useless, and for what reason? Because the OP doesn't like tank snipers...don't get me wrong I hate them too, when they are on my team. They are useless, but the reason why updates fail is that the issuing of simultaneous nerfs and buffs only reverses the imbalance.
Example number one: CCP buffed tanks and nerfed AV at the same time. Result: militia tanks that can barely be killed with prototype AV.
Example number two: armor buffs and shield nerfs at same time. Result: Caldari players now have to try to armor tank to survive being looked at in a fire fight.
The worst part about these examples is that they are short sighted. Shields got the nerf not because armor was weak, but because the player base was still butt hurt about the Caldari logistics suit's horrible shield bonus. AV got the nerf, not because it was OP, buts because it had prototype level and vehicles still only had advanced, even though standard to standard and advanced to advanced were pretty close to balanced. This community tends to push for role reversal over balance, with a mind set along the lines of "I got kittened too many kittening times...now it's their kittening turn to deal with that bull kitten!" I would like to say that this will change, but honestly I don't see it changing as long as CCP keeps listening to the idiots that push these "fixes."
Stop scanning the post and actually read it, I just through it in to test it and said if it didnt work change it back and try something else ffs learn to read. Its not about your little **** stirring but the big picture, the thread is about the uodates failing due to many changes not about the railgun itself, I used that since im a tanker and its something that needs addressed, why would I say something about dropsuits when I know next to nothing about them.
With that being said, open your eyes and read. |
Odigos Ellinas
Mannar Focused Warfare Gallente Federation
19
|
Posted - 2014.03.24 06:46:00 -
[16] - Quote
$$$$$$$ CCP needs money to hire more ppl for dust. $$$$$$$$ How r other free fps games on the ps3 are they better then dust??? |
anaboop
NECROM0NGERS Caps and Mercs
9
|
Posted - 2014.03.24 13:04:00 -
[17] - Quote
Fire the current patch makers and get a hotfix team :) dump the old slowpokes and bring in some fresh concepts |
low genius
The Sound Of Freedom Dirt Nap Squad.
1375
|
Posted - 2014.03.24 13:26:00 -
[18] - Quote
anaboop wrote:Changing to many things at once, especially things that coincide with other things, instead of changing one thing at a time test it then moving on to the next thing, you put them all in at once and something is bound to f**k up somewhere.
Im a tanker, and I havent run a tank in a few weeks, looking at all these tank posts and what you should do.
I say start on one of the problems, I think the rail gun its a long hard look at before anything else and the posts suggesting to fix them, dont just decrease damage, range, rotation speed, charge time, angle of attack or ammo per clip. Pick one that stands out try it out if theres no change revert and try the next. Yes it will take longer but do you really want everyone at your heels again saying they suck change it back its just a vicious circle which im sick of.
I personally think if the railgun tank could only shoot straight ahead and not being able to look up or down the rest could (key word could with a chance of not working) the rest of its OPness may balance out, red line tanks would have a hard time lining up a shot and would either waste time trying to, or leave the redline to try and get that sweet spot. Dropships would stop complaining as much as the only way to get at them would be to angle themself on a hill to be able to aim at them, in which they are vulnerable to anything right in front of them while they move back and forward to get the right shot on, if your sitting like a duck you deserve to get popped by the railgun since the effort put into aimming on you means your camping. We would see more railguns moving into battle, if a railgun drives right upto u drive up a hill and down the other side, use the railguns advantage to aim at you dropships etc against him. Whether or not this is applied to installations wouldnt bother me since im not concerned about them as much as the tanks.
Now, if that doesnt work try something else, test it out blah blah blah, you see where im going withthis, the same should apply to dropsuits weapons everything, to many changes in one hit (sings aloud) two worlds collided . Anywho my 2 cents whether its read acknowledged or not. Take it in and think again before you change evrything again.
Peace out.
these updates that change 'too many things' have increased the player base steadily. i'd say they're making the right decisions. |
Draco Cerberus
BurgezzE.T.F General Tso's Alliance
841
|
Posted - 2014.03.24 13:26:00 -
[19] - Quote
anaboop wrote:Fire the current patch makers and get a hotfix team :) dump the old slowpokes and bring in some fresh concepts Have you ever reverse engineered a pile of noodles all knotted up on your plate? What you are asking would be just like that. It is hard enough for the current Dev team to go through the uncounted thousands of lines of code that make up Dust514, let alone someone unfamiliar with the code, to find the errors.
Yes there are most likely common programming practices being used such as commenting the code, but his still doesn't separate the good, the bad and the ugly. Something that has taken years to debug (not fixed yet but Soon TM) for the current team would take longer for the backup coders.
This also doesn't fix anything because the problems with one bug being fixed and then reappearing are most likely the result of an old copy of Dust being used to patch a newer version that has had a bugfix applied can replicate the bug in the newest version.
Most often these are things like math errors or typos. Sometimes is a fail balance pass over/under nerf and buff all at the same time. All of these thing are just human errors of which the solution to any and all of these things are usually just putting more man hours into them. Adjusting and fixing them as they are discovered.
Do your part by filing accurate bug reports, it can be a huge help to the team and ultimately this is a wiser solution than bringing on a whole new Dev team that potentially wouldn't be any better or worse than our current one. I for one have faith that the people working on Dust right now are the ones capable of fixing the problems so long as they can down enough Quaffe Ultra to keep them sound of mind and wide awake.
LogiGod earns his pips
|
Bethhy
Ancient Exiles. Dirt Nap Squad.
1432
|
Posted - 2014.03.24 14:20:00 -
[20] - Quote
Draco Cerberus wrote:anaboop wrote:Fire the current patch makers and get a hotfix team :) dump the old slowpokes and bring in some fresh concepts Have you ever reverse engineered a pile of noodles all knotted up on your plate? What you are asking would be just like that. It is hard enough for the current Dev team to go through the uncounted thousands of lines of code that make up Dust514, let alone someone unfamiliar with the code, to find the errors. Yes there are most likely common programming practices being used such as commenting the code, but his still doesn't separate the good, the bad and the ugly. Something that has taken years to debug (not fixed yet but Soon TM) for the current team would take longer for the backup coders. This also doesn't fix anything because the problems with one bug being fixed and then reappearing are most likely the result of an old copy of Dust being used to patch a newer version that has had a bugfix applied can replicate the bug in the newest version. Most often these are things like math errors or typos. Sometimes is a fail balance pass over/under nerf and buff all at the same time. All of these thing are just human errors of which the solution to any and all of these things are usually just putting more man hours into them. Adjusting and fixing them as they are discovered. Do your part by filing accurate bug reports, it can be a huge help to the team and ultimately this is a wiser solution than bringing on a whole new Dev team that potentially wouldn't be any better or worse than our current one. I for one have faith that the people working on Dust right now are the ones capable of fixing the problems so long as they can down enough Quaffe Ultra to keep them sound of mind and wide awake.
If it was DUST's stand alone engine running it? then sure bringing in new blood and then having to teach them to run off your engine and develop around it can be a learning process...
But this is Unreal Engine 3... Thief The Recent Playstation 4 game was done on UE3... which performed at high frames rates consistently. Even though the texture tears and pop in's That Unreal Engine 3 is known for it was still solid.
There are expert's in Unreal Engine 3 out there... Most of the developers at CCP are young and probably havent done much with UE3 before they had to make the switch from the Carbon engine to the Unreal Engine 3...
UE3 works well for budding developers.. Because a Developers license costs 100 bux. When you Release the game to public its 25% royalties on revenue earned... or a million bux for the license.
DUST will have the same problems until More budget for DUST 514 is put aside to develop, optimize Or purchase a license agreement from a better engine.. |
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Buster Friently
Rosen Association
2056
|
Posted - 2014.03.24 19:01:00 -
[21] - Quote
Updates fail not because they change too much.
They fail because they don't add enough content, and they spend too much time balancing vs fixing.
Content should have been the priority long ago (like PVE), but second to that should be actual fixes for things like hit registration, lag, broken terrain, sticking, etc. Balancing shouldn't even be done at this early stage.
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anaboop
NECROM0NGERS Caps and Mercs
9
|
Posted - 2014.03.24 21:22:00 -
[22] - Quote
Draco Cerberus wrote:anaboop wrote:Fire the current patch makers and get a hotfix team :) dump the old slowpokes and bring in some fresh concepts Have you ever reverse engineered a pile of noodles all knotted up on your plate? What you are asking would be just like that. It is hard enough for the current Dev team to go through the uncounted thousands of lines of code that make up Dust514, let alone someone unfamiliar with the code, to find the errors. Yes there are most likely common programming practices being used such as commenting the code, but his still doesn't separate the good, the bad and the ugly. Something that has taken years to debug (not fixed yet but Soon TM) for the current team would take longer for the backup coders. This also doesn't fix anything because the problems with one bug being fixed and then reappearing are most likely the result of an old copy of Dust being used to patch a newer version that has had a bugfix applied can replicate the bug in the newest version. Most often these are things like math errors or typos. Sometimes is a fail balance pass over/under nerf and buff all at the same time. All of these thing are just human errors of which the solution to any and all of these things are usually just putting more man hours into them. Adjusting and fixing them as they are discovered. Do your part by filing accurate bug reports, it can be a huge help to the team and ultimately this is a wiser solution than bringing on a whole new Dev team that potentially wouldn't be any better or worse than our current one. I for one have faith that the people working on Dust right now are the ones capable of fixing the problems so long as they can down enough Quaffe Ultra to keep them sound of mind and wide awake.
Understandable, I retrack the harsh statement, prehaps something along the lines of , releasing big patch then spending next weeks to come on hotfixing it to weed out the errors before starting on the next big thing instead of just going onto the next.
(P.s I cant seem to quote the other post by Bethhy, so ill leave it at that instead of double posting)
As for Buster, I disagree it may bring new players in but some or most vets would rather see fixes instead of new broken content (not speaking for all) I wonder how many new players actually spend any money on the game, especially after getting the butts whooped.
As for PvE that would lower the PvP matches even more so, in my opinion. But I could be wrong, I would like to see what happens, as long as if it didnt work that they put it on hiatus. |
Draco Cerberus
BurgezzE.T.F General Tso's Alliance
842
|
Posted - 2014.03.24 22:49:00 -
[23] - Quote
Bethhy wrote:Draco Cerberus wrote:anaboop wrote:Fire the current patch makers and get a hotfix team :) dump the old slowpokes and bring in some fresh concepts Have you ever reverse engineered a pile of noodles all knotted up on your plate? ...I said alot of stuff... Do your part by filing accurate bug reports, it can be a huge help to the team and ultimately this is a wiser solution than bringing on a whole new Dev team that potentially wouldn't be any better or worse than our current one. I for one have faith that the people working on Dust right now are the ones capable of fixing the problems so long as they can down enough Quaffe Ultra to keep them sound of mind and wide awake. If it was DUST's stand alone engine running it? then sure bringing in new blood and then having to teach them to run off your engine and develop around it can be a learning process... But this is Unreal Engine 3... Thief The Recent Playstation 4 game was done on UE3... which performed at high frames rates consistently. Even though the texture tears and pop in's That Unreal Engine 3 is known for it was still solid. There are expert's in Unreal Engine 3 out there... Most of the developers at CCP are young and probably havent done much with UE3 before they had to make the switch from the Carbon engine to the Unreal Engine 3... UE3 works well for budding developers.. Because a Developers license costs 100 bux. When you Release the game to public its 25% royalties on revenue earned... or a million bux for the license. DUST will have the same problems until More budget for DUST 514 is put aside to develop, optimize Or purchase a license agreement from a better engine.. Your budget concerns are similar to mine. The carbon engine though is something that CCP is using for asset development and is in use in DUST and EVE together. It is what makes our bullets, sidearms, reptools and tanks, going hand in hand with the Unreal 3 Engine, which seems flawed. Buggy from day one (human errors could account for much of this).
Eventually I expect CCP may develop their own engine for Dust but right now doesn't look like its a near future goal. Hiring an experienced programmer (I don't care if they need to put him in a locked room and feed him nothing but space food for months to get this done) to fix the bugs is something they should do and quickly.
LogiGod earns his pips
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Draco Cerberus
BurgezzE.T.F General Tso's Alliance
842
|
Posted - 2014.03.24 22:52:00 -
[24] - Quote
Buster Friently wrote:Updates fail not because they change too much.
They fail because they don't add enough content, and they spend too much time balancing vs fixing.
Content should have been the priority long ago (like PVE), but second to that should be actual fixes for things like hit registration, lag, broken terrain, sticking, etc. Balancing shouldn't even be done at this early stage.
Content is one thing entirely different from having a working game Buster, we've discussed this in the past and I agree more content more game but if you build this content on bad code are we ever going to have a working game?
LogiGod earns his pips
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anaboop
NECROM0NGERS Caps and Mercs
9
|
Posted - 2014.03.26 21:21:00 -
[25] - Quote
Im glad to hear about the coming hotfixes to come, no matter what they are for its a step in the right direction especially with the cloak exploit that has been raised which by the way is cheap to the core. Then hearing about tank hotfix made me tingle haha I hope it gets me baxk into tanks :). |
CLONE117
True Pros Forever
736
|
Posted - 2014.03.26 21:28:00 -
[26] - Quote
they fail do to idiots spamming the same thread over and over which gives nothing usefull and only asks to nerf something thats in a good area into uselessness in the most stupid ways possible. |
Buster Friently
Rosen Association
2127
|
Posted - 2014.03.26 21:40:00 -
[27] - Quote
Draco Cerberus wrote:Buster Friently wrote:Updates fail not because they change too much.
They fail because they don't add enough content, and they spend too much time balancing vs fixing.
Content should have been the priority long ago (like PVE), but second to that should be actual fixes for things like hit registration, lag, broken terrain, sticking, etc. Balancing shouldn't even be done at this early stage.
Content is one thing entirely different from having a working game Buster, we've discussed this in the past and I agree more content more game but if you build this content on bad code are we ever going to have a working game? I understand your point as well, but we don't have players with a stale game. You probably know my little mantra, and I think it's appropriate here:
Players will play a flawed but interesting game. They will not play a boring but flawless game.
My point being that content does trump stability....to a point. Now many will claim that we're already at that point but I disagree. There are plenty of buggy, unstable games out there that are very successful. Many of these games are actually quite a bit more buggy than Dust.
What they have that Dust does not is a compelling reason to log in and play. |
anaboop
NECROM0NGERS Caps and Mercs
9
|
Posted - 2014.03.26 21:59:00 -
[28] - Quote
Buster Friently wrote:Draco Cerberus wrote:Buster Friently wrote:Updates fail not because they change too much.
They fail because they don't add enough content, and they spend too much time balancing vs fixing.
Content should have been the priority long ago (like PVE), but second to that should be actual fixes for things like hit registration, lag, broken terrain, sticking, etc. Balancing shouldn't even be done at this early stage.
Content is one thing entirely different from having a working game Buster, we've discussed this in the past and I agree more content more game but if you build this content on bad code are we ever going to have a working game? I understand your point as well, but we don't have players with a stale game. You probably know my little mantra, and I think it's appropriate here: Players will play a flawed but interesting game. They will not play a boring but flawless game. My point being that content does trump stability....to a point. Now many will claim that we're already at that point but I disagree. There are plenty of buggy, unstable games out there that are very successful. Many of these games are actually quite a bit more buggy than Dust. What they have that Dust does not is a compelling reason to log in and play.
I agree with that as well, its at a by-pass 50-50, maybe abit more to one side or the other, but the new content has been given more attention then bug fixing.
As to the other nitwit that posted, this isnt just about nerfing, its about fixing and I dont think you understood tit properly, that was my "PERSONAL" opinion, yes given its not popular being a tank I think railgun tanks need a look at, the point being is changing to much in one hit will cause unforseen bugs exploits etc. So either read it through or dont bother posting again :) |
Draco Cerberus
BurgezzE.T.F General Tso's Alliance
843
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Posted - 2014.03.26 23:41:00 -
[29] - Quote
Buster Friently wrote:Draco Cerberus wrote:Buster Friently wrote:Updates fail not because they change too much.
They fail because they don't add enough content, and they spend too much time balancing vs fixing.
Content should have been the priority long ago (like PVE), but second to that should be actual fixes for things like hit registration, lag, broken terrain, sticking, etc. Balancing shouldn't even be done at this early stage.
Content is one thing entirely different from having a working game Buster, we've discussed this in the past and I agree more content more game but if you build this content on bad code are we ever going to have a working game? I understand your point as well, but we don't have players with a stale game. You probably know my little mantra, and I think it's appropriate here: Players will play a flawed but interesting game. They will not play a boring but flawless game. My point being that content does trump stability....to a point. Now many will claim that we're already at that point but I disagree. There are plenty of buggy, unstable games out there that are very successful. Many of these games are actually quite a bit more buggy than Dust. What they have that Dust does not is a compelling reason to log in and play. I tend to agree partly with what you are saying mostly due to a new found love of killing Lara Croft in the PS+ Tombraider download I recently acquired. That said, how long should a game take to be bug free and have a clear amount of interesting content?
Currently we are at about the 2-3 year mark for Dust and more years in prior to the Alpha testing I am sure and we still have no PVE. I expect that CCP plans the release of some sort of additional content (PVE related) at around the 2.0 update time. It makes sense to expect yearly releases of major content and considering the miserable fail that the PC release was I expect there to be something more tangible for the majority of players to enjoy.
Given the limited amount of time devs seem to be putting into fixing bugs, and adding more content I assume that the recent lack of visible progress is due in a large art to planning and coding features which we have asked to be bug free upon release such as PVE, Exploration and the Market. Look at the majority of complaints and you will see a lot of questions asking something similar to "did you guys actually test this before releasing it?" in the threads.
Bottom line is we should give the Devs a break, and let them put their plans into action. They are working hard, I am mostly certain, to bring us what we want but they want to give us the whole package at once. Not piecemeal like they gave us the suits and vehicles, they want a simple deployment like they have done with Eve for years with minor hotfixes to solve small problems not a stack of hotfixes like the ones planned for 1.8.
Keep on programming CCP, I believe you will come through eventually with what we anticipate will draw a larger number of players to shoot, gank, trick and trade with and we all know you want to unleash a horde of drones on us to test our mettle.
LogiGod earns his pips
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Draco Cerberus
BurgezzE.T.F General Tso's Alliance
843
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Posted - 2014.03.27 00:14:00 -
[30] - Quote
anaboop wrote:
I agree with that as well, its at a by-pass 50-50, maybe abit more to one side or the other, but the new content has been given more attention then bug fixing.
As to the other nitwit that posted, this isnt just about nerfing, its about fixing and I dont think you understood tit properly, that was my "PERSONAL" opinion, yes given its not popular being a tank I think railgun tanks need a look at, the point being is changing to much in one hit will cause unforseen bugs exploits etc. So either read it through or dont bother posting again :)
You are quite right anaboop, changing too much at once does lead to problems as seen with the nerf hammer updates we have had thus far in Dust history.
Up until recently there has been very little in the way of added content, barring new weapons, most of what we have had is simply variations on the same concepts (FW, PC, Pubs), new maps and new suit skins which in a way is content but not compelling content as Buster is describing in his post. Compelling content would be some reason for being, a need to fulfill rather than being a separate part of New Eden but instead being a valued part for one reason or another. At the moment (barring OB pilots) we have no meaningful interaction with Eve. Every day I ask why we are in the same universe if there is no connection, no substance other than ISK that is a tangible part of New Eden.
Failing Updates is not specific enough to describe what seems inherently wrong in the game, clones should have a reason to exist other than existence alone, a purpose is needed. This is not a failure of updates but rather a design flaw that stems right back to the beginning of the game where there was no reason and none has been given since.
In all reality failing to make the game in the way you specifically want it to be does not equal a failure, merely that they did not succeed at doing what you wanted them to. They can't be faulted for that because in all reality there are at least 3500 other people playing, many of which give opinions, ideas and feedback about what they want devs to do, it is the devs choice what they include and what they don't.
LogiGod earns his pips
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