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TranquilBiscuit ofVaLoR
Fatal Absolution General Tso's Alliance
1728
|
Posted - 2014.03.18 22:18:00 -
[1] - Quote
to start out, this argument is coming from someone who has been scouting for a VERY long time, so hear me out before you dismiss it as a stupid argument.
i looked at the dropsuit table that CCP released a while back, and it appears that the scout ak.0 has the same module slot layout as the scout gk.0 (2H 4L).
it seems that most people who say the amarr scout is going to be underpowered are referring to it's bonus, or moreover, how USELESS it's bonus is. for those that don't know (which you should by now), the bonus is +5% to maximum stamina and stamina regen per level.
those who see this bonus as pointless obviously have:
a.) never or rarely played as a scout
b.) intend to build it like an assault suit
if you've ever run a speed tanked scout, especially using a shotgun, then you know how important it is to use your stamina wisely. if you don't, then you will die on many occassions due to having no stamina, and as a result having no ability to avoid gunfire.
this is where this bonus will come in handy. you get more stamina and faster stamina regen, which is about as useful as it gets to a scout who actually builds his fit LIKE A SCOUT.
let me give you an example. i've taken the time to build a fit using the Scout ak.0 . since you don't know, this build almost exactly mimics one of my scout gk.0 shotgun builds, but is all around better. it has more ehp (551 ehp which is WAY MORE than enough for a speed tanked shotgun scout), decent speed, good stamina BECAUSE OF THE BONUS, and it can fit a cloak and REs. that is quite literally all around better than my scout gk.0 fit that this was built off of.
maybe this is too slow for you, and if that's the case, i completely understand, as i'm a bit of a speed junky myself. here's a fit of a faster Scout ak.0. it has speed comparable to that of a scout mk.0 now, but with more ehp, stamina, and shield depleted recharge time. plus, you have a pretty even amount of armor and shield, meaning if you're facing a certain weapon, it will have trouble getting through at least one of you defenses, be it armor or shield. again, quite literally better in every aspect than a scout mk.0 now.
i hope this has shed some light on why the scout ak.0 will in fact be on the same level as the other scouts. on top of that, you will be able to achieve over 1000 ehp on a SCOUT with this suit, though if you do, then you're not a real scout.
TL:DR
stop trying to abuse the scout ak.0 by building like an assault suit and you'll find the bonus to be VERY useful. and if you do decide to try to abuse it by building 1000 ehp on it, then don't get upset because the bonus doesn't allow you to abuse it further.
Anime > EVERYTHING
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Sir Dukey
KILL-EM-QUICK RISE of LEGION
403
|
Posted - 2014.03.18 22:19:00 -
[2] - Quote
TranquilBiscuit ofVaLoR wrote:to start out, this argument is coming from someone who has been scouting for a VERY long time, so hear me out before you dismiss it as a stupid argument. i looked at the dropsuit table that CCP released a while back, and it appears that the scout ak.0 has the same module slot layout as the scout gk.0 (2H 4L). it seems that most people who say the amarr scout is going to be underpowered are referring to it's bonus, or moreover, how USELESS it's bonus is. for those that don't know (which you should by now), the bonus is +5% to maximum stamina and stamina regen per level. those who see this bonus as pointless obviously have: a.) never or rarely played as a scout b.) intend to build it like an assault suit if you've ever run a speed tanked scout, especially using a shotgun, then you know how important it is to use your stamina wisely. if you don't, then you will die on many occassions due to having no stamina, and as a result having no ability to avoid gunfire. this is where this bonus will come in handy. you get more stamina and faster stamina regen, which is about as useful as it gets to a scout who actually builds his fit LIKE A SCOUT. let me give you an example. i've taken the time to build a fit using the Scout ak.0 . since you don't know, this build almost exactly mimics one of my scout gk.0 shotgun builds, but is all around better. it has more ehp (551 ehp which is WAY MORE than enough for a speed tanked shotgun scout), decent speed, good stamina BECAUSE OF THE BONUS, and it can fit a cloak and REs. that is quite literally all around better than my scout gk.0 fit that this was built off of. maybe this is too slow for you, and if that's the case, i completely understand, as i'm a bit of a speed junky myself. here's a fit of a faster Scout ak.0. it has speed comparable to that of a scout mk.0 now, but with more ehp, stamina, and shield depleted recharge time. plus, you have a pretty even amount of armor and shield, meaning if you're facing a certain weapon, it will have trouble getting through at least one of you defenses, be it armor or shield. again, quite literally better in every aspect than a scout mk.0 now. i hope this has shed some light on why the scout ak.0 will in fact be on the same level as the other scouts. on top of that, you will be able to achieve over 1000 ehp on a SCOUT with this suit, though if you do, then you're not a real scout. TL:DR stop trying to abuse the scout ak.0 by building like an assault suit and you'll find the bonus to be VERY useful. and if you do decide to try to abuse it by building 1000 ehp on it, then don't get upset because the bonus doesn't allow you to abuse it further.
It's a better medium frame than scout. |
TranquilBiscuit ofVaLoR
Fatal Absolution General Tso's Alliance
1728
|
Posted - 2014.03.18 22:23:00 -
[3] - Quote
Sir Dukey wrote:TranquilBiscuit ofVaLoR wrote:to start out, this argument is coming from someone who has been scouting for a VERY long time, so hear me out before you dismiss it as a stupid argument. i looked at the dropsuit table that CCP released a while back, and it appears that the scout ak.0 has the same module slot layout as the scout gk.0 (2H 4L). it seems that most people who say the amarr scout is going to be underpowered are referring to it's bonus, or moreover, how USELESS it's bonus is. for those that don't know (which you should by now), the bonus is +5% to maximum stamina and stamina regen per level. those who see this bonus as pointless obviously have: a.) never or rarely played as a scout b.) intend to build it like an assault suit if you've ever run a speed tanked scout, especially using a shotgun, then you know how important it is to use your stamina wisely. if you don't, then you will die on many occassions due to having no stamina, and as a result having no ability to avoid gunfire. this is where this bonus will come in handy. you get more stamina and faster stamina regen, which is about as useful as it gets to a scout who actually builds his fit LIKE A SCOUT. let me give you an example. i've taken the time to build a fit using the Scout ak.0 . since you don't know, this build almost exactly mimics one of my scout gk.0 shotgun builds, but is all around better. it has more ehp (551 ehp which is WAY MORE than enough for a speed tanked shotgun scout), decent speed, good stamina BECAUSE OF THE BONUS, and it can fit a cloak and REs. that is quite literally all around better than my scout gk.0 fit that this was built off of. maybe this is too slow for you, and if that's the case, i completely understand, as i'm a bit of a speed junky myself. here's a fit of a faster Scout ak.0. it has speed comparable to that of a scout mk.0 now, but with more ehp, stamina, and shield depleted recharge time. plus, you have a pretty even amount of armor and shield, meaning if you're facing a certain weapon, it will have trouble getting through at least one of you defenses, be it armor or shield. again, quite literally better in every aspect than a scout mk.0 now. i hope this has shed some light on why the scout ak.0 will in fact be on the same level as the other scouts. on top of that, you will be able to achieve over 1000 ehp on a SCOUT with this suit, though if you do, then you're not a real scout. TL:DR stop trying to abuse the scout ak.0 by building like an assault suit and you'll find the bonus to be VERY useful. and if you do decide to try to abuse it by building 1000 ehp on it, then don't get upset because the bonus doesn't allow you to abuse it further. It's a better medium frame than scout. i didn't just spend all that time defending why it is going to be a great scout for you to just say a one-line sentence that doesn't explain how or why. elaborate or you point is moot.
Anime > EVERYTHING
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Arkena Wyrnspire
Fatal Absolution
11384
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Posted - 2014.03.18 22:25:00 -
[4] - Quote
no
hee hee hee, he doesn't like one liners? Apply one word!
You have long since made your choice. What you make now is a mistake.
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Foundation Seldon
Molon Labe. General Tso's Alliance
592
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Posted - 2014.03.18 22:25:00 -
[5] - Quote
Just wanting a point of clarification here. When you say :
Quote:let me give you an example. i've taken the time to build a fit using the Scout ak.0 . since you don't know, this build almost exactly mimics one of my scout gk.0 shotgun builds, but is all around better. it has more ehp (551 ehp which is WAY MORE than enough for a speed tanked shotgun scout), decent speed, good stamina BECAUSE OF THE BONUS, and it can fit a cloak and REs. that is quite literally all around better than my scout gk.0 fit that this was built off of.
Are you referring to a Scout gk.0 as it exists in 1.7 or one that you've made for 1.8? The problem isn't that the Amarr scout is objectively "bad" in the sense that it couldn't be an effective person on the battlefield. It's that there's not really any viable 1.8 based Amarr Scout fit that the 1.8 Gallente Scout can't do better, all while having the innate regen, being near unscannable, and having comparable stamina rates.
This post goes into more detail about the problem with the Amarr scout : Someone give me an Amarr Scout fitting UPDATED
Saga v. Methana Balance
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TranquilBiscuit ofVaLoR
Fatal Absolution General Tso's Alliance
1728
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Posted - 2014.03.18 22:26:00 -
[6] - Quote
Arkena Wyrnspire wrote:no
hee hee hee, he doesn't like one liners? Apply one word! ....
y u do dis to me?
Anime > EVERYTHING
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Arkena Wyrnspire
Fatal Absolution
11384
|
Posted - 2014.03.18 22:28:00 -
[7] - Quote
TranquilBiscuit ofVaLoR wrote:Arkena Wyrnspire wrote:no
hee hee hee, he doesn't like one liners? Apply one word! .... y u do dis to me?
Forgive me, Biscuit!
You have long since made your choice. What you make now is a mistake.
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TranquilBiscuit ofVaLoR
Fatal Absolution General Tso's Alliance
1731
|
Posted - 2014.03.18 22:30:00 -
[8] - Quote
Foundation Seldon wrote:Just wanting a point of clarification here. When you say : Quote:let me give you an example. i've taken the time to build a fit using the Scout ak.0 . since you don't know, this build almost exactly mimics one of my scout gk.0 shotgun builds, but is all around better. it has more ehp (551 ehp which is WAY MORE than enough for a speed tanked shotgun scout), decent speed, good stamina BECAUSE OF THE BONUS, and it can fit a cloak and REs. that is quite literally all around better than my scout gk.0 fit that this was built off of. Are you referring to a Scout gk.0 as it exists in 1.7 or one that you've made for 1.8? The problem isn't that the Amarr scout is objectively "bad" in the sense that it couldn't be an effective person on the battlefield. It's that there's not really any viable 1.8 based Amarr Scout fit that the 1.8 Gallente Scout can't do better, all while having the innate regen, being near unscannable, and having comparable stamina rates. This post goes into more detail about the problem with the Amarr scout : Someone give me an Amarr Scout fitting UPDATED i see a very apparent problem. even with the amarr scout's bonus, the gallente scout can achieve more stamina and stamina regen. that definitely should be fixed at some point.
Anime > EVERYTHING
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8369
|
Posted - 2014.03.18 22:31:00 -
[9] - Quote
You are making ignorant assumptions Tranquil.
Not only has Magnus proven with mathematical evidence to prove the Amarr scout suffers in long range speed and endurance, but Aero has his own threads where he can create an equivalent fir on the Gallente frame and have it achieve similar if not superior attributes to that of the Amarr.
"Scouty know-how" is not a legitimate argument and insanely self aggrandising.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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Denchlad 7
Molon Labe. General Tso's Alliance
116
|
Posted - 2014.03.18 22:32:00 -
[10] - Quote
+1
It isnt underpowered if its used for the role its designed for, which is why I was a little confused when everyone was screaming that it was borked.
If you can't accept change, you will fail in this world.
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Arkena Wyrnspire
Fatal Absolution
11390
|
Posted - 2014.03.18 22:33:00 -
[11] - Quote
True Adamance wrote:You are making ignorant assumptions Tranquil. Care to elaborate? Ideally, include a point.
You have long since made your choice. What you make now is a mistake.
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DEZKA DIABLO
0uter.Heaven
411
|
Posted - 2014.03.18 22:38:00 -
[12] - Quote
I seriously want one first day and will get13 mill back on 1.8 but I really want the gko for dragonfly scout bonus, I love nk and want a min but as now I use my gk more than my mk, I love the base HP of the ak with max upgrades, think it'll be 75/212= 287 base HP .
Which is equal to my gk with modsan that's the Ak without one mod on it, plus you can basically fit one of every mod on the suit and still have percision , damps, speed a shield and use a comp reactive to act as a armor buff an passive rep, and swap the damp for a red/green an use the cloak as a damp an still uncloak close to someone with a low enough profile that you still won't show up on HUD, and still have more HP and competitive scanning to deal with other scouts other than gallente.
And you could always run two percision enhances and stil have over 400 HP and only a gal will hide from you or a min or cal with two damps, which would make them weak and also need a percision to find you, so personally, I'm gonna have a really hard time come 1.8 picking which 3 I want, I do want the cal but after running minmatar for a yr , 2 LOW SLOTS IS GARBAGE LOL.
So I might just have to go amar, min an gal, but what's the base sprint for amar an how many kins will it take to get it to run between 9.5 and 10?
Dead trigger master , an ya I do that ISH ON PURPOSE!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8372
|
Posted - 2014.03.18 22:39:00 -
[13] - Quote
Arkena Wyrnspire wrote:True Adamance wrote:You are making ignorant assumptions Tranquil. Care to elaborate? Ideally, include a point.
Have now.
The Amarr scout, not being a suit I will even use, is distinctly lacking in scouty attributes aside from stamina capacity, which to my knowledge only affects run distance, not melee or jumping, and only takes effect in the last few seconds of the four scouts sprint cycle, and only ever the first time, other wise all other scouts take a lead over the Amarr scout.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8372
|
Posted - 2014.03.18 22:41:00 -
[14] - Quote
DEZKA DIABLO wrote:I seriously want one first day and will get13 mill back on 1.8 but I really want the gko for dragonfly scout bonus, I love nk and want a min but as now I use my gk more than my mk, I love the base HP of the ak with max upgrades, think it'll be 75/212= 287 base HP .
Which is equal to my gk with modsan that's the Ak without one mod on it, plus you can basically fit one of every mod on the suit and still have percision , damps, speed a shield and use a comp reactive to act as a armor buff an passive rep, and swap the damp for a red/green an use the cloak as a damp an still uncloak close to someone with a low enough profile that you still won't show up on HUD, and still have more HP and competitive scanning to deal with other scouts other than gallente.
And you could always run two percision enhances and stil have over 400 HP and only a gal will hide from you or a min or cal with two damps, which would make them weak and also need a percision to find you, so personally, I'm gonna have a really hard time come 1.8 picking which 3 I want, I do want the cal but after running minmatar for a yr , 2 LOW SLOTS IS GARBAGE LOL.
So I might just have to go amar, min an gal, but what's the base sprint for amar an how many kins will it take to get it to run between 9.5 and 10?
Why are you arguing tanked scouts? Isn't the point of the scout to be elusive as opposed to a smaller assault unit? Just because it can doesn't mean it should.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4693
|
Posted - 2014.03.18 22:41:00 -
[15] - Quote
The Amarr Scout is a better Assault than the Minmatar Assault.
Taco Cat backwards is still Taco Cat
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Mac Dac
Wraith Shadow Guards D.E.F.I.A.N.C.E
490
|
Posted - 2014.03.18 22:42:00 -
[16] - Quote
Your words are honest OP, but can you beat Magnus Amadues' chart?
"We should take care not to make intellect our god; it has, of course, strong muscles, but no personality" Albert Einste
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8372
|
Posted - 2014.03.18 22:44:00 -
[17] - Quote
DeadlyAztec11 wrote:The Amarr Scout is a better Assault than the Minmatar Assault.
My point exactly. Even the Gall Scout is a better assault than the Min, since it is better than the Amarr suit.
In all honestly I don't believe the frame itself is UP only its bonus, where a 2% per level change could rectify this (in total a 35% increase all up)
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4693
|
Posted - 2014.03.18 22:46:00 -
[18] - Quote
True Adamance wrote:DEZKA DIABLO wrote:I seriously want one first day and will get13 mill back on 1.8 but I really want the gko for dragonfly scout bonus, I love nk and want a min but as now I use my gk more than my mk, I love the base HP of the ak with max upgrades, think it'll be 75/212= 287 base HP .
Which is equal to my gk with modsan that's the Ak without one mod on it, plus you can basically fit one of every mod on the suit and still have percision , damps, speed a shield and use a comp reactive to act as a armor buff an passive rep, and swap the damp for a red/green an use the cloak as a damp an still uncloak close to someone with a low enough profile that you still won't show up on HUD, and still have more HP and competitive scanning to deal with other scouts other than gallente.
And you could always run two percision enhances and stil have over 400 HP and only a gal will hide from you or a min or cal with two damps, which would make them weak and also need a percision to find you, so personally, I'm gonna have a really hard time come 1.8 picking which 3 I want, I do want the cal but after running minmatar for a yr , 2 LOW SLOTS IS GARBAGE LOL.
So I might just have to go amar, min an gal, but what's the base sprint for amar an how many kins will it take to get it to run between 9.5 and 10? Why are you arguing tanked scouts? Isn't the point of the scout to be elusive as opposed to a smaller assault unit? Just because it can doesn't mean it should. Tanked scouts are superior to other scouts in the fighting department. I run a basic Minmatar light frame with an Enhanced Armor plateaus enhanced reactive plate. Only proto Logi's and proto heavies give me a serious challenge.
Taco Cat backwards is still Taco Cat
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Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
512
|
Posted - 2014.03.18 22:54:00 -
[19] - Quote
The main problem with the AmaRr scout is that no other scout will have a problem with stamina as they're buffing the stamina regen for the scout.
A level 5 Amarr will be able to sprint for 34 seconds and recover it all in 6.9 seconds. Sounds nice when compared to current stats. Both min and gal scouts can sprint for 20 seconds and take 11 seconds to recover all of their stamina.
However, As of 1.8, gal and cal scouts will still only be able to sprint for 20 seconds, but they'll recover all their stamina in 6.6 seconds. Min scouts will be able to sprint for 22.5 seconds and regen all of it's stamina in 3.75 seconds. These 3 suits won't have much of a problem with stamina, especially if they can just cloak for a few seconds and rest in a corner.
Sure, the Amarr scout won't be bad. But the one thing it is supposed to excel at is a moot point as it's not a problem for the other suits.
We want cake and tea.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8374
|
Posted - 2014.03.18 22:55:00 -
[20] - Quote
DeadlyAztec11 wrote:True Adamance wrote:DEZKA DIABLO wrote:I seriously want one first day and will get13 mill back on 1.8 but I really want the gko for dragonfly scout bonus, I love nk and want a min but as now I use my gk more than my mk, I love the base HP of the ak with max upgrades, think it'll be 75/212= 287 base HP .
Which is equal to my gk with modsan that's the Ak without one mod on it, plus you can basically fit one of every mod on the suit and still have percision , damps, speed a shield and use a comp reactive to act as a armor buff an passive rep, and swap the damp for a red/green an use the cloak as a damp an still uncloak close to someone with a low enough profile that you still won't show up on HUD, and still have more HP and competitive scanning to deal with other scouts other than gallente.
And you could always run two percision enhances and stil have over 400 HP and only a gal will hide from you or a min or cal with two damps, which would make them weak and also need a percision to find you, so personally, I'm gonna have a really hard time come 1.8 picking which 3 I want, I do want the cal but after running minmatar for a yr , 2 LOW SLOTS IS GARBAGE LOL.
So I might just have to go amar, min an gal, but what's the base sprint for amar an how many kins will it take to get it to run between 9.5 and 10? Why are you arguing tanked scouts? Isn't the point of the scout to be elusive as opposed to a smaller assault unit? Just because it can doesn't mean it should. Tanked scouts are superior to other scouts in the fighting department. I run a basic Minmatar light frame with an Enhanced Armor plateaus enhanced reactive plate. Only proto Logi's and proto heavies give me a serious challenge. You fight in scouts? I certainly don't.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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TranquilBiscuit ofVaLoR
Fatal Absolution General Tso's Alliance
1740
|
Posted - 2014.03.19 03:21:00 -
[21] - Quote
True Adamance wrote:Arkena Wyrnspire wrote:True Adamance wrote:You are making ignorant assumptions Tranquil. Care to elaborate? Ideally, include a point. Have now. The Amarr scout, not being a suit I will even use, is distinctly lacking in scouty attributes aside from stamina capacity, which to my knowledge only affects run distance, not melee or jumping, and only takes effect in the last few seconds of the four scouts sprint cycle, and only ever the first time, other wise all other scouts take a lead over the Amarr scout. though i haven't read further down the thread, i can confirm for you that more stamina DOES affect jumping and melee.
Anime > EVERYTHING
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TranquilBiscuit ofVaLoR
Fatal Absolution General Tso's Alliance
1740
|
Posted - 2014.03.19 03:29:00 -
[22] - Quote
True Adamance wrote:You are making ignorant assumptions Tranquil.
EDIT- My apologies I dont mean ignorant assumptions about the scout mechanics, but instead about the people who you suspect are using the Amarr scout.
Not only has Magnus proven with mathematical evidence to prove the Amarr scout suffers in long range speed and endurance, but Aero has his own threads where he can create an equivalent fir on the Gallente frame and have it achieve similar if not superior attributes to that of the Amarr.
"Scouty know-how" is not a legitimate argument and insanely self aggrandising. it's not based of "scouty know how" nor is it meant to be self aggrandising. if you've seen any of my other advice or insight threads, you'll see that i'm constantly saying the opposite. that i'm not the best scout, just someone who has been doing it long enough to give a little insight on what i've observed while using it.
with that being said, i will agree that the amarr scout should be superior in stamina, and it makes no sense that the gallente scout can build more stamina using the same build.but i'll also say that by design, the two scouts will be very similar due to their identical slot layout, so in some cases, it simply can't be helped.
Anime > EVERYTHING
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Thor Odinson42
Molon Labe. General Tso's Alliance
3186
|
Posted - 2014.03.19 03:37:00 -
[23] - Quote
I think I'm going with the Amarr Scout over the Gal Scout because of the SG nerf. I was torn between the two. So much so that I may go into both as well as the Min Scout.
I like the stamina bonus, with a red and green bottle you could make it from home point to enemy home point under cloak.
ML Director
Eve Toon - Raylan Scott
Level 3 Forum Warrior
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Operative 1171 Aajli
Bragian Order Amarr Empire
1580
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Posted - 2014.03.19 03:42:00 -
[24] - Quote
I was mentioning this in Aisha's thread. The almost constant sprinting can help immensely to get around, deploy links, speed tank, maybe good for jumping out of the way more. Also, you can run around the enemy cloaked to passive scan. Shimmer won't be as big a deal if you keep moving.
Rommel, you magnificent bastard, I read your book!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8393
|
Posted - 2014.03.19 03:51:00 -
[25] - Quote
TranquilBiscuit ofVaLoR wrote:True Adamance wrote:You are making ignorant assumptions Tranquil.
EDIT- My apologies I dont mean ignorant assumptions about the scout mechanics, but instead about the people who you suspect are using the Amarr scout.
Not only has Magnus proven with mathematical evidence to prove the Amarr scout suffers in long range speed and endurance, but Aero has his own threads where he can create an equivalent fir on the Gallente frame and have it achieve similar if not superior attributes to that of the Amarr.
"Scouty know-how" is not a legitimate argument and insanely self aggrandising. it's not based of "scouty know how" nor is it meant to be self aggrandising. if you've seen any of my other advice or insight threads, you'll see that i'm constantly saying the opposite. that i'm not the best scout, just someone who has been doing it long enough to give a little insight on what i've observed while using it. with that being said, i will agree that the amarr scout should be superior in stamina, and it makes no sense that the gallente scout can build more stamina using the same build.but i'll also say that by design, the two scouts will be very similar due to their identical slot layout, so in some cases, it simply can't be helped.
And yet it is not.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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jerrmy12 kahoalii
549
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Posted - 2014.03.19 03:55:00 -
[26] - Quote
TranquilBiscuit ofVaLoR wrote:to start out, this argument is coming from someone who has been scouting for a VERY long time, so hear me out before you dismiss it as a stupid argument. i looked at the dropsuit table that CCP released a while back, and it appears that the scout ak.0 has the same module slot layout as the scout gk.0 (2H 4L). it seems that most people who say the amarr scout is going to be underpowered are referring to it's bonus, or moreover, how USELESS it's bonus is. for those that don't know (which you should by now), the bonus is +5% to maximum stamina and stamina regen per level. those who see this bonus as pointless obviously have: a.) never or rarely played as a scout b.) intend to build it like an assault suit if you've ever run a speed tanked scout, especially using a shotgun, then you know how important it is to use your stamina wisely. if you don't, then you will die on many occassions due to having no stamina, and as a result having no ability to avoid gunfire. this is where this bonus will come in handy. you get more stamina and faster stamina regen, which is about as useful as it gets to a scout who actually builds his fit LIKE A SCOUT. let me give you an example. i've taken the time to build a fit using the Scout ak.0 . since you don't know, this build almost exactly mimics one of my scout gk.0 shotgun builds, but is all around better. it has more ehp (551 ehp which is WAY MORE than enough for a speed tanked shotgun scout), decent speed, good stamina BECAUSE OF THE BONUS, and it can fit a cloak and REs. that is quite literally all around better than my scout gk.0 fit that this was built off of. maybe this is too slow for you, and if that's the case, i completely understand, as i'm a bit of a speed junky myself. here's a fit of a faster Scout ak.0. it has speed comparable to that of a scout mk.0 now, but with more ehp, stamina, and shield depleted recharge time. plus, you have a pretty even amount of armor and shield, meaning if you're facing a certain weapon, it will have trouble getting through at least one of you defenses, be it armor or shield. again, quite literally better in every aspect than a scout mk.0 now. i hope this has shed some light on why the scout ak.0 will in fact be on the same level as the other scouts. on top of that, you will be able to achieve over 1000 ehp on a SCOUT with this suit, though if you do, then you're not a real scout. TL:DR stop trying to abuse the scout ak.0 by building like an assault suit and you'll find the bonus to be VERY useful. and if you do decide to try to abuse it by building 1000 ehp on it, then don't get upset because the bonus doesn't allow you to abuse it further. The minmatar have better stamina regen than a lvl 5 ak.0
Closed beta vet
Logi,
Heavy,
Python,
Scout.
Dark souls 2 new game plus.
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TranquilBiscuit ofVaLoR
Fatal Absolution General Tso's Alliance
1745
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Posted - 2014.03.19 04:04:00 -
[27] - Quote
True Adamance wrote:TranquilBiscuit ofVaLoR wrote:True Adamance wrote:You are making ignorant assumptions Tranquil.
EDIT- My apologies I dont mean ignorant assumptions about the scout mechanics, but instead about the people who you suspect are using the Amarr scout.
Not only has Magnus proven with mathematical evidence to prove the Amarr scout suffers in long range speed and endurance, but Aero has his own threads where he can create an equivalent fir on the Gallente frame and have it achieve similar if not superior attributes to that of the Amarr.
"Scouty know-how" is not a legitimate argument and insanely self aggrandising. it's not based of "scouty know how" nor is it meant to be self aggrandising. if you've seen any of my other advice or insight threads, you'll see that i'm constantly saying the opposite. that i'm not the best scout, just someone who has been doing it long enough to give a little insight on what i've observed while using it. with that being said, i will agree that the amarr scout should be superior in stamina, and it makes no sense that the gallente scout can build more stamina using the same build.but i'll also say that by design, the two scouts will be very similar due to their identical slot layout, so in some cases, it simply can't be helped. And yet it is not. i don't understand what you mean.
but what i mean is that ideally i would imagine the scouts would compare something like this:
Stamina: Amarr > Gallente
Speed: Amarr < Gallente
Reps: Amarr < Gallente
EHP: Amarr > Gallente
Combat: Amarr > Gallente
eWar: Amarr < Gallente
so far, they follow this pattern pretty closely, but not entirely, and again, due to the idential slot layout, the differences will only be marginal. the only problem right now is that based off of Aero's comparison the gallente scout can build more stamina, when in reality, the amarr scout should be king in that.
Anime > EVERYTHING
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DEZKA DIABLO
0uter.Heaven
414
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Posted - 2014.03.19 04:27:00 -
[28] - Quote
True Adamance wrote:DEZKA DIABLO wrote:I seriously want one first day and will get13 mill back on 1.8 but I really want the gko for dragonfly scout bonus, I love nk and want a min but as now I use my gk more than my mk, I love the base HP of the ak with max upgrades, think it'll be 75/212= 287 base HP .
Which is equal to my gk with modsan that's the Ak without one mod on it, plus you can basically fit one of every mod on the suit and still have percision , damps, speed a shield and use a comp reactive to act as a armor buff an passive rep, and swap the damp for a red/green an use the cloak as a damp an still uncloak close to someone with a low enough profile that you still won't show up on HUD, and still have more HP and competitive scanning to deal with other scouts other than gallente.
And you could always run two percision enhances and stil have over 400 HP and only a gal will hide from you or a min or cal with two damps, which would make them weak and also need a percision to find you, so personally, I'm gonna have a really hard time come 1.8 picking which 3 I want, I do want the cal but after running minmatar for a yr , 2 LOW SLOTS IS GARBAGE LOL.
So I might just have to go amar, min an gal, but what's the base sprint for amar an how many kins will it take to get it to run between 9.5 and 10? Why are you arguing tanked scouts? Isn't the point of the scout to be elusive as opposed to a smaller assault unit? Just because it can doesn't mean it should. And wtf are you talking about?!!!
Where and when did I argue anything?!
Damn morons on here think everything's a friggen argument!
Here I ll dumb it down for you:
I have two proto scouts now, I want the other two, I have 10 dragonfly bpo and amar doesn't have a bpo so I may as well get a gk, I'm good at nk so I ll get a mk, the ck is good but aside from percision I don't like the two lows, I think the Ak is a dope fit, I think it has a lot of fitting options and is a jack of all trades suit,
So once again WTF ARE YOU TALKING ABOUT!
Dead trigger master , an ya I do that ISH ON PURPOSE!
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Vitharr Foebane
Living Like Larry Schwag
794
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Posted - 2014.03.19 05:38:00 -
[29] - Quote
imma rock my amarr "scout" like a light assault with the improved LR and if ya get too close imma cloak and do the Dr. Zoidberg and duce out if if pplz gets too close too bad there isnt proxt\y chat cause who doesnt like the bwawb bwawb bwadb sound Zoidberg makes xD
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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