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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8369
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Posted - 2014.03.18 22:31:00 -
[1] - Quote
You are making ignorant assumptions Tranquil.
Not only has Magnus proven with mathematical evidence to prove the Amarr scout suffers in long range speed and endurance, but Aero has his own threads where he can create an equivalent fir on the Gallente frame and have it achieve similar if not superior attributes to that of the Amarr.
"Scouty know-how" is not a legitimate argument and insanely self aggrandising.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8372
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Posted - 2014.03.18 22:39:00 -
[2] - Quote
Arkena Wyrnspire wrote:True Adamance wrote:You are making ignorant assumptions Tranquil. Care to elaborate? Ideally, include a point.
Have now.
The Amarr scout, not being a suit I will even use, is distinctly lacking in scouty attributes aside from stamina capacity, which to my knowledge only affects run distance, not melee or jumping, and only takes effect in the last few seconds of the four scouts sprint cycle, and only ever the first time, other wise all other scouts take a lead over the Amarr scout.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8372
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Posted - 2014.03.18 22:41:00 -
[3] - Quote
DEZKA DIABLO wrote:I seriously want one first day and will get13 mill back on 1.8 but I really want the gko for dragonfly scout bonus, I love nk and want a min but as now I use my gk more than my mk, I love the base HP of the ak with max upgrades, think it'll be 75/212= 287 base HP .
Which is equal to my gk with modsan that's the Ak without one mod on it, plus you can basically fit one of every mod on the suit and still have percision , damps, speed a shield and use a comp reactive to act as a armor buff an passive rep, and swap the damp for a red/green an use the cloak as a damp an still uncloak close to someone with a low enough profile that you still won't show up on HUD, and still have more HP and competitive scanning to deal with other scouts other than gallente.
And you could always run two percision enhances and stil have over 400 HP and only a gal will hide from you or a min or cal with two damps, which would make them weak and also need a percision to find you, so personally, I'm gonna have a really hard time come 1.8 picking which 3 I want, I do want the cal but after running minmatar for a yr , 2 LOW SLOTS IS GARBAGE LOL.
So I might just have to go amar, min an gal, but what's the base sprint for amar an how many kins will it take to get it to run between 9.5 and 10?
Why are you arguing tanked scouts? Isn't the point of the scout to be elusive as opposed to a smaller assault unit? Just because it can doesn't mean it should.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8372
|
Posted - 2014.03.18 22:44:00 -
[4] - Quote
DeadlyAztec11 wrote:The Amarr Scout is a better Assault than the Minmatar Assault.
My point exactly. Even the Gall Scout is a better assault than the Min, since it is better than the Amarr suit.
In all honestly I don't believe the frame itself is UP only its bonus, where a 2% per level change could rectify this (in total a 35% increase all up)
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8374
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Posted - 2014.03.18 22:55:00 -
[5] - Quote
DeadlyAztec11 wrote:True Adamance wrote:DEZKA DIABLO wrote:I seriously want one first day and will get13 mill back on 1.8 but I really want the gko for dragonfly scout bonus, I love nk and want a min but as now I use my gk more than my mk, I love the base HP of the ak with max upgrades, think it'll be 75/212= 287 base HP .
Which is equal to my gk with modsan that's the Ak without one mod on it, plus you can basically fit one of every mod on the suit and still have percision , damps, speed a shield and use a comp reactive to act as a armor buff an passive rep, and swap the damp for a red/green an use the cloak as a damp an still uncloak close to someone with a low enough profile that you still won't show up on HUD, and still have more HP and competitive scanning to deal with other scouts other than gallente.
And you could always run two percision enhances and stil have over 400 HP and only a gal will hide from you or a min or cal with two damps, which would make them weak and also need a percision to find you, so personally, I'm gonna have a really hard time come 1.8 picking which 3 I want, I do want the cal but after running minmatar for a yr , 2 LOW SLOTS IS GARBAGE LOL.
So I might just have to go amar, min an gal, but what's the base sprint for amar an how many kins will it take to get it to run between 9.5 and 10? Why are you arguing tanked scouts? Isn't the point of the scout to be elusive as opposed to a smaller assault unit? Just because it can doesn't mean it should. Tanked scouts are superior to other scouts in the fighting department. I run a basic Minmatar light frame with an Enhanced Armor plateaus enhanced reactive plate. Only proto Logi's and proto heavies give me a serious challenge. You fight in scouts? I certainly don't.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8393
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Posted - 2014.03.19 03:51:00 -
[6] - Quote
TranquilBiscuit ofVaLoR wrote:True Adamance wrote:You are making ignorant assumptions Tranquil.
EDIT- My apologies I dont mean ignorant assumptions about the scout mechanics, but instead about the people who you suspect are using the Amarr scout.
Not only has Magnus proven with mathematical evidence to prove the Amarr scout suffers in long range speed and endurance, but Aero has his own threads where he can create an equivalent fir on the Gallente frame and have it achieve similar if not superior attributes to that of the Amarr.
"Scouty know-how" is not a legitimate argument and insanely self aggrandising. it's not based of "scouty know how" nor is it meant to be self aggrandising. if you've seen any of my other advice or insight threads, you'll see that i'm constantly saying the opposite. that i'm not the best scout, just someone who has been doing it long enough to give a little insight on what i've observed while using it. with that being said, i will agree that the amarr scout should be superior in stamina, and it makes no sense that the gallente scout can build more stamina using the same build.but i'll also say that by design, the two scouts will be very similar due to their identical slot layout, so in some cases, it simply can't be helped.
And yet it is not.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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