Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Charlotte O'Dell
Sooper Speshul Ponee Fors Dropsuit Samurai
2183
|
Posted - 2014.03.18 19:19:00 -
[1] - Quote
AV weapons may not kill tanks, but they sure can move them. If a few mines OHK a tanker who isn't paying attention, then he deserves to die no matter how many hardeners he is running. Also add Flux Mines for shield tanks.
Charlotte O'Dell is the highest level unicorn!
|
Toby Flenderson
research lab
368
|
Posted - 2014.03.18 19:20:00 -
[2] - Quote
Charlotte O'Dell wrote:AV weapons may not kill tanks, but they sure can move them. If a few mines OHK a tanker who isn't paying attention, then he deserves to die no matter how many hardeners he is running. Also add Flux Mines for shield tanks. Yes but not that much damage. |
The dark cloud
The Rainbow Effect Negative-Feedback
2458
|
Posted - 2014.03.18 19:31:00 -
[3] - Quote
No that damage numbers are spot on. And tankers hear a warning sound when driving too close. If they drive over them carelessly they deserve to be blown up.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
|
OliX PRZESMIEWCA
Bezimienni...
56
|
Posted - 2014.03.18 19:33:00 -
[4] - Quote
Too much damage. You know that you can mix proximity with remotes so if proximity blow up it will trigger remotes. You can place those remotes wich You will not stick on JLAV
Flux mine? You got flux granade. You can easly get +75 WP for throwing flux granade on tank. Shield or armor tank it doesn't matter. Shield one will be destroyed almost instantly, armor one most of the time start to drive away. One day I got 150wp only for throwing fluxes on 2 tanks with 14k dragonfly fit. Yes we f...... can ! |
Dauth Jenkins
Ultramarine Corp
256
|
Posted - 2014.03.18 20:15:00 -
[5] - Quote
OliX PRZESMIEWCA wrote:Too much damage. You know that you can mix proximity with remotes so if proximity blow up it will trigger remotes. You can place those remotes wich You will not stick on JLAV Flux mine? You got flux granade. You can easly get +75 WP for throwing flux granade on tank. Shield or armor tank it doesn't matter. Shield one will be destroyed almost instantly, armor one most of the time start to drive away. One day I got 150wp only for throwing fluxes on 2 tanks with 14k dragonfly fit. Yes we f...... can !
I don't believe that works in pubs, but I'm nut sure, I don't use remotes all to often
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
|
Nirwanda Vaughns
Death Firm.
446
|
Posted - 2014.03.18 20:16:00 -
[6] - Quote
the detection/activation range needs improving too to limit speed tanking
Rolling with the punches
|
jerrmy12 kahoalii
543
|
Posted - 2014.03.18 20:17:00 -
[7] - Quote
Charlotte O'Dell wrote:AV weapons may not kill tanks, but they sure can move them. If a few mines OHK a tanker who isn't paying attention, then he deserves to die no matter how many hardeners he is running. Also add Flux Mines for shield tanks. Oh great, more instakill crap, the kast thing we need is instakill mines They are fine. Put 2 or 3 in 1 place and use av with it, its automatic it shouldn't be that powerfull
Closed beta vet
Logi,
Heavy,
Python,
Scout.
Dark souls 2 new game plus.
|
Cody Sietz
Bullet Cluster Legacy Rising
2733
|
Posted - 2014.03.18 20:45:00 -
[8] - Quote
jerrmy12 kahoalii wrote:Charlotte O'Dell wrote:AV weapons may not kill tanks, but they sure can move them. If a few mines OHK a tanker who isn't paying attention, then he deserves to die no matter how many hardeners he is running. Also add Flux Mines for shield tanks. Oh great, more instakill crap, the kast thing we need is instakill mines They are fine. Put 2 or 3 in 1 place and use av with it, its automatic it shouldn't be that powerfull Yes, if you run over 3 Mines then you should be insta ganked. The undercarriage of any vehicle should have a big weak spot.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8361
|
Posted - 2014.03.18 20:47:00 -
[9] - Quote
Again a good suggestion but how do we balance that against the smaller vehicle frames? The soon to be MAV, MTAC, and LAV's?
No critique just a question.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
|
jerrmy12 kahoalii
544
|
Posted - 2014.03.18 20:48:00 -
[10] - Quote
Cody Sietz wrote:jerrmy12 kahoalii wrote:Charlotte O'Dell wrote:AV weapons may not kill tanks, but they sure can move them. If a few mines OHK a tanker who isn't paying attention, then he deserves to die no matter how many hardeners he is running. Also add Flux Mines for shield tanks. Oh great, more instakill crap, the kast thing we need is instakill mines They are fine. Put 2 or 3 in 1 place and use av with it, its automatic it shouldn't be that powerfull Yes, if you run over 3 Mines then you should be insta ganked. The undercarriage of any vehicle should have a big weak spot. No itshouldnt Its automatic It ahould weaken the tank or vehicle They are meant for traps No av? No kill Im sick of automatic crap in gamea At mines Slam whichis op as hell.
Closed beta vet
Logi,
Heavy,
Python,
Scout.
Dark souls 2 new game plus.
|
|
Atiim
Living Like Larry Schwag
5856
|
Posted - 2014.03.18 20:48:00 -
[11] - Quote
jerrmy12 kahoalii wrote:Charlotte O'Dell wrote:AV weapons may not kill tanks, but they sure can move them. If a few mines OHK a tanker who isn't paying attention, then he deserves to die no matter how many hardeners he is running. Also add Flux Mines for shield tanks. Oh great, more instakill crap, the kast thing we need is instakill mines They are fine. Put 2 or 3 in 1 place and use av with it, its automatic it shouldn't be that powerfull It's automatic, but still requires an incompetent vehicle pilot in order to work.
In New Eden you are punished for your stupidity. Tankers should be as well.
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
Cody Sietz
Bullet Cluster Legacy Rising
2734
|
Posted - 2014.03.18 20:49:00 -
[12] - Quote
True Adamance wrote:Again a good suggestion but how do we balance that against the smaller vehicle frames? The soon to be MAV, MTAC, and LAV's?
No critique just a question. Maybe if proxy mines were buff to 1500 dmg across the board but 40 percent dmg bonus when used on tanks.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1890
|
Posted - 2014.03.18 20:51:00 -
[13] - Quote
Too much damage, but I do agree that they ned a buff, as well as a shorter warning sound. However, they need to be scannable (or at least fix the scanning on them, as I scanned towards some one time, and didn't pick them up; I saw them, and was confused, as I didn't pcik them up on my scanner, and them fluxed them.)
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
Cody Sietz
Bullet Cluster Legacy Rising
2734
|
Posted - 2014.03.18 20:52:00 -
[14] - Quote
jerrmy12 kahoalii wrote:Cody Sietz wrote:jerrmy12 kahoalii wrote:Charlotte O'Dell wrote:AV weapons may not kill tanks, but they sure can move them. If a few mines OHK a tanker who isn't paying attention, then he deserves to die no matter how many hardeners he is running. Also add Flux Mines for shield tanks. Oh great, more instakill crap, the kast thing we need is instakill mines They are fine. Put 2 or 3 in 1 place and use av with it, its automatic it shouldn't be that powerfull Yes, if you run over 3 Mines then you should be insta ganked. The undercarriage of any vehicle should have a big weak spot. No itshouldnt Its automatic It ahould weaken the tank or vehicle They are meant for traps No av? No kill Im sick of automatic crap in gamea At mines Slam whichis op as hell. Wow, really? You really don't think if a tank runs of a cluster of mines he doesn't deserve to be killed?
Just...wow...
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1890
|
Posted - 2014.03.18 20:53:00 -
[15] - Quote
Cody Sietz wrote:jerrmy12 kahoalii wrote:Cody Sietz wrote:jerrmy12 kahoalii wrote:Charlotte O'Dell wrote:AV weapons may not kill tanks, but they sure can move them. If a few mines OHK a tanker who isn't paying attention, then he deserves to die no matter how many hardeners he is running. Also add Flux Mines for shield tanks. Oh great, more instakill crap, the kast thing we need is instakill mines They are fine. Put 2 or 3 in 1 place and use av with it, its automatic it shouldn't be that powerfull Yes, if you run over 3 Mines then you should be insta ganked. The undercarriage of any vehicle should have a big weak spot. No itshouldnt Its automatic It ahould weaken the tank or vehicle They are meant for traps No av? No kill Im sick of automatic crap in gamea At mines Slam whichis op as hell. Wow, really? You really don't think if a tank runs of a cluster of mines he doesn't deserve to be killed? Just...wow...
He has a point, you shouldn't be able to just lay a trap and get a free kill, especially since they cost way lower than said vehicle.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
Atiim
Living Like Larry Schwag
5858
|
Posted - 2014.03.18 20:55:00 -
[16] - Quote
Godin Thekiller wrote: He has a point, you shouldn't be able to just lay a trap and get a free kill, especially since they cost way lower than said vehicle.
That statement is a fallacy.
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8361
|
Posted - 2014.03.18 20:58:00 -
[17] - Quote
Cody Sietz wrote:True Adamance wrote:Again a good suggestion but how do we balance that against the smaller vehicle frames? The soon to be MAV, MTAC, and LAV's?
No critique just a question. Maybe if proxy mines were buff to 1500 dmg across the board but 40 percent dmg bonus when used on tanks.
Oh a very good notion, perhaps then armour efficiencies depending on which section of the HAV could be then implemented.
Proxies could do significant damage and slow the vehicle to represent track damage.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
|
Delanus Turgias
Subdreddit Test Alliance Please Ignore
273
|
Posted - 2014.03.18 21:03:00 -
[18] - Quote
I agree. Proxies do basically no damage right now, I was able to survive driving through a field of at least 3 of them in my untanked LAV. That's just ridiculous, right there.
Closed Beta Vet since May, 2012
TEST Alliance Best Alliance
Proud owner of essentially every BPO in Dust
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1891
|
Posted - 2014.03.18 21:06:00 -
[19] - Quote
Atiim wrote:Godin Thekiller wrote: He has a point, you shouldn't be able to just lay a trap and get a free kill, especially since they cost way lower than said vehicle.
That statement is a fallacy.
That troll wan't very funny.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
DAMIOS82
ACME SPECIAL FORCES RISE of LEGION
88
|
Posted - 2014.03.18 21:06:00 -
[20] - Quote
Perhaps a slight buff, but not that much damage. Normally when i hear the beebing sound of mines, i stop my hav to have a look around and it stops me dead in my tracks. So in my oppinion its a good tactic, especially in denying me access to surtain area's without taking risk. hell i even had berry's placing mines around me and allthough it doesn't save them, i does keep me in one spot. So yeah i like mine tactics. But not instakill mines. That's just laziness, atleast work for your isk by taking risks. |
|
STEALTH HUNTER ZERO
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
186
|
Posted - 2014.03.18 21:06:00 -
[21] - Quote
Boundless proxies instakill anything already, grant you can get o a hive/supply depot and pile up 6 in one place. I just wish you could carry more at lower tiers. |
Atiim
Living Like Larry Schwag
5860
|
Posted - 2014.03.18 21:07:00 -
[22] - Quote
Godin Thekiller wrote:Atiim wrote:Godin Thekiller wrote: He has a point, you shouldn't be able to just lay a trap and get a free kill, especially since they cost way lower than said vehicle.
That statement is a fallacy. That troll wan't very funny. It wasn't supposed to be funny.
It was actually me predicting that a tanker would make that argument in the not-so-distant future, and making that thread to show them how their assertion is a fallacy.
Prove me wrong.
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
Beeeees
KILL-EM-QUICK RISE of LEGION
463
|
Posted - 2014.03.18 21:09:00 -
[23] - Quote
jerrmy12 kahoalii wrote: Im sick of automatic crap in gamea
Then I sure hope you got AA turned off.
TOLD514
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8364
|
Posted - 2014.03.18 21:10:00 -
[24] - Quote
Atiim wrote:Godin Thekiller wrote:Atiim wrote:Godin Thekiller wrote: He has a point, you shouldn't be able to just lay a trap and get a free kill, especially since they cost way lower than said vehicle.
That statement is a fallacy. That troll wan't very funny. It wasn't supposed to be funny. It was actually me predicting that a tanker would make that argument in the not-so-distant future, and making that thread to show them how their assertion is a fallacy. Prove me wrong.
Dude we dont really need this kind of bullshit when discussing balance..... it just throws the discussion out of control. Frankly Atiim you are better, and do so claim to be, than that so act like it.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
|
Beeeees
KILL-EM-QUICK RISE of LEGION
463
|
Posted - 2014.03.18 21:18:00 -
[25] - Quote
Prox dont get triggered by infantery, do they?
What does it matter for infantery if you can stack prox on remotes when remotes alone instakill you by default?
Prox are meant to be used against HAVs that have insane amounts of HP, yet they only like half damage of remotes.
Dat sh!t aint logical!
TOLD514
|
Charlotte O'Dell
Sooper Speshul Ponee Fors Dropsuit Samurai
2191
|
Posted - 2014.03.18 21:39:00 -
[26] - Quote
No. It is perfect damage. They are easily visible and beep when you get close. Plus, even with that much damage, a triple hardened gunlogi will just sneeze at it.
Active AV sucks so it should be used to funnel dumb tanks into traps.
Charlotte O'Dell is the highest level unicorn!
|
Charlotte O'Dell
Sooper Speshul Ponee Fors Dropsuit Samurai
2191
|
Posted - 2014.03.18 21:41:00 -
[27] - Quote
True Adamance wrote:Atiim wrote:Godin Thekiller wrote:Atiim wrote:Godin Thekiller wrote: He has a point, you shouldn't be able to just lay a trap and get a free kill, especially since they cost way lower than said vehicle.
That statement is a fallacy. That troll wan't very funny. It wasn't supposed to be funny. It was actually me predicting that a tanker would make that argument in the not-so-distant future, and making that thread to show them how their assertion is a fallacy. Prove me wrong. Dude we dont really need this kind of bullshit when discussing balance..... it just throws the discussion out of control. Frankly Atiim you are better, and do so claim to be, than that so act like it.
Somas rip proto heavies to shreds; its completely fair.
This change would only harm weak tankers. Those of us who were good in 1.6 Will still be good. Everyone else can gtfo
Charlotte O'Dell is the highest level unicorn!
|
Nirwanda Vaughns
Death Firm.
449
|
Posted - 2014.03.18 21:41:00 -
[28] - Quote
in all honesty the damage isn't really the issue. its the detection lag thats the main issue. if you get mines in the right place you can drop a tank very easily. the issue is that the detection and activation ranges could perhaps be based on vehicles scan profile? smaller faster vehicles can whizz through and are taken down by swarms wheres larger vehicles are detected easier and mines could work liek AV nades and have a certain seek range?
Rolling with the punches
|
Charlotte O'Dell
Sooper Speshul Ponee Fors Dropsuit Samurai
2191
|
Posted - 2014.03.18 21:43:00 -
[29] - Quote
jerrmy12 kahoalii wrote:Charlotte O'Dell wrote:AV weapons may not kill tanks, but they sure can move them. If a few mines OHK a tanker who isn't paying attention, then he deserves to die no matter how many hardeners he is running. Also add Flux Mines for shield tanks. Oh great, more instakill crap, the kast thing we need is instakill mines They are fine. Put 2 or 3 in 1 place and use av with it, its automatic it shouldn't be that powerfull
I run them over for fun in my tank. They have zero fear factor.
Charlotte O'Dell is the highest level unicorn!
|
Darken-Soul
BIG BAD W0LVES Canis Eliminatus Operatives
1512
|
Posted - 2014.03.18 21:44:00 -
[30] - Quote
Atiim wrote:jerrmy12 kahoalii wrote:Charlotte O'Dell wrote:AV weapons may not kill tanks, but they sure can move them. If a few mines OHK a tanker who isn't paying attention, then he deserves to die no matter how many hardeners he is running. Also add Flux Mines for shield tanks. Oh great, more instakill crap, the kast thing we need is instakill mines They are fine. Put 2 or 3 in 1 place and use av with it, its automatic it shouldn't be that powerfull It's automatic, but still requires an incompetent vehicle pilot in order to work. In New Eden you are punished for your stupidity. Tankers should be as well. insert spkr joke
Who wants some?
|
|
oooooooooooo 111111111111
Molon Labe. General Tso's Alliance
6
|
Posted - 2014.03.18 21:54:00 -
[31] - Quote
Min logi with prox mines is basically instakill any tank. Dont see anything an issue. |
CLONE117
True Pros Forever
723
|
Posted - 2014.03.18 22:00:00 -
[32] - Quote
well an m1 abrams tank drove straight through a mine field some where in iraq. a long time ago....came out un harmed too... its amazing what stuff u can learn on the military channel(which is now the american heros channel).....
|
Galvan Nized
Deep Space Republic
827
|
Posted - 2014.03.18 22:09:00 -
[33] - Quote
STEALTH HUNTER ZERO wrote:Boundless proxies instakill anything already, grant you can get o a hive/supply depot and pile up 6 in one place. I just wish you could carry more at lower tiers.
Thing is, Boundless still do the same amount of damage...you just carry more and have more active.
Proxies are worthless right now. It's a trap it SHOULD kill you. You don't like dying to traps I don't like dying to OP as **** tanks.
The 750 damage is an absolute joke. Mixing in remotes is not possible in pubs. Proxies are supposed to get a damage bonus to the bottom of the tank but do not.
I say make them ignore hardeners (say the hardener doesn't cover the bottom of the vehicle). Then they are not OP but serve as a barrier to tanks and need help getting them destroyed. No more fearing nothing because I turned on hardeners. |
Nirwanda Vaughns
Death Firm.
450
|
Posted - 2014.03.18 22:26:00 -
[34] - Quote
Galvan Nized wrote:STEALTH HUNTER ZERO wrote:Boundless proxies instakill anything already, grant you can get o a hive/supply depot and pile up 6 in one place. I just wish you could carry more at lower tiers. Thing is, Boundless still do the same amount of damage...you just carry more and have more active. Proxies are worthless right now. It's a trap it SHOULD kill you. You don't like dying to traps I don't like dying to OP as **** tanks. The 750 damage is an absolute joke. Mixing in remotes is not possible in pubs. Proxies are supposed to get a damage bonus to the bottom of the tank but do not. I say make them ignore hardeners (say the hardener doesn't cover the bottom of the vehicle). Then they are not OP but serve as a barrier to tanks and need help getting them destroyed. No more fearing nothing because I turned on hardeners.
or perhaps have the explosives (or whichever it is for RE/PM) skill give 5% per level damage bonus?
Rolling with the punches
|
AP Grasshopper
Ancient Exiles. Renegade Alliance
211
|
Posted - 2014.03.18 22:32:00 -
[35] - Quote
Charlotte O'Dell wrote:AV weapons may not kill tanks, but they sure can move them. If a few mines OHK a tanker who isn't paying attention, then he deserves to die no matter how many hardeners he is running. Also add Flux Mines for shield tanks.
Do you even think before positing? Your spamming buff AV threads are getting old, While I agree AV needs tweaking the ideas you've thrown out about MAV's, AV flat damage buff and Proxy damage buffs are dumb ideas. There are more fun an interesting ways to create balance without using "buff / nerf culture"
Atleast come up with some good ideas to buff them. Where are you even coming up with your numbers from? Maybe a damage increase for proxy mines would be appropriate but I doubt you can come up with a logical reason for the numbers you've provided. If you did, please share. |
AP Grasshopper
Ancient Exiles. Renegade Alliance
211
|
Posted - 2014.03.18 22:35:00 -
[36] - Quote
Charlotte O'Dell wrote:jerrmy12 kahoalii wrote:Charlotte O'Dell wrote:AV weapons may not kill tanks, but they sure can move them. If a few mines OHK a tanker who isn't paying attention, then he deserves to die no matter how many hardeners he is running. Also add Flux Mines for shield tanks. Oh great, more instakill crap, the kast thing we need is instakill mines They are fine. Put 2 or 3 in 1 place and use av with it, its automatic it shouldn't be that powerfull I run them over for fun in my tank. They have zero fear factor.
10 proxies stacked will OHK you. If we used your numbers I could setup 3 OHK traps by myself on the map. The numbers now allow them to be effective and limit spam-ability in addition to requiring time to properly setup. Why change this? |
DUST Fiend
OSG Planetary Operations Covert Intervention
12310
|
Posted - 2014.03.18 22:39:00 -
[37] - Quote
True Adamance wrote:Again a good suggestion but how do we balance that against the smaller vehicle frames? The soon to be MAV, MTAC, and LAV's?
No critique just a question.
True Adamance wrote:balance that against the smaller vehicle frames? The soon to be MAV, MTAC, and LAV's?.
True Adamance wrote:The soon to be MAV, MTAC, and LAV's?.
True Adamance wrote: The soon to be
True Adamance wrote: soon Oh you
Videos / Fiction
Closed Beta Vet; Incubus Pilot
|
jerrmy12 kahoalii
546
|
Posted - 2014.03.18 22:40:00 -
[38] - Quote
Charlotte O'Dell wrote:jerrmy12 kahoalii wrote:Charlotte O'Dell wrote:AV weapons may not kill tanks, but they sure can move them. If a few mines OHK a tanker who isn't paying attention, then he deserves to die no matter how many hardeners he is running. Also add Flux Mines for shield tanks. Oh great, more instakill crap, the kast thing we need is instakill mines They are fine. Put 2 or 3 in 1 place and use av with it, its automatic it shouldn't be that powerfull I run them over for fun in my tank. They have zero fear factor. Doesnt mean tbey should be Instakill
Closed beta vet
Logi,
Heavy,
Python,
Scout.
Dark souls 2 new game plus.
|
AP Grasshopper
Ancient Exiles. Renegade Alliance
212
|
Posted - 2014.03.18 22:46:00 -
[39] - Quote
On one side You want vehicles to be cheap and non elitist allowing anyone and there grandma to pilot. You also want them to be easily destroyed. So by being cheap and easily destroyed you nullify the risk vs reward which CCP is well known for. Throw away tanks aren't DUST, there battlefield 4. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1850
|
Posted - 2014.03.18 22:48:00 -
[40] - Quote
If not increase the damage, then make the undercarriage of all Vehicles have a 375% damage modifier.
Changes that I view as being good as far as mines are concerned.
1) Increase damage, leave beep, add both Flux and Web mines 2) Leave damage as is, remove beep, add both Flux and Web mines
TBH, I've been asking for Flux Prox for a long long time.
I was in a match last night where several teammates were concentrating enough small arms and AP grenades that we made a blaster gunnlogi flee at top speed.
He was deep in armor by the time he got away.
FYI, this was approximately two squads spamming damage at him.
Arzadu Akbar Motherfuckers!!!!
Closed Beta Bittervet Bomber
|
|
Henrietta Unknown
Sooper Speshul Ponee Fors Dropsuit Samurai
51
|
Posted - 2014.03.18 23:00:00 -
[41] - Quote
True Adamance wrote:Again a good suggestion but how do we balance that against the smaller vehicle frames? The soon to be MAV, MTAC, and LAV's?
No critique just a question.
If LAV's are going fast and near maximum speed, they should be able to outspeed the detonation time, whereas the tanks get it harder. Got the mechanic from a previous FPS I have tried.
Dunno what the MAV and MTAC's are. I guess they're future vehicle types?
|
LEHON Xeon
Ahrendee Mercenaries General Tso's Alliance
334
|
Posted - 2014.03.18 23:16:00 -
[42] - Quote
Why should tankers even have a warning about mines at all? They're fricken MINES. Meant to be a booby trap basically.
Yes that could cause just people spamming mines all over, but that could easily be fixed by a total mine limit allowed to be placed during a battle by a team, just like there's a team cap on vehicles in a match.
It's a trap! In this patch we can't repel firepower of that magnitude! - Admiral Ackbar would say in ambush w Nyain San
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8375
|
Posted - 2014.03.18 23:20:00 -
[43] - Quote
LEHON Xeon wrote:Why should tankers even have a warning about mines at all? They're fricken MINES. Meant to be a booby trap basically.
Yes that could cause just people spamming mines all over, but that could easily be fixed by a total mine limit allowed to be placed during a battle by a team, just like there's a team cap on vehicles in a match.
Well you are only using explosives and I do have a hyper advanced state of the art tank with basic scanning potential..... but you make a fair point.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8375
|
Posted - 2014.03.18 23:22:00 -
[44] - Quote
Henrietta Unknown wrote:True Adamance wrote:Again a good suggestion but how do we balance that against the smaller vehicle frames? The soon to be MAV, MTAC, and LAV's?
No critique just a question. If LAV's are going fast and near maximum speed, they should be able to outspeed the detonation time, whereas the tanks get it harder. Got the mechanic from a previous FPS I have tried. Dunno what the MAV and MTAC's are. I guess they're future vehicle types?
Indeed they are and when we start making buffs or attempts to balance AV around tanks we make AV over powered against these lighter vehicles.
However if we balance vehicles around static AV values we get vehicles designed to sustain operations against a set value of AV fire.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
|
DootDoot
Da Short Buss
283
|
Posted - 2014.03.18 23:25:00 -
[45] - Quote
Proxy mines should be the main form of AV....
They should be made alot bigger in scale..
But also take 1 to kill a MLT tank... 2-3 to kill a good tanker...
And limit players to carrying 2(@ proto) at a time replenishable by nanohives...
Proxy's are balanced game play... They could potentially drop a tank and the tank could tactically watch their movements and what they run over and destroy them before running them over...
They allow infantry to setup vehicle traps in well defended areas... Places where they can setup defenses so tanks can't roll in with impunity... And the tank can counter it by battlefield awareness...
More emphasis on Proxy's being the main AV aspect of the game would drastically change vehicle tactics and infantry defense base tactics. |
LEHON Xeon
Ahrendee Mercenaries General Tso's Alliance
334
|
Posted - 2014.03.18 23:29:00 -
[46] - Quote
True Adamance wrote:LEHON Xeon wrote:Why should tankers even have a warning about mines at all? They're fricken MINES. Meant to be a booby trap basically.
Yes that could cause just people spamming mines all over, but that could easily be fixed by a total mine limit allowed to be placed during a battle by a team, just like there's a team cap on vehicles in a match. Well you are only using explosives and I do have a hyper advanced state of the art tank with basic scanning potential..... but you make a fair point.
See, I guess here's what I could see as sensible. Mines wouldn't even have to be "insta kill" for tanks even like the proto ones are right now. I'd be all for a damage reduction to them if they couldn't be detectible by vehicles. That way, tankers would have to rely on infantry members to check things like access points to complexes or cities. They could be an "indirect/passive deterrent". They could be an AV function that greatly weakens tanks, but still requires other AV to finish them off. Like they'll blow through a great deal of their shields and/or armor through the hardeners even, but still require guys with a forge gun or other AV to blow them up.
They also need the "triggering" on them fixed, needs to be instant. I can't tell you how many matches I've been in where I've watched HAVs and LAVs constantly just roll right over the top of them without them going off.
It's a trap! In this patch we can't repel firepower of that magnitude! - Admiral Ackbar would say in ambush w Nyain San
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8376
|
Posted - 2014.03.18 23:33:00 -
[47] - Quote
LEHON Xeon wrote:True Adamance wrote:LEHON Xeon wrote:Why should tankers even have a warning about mines at all? They're fricken MINES. Meant to be a booby trap basically.
Yes that could cause just people spamming mines all over, but that could easily be fixed by a total mine limit allowed to be placed during a battle by a team, just like there's a team cap on vehicles in a match. Well you are only using explosives and I do have a hyper advanced state of the art tank with basic scanning potential..... but you make a fair point. See, I guess here's what I could see as sensible. Mines wouldn't even have to be "insta kill" for tanks even like the proto ones are right now. I'd be all for a damage reduction to them if they couldn't be detectible by vehicles. That way, tankers would have to rely on infantry members to check things like access points to complexes or cities. They could be an "indirect/passive deterrent". They could be an AV function that greatly weakens tanks, but still requires other AV to finish them off. Like they'll blow through a great deal of their shields and/or armor through the hardeners even, but still require guys with a forge gun or other AV to blow them up.
Wholly in agreement with you.
However if we cannot hear them with a proximity warning then they will have to be bigger in size.
I mean when I tank honestly my greatest sense that I make use of is sound, which is really cool, stopping to sound out enemy tankers, proxies, determining what is firing at me,etc.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
|
|
|
|
Pages: 1 2 :: [one page] |