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Balamob
SVER True Blood General Tso's Alliance
18
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Posted - 2014.03.15 18:02:00 -
[1] - Quote
The meaning of assault on military is "attack, such as one launched against a fortified area or place." or in short the cannon fodder. As i played this game, ive noticed that commando and assault fill similar roles, i know assault runs faster but they wont be faster than a bullet so ehp is decisive on combat.
Role Bonus: 5% reduction to reload speed of light/sidearm weapons Caldari Commando Bonus: +2% damage to light hybrid GÇô railgun weapons. V V V Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level.
While both have the reload speed bonus (caldari only on rail weapons), 1 gets extra dmg and the other extra CPU/PG which wont make a big difference because this will be invested on shiels/armor most likely and still wont be as much as the ehp of the commando. As you can see, caldari commando is far superior to the caldari assault on being an offensive threat. There must be something wrong with the cal assault skill bonus.
on the other hand ......
Role Bonus: 5% reduction to reload speed of light/sidearm weapons Minmatar Commando Bonus: +2% damage to light projectile and explosive weapons. V V V Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Minmatar Assault: +5% to projectile light/sidearm clip size per level. (it use to be +5% to projectile light/sidearm and + 1 explosive clip size per level.)
I dont understand why did the min assault lost its bonus to explosive bonus clip size, it did perfect sense with the min commando dmg bonus. Keeping it the way it was could have helped the min assault which is fast and fragile (more fragile without the 1 armor repair /sec) to become a more adaptable threat.
Note: Im not very experineced at posting topics yet, also it seems for me that amarr and gallente commando-assault both excel on its own areas, the 2nd being very good at keeping a constant aggro with its 2 armor repair/sec.
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lAssassinl Zer0
Company of Marcher Lords Amarr Empire
7
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Posted - 2014.03.15 19:28:00 -
[2] - Quote
Balamob wrote:The meaning of assault on military is "attack, such as one launched against a fortified area or place." or in short the cannon fodder. As i played this game, ive noticed that commando and assault fill similar roles, i know assault runs faster but they wont be faster than a bullet so ehp is decisive on combat.
Role Bonus: 5% reduction to reload speed of light/sidearm weapons Caldari Commando Bonus: +2% damage to light hybrid GÇô railgun weapons. V V V Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level.
While both have the reload speed bonus (caldari only on rail weapons), 1 gets extra dmg and the other extra CPU/PG which wont make a big difference because this will be invested on shiels/armor most likely and still wont be as much as the ehp of the commando. As you can see, caldari commando is far superior to the caldari assault on being an offensive threat. There must be something wrong with the cal assault skill bonus.
on the other hand ......
Role Bonus: 5% reduction to reload speed of light/sidearm weapons Minmatar Commando Bonus: +2% damage to light projectile and explosive weapons. V V V Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Minmatar Assault: +5% to projectile light/sidearm clip size per level. (it use to be +5% to projectile light/sidearm and + 1 explosive clip size per level.)
I dont understand why did the min assault lost its bonus to explosive bonus clip size, it did perfect sense with the min commando dmg bonus. Keeping it the way it was could have helped the min assault which is fast and fragile (more fragile without the 1 armor repair /sec) to become a more adaptable threat.
Note: Im not very experineced at posting topics yet, also it seems for me that amarr and gallente commando-assault both excel on its own areas, the 2nd being very good at keeping a constant aggro with its 2 armor repair/sec.
Commando is a unit which deals an impressive amount of damage. He's the "Weapon Master".
Assault is more an "All-around" soldier (Not Jack of all trades !). He's way faster (Speed is a Huge factor, it makes the diffrence between life and death while ehp is not that much a differance). Lower Scan profile. (With some passive skills he can bybass passive radars and even active.).
It's really 2 diffrent role. An "assault" on an objective is almsot impossible with only Commandos, they're too slow, they will "maybe" be able to run to the objective once but the time they get to the objective, everybody has respawn.
The best exemple is to compair Tanks to LAV (In BF). Tanks are slower but have more ehp and more firepower. But LAV are really faster, can get the tanks by manoeuver. |
BL4CKST4R
WarRavens League of Infamy
2077
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Posted - 2014.03.16 01:07:00 -
[3] - Quote
The Min lost its bonus because a 12 clip Mass driver might be a bit OP. As for the Gallente trust me that the 2hp/s doesn't mean anything.
For the Federation!
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Spike Slania
CREATURES OF THE NIGHT
2
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Posted - 2014.03.16 02:13:00 -
[4] - Quote
That reduction to cpu/pg for assaults will really help with proto suits as you try to fit all the proto mods into all the available slots. Assault Suit's lack the cpu/pg of other suits and the reduction in your main weapon's cost saves more room for better mods. |
Summ Dude
Direct Action Resources
302
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Posted - 2014.03.16 04:56:00 -
[5] - Quote
As I've always understood it, the Commando's main role is second-line suppression. They're behind the front-line, perched on a hill or behind a low wall, just raining down constant significant damage on to any enemy in sight. Their 1.8 setup seems to be reinforcing this rather nicely; with two light weapons plus their reload speed bonus, 1.8 Commandos will spend very little time [i]not[/i ]shooting. And their damage bonus will ensure that a Commando's line of fire is definitely something you don't want to be standing in. Sounds like a good suppressive unit to me.
As for the Assault, well, honestly I'm not exactly sure what their intended role is necessarily supposed to be. I've seen many players attempt to explain it, but no real Dev confirmation on anything. If you're interested, here's my idea on how to give the Assault suits a more defined role.
If you don't feel like reading all of that, basically, I'd like to see them become adaptable shock troopers; able to quickly move around the battlefield, picking when and where their engagements are happening, and being able to effectively react to virtually any situation. In a nutshell, I'd do this by giving them the most Module slots of any suit, balancing the Assault's total slot count with the Logi's.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Banjo Robertson
Bullet Cluster Legacy Rising
93
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Posted - 2014.03.16 13:18:00 -
[6] - Quote
If assaults are the 'general' troopers, then what are the basic suits for? I do agree that Assault suits should have more module slots than Logi suits, because Logi suits are supposedly there for the equipment they can bring, but they can also fit more modules than Assault, which made them better slayers because of more damage mods and armor/rep/shields they could fit as well because of their higher cpu/pg.
Basic suits and Assault suits should both have more high/low slots than Logi, but assault should have some kind of role bonus to make it different. |
KalOfTheRathi
Nec Tributis
1014
|
Posted - 2014.03.16 16:52:00 -
[7] - Quote
Commandos are Heavy class suits.
Assault are Medium class suits.
That is the major difference in Dust. If you want one without the other then save the SP and don't waste it on the other class.
The rest of the comments are philosophical in nature and seem oddly out of place down here in the Dust. Just saying.
And so it goes.
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Broonfondle Majikthies
Dogs of War Gaming Zero-Day
948
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Posted - 2014.03.16 17:05:00 -
[8] - Quote
Commando's don't recover fast, not even by heavy standards. Therefore they can't perform on the front lines, they can only really support with their weapons and stay out of the fight as much as possible.
Assaults are faster, recover quicker and still have a good brace of weapons at their disposal.
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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Summ Dude
Direct Action Resources
305
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Posted - 2014.03.17 00:24:00 -
[9] - Quote
Banjo Robertson wrote:If assaults are the 'general' troopers, then what are the basic suits for? I do agree that Assault suits should have more module slots than Logi suits, because Logi suits are supposedly there for the equipment they can bring, but they can also fit more modules than Assault, which made them better slayers because of more damage mods and armor/rep/shields they could fit as well because of their higher cpu/pg.
Basic suits and Assault suits should both have more high/low slots than Logi, but assault should have some kind of role bonus to make it different. I wouldn't call Assault suits general troopers, I prefer the term 'adaptable shock trooper'. So they have flexibility both in battle and when making fits. The basic frames I see as (what should be) cheaper alternatives to the specialist suits, that lie somewhere in between the specialist suits they unlock. Here's Kagehoshi's ideas on how to alter the basic frames.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Kaughst
Nyain San Renegade Alliance
313
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Posted - 2014.03.17 10:53:00 -
[10] - Quote
lAssassinl Zer0 wrote:Balamob wrote:The meaning of assault on military is "attack, such as one launched against a fortified area or place." or in short the cannon fodder. As i played this game, ive noticed that commando and assault fill similar roles, i know assault runs faster but they wont be faster than a bullet so ehp is decisive on combat.
Role Bonus: 5% reduction to reload speed of light/sidearm weapons Caldari Commando Bonus: +2% damage to light hybrid GÇô railgun weapons. V V V Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level.
While both have the reload speed bonus (caldari only on rail weapons), 1 gets extra dmg and the other extra CPU/PG which wont make a big difference because this will be invested on shiels/armor most likely and still wont be as much as the ehp of the commando. As you can see, caldari commando is far superior to the caldari assault on being an offensive threat. There must be something wrong with the cal assault skill bonus.
on the other hand ......
Role Bonus: 5% reduction to reload speed of light/sidearm weapons Minmatar Commando Bonus: +2% damage to light projectile and explosive weapons. V V V Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Minmatar Assault: +5% to projectile light/sidearm clip size per level. (it use to be +5% to projectile light/sidearm and + 1 explosive clip size per level.)
I dont understand why did the min assault lost its bonus to explosive bonus clip size, it did perfect sense with the min commando dmg bonus. Keeping it the way it was could have helped the min assault which is fast and fragile (more fragile without the 1 armor repair /sec) to become a more adaptable threat.
Note: Im not very experineced at posting topics yet, also it seems for me that amarr and gallente commando-assault both excel on its own areas, the 2nd being very good at keeping a constant aggro with its 2 armor repair/sec.
Commando is a unit which deals an impressive amount of damage. He's the "Weapon Master". Assault is more an "All-around" soldier (Not Jack of all trades !). He's way faster (Speed is a Huge factor, it makes the diffrence between life and death while ehp is not that much a differance). Lower Scan profile. (With some passive skills he can bybass passive radars and even active.). It's really 2 diffrent role. An "assault" on an objective is almsot impossible with only Commandos, they're too slow, they will "maybe" be able to run to the objective once but the time they get to the objective, everybody has respawn. The best exemple is to compair Tanks to LAV (In BF). Tanks are slower but have more ehp and more firepower. But LAV are really faster, can get the tanks by manoeuver.
The assault? More like 'Jack of all trades, who is incompetent in everything'.
"That is not how you say my name."
"How do you say your name?"
"I don't know but that is not how you say it."
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Spectral Clone
Dust2Dust. Top Men.
1712
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Posted - 2014.03.17 16:54:00 -
[11] - Quote
The what...?
Never heard of this thing called an 'assault'.
Drop it like its hat.
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