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Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
3963
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Posted - 2014.03.16 04:27:00 -
[31] - Quote
Asher Night wrote:Aisha Ctarl wrote:He mad.
Also, I have a hard time taking someone seriously that's raving and ranting and spells "babies" incorrectly. If you don't know what a babby is, then you are the babby, - and clearly new to the internet. I bet you're maybe 16 years old, max. How's high school? Kiss any girls yet?
Bro, your tears fuel me.
You're a forum NOBODY, I'm an A-lister, a celebrity, a forum GOD, please feed me more tears, I'm parched.
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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Luna Angelo
We Who Walk Alone
801
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Posted - 2014.03.16 04:33:00 -
[32] - Quote
Aisha Ctarl wrote:Asher Night wrote:Aisha Ctarl wrote:He mad.
Also, I have a hard time taking someone seriously that's raving and ranting and spells "babies" incorrectly. If you don't know what a babby is, then you are the babby, - and clearly new to the internet. I bet you're maybe 16 years old, max. How's high school? Kiss any girls yet? Bro, your tears fuel me. You're a forum NOBODY, I'm an A-lister, a celebrity, a forum GOD, please feed me more tears, I'm parched. Aisha, my friend. Totally not worth it, I bet his tears taste sour, rather than salty.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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Asher Night
Dark Tengu
511
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Posted - 2014.03.16 04:47:00 -
[33] - Quote
Aisha Ctarl wrote:Asher Night wrote:Aisha Ctarl wrote:He mad.
Also, I have a hard time taking someone seriously that's raving and ranting and spells "babies" incorrectly. If you don't know what a babby is, then you are the babby, - and clearly new to the internet. I bet you're maybe 16 years old, max. How's high school? Kiss any girls yet? Bro, your tears fuel me. You're a forum NOBODY, I'm an A-lister, a celebrity, a forum GOD, please feed me more tears, I'm parched.
Lol, you're sooooo petty. Kid, I'm in the military. You're going to need to try a lot harder to make me upset over some video game forum lol. I don't think you get how not mad I am. Besides, what kind of pathetic no life actually gets entertainment out of the sadness (in this case, perceived sadness) of others? Only sad, little kids with no control in their own life would talk like that. In all seriousness, I think you have a social disorder to be misunderstanding the situation like this. You ever been told you have aspergers? You talk like you do so you may want to look into it.
You're probably just talking like that to look cool and "edgy", albeit cliche. I dunno. What do you think? Do you think that you have a normal, healthy mind?
100% Tactical Scout Corporation
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Asher Night
Dark Tengu
511
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Posted - 2014.03.16 04:53:00 -
[34] - Quote
Summ Dude wrote:I think you might be misunderstanding a few things Asher. While I can see the merit of the "wait and see" approach, that doesn't mean you can't compare existing numbers side by side. Look at all of the racial Scout bonuses. In addition to being by far the most uninteresting bonus (in my opinion at least) , the Amarr Scout's bonus is also simply less overall beneficial than the others. As has been pointed out many times already, when maxed out, the Amarr Scout's bonus is equal to less than a Militia Cardiac Regulator. Nothing about that really encourages me to spec into this suit. Not to mention that it's the only Scout that really only gets one bonus, while the others get two.
As for it's extra HP, yes, it has that. Because it's an Amarr suit. Same reason it's the slowest, with the highest stamina, and more armor than shields. These are all traits of all Amarr suits, and are already balanced against the other suits' racial conventions, as is the norm. This is in no way an acceptable excuse for the subpar bonus. Hopefully that all made sense.
That does make sense, but at the same time, though it might not be as scouty as others, maybe it doesn't need to be? The amarr scout can easily be closer to the fight than other scouts, and has the stamina to keep flanking, plus it's a scout, so it won't be noticed as easily. The HP boost might not look like much but I can't tell you how many times I almost killed an enemy but got taken out right as his HP was at 0/0 (literally, and he still kills me and lives) or close to it. If I had the HP of an A-scout, I would have lived.
How many people in this topic think the A-Scout will suck and actually play as scouts right now? You all talk as if you have never even rolled a scout, whereas I myself have only played this game as a scout, except for a handful of experimental battles with militia armors.
100% Tactical Scout Corporation
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
539
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Posted - 2014.03.16 05:13:00 -
[35] - Quote
Actually I am 99% sure that his tears are underage. Observe the adolescent insults, the implications of being a "kid". I am pretty sure he is just a tween or something, so be careful what you say.
Also Asher, put your parents on.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Summ Dude
Direct Action Resources
302
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Posted - 2014.03.16 05:15:00 -
[36] - Quote
Asher Night wrote:Summ Dude wrote:I think you might be misunderstanding a few things Asher. While I can see the merit of the "wait and see" approach, that doesn't mean you can't compare existing numbers side by side. Look at all of the racial Scout bonuses. In addition to being by far the most uninteresting bonus (in my opinion at least) , the Amarr Scout's bonus is also simply less overall beneficial than the others. As has been pointed out many times already, when maxed out, the Amarr Scout's bonus is equal to less than a Militia Cardiac Regulator. Nothing about that really encourages me to spec into this suit. Not to mention that it's the only Scout that really only gets one bonus, while the others get two.
As for it's extra HP, yes, it has that. Because it's an Amarr suit. Same reason it's the slowest, with the highest stamina, and more armor than shields. These are all traits of all Amarr suits, and are already balanced against the other suits' racial conventions, as is the norm. This is in no way an acceptable excuse for the subpar bonus. Hopefully that all made sense. That does make sense, but at the same time, though it might not be as scouty as others, maybe it doesn't need to be? The amarr scout can easily be closer to the fight than other scouts, and has the stamina to keep flanking, plus it's a scout, so it won't be noticed as easily. The HP boost might not look like much but I can't tell you how many times I almost killed an enemy but got taken out right as his HP was at 0/0 (literally, and he still kills me and lives) or close to it. If I had the HP of an A-scout, I would have lived. I can more or less understand the Amarr Scout being overall the least "Scouty", but I still don't think that's any excuse for an all-around ****** bonus. What I (and many others) have suggested is adding on another bonus to the existing Stamina bonus. Personally, my two favorite ideas are:
1) Decreased movement speed penalty from armor plates. Now this would really let the Amarr Scout fulfill that light assault/flanker role. Also seems rather Amarrian to allow even their Scouts to fit regular armor plates, instead of Ferroscale. Not to mention it would complement the existing stamina bonus rather nicely I think, really allowing Amarr Scouts to be the long distance runners.
2) Increased headshot damage multiplier on the ScP. This I think would match up quite nicely against the Minmatar Scout's NK bonus, similar to how the Gallente and Caldari Scout bonuses seem to be designed to play against each other. And of course, it would also have that Amarrian feel, rewarding precision with staggering amounts of damage. Of course, it has the potential to be abused/OP, so I don't know, maybe option 1 is a little better.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Vell0cet
SVER True Blood General Tso's Alliance
1099
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Posted - 2014.03.16 05:22:00 -
[37] - Quote
Asher Night wrote:Vell0cet wrote:If you're going to go the "light assault route" and plate it out (which itself is a questionable decision), you'd be much better off with a Gallente scout. It will be just as effective, has built-in reps saving you a slot, is faster, jumps higher, more agile, better damps, has a great scan radius giving you excellent situational awareness, and it even beats out the Amarr scout in a marathon race. All this for the cost of 30hp.
Alternatively, you could go Minmatarr Assault, have more HP and still be faster and more agile. Dude, give it up. All your points are ridiculous. You have the debating skills of a child. Gallente won't be just as effective as the amarr scout trying to be assault because it has less HP and less room to fit things. What good is 3 hp a second if you are ****ing dead? 3hp/s is only good if you manage to live. Amarr is more likely to live. It doesn't have as much stamina or regen, or as much HP - costing you two slots, so your argument is invalid. Jumps higher? Where'd you get that from? What the **** lol Is faster AND more agile, huh? Care to explain what that means? Better damps and range - Ever heard of modules? Plus you already have better ragne and damps than any other class. Beats amarr in a marathon race - You make it sound like you move as slow as a heavy. You'll move fine and be able to cover more ground while other scouts are gasping for air. One on one, it really will kill any scout it meets. The BASE speed is faster on the Gallente scout, this means it has better strafe speed (i.e. agility) and a higher jump. Mods don't affect strafe speed (one of the most important stats for a scout), so no mater how many reds you stack, the Gallente will always be more agile. So you're comparing an Amarr scout with modules to a Gallente scout without them, really?
It's already been shown that all other scout suits will cover more ground. And in a 1v1 scout fight, my ISK is on the one that out maneuvers the other one (or gets the drop on the other one--see the Caldari bonus for a real scout hunter). Those 30 HP aren't going to mean much 9 times out of 10. You're out of your league pal.
Best PvE idea ever!
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ThePrinceOfNigeria
Zumari Force Projection Caldari State
358
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Posted - 2014.03.16 05:22:00 -
[38] - Quote
Aisha Ctarl wrote:Asher Night wrote:Aisha Ctarl wrote:He mad.
Also, I have a hard time taking someone seriously that's raving and ranting and spells "babies" incorrectly. If you don't know what a babby is, then you are the babby, - and clearly new to the internet. I bet you're maybe 16 years old, max. How's high school? Kiss any girls yet? Bro, your tears fuel me. You're a forum NOBODY, I'm an A-lister, a celebrity, a forum GOD, please feed me more tears, I'm parched.
And the award for the biggest dickhead with inflated ego goes too...
(Seriously bro no one gives a **** about a-lister blah blah) |
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
540
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Posted - 2014.03.16 05:23:00 -
[39] - Quote
Asher Night wrote:Summ Dude wrote:I think you might be misunderstanding a few things Asher. While I can see the merit of the "wait and see" approach, that doesn't mean you can't compare existing numbers side by side. Look at all of the racial Scout bonuses. In addition to being by far the most uninteresting bonus (in my opinion at least) , the Amarr Scout's bonus is also simply less overall beneficial than the others. As has been pointed out many times already, when maxed out, the Amarr Scout's bonus is equal to less than a Militia Cardiac Regulator. Nothing about that really encourages me to spec into this suit. Not to mention that it's the only Scout that really only gets one bonus, while the others get two.
As for it's extra HP, yes, it has that. Because it's an Amarr suit. Same reason it's the slowest, with the highest stamina, and more armor than shields. These are all traits of all Amarr suits, and are already balanced against the other suits' racial conventions, as is the norm. This is in no way an acceptable excuse for the subpar bonus. Hopefully that all made sense. That does make sense, but at the same time, though it might not be as scouty as others, maybe it doesn't need to be? The amarr scout can easily be closer to the fight than other scouts, and has the stamina to keep flanking, plus it's a scout, so it won't be noticed as easily. The HP boost might not look like much but I can't tell you how many times I almost killed an enemy but got taken out right as his HP was at 0/0 (literally, and he still kills me and lives) or close to it. If I had the HP of an A-scout, I would have lived. How many people in this topic think the A-Scout will suck and actually play as scouts right now? You all talk as if you have never even rolled a scout, whereas I myself have only played this game as a scout, except for a handful of experimental battles with militia armors. I quite often play as a std gallente scout. I almost always go positive aswell.
HEre is the deal, listen up junoir:
The stamina bonus is less than useless, it is a slap in the face. I have mathematically shown how it will not even bring the amarr up to the other suits base stats.
The 30 hp is also useless. It is 30 HP, the amarr suit gives up 4% speed for it. MAybe if it was 115 hp that would make sense (seeing as that is the speed penalty for the enhanced plates).
There is NO JOB AN AMARR CAN DO THAT ANOTHER SUIT CANNOT DO BETTER. This is subjective, it is 100% proven and undeniable.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Greasepalms
Ahrendee Mercenaries General Tso's Alliance
504
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Posted - 2014.03.16 05:29:00 -
[40] - Quote
I like what the guy said about regular plate speed reduction bonus. |
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Summ Dude
Direct Action Resources
302
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Posted - 2014.03.16 05:30:00 -
[41] - Quote
Magnus Amadeuss wrote:This is subjective, it is 100% proven and undeniable. [whispers] I think you mean "objective"...
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Summ Dude
Direct Action Resources
302
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Posted - 2014.03.16 05:31:00 -
[42] - Quote
Greasepalms wrote:I like what the guy said about regular plate speed reduction bonus. The guy?
Figures, I go to all the trouble of thinking up my exceedingly clever name, and people still can't get it right.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7568
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Posted - 2014.03.16 05:40:00 -
[43] - Quote
Asher Night wrote:Seriously - would you babbies just play the damn thing first before crying about it? A scout that can run for a damn long time, doesn't show up on radar, can fit a cloak easier than other classes, and has a bit more HP. Looks fair on paper. Just wait to play it before crying Except let's say a Gallente scout decides to use an enhanced cardiac regulator. He can now sprint faster and longer than an Amarr scout. And an Amarr scout would not be able to match this because an Amarr scout would need to use one of it's lows for an enhanced armor repairer, something the Gallente scout has built in. So at the end of the day the only thing the Amarr scout has going for it is 30 more EHP and literally worse in every other area.
Seriously all you people who say "wait until its out before you complain" need to get some common sense. This isn't something ambiguous, just look at all the scouts and you can prove how other scouts can easily outperform the Amarr scout in every way.
"You're not even Aero, you're just Aero's friend."
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
540
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Posted - 2014.03.16 05:42:00 -
[44] - Quote
Summ Dude wrote:Magnus Amadeuss wrote:This is subjective, it is 100% proven and undeniable. [whispers] I think you mean "objective"...
Thanks for spotting that, I need to start proof-reading.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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low genius
The Sound Of Freedom Renegade Alliance
1362
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Posted - 2014.03.16 05:47:00 -
[45] - Quote
I love the new amarr scout. getting it on day one. |
DEZKA DIABLO
0uter.Heaven
385
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Posted - 2014.03.16 08:25:00 -
[46] - Quote
Vell0cet wrote:DEZKA DIABLO wrote:I don't care what anyone says about this suit, it's gonna be a friggen MONSTER!
If your smart enough to have all your core skills at five:
Your new stats are:
429.25 CPU
88.375 pg
75 base shields
212.5 armor
287.5 ehp
Haven't even fitted one mod = PRICELESS!
1 shield an 1 plate is gonna more HP than most scouts are used to ever needing, percision , range , profile damp, red and a complex reactive is gonna give you everything you will ever need on a scout at the same time!
Suits frigging BOSS! If you're going to go the "light assault route" and plate it out (which itself is a questionable decision), you'd be much better off with a Gallente scout. It will be just as effective, has built-in reps saving you a slot, is faster, jumps higher, more agile, better damps, has a great scan radius giving you excellent situational awareness, and it even beats out the Amarr scout in a marathon race. All this for the cost of 30hp. Alternatively, you could go Minmatarr Assault, have more HP and still be faster and more agile. It's not a shield based suit so YE use one complex reactive plate, scouts need a armor rep, I run a reactive on all my minmatar scouts, back to full health an then you don't waste a equip slot on a hive.
Plus since it has so much base armor a plate with upgrades to 5 is going to give you a higher HP for the % of armor upgrades 5 than shields,which in turn gives you the passive rep that gallente has, a high armor buff so you don't need shields you can use those slots for percision ; cuz your gonna need them due to the massive influx of scouts, a range amp for your percision an two reds or a red and a damp, but the cloak should solve your damp problem.
So really it's a jack of all trades suit, little bit of everything at once, or a whole lot of one thing, caldari doesn't have this option an neithe does minmatar or gallente without losing all it's HP .
Say you go total ewar: Gal vs amar 2x percision 4xrange
Gal 88 shields 160 armor Amar 75 shields 212 armor Min 125 shields 88 armor Cal 163 shields 88 armor
That's with upgrades five so you can see that one plate on the amar plus upgrade five is gonna be equal to basically two plates on a gallente, plus free stamina so you could run 3 reds and be a beefy shot gunner , the more I look at the possibilities I want it instead of the caldari except I don't like the shield depleted delay or the 30 recharge. But if it can fit: complex Reactive plate 2x complex reps/ 1 shield reg kinetic 2x shields
It has the speed and endurance to fight , flee, regen while flanking an keep killing, I think it's gonna be a real neusance.
Dead trigger master , an ya I do that ISH ON PURPOSE!
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