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Blind Cat
DUST University Ivy League
9
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Posted - 2014.03.13 07:26:00 -
[1] - Quote
so with ehp going up in general will nova knifes kill |
Lynn Beck
Wake N' Bake Inc Top Men.
846
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Posted - 2014.03.13 07:36:00 -
[2] - Quote
I believe a minscout with 2 dmg mods and ishy knives + prof 5, does 600 a slash, equaling 1200 total.
At most i'm imagining 2200 HP, meaning 1 full slash and then a 60-80% charge followup.
Mind you though, i'm seriously happy about that, as a scout has to work a bit more for the SUPER MEATY kills, assaults and commandos(amarr commando will have 480/600 fully passived) would stil be 2 slashed, and honestly, a scout shouldn't be able to 2hKo a Heavy. I'd prefer if they had the speed to hit, run and hide, throw Locuses to finish or have an SMG.
How would you feel, having a 2200 HP heavy frame, being killed before you can turn around by a (albeit heavily skilled) scout?
Imagine now, if he had to dodge fire long enough to drop you fully, making the engagement last longer(and in turn, FUN! :D)
Lynn Beck 5 AM: '-will be shamed publicly by tickle torture'
Tits are my new god, as the Galscout has enlightened me.
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Ghosts Chance
Inf4m0us
1294
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Posted - 2014.03.13 07:40:00 -
[3] - Quote
EHP is staying the same except for sentinals wich get resistance....resistance that novaknives completly ignore
so they are going to kill as well as they do now with the added bonus of scouts getting cloaks and a little bit more survivability. |
Blind Cat
DUST University Ivy League
10
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Posted - 2014.03.13 07:42:00 -
[4] - Quote
thank you for info plus 1 to both of you
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Lorhak Gannarsein
Science For Death
2045
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Posted - 2014.03.13 07:51:00 -
[5] - Quote
Ghosts Chance wrote:EHP is staying the same except for sentinals wich get resistance....resistance that novaknives completly ignore
so they are going to kill as well as they do now with the added bonus of scouts getting cloaks and a little bit more survivability.
Strictly speaking most suits will have their EHP increase by about 150-200 depending on slot layout, now that damage mods aren't really as useful.
But that's not really a significant number for the NK, particularly considering that it's only going from 650 to 850 or thereabouts.
Assault ak.0 w/ScR+ScP 4LYFE
Forum Warrior Level Two. (GëºGêçGëª)/
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Crimson Cerberes
Hammer Of Light Vanguard of the Phoenix
457
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Posted - 2014.03.13 07:53:00 -
[6] - Quote
BEing able to OHKO just about any suit (barrring a sentinel) with no sound, no ammo, and cloak will make the minmatar scout incredibly OP.
"We are not ever going to respec weaponry and dropsuit command because the majority of our Aurum gear falls within those
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Ghosts Chance
Inf4m0us
1294
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Posted - 2014.03.13 08:00:00 -
[7] - Quote
Crimson Cerberes wrote:BEing able to OHKO just about any suit (barrring a sentinel) with no sound, no ammo, and cloak will make the minmatar scout incredibly OP.
swapping to a weapon will decloak you, you will only be cloaked while your holding the cloak equipment (had a talk in IRC with devs today)
also decloaking itself will have a sound
the interesting thing discovered is we are not sure if being able to throw a granade while cloaked was actually tested or not by the team, it was decided that it most likely was as tossing a granade is supposed to decloak you :P only two devs were asked if they tested that however and niether of those two devs were apart of the main testing team but rather by devs who were playing around with it for fun. so chances are it no granades while cloaked either unfortunatly, although we are all eger to test that as the first thing we do with the cloaks just to make sure :P
the simple act of changing to another equipment or weapon automatically decloaks you |
Lorhak Gannarsein
Science For Death
2045
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Posted - 2014.03.13 08:03:00 -
[8] - Quote
Crimson Cerberes wrote:BEing able to OHKO just about any suit (barrring a sentinel) with no sound, no ammo, and cloak will make the minmatar scout incredibly OP. I don't think you fully understand how easy it is to not get knifed.
If you have eyes and use them they're not getting a charged swipe off on you.
Which makes it an even fight - assuming they actually got that far in the first place.
Even if NK OHKO everything in the game at std, we'd still not see all that many around because of how frustrating they are to use.
Assault ak.0 w/ScR+ScP 4LYFE
Forum Warrior Level Two. (GëºGêçGëª)/
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Korvin Lomont
United Pwnage Service RISE of LEGION
715
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Posted - 2014.03.13 08:58:00 -
[9] - Quote
Crimson Cerberes wrote:BEing able to OHKO just about any suit (barrring a sentinel) with no sound, no ammo, and cloak will make the minmatar scout incredibly OP.
Hardly You can't use you NK while cloaked (you can't even switch to it) decloaking will make a noise to my knowledge (although this may not be final) and the NK makes a noise while charging. Also cloaking won't make you completely invisible moving scouts will blurr and the crosshair will always turn red when moved over a cloak suit.
The NK is a VERY situational weapon. And any that lets a scout com close enough to get back stabbed deserves the death. Honestly just don't rely completely on your scanner . |
Derpty Derp
It's All Gone Derp
117
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Posted - 2014.03.13 09:13:00 -
[10] - Quote
I imagine the decloaking sound will have the same bugs as every other sound in the game, so a lot of the time no one will hear a thing.
Edit- On the other hand there will also likely be times where the sound gets stuck and you'll just be an invisible noise running around people... Like a ghost. |
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Brokerib
Lone Wolves Club
696
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Posted - 2014.03.13 09:17:00 -
[11] - Quote
Lynn Beck wrote:I believe a minscout with 2 dmg mods and ishy knives + prof 5, does 600 a slash, equaling 1200 total.
At most i'm imagining 2200 HP, meaning 1 full slash and then a 60-80% charge followup.
Mind you though, i'm seriously happy about that, as a scout has to work a bit more for the SUPER MEATY kills, assaults and commandos(amarr commando will have 480/600 fully passived) would stil be 2 slashed, and honestly, a scout shouldn't be able to 2hKo a Heavy. I'd prefer if they had the speed to hit, run and hide, throw Locuses to finish or have an SMG.
How would you feel, having a 2200 HP heavy frame, being killed before you can turn around by a (albeit heavily skilled) scout?
Imagine now, if he had to dodge fire long enough to drop you fully, making the engagement last longer(and in turn, FUN! :D) Not quite correct.
For a proto mini scout, with proto knives, proficiency 5 and a single 1.8 complex damage mod (+5%) you end up at about 300 damage, or 600 damage if both knives hit. Charge up bonus is *2.5, so that comes to 750 damage per knife, or 1500 if both hit. With no reductions for damage type.
Will take some skill and alot of SP to get there, but will only need a charged full hit plus a non-charged full hit to take down a tanked heavy.
2hKO it is
Knowledge is power
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Korvin Lomont
United Pwnage Service RISE of LEGION
716
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Posted - 2014.03.13 12:18:00 -
[12] - Quote
Brokerib wrote:Lynn Beck wrote:I believe a minscout with 2 dmg mods and ishy knives + prof 5, does 600 a slash, equaling 1200 total.
At most i'm imagining 2200 HP, meaning 1 full slash and then a 60-80% charge followup.
Mind you though, i'm seriously happy about that, as a scout has to work a bit more for the SUPER MEATY kills, assaults and commandos(amarr commando will have 480/600 fully passived) would stil be 2 slashed, and honestly, a scout shouldn't be able to 2hKo a Heavy. I'd prefer if they had the speed to hit, run and hide, throw Locuses to finish or have an SMG.
How would you feel, having a 2200 HP heavy frame, being killed before you can turn around by a (albeit heavily skilled) scout?
Imagine now, if he had to dodge fire long enough to drop you fully, making the engagement last longer(and in turn, FUN! :D) Not quite correct. For a proto mini scout, with proto knives, proficiency 5 and a single 1.8 complex damage mod (+5%) you end up at about 300 damage, or 600 damage if both knives hit. Charge up bonus is *2.5, so that comes to 750 damage per knife, or 1500 if both hit. With no reductions for damage type. Will take some skill and alot of SP to get there, but will only need a charged full hit plus a non-charged full hit to take down a tanked heavy. 2hKO it is
The sad part is that NK's again will be only viable for Minmatar scouts ;( I think ALL scouts should get this bonus to NK or this bonus should be directly linked to NK's.
Why exactly the minmatar scout gets the bonus is still riddle to me, NK are caldari tech and gallente are the CQC "masters" |
Sinboto Simmons
SVER True Blood General Tso's Alliance
5053
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Posted - 2014.03.13 12:44:00 -
[13] - Quote
Korvin Lomont wrote:Brokerib wrote:Lynn Beck wrote:I believe a minscout with 2 dmg mods and ishy knives + prof 5, does 600 a slash, equaling 1200 total.
At most i'm imagining 2200 HP, meaning 1 full slash and then a 60-80% charge followup.
Mind you though, i'm seriously happy about that, as a scout has to work a bit more for the SUPER MEATY kills, assaults and commandos(amarr commando will have 480/600 fully passived) would stil be 2 slashed, and honestly, a scout shouldn't be able to 2hKo a Heavy. I'd prefer if they had the speed to hit, run and hide, throw Locuses to finish or have an SMG.
How would you feel, having a 2200 HP heavy frame, being killed before you can turn around by a (albeit heavily skilled) scout?
Imagine now, if he had to dodge fire long enough to drop you fully, making the engagement last longer(and in turn, FUN! :D) Not quite correct. For a proto mini scout, with proto knives, proficiency 5 and a single 1.8 complex damage mod (+5%) you end up at about 300 damage, or 600 damage if both knives hit. Charge up bonus is *2.5, so that comes to 750 damage per knife, or 1500 if both hit. With no reductions for damage type. Will take some skill and alot of SP to get there, but will only need a charged full hit plus a non-charged full hit to take down a tanked heavy. 2hKO it is The sad part is that NK's again will be only viable for Minmatar scouts ;( I think ALL scouts should get this bonus to NK or this bonus should be directly linked to NK's. Why exactly the minmatar scout gets the bonus is still riddle to me, NK are caldari tech and gallente are the CQC "masters" The Matari scouts are the hand to hand combat specialist of new eden, the bonus is meant to be to matar blades but those obliviously aren't in the game just yet, hence the NK bonus.
Sinboto - The True Blood Minja
Forum Warrior level 5
STB-Infantry (Demolition)
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Korvin Lomont
United Pwnage Service RISE of LEGION
716
|
Posted - 2014.03.13 12:45:00 -
[14] - Quote
Sinboto Simmons wrote:Korvin Lomont wrote:Brokerib wrote:Lynn Beck wrote:I believe a minscout with 2 dmg mods and ishy knives + prof 5, does 600 a slash, equaling 1200 total.
At most i'm imagining 2200 HP, meaning 1 full slash and then a 60-80% charge followup.
Mind you though, i'm seriously happy about that, as a scout has to work a bit more for the SUPER MEATY kills, assaults and commandos(amarr commando will have 480/600 fully passived) would stil be 2 slashed, and honestly, a scout shouldn't be able to 2hKo a Heavy. I'd prefer if they had the speed to hit, run and hide, throw Locuses to finish or have an SMG.
How would you feel, having a 2200 HP heavy frame, being killed before you can turn around by a (albeit heavily skilled) scout?
Imagine now, if he had to dodge fire long enough to drop you fully, making the engagement last longer(and in turn, FUN! :D) Not quite correct. For a proto mini scout, with proto knives, proficiency 5 and a single 1.8 complex damage mod (+5%) you end up at about 300 damage, or 600 damage if both knives hit. Charge up bonus is *2.5, so that comes to 750 damage per knife, or 1500 if both hit. With no reductions for damage type. Will take some skill and alot of SP to get there, but will only need a charged full hit plus a non-charged full hit to take down a tanked heavy. 2hKO it is The sad part is that NK's again will be only viable for Minmatar scouts ;( I think ALL scouts should get this bonus to NK or this bonus should be directly linked to NK's. Why exactly the minmatar scout gets the bonus is still riddle to me, NK are caldari tech and gallente are the CQC "masters" The Matari scouts are the hand to hand combat specialist of new eden, the bonus is meant to be to matar blades but those obliviously aren't in the game just yet, hence the NK bonus.
Interesting where did you get the info from or are assuming this just because the Minni scout gets the bonus?
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1832
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Posted - 2014.03.13 12:52:00 -
[15] - Quote
He got it from the Eve lore. The Minmatar are a tribal race and use bladed weapons often, for purposes both ceremonial and otherwise. |
Sinboto Simmons
SVER True Blood General Tso's Alliance
5053
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Posted - 2014.03.13 12:54:00 -
[16] - Quote
Kristoff Atruin wrote:He got it from the Eve lore. The Minmatar are a tribal race and use bladed weapons often, for purposes both ceremonial and otherwise. ^ yup.
Sinboto - The True Blood Minja
Forum Warrior level 5
STB-Infantry (Demolition)
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
994
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Posted - 2014.03.13 13:04:00 -
[17] - Quote
Normal swipe damage (assuming both hits connect) is 2.266666x the base damage per single knife. The charge up damage (again assuming both hits connect) is 4.977777x the base damage per single knife. Nova knives do the same damage regardless of whether you are cutting into shields or armor.
I wanted to be able to 1HK any medium/light suit with a charge swipe, and 2HK any heavy with one charge + one regular swipe, so the minimum base damage for that is 250HP per knife, achievable with proto Min scout, or advanced Min scout + Prof 3. This is going by my calculations that the max EHP of any heavy suit will be at most 1810HP using the proto Gallente Heavy fully stacked for defense. |
Korvin Lomont
United Pwnage Service RISE of LEGION
717
|
Posted - 2014.03.13 13:19:00 -
[18] - Quote
Sinboto Simmons wrote:Kristoff Atruin wrote:He got it from the Eve lore. The Minmatar are a tribal race and use bladed weapons often, for purposes both ceremonial and otherwise. ^ yup.
Ahh good to know I was mainly reffering to the book templar one ^^ there is mentioned that gallente covert ops forces are specially trained in (knova) knifes...as non energy based weapons that are immune to EMP weaponry |
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