|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Korvin Lomont
United Pwnage Service RISE of LEGION
715
|
Posted - 2014.03.13 08:58:00 -
[1] - Quote
Crimson Cerberes wrote:BEing able to OHKO just about any suit (barrring a sentinel) with no sound, no ammo, and cloak will make the minmatar scout incredibly OP.
Hardly You can't use you NK while cloaked (you can't even switch to it) decloaking will make a noise to my knowledge (although this may not be final) and the NK makes a noise while charging. Also cloaking won't make you completely invisible moving scouts will blurr and the crosshair will always turn red when moved over a cloak suit.
The NK is a VERY situational weapon. And any that lets a scout com close enough to get back stabbed deserves the death. Honestly just don't rely completely on your scanner . |
Korvin Lomont
United Pwnage Service RISE of LEGION
716
|
Posted - 2014.03.13 12:18:00 -
[2] - Quote
Brokerib wrote:Lynn Beck wrote:I believe a minscout with 2 dmg mods and ishy knives + prof 5, does 600 a slash, equaling 1200 total.
At most i'm imagining 2200 HP, meaning 1 full slash and then a 60-80% charge followup.
Mind you though, i'm seriously happy about that, as a scout has to work a bit more for the SUPER MEATY kills, assaults and commandos(amarr commando will have 480/600 fully passived) would stil be 2 slashed, and honestly, a scout shouldn't be able to 2hKo a Heavy. I'd prefer if they had the speed to hit, run and hide, throw Locuses to finish or have an SMG.
How would you feel, having a 2200 HP heavy frame, being killed before you can turn around by a (albeit heavily skilled) scout?
Imagine now, if he had to dodge fire long enough to drop you fully, making the engagement last longer(and in turn, FUN! :D) Not quite correct. For a proto mini scout, with proto knives, proficiency 5 and a single 1.8 complex damage mod (+5%) you end up at about 300 damage, or 600 damage if both knives hit. Charge up bonus is *2.5, so that comes to 750 damage per knife, or 1500 if both hit. With no reductions for damage type. Will take some skill and alot of SP to get there, but will only need a charged full hit plus a non-charged full hit to take down a tanked heavy. 2hKO it is
The sad part is that NK's again will be only viable for Minmatar scouts ;( I think ALL scouts should get this bonus to NK or this bonus should be directly linked to NK's.
Why exactly the minmatar scout gets the bonus is still riddle to me, NK are caldari tech and gallente are the CQC "masters" |
Korvin Lomont
United Pwnage Service RISE of LEGION
716
|
Posted - 2014.03.13 12:45:00 -
[3] - Quote
Sinboto Simmons wrote:Korvin Lomont wrote:Brokerib wrote:Lynn Beck wrote:I believe a minscout with 2 dmg mods and ishy knives + prof 5, does 600 a slash, equaling 1200 total.
At most i'm imagining 2200 HP, meaning 1 full slash and then a 60-80% charge followup.
Mind you though, i'm seriously happy about that, as a scout has to work a bit more for the SUPER MEATY kills, assaults and commandos(amarr commando will have 480/600 fully passived) would stil be 2 slashed, and honestly, a scout shouldn't be able to 2hKo a Heavy. I'd prefer if they had the speed to hit, run and hide, throw Locuses to finish or have an SMG.
How would you feel, having a 2200 HP heavy frame, being killed before you can turn around by a (albeit heavily skilled) scout?
Imagine now, if he had to dodge fire long enough to drop you fully, making the engagement last longer(and in turn, FUN! :D) Not quite correct. For a proto mini scout, with proto knives, proficiency 5 and a single 1.8 complex damage mod (+5%) you end up at about 300 damage, or 600 damage if both knives hit. Charge up bonus is *2.5, so that comes to 750 damage per knife, or 1500 if both hit. With no reductions for damage type. Will take some skill and alot of SP to get there, but will only need a charged full hit plus a non-charged full hit to take down a tanked heavy. 2hKO it is The sad part is that NK's again will be only viable for Minmatar scouts ;( I think ALL scouts should get this bonus to NK or this bonus should be directly linked to NK's. Why exactly the minmatar scout gets the bonus is still riddle to me, NK are caldari tech and gallente are the CQC "masters" The Matari scouts are the hand to hand combat specialist of new eden, the bonus is meant to be to matar blades but those obliviously aren't in the game just yet, hence the NK bonus.
Interesting where did you get the info from or are assuming this just because the Minni scout gets the bonus?
|
Korvin Lomont
United Pwnage Service RISE of LEGION
717
|
Posted - 2014.03.13 13:19:00 -
[4] - Quote
Sinboto Simmons wrote:Kristoff Atruin wrote:He got it from the Eve lore. The Minmatar are a tribal race and use bladed weapons often, for purposes both ceremonial and otherwise. ^ yup.
Ahh good to know I was mainly reffering to the book templar one ^^ there is mentioned that gallente covert ops forces are specially trained in (knova) knifes...as non energy based weapons that are immune to EMP weaponry |
|
|
|