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Calamity Jane II
TeamPlayers Negative-Feedback
210
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Posted - 2014.03.13 08:20:00 -
[31] - Quote
Crimson Cerberes wrote:Calamity Jane II wrote:Doing the math earlier. One cardiac at lvl 5 biotics lvl 5 cardiac and lvl 5 racial gives 758 stamina with one green proto cardiac in a low slot. I can't find its sprint speed but with lvl 5 biotics lvl 5 kin and even a slightly lower base sprint you can still run just shy of 10 m/s. The stamina bonus for amarr scout gives it 208 more stamina than galante. Its going to be a sweet suit. Plus it has just a tinytiny bit more ehp. Not much but its something. Im going both galante and amarr but definitely want to do amarr first. take gallente stamina/recharge(200/30), multiply it by 1.05 (skills) to get 210/31.5. Subtract that from 275/40*1.05*1.25 360/52.5. Thats 150 extra stamina, 21 extra recovery. amarr scout will sprint at 7.715 w/ max skills (minmatar assault will go 7.79 w/ max). W/ 1 kin-cat thats 8.7 m/sec, 2 kin-kats is 9.7 m/sec. Minnie scout will go 9.4 m/sec w/ 1 kincat, with 237.5 stamina and 63 recovery (thats right... after the 25% bonus to recovery, the amarr will still have less recovery). All while hacking 31% faster, strafing faster, jumping higher, and doing 1200+ dmg with nova kinves. The is zero reason to use an amarr scout from a competitive standpoint. No, there really is no point. EDIT: Also the PG/CPU number makes no sense. Gal 74/330 Amarr 70/340 Cal 66/348 Min 62/368 You would think that by looking at the numbers, 4 PG =10 CPU, but then the caldari have 2 less CPU than it should, and the minmatar has 8 more CPU than it should. Oh what a suprise, minmatar getting an unfair and unjustifiable advantage.
the final pg numbers worry me for minni scout though. what i used to dislike about it was the lack of a third low but thats changing with 1.8 over all it will have 81 pg. 10 less than amarr and 15 less than gal. may not seem like much, and pg may be the ******** younger brother of cpu but pg makes those modules go round. it may be a bit harder to squeeze together fittings with the pg being a bit low. Also that hack speed is always sexy. It was the reason i picked logi minnie way back when after the first respec. id almost do minnie for the speed but i need those 4 low slots for shenanigans. The longer i look at the numbers the more i crave all of them O_O |
DozersMouse XIII
Ultramarine Corp
159
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Posted - 2014.03.13 08:51:00 -
[32] - Quote
1st Lieutenant Tiberius wrote:Aisha Ctarl wrote:Crimson Cerberes wrote:Aisha Ctarl wrote:So all of the other scouts get a scout like bonus, be it range extension, scan precision, profile dampening, or hack speed, meanwhile the Amarr gets a stamina bonus...yeah, we can run for longer and regen that ability faster.
Thanks for the middle finger there CCP.
Oh well when you get lemons, make lemonade, I'll be using the Amarr scout as a light assault suit as CCP has made apparent it is. With 170/170 and two highs and four lows, I'll be a speedy, cloaked, invisible on radar assault. I wonder if there will be an exodus from the Amarr assault...hmm, oh well.
#passiveaggressive #rollingold Oh you must be talking about hos the amarr scout has less than a militia mod worth of bonuses, and the other scouts have at least 3 mods worth of bonuses. Or maybhe you are talking about how the amarr scout is slower than the minmatar assault. Or maybe about how stamina is ONLY useful in very specific circumstances. Hey, we can infuriate all with our superior bunny hopping abilities! You can actually only jump a maximum of 3 times regardless of stamina count. actually with my gal scout fitted with 2 complex reds and 2 complex greens I can bunny hop all over
I can jump way more then 3 times more like 10-15
he has around 800+ stamina and around 77 regen
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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Lightning xVx
R 0 N 1 N
412
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Posted - 2014.03.13 09:20:00 -
[33] - Quote
Aisha Ctarl wrote:So all of the other scouts get a scout like bonus, be it range extension, scan precision, profile dampening, or hack speed, meanwhile the Amarr gets a stamina bonus...yeah, we can run for longer and regen that ability faster.
Thanks for the middle finger there CCP.
Oh well when you get lemons, make lemonade, I'll be using the Amarr scout as a light assault suit as CCP has made apparent it is. With 170/170 and two highs and four lows, I'll be a speedy, cloaked, invisible on radar assault. I wonder if there will be an exodus from the Amarr assault...hmm, oh well.
#passiveaggressive #rollingold
I actually LOVE the stamina Mod, I hope they adjust it to be an advanced since I'm primarily building mine to be a Hunter Scout. |
Faquira Bleuetta
Fatal Absolution General Tso's Alliance
271
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Posted - 2014.03.13 09:37:00 -
[34] - Quote
amarr scout is **** end of discussion .
(n+ëGèÖGÇ+GèÖ)n+ën+PpÇÄG£º~TEARS~G£ºpÇÅ 1.8 Laser rifle buff faq will be back to melt all ur sorry ass the good ol chromosomes days.
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Galvan Nized
Deep Space Republic
801
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Posted - 2014.03.13 09:48:00 -
[35] - Quote
It's actually not a terrible bonus, it's strength is how it compounds with other stamina regulators. You get some huge amount of stamina and regen if you stack them.
However, it's not enough of a bonus. They needed something else on top of the stamina bonus. Something like the hacking bonus to the Minnie, I really hoped the Amarr would get stealthier uplinks.
But we all told CCP this more than a month ago...They didn't listen to feedback. |
Yeeeuuuupppp
160
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Posted - 2014.03.13 11:29:00 -
[36] - Quote
Amarr scout kinda looks like wolverine without muscles...
My Minnie is friendly.. don't worry, I don't bite. I slash.
Novice incubus pilot.
Feel the wrath of my troll.
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Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
3924
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Posted - 2014.03.13 11:39:00 -
[37] - Quote
Galvan Nized wrote:It's actually not a terrible bonus, it's strength is how it compounds with other stamina regulators. You get some huge amount of stamina and regen if you stack them.
However, it's not enough of a bonus. They needed something else on top of the stamina bonus. Something like the hacking bonus to the Minnie, I really hoped the Amarr would get stealthier uplinks.
But we all told CCP this more than a month ago...They didn't listen to feedback.
That's my point, every other scout got at least one scout like bonus while the Amarr scout did not.
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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Chunky Munkey
Amarr Templars Amarr Empire
3439
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Posted - 2014.03.13 11:58:00 -
[38] - Quote
Scheneighnay McBob wrote:Stamina is incredibly useful for legit scouts.
I think some just want a smaller hitbox for their assault build.
I'm tempted to go that way myself. Especially considering the armour tanking capibilities of the suit.
And besides: what kind of legit scout is going to get the Amarr anyway!?
No.
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steadyhand amarr
TeamPlayers Negative-Feedback
2563
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Posted - 2014.03.13 12:13:00 -
[39] - Quote
I like the bounes and i have a fit all ready to go, if you cant work out how to make this suit stuiply op your not thinking hard enough. Im faitly sure i can now get to objectives before LAVs while also invisible.
Amarr scouts are going to bring a whole new meaning to hit and run and uplink spam
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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Lightning xVx
R 0 N 1 N
412
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Posted - 2014.03.13 13:12:00 -
[40] - Quote
I wouldn't mind a bonus to Amar Weapons like Pistols reduction to CPU/PG or 12 shots instead of 11. (Since maxed the majority of the pistols have 60 on the side.) or just MORE stamina. |
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Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
3926
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Posted - 2014.03.13 14:11:00 -
[41] - Quote
steadyhand amarr wrote:I like the bounes and i have a fit all ready to go, if you cant work out how to make this suit stuiply op your not thinking hard enough. Im faitly sure i can now get to objectives before LAVs while also invisible.
Amarr scouts are going to bring a whole new meaning to hit and run and uplink spam
Trust me I have OP fits in mind, I just wish we got an uplink bonus or a cloak bonus or something.
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7507
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Posted - 2014.03.13 14:32:00 -
[42] - Quote
steadyhand amarr wrote:I like the bounes and i have a fit all ready to go, if you cant work out how to make this suit stuiply op your not thinking hard enough. Im faitly sure i can now get to objectives before LAVs while also invisible.
Amarr scouts are going to bring a whole new meaning to hit and run and uplink spam Whatever the Amarr scout can do the Gallente scout can do better.
"You're not even Aero, you're just Aero's friend."
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Onesimus Tarsus
Bragian Order Amarr Empire
1528
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Posted - 2014.03.13 14:34:00 -
[43] - Quote
Aero Yassavi wrote:steadyhand amarr wrote:I like the bounes and i have a fit all ready to go, if you cant work out how to make this suit stuiply op your not thinking hard enough. Im faitly sure i can now get to objectives before LAVs while also invisible.
Amarr scouts are going to bring a whole new meaning to hit and run and uplink spam Whatever the Amarr scout can do the Gallente scout can do better.
Except look sweetawesomesolidgoldbirthdaycakecorvette. Find a module for that.
Unless you're just addicted to wetsuit paperdolls...
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Calamity Jane II
TeamPlayers Negative-Feedback
210
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Posted - 2014.03.13 14:36:00 -
[44] - Quote
Aisha Ctarl wrote:steadyhand amarr wrote:I like the bounes and i have a fit all ready to go, if you cant work out how to make this suit stuiply op your not thinking hard enough. Im faitly sure i can now get to objectives before LAVs while also invisible.
Amarr scouts are going to bring a whole new meaning to hit and run and uplink spam Trust me I have OP fits in mind, I just wish we got an uplink bonus or a cloak bonus or something.
Aye! yes the same OP fits can work on other suits for the scout too! the amarr just has the "middle child" syndrome stats. its kinda there, slightly forgotten with no love from either parent. the bonus really is meh compared to the gal and minnie. I will like to see how this plays out, the old limitations of the scout were cpu, pg, and number of slots. now that all that has been upgraded it's just a matter of play style and what you like to run. Aside from the bonuses ccp didn't do half bad of a job making the suits have pro's and con's numbers wise. Some suits load up the cpu and drop the pg making fittings hard but they are the best at objective capping and countering, others are ninja like but have the sturdiness of a wet noodles *well thats most light suits* and can't marathon run as easily.
All in all amarr is "ok" *note the quotes* but I belive it will be nice and challenging. Hell using a scout in combat is challenging to begin with, hell who am i kidding, I still get PTS flash backs from running dragonfly suits in the hay day of scoped tac rifles in closed beta when the AR could snipe snipers across the map. I think this middle child just needs a little bit of attention and it could be something entertaining and stupid. maybe i like it cause it reminds me of me in that way |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7508
|
Posted - 2014.03.13 14:41:00 -
[45] - Quote
Onesimus Tarsus wrote:Aero Yassavi wrote:steadyhand amarr wrote:I like the bounes and i have a fit all ready to go, if you cant work out how to make this suit stuiply op your not thinking hard enough. Im faitly sure i can now get to objectives before LAVs while also invisible.
Amarr scouts are going to bring a whole new meaning to hit and run and uplink spam Whatever the Amarr scout can do the Gallente scout can do better. Except look sweetawesomesolidgoldbirthdaycakecorvette. Find a module for that. Only reason to skill in Amarr scout over other scouts. #rollingold
"You're not even Aero, you're just Aero's friend."
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Beck Weathers
Ghosts of Dawn General Tso's Alliance
755
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Posted - 2014.03.13 14:42:00 -
[46] - Quote
Amarr scout = Cloaky assult that never stops running. seams good to me
These forums must be located in the Californin country side, there is whine as far as the eye can see.
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Takahiro Kashuken
Red Star. EoN.
2967
|
Posted - 2014.03.13 14:44:00 -
[47] - Quote
Aisha Ctarl wrote:So all of the other scouts get a scout like bonus, be it range extension, scan precision, profile dampening, or hack speed, meanwhile the Amarr gets a stamina bonus...yeah, we can run for longer and regen that ability faster.
Thanks for the middle finger there CCP.
Oh well when you get lemons, make lemonade, I'll be using the Amarr scout as a light assault suit as CCP has made apparent it is. With 170/170 and two highs and four lows, I'll be a speedy, cloaked, invisible on radar assault. I wonder if there will be an exodus from the Amarr assault...hmm, oh well.
#passiveaggressive #rollingold
Scout - Fast small nible little thing
Bonus - More stamina - That means it can be fast small nible little thing for longer without running out of stamina to do these things
How is that not a scout bonus?
Intelligence is OP
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Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
3926
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Posted - 2014.03.13 14:47:00 -
[48] - Quote
Beck Weathers wrote:Amarr scout = Cloaky assult that never stops running. seams good to me
That's what I'm saying. CCP had made it painfully clear that the Amarr scout is truly a stealthy light assault.
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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Drapedup Drippedout
0uter.Heaven
565
|
Posted - 2014.03.13 14:49:00 -
[49] - Quote
21yrOld Knight wrote:I see the amarr scout being used at the beginning of pc matches. Used to take the long trip from say a ground spawn to a city with uplinks.
Assaulting the outside objectives (cloak/prof. damp, two kin cats)
Also, probably the safest from the 'nerf bat' that will hit post 1.8
Pro-fit Prophet
"Gimme yo lunch money"
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Dheez
Kinsho Swords Caldari State
80
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Posted - 2014.03.13 14:59:00 -
[50] - Quote
So which bonus is better then, Stamina or Speed?
I'd say depends on the situation, although speed can cause "rug burns" |
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Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
3929
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Posted - 2014.03.13 16:52:00 -
[51] - Quote
Dheez wrote:So which bonus is better then, Stamina or Speed?
I'd say depends on the situation, although speed can cause "rug burns"
Stamina isn't bad per se, being able to sprint for a longer duration is a god send. What bugs me is as I said, the other scouts get profile dampening, range extension, scan precision, and hacking bonuses, while the Amarr ONLY get stamina bonuses...nothing that makes it more useful as a SCOUT.
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2247
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Posted - 2014.03.13 16:58:00 -
[52] - Quote
Dheez wrote:So which bonus is better then, Stamina or Speed?
I'd say depends on the situation, although speed can cause "rug burns" Speed, but it also depends on your play style like I for the past 1 and a 1/2 months been playing like I would on my Amarr scout.
Its alright everyone, no need to worry it's just an Amarr scout :(
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Onesimus Tarsus
Bragian Order Amarr Empire
1540
|
Posted - 2014.03.13 17:01:00 -
[53] - Quote
Nocturnal Soul wrote:Dheez wrote:So which bonus is better then, Stamina or Speed?
I'd say depends on the situation, although speed can cause "rug burns" Speed, but it also depends on your play style like I for the past 1 and a 1/2 months been playing like I would on my Amarr scout.
You mean, handicapped?
Unless you're just addicted to wetsuit paperdolls...
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2247
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Posted - 2014.03.13 17:02:00 -
[54] - Quote
Onesimus Tarsus wrote:Nocturnal Soul wrote:Dheez wrote:So which bonus is better then, Stamina or Speed?
I'd say depends on the situation, although speed can cause "rug burns" Speed, but it also depends on your play style like I for the past 1 and a 1/2 months been playing like I would on my Amarr scout. You mean, handicapped? I guess soo.
Its alright everyone, no need to worry it's just an Amarr scout :(
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Onesimus Tarsus
Bragian Order Amarr Empire
1540
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Posted - 2014.03.13 17:04:00 -
[55] - Quote
Nocturnal Soul wrote:Onesimus Tarsus wrote:Nocturnal Soul wrote:Dheez wrote:So which bonus is better then, Stamina or Speed?
I'd say depends on the situation, although speed can cause "rug burns" Speed, but it also depends on your play style like I for the past 1 and a 1/2 months been playing like I would on my Amarr scout. You mean, handicapped? I guess soo.
Don't worry, I'll sport that golden limp with you.
Unless you're just addicted to wetsuit paperdolls...
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Drapedup Drippedout
0uter.Heaven
567
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Posted - 2014.03.13 17:25:00 -
[56] - Quote
Aisha Ctarl wrote:Dheez wrote:So which bonus is better then, Stamina or Speed?
I'd say depends on the situation, although speed can cause "rug burns" Stamina isn't bad per se, being able to sprint for a longer duration is a god send. What bugs me is as I said, the other scouts get profile dampening, range extension, scan precision, and hacking bonuses, while the Amarr ONLY get stamina bonuses...nothing that makes it more useful as a SCOUT.
Stam bonus, highest EHP, and best pg/cpu distribution to support jack of all trades, master of none builds. The other scouts have specific niches they will excel, the Amarr is a utility scout.
Pro-fit Prophet
"Gimme yo lunch money"
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Onesimus Tarsus
Bragian Order Amarr Empire
1541
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Posted - 2014.03.13 17:28:00 -
[57] - Quote
Drapedup Drippedout wrote:Aisha Ctarl wrote:Dheez wrote:So which bonus is better then, Stamina or Speed?
I'd say depends on the situation, although speed can cause "rug burns" Stamina isn't bad per se, being able to sprint for a longer duration is a god send. What bugs me is as I said, the other scouts get profile dampening, range extension, scan precision, and hacking bonuses, while the Amarr ONLY get stamina bonuses...nothing that makes it more useful as a SCOUT. Stam bonus, highest EHP, and best pg/cpu distribution to support jack of all trades, master of none builds. The other scouts have specific niches they will excel, the Amarr is a (f)utility scout.
FTFY
Unless you're just addicted to wetsuit paperdolls...
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Vell0cet
SVER True Blood General Tso's Alliance
1062
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Posted - 2014.03.13 17:57:00 -
[58] - Quote
Drapedup Drippedout wrote:Aisha Ctarl wrote:Dheez wrote:So which bonus is better then, Stamina or Speed?
I'd say depends on the situation, although speed can cause "rug burns" Stamina isn't bad per se, being able to sprint for a longer duration is a god send. What bugs me is as I said, the other scouts get profile dampening, range extension, scan precision, and hacking bonuses, while the Amarr ONLY get stamina bonuses...nothing that makes it more useful as a SCOUT. Stam bonus, highest EHP, and best pg/cpu distribution to support jack of all trades, master of none builds. The other scouts have specific niches they will excel, the Amarr is a utility scout. Don't forget slower than the Minmatarr assault. It's a joke. I would love to run Amarr scout, but anyone who looks at it objectively can tell it's the worst suit by a long shot.
How to fix: Increase speed by 0.1 and add the original 5%/level of cloaking regen. This would be sufficient to make it competitive with the other scouts.
Amarr scouts don't have the profile damp bonus like Caldari and Gallente, and they don't have the speed like the Minmatar. They are going to be completely dependent on their cloak for defense. Reducing the recharge on the cloak makes a lot of sense in this case (it would still have the same duration as other suits, but less downtime).
Best PvE idea ever!
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Aria Gomes
R 0 N 1 N
309
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Posted - 2014.03.13 18:01:00 -
[59] - Quote
The Amarr Scout should get an extra bonus to a sidearm, like pistols or something. I think that would put it in balance with the Min Scout, since the Min scout gets a bonus to a sidearm. If not pistols then something Amarr related. [Pistols came to my mind first cause they're badass and I hate the flaylock with a passion.] |
Vell0cet
SVER True Blood General Tso's Alliance
1062
|
Posted - 2014.03.13 18:11:00 -
[60] - Quote
Aria Gomes wrote:The Amarr Scout should get an extra bonus to a sidearm, like pistols or something. I think that would put it in balance with the Min Scout, since the Min scout gets a bonus to a sidearm. If not pistols then something Amarr related. [Pistols came to my mind first cause they're badass and I hate the flaylock with a passion.] I still prefer the cloak bonus, but if we had to go this direction, it should be a 1/level to clip size of the ScP. That would give it a big enough magazine to be used as a primary weapon in a low TTK game, without decreasing it's TTK. If you have to reload in combat as a scout you're already dead.
Best PvE idea ever!
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