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Atiim
Living Like Larry Schwag
5432
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Posted - 2014.03.08 21:09:00 -
[1] - Quote
Not saying they should be removed, but why are they here?
They have no definitive purpose on the battlefield other than destroying other HAVs, which is circular.
lolPLC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Archbot
W a r F o r g e d
71
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Posted - 2014.03.08 21:10:00 -
[2] - Quote
Their role is obstructed by their versatility.
Ya¦Åu-Å Å-ÅGèéGäîGä¦Gä¦Gä¦-ìY
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darkiller240
WarRavens League of Infamy
539
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Posted - 2014.03.08 21:20:00 -
[3] - Quote
Becuase this is not COD, in real warfare tanks egsist and so does in Dust
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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ads alt
124
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Posted - 2014.03.08 21:21:00 -
[4] - Quote
Atiim wrote:Not saying they should be removed, but why are they here?
They have no definitive purpose on the battlefield other than destroying other HAVs, which is circular. Support infantry, kill, deatroy installations, lock down an objective/defend it...
1.8 will release...
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Sam Tektzby
Better Hide R Die
310
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Posted - 2014.03.08 21:22:00 -
[5] - Quote
Atiim wrote:Not saying they should be removed, but why are they here?
They have no definitive purpose on the battlefield other than destroying other HAVs, which is circular.
I think there will be something like strategic use for them in future, imagine against drones
Support - Tactician/Support
Deteis - Orator
BHD since MAG
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Atiim
Living Like Larry Schwag
5432
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Posted - 2014.03.08 21:31:00 -
[6] - Quote
darkiller240 wrote:Becuase this is not COD, in real warfare tanks egsist and so does in Dust No they don't.
Exist? Yes.
But not egsist.
lolPLC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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darkiller240
WarRavens League of Infamy
539
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Posted - 2014.03.08 21:38:00 -
[7] - Quote
Atiim wrote:darkiller240 wrote:Becuase this is not COD, in real warfare tanks egsist and so does in Dust No they don't. Exist? Yes. But not egsist. yer i know i cant spell
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Atiim
Living Like Larry Schwag
5432
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Posted - 2014.03.08 21:42:00 -
[8] - Quote
ads alt wrote:Atiim wrote:Not saying they should be removed, but why are they here?
They have no definitive purpose on the battlefield other than destroying other HAVs, which is circular. Support infantry, kill, deatroy installations, lock down an objective/defend it... So basically it's a Slayer Logi with 4 wheels and an 80GJ Turret?
I think hope CCP could do better.
lolPLC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8019
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Posted - 2014.03.08 21:46:00 -
[9] - Quote
Atiim wrote:Not saying they should be removed, but why are they here?
They have no definitive purpose on the battlefield other than destroying other HAVs, which is circular. Agreed......but for the most part I feel like aspects in game that would benefit from the use of HAV simply aren't there....
In many historical conflicts HAV have been able to clear that's through urban terrain....yet dust 514 HAV cannot even get past small hand rails....
They also mounted large cannon for anti vehicle and positional fire power and an armoured frame.
My personal interpretation of what HAV should be is durable platforms for ground based anti vehicle fire power and anti position fire power.
As such these HAV would be susceptible to infantry units closing the distance and making use of AV grenades, RE, or at longer ranges simply making use of cover to launch AV projectiles and would require gunners in their seats, and on ground infantry support to last out engagements.
HAV need to be less of a sledge hammer and more of a spear.
Also remove and an all blaster turrets. I hate them and they need to die a terrible death. LONG LIVE THE 80GJ HEAVY PLASMA CANNON!
"War is not hell, far from it. War is beautiful. War is divine."
- Grand Admiral Mekioth Sarum
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Dauth Jenkins
Ultramarine Corp
185
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Posted - 2014.03.08 21:50:00 -
[10] - Quote
I don't remember the last time a slayer logi took out an installation.... anyways, to add my 2 isk, I hate tanks. I fly a dropships, and I get destroyed by them all the time. But when I sit back, and stop raging, I realize that tanks are an integral part of this game.
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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Atiim
Living Like Larry Schwag
5436
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Posted - 2014.03.08 21:51:00 -
[11] - Quote
Dauth Jenkins wrote:I don't remember the last time a slayer logi took out an installation.... anyways, to add my 2 isk, I hate tanks. I fly a dropships, and I get destroyed by them all the time. But when I sit back, and stop raging, I realize that tanks are an integral part of this game. Remote Explosives.
lolPLC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Takahiro Kashuken
Red Star. EoN.
2863
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Posted - 2014.03.08 22:08:00 -
[12] - Quote
To breach defences
To **** up infantry if its built like that
To take out enemy vehicles if its built like that
To pin down the enemy
To provide a distraction
To assault objectives
To support ground troops
Intelligence is OP
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Patrick57
5849
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Posted - 2014.03.08 22:10:00 -
[13] - Quote
Because variety.
Without tanks, there'd be sixteen people using Rail Rifles instead of ten! |
Dauth Jenkins
Ultramarine Corp
185
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Posted - 2014.03.08 22:10:00 -
[14] - Quote
I believe what were getting at here is that tanks, right now, are doing their role.... they are just too good at it
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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Atiim
Living Like Larry Schwag
5439
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Posted - 2014.03.08 22:10:00 -
[15] - Quote
True Adamance wrote: Agreed......but for the most part I feel like aspects in game that would benefit from the use of HAV simply aren't there....
In many historical conflicts HAV have been able to clear that's through urban terrain....yet dust 514 HAV cannot even get past small hand rails....
They also mounted large cannon for anti vehicle and positional fire power and an armoured frame.
My personal interpretation of what HAV should be is durable platforms for ground based anti vehicle fire power and anti position fire power.
As such these HAV would be susceptible to infantry units closing the distance and making use of AV grenades, RE, or at longer ranges simply making use of cover to launch AV projectiles and would require gunners in their seats, and on ground infantry support to last out engagements.
HAV need to be less of a sledge hammer and more of a spear.
Also remove and an all blaster turrets. I hate them and they need to die a terrible death. LONG LIVE THE 80GJ HEAVY PLASMA CANNON!
My idea for what an HAV should be is basically a Missile or Railgun turret with a Mobile CRU, kind of like an APC
I'm not too sure how CCP would create an 80GJ Plasma Cannon though.
lolPLC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8023
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Posted - 2014.03.08 22:11:00 -
[16] - Quote
Takahiro Kashuken wrote:To breach defences
To **** up infantry if its built like that
To take out enemy vehicles if its built like that
To pin down the enemy
To provide a distraction
To assault objectives
To support ground troops
I'm against the idea of our in game HAV being designed to **** up infantry..... as we often see a large blaster does unbalance gameplay hugely...however I wouldn't be against us having High Explosive rounds to eff up infantry providing it requires us to skill shot them.
"War is not hell, far from it. War is beautiful. War is divine."
- Grand Admiral Mekioth Sarum
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Operative 1171 Aajli
Bragian Order Amarr Empire
1485
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Posted - 2014.03.08 22:13:00 -
[17] - Quote
Atiim wrote:Not saying they should be removed, but why are they here?
They have no definitive purpose on the battlefield other than destroying other HAVs, which is circular.
The whole flow of battle in this game is circular, as in merry-go-round.
Why do carnivals have rigged games?
Rommel, you magnificent bastard, I read your book!
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Atiim
Living Like Larry Schwag
5439
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Posted - 2014.03.08 22:13:00 -
[18] - Quote
Dauth Jenkins wrote:I believe what were getting at here is that tanks, right now, are doing their role.... they are just too good at it Not quite.
HAVs don't really have a unique role, and from the responses I've gathered they are either:
1. A Mega Dropsuit 2. A Slayer Logi with 4 Wheels and an 80GJ Turret 3. Cosmetic.
At first I thought it was just me, but I'm glad to see that others believe that the HAV needs a role change.
lolPLC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Takahiro Kashuken
Red Star. EoN.
2863
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Posted - 2014.03.08 22:14:00 -
[19] - Quote
True Adamance wrote:Takahiro Kashuken wrote:To breach defences
To **** up infantry if its built like that
To take out enemy vehicles if its built like that
To pin down the enemy
To provide a distraction
To assault objectives
To support ground troops I'm against the idea of our in game HAV being designed to **** up infantry..... as we often see a large blaster does unbalance gameplay hugely...however I wouldn't be against us having High Explosive rounds to eff up infantry providing it requires us to skill shot them.
If a tank cant **** up infantry what do we have tanks for? could an LAV do it? lolno
So then we have tanks just for taking out tanks but if no tanks are out then we dont need tanks which makes them pointless and i get a 20mil respec and put it into FOTM suit and weapon for the rest of my days
I currently aim with my blaster, it actually works and so does hit detection, if i dont get that little dot to go red i dont get kills, how much more skill does it need? do you want me to have a swamr launcher turret which locks onto infantry and kills then around corners?
Intelligence is OP
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Atiim
Living Like Larry Schwag
5439
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Posted - 2014.03.08 22:18:00 -
[20] - Quote
Operative 1171 Aajli wrote:
The whole flow of battle in this game is circular, as in merry-go-round.
Why do carnivals have rigged games?
Actually, the flow of battle in this game is a set of different roles and niches which revolve around each-other. It's not circular, it's spherical.
Carnivals have rigged games because they are cheap and allow for profit and success with theoretically no risk whatsoever.
While that does describe HAVs in it's current state, that should not be present in any role.
lolPLC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Martyr Saboteur
Amarrtyrs
209
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Posted - 2014.03.08 22:22:00 -
[21] - Quote
Takahiro Kashuken wrote:True Adamance wrote:Takahiro Kashuken wrote:To breach defences
To **** up infantry if its built like that
To take out enemy vehicles if its built like that
To pin down the enemy
To provide a distraction
To assault objectives
To support ground troops I'm against the idea of our in game HAV being designed to **** up infantry..... as we often see a large blaster does unbalance gameplay hugely...however I wouldn't be against us having High Explosive rounds to eff up infantry providing it requires us to skill shot them. If a tank cant **** up infantry what do we have tanks for? could an LAV do it? lolno So then we have tanks just for taking out tanks but if no tanks are out then we dont need tanks which makes them pointless and i get a 20mil respec and put it into FOTM suit and weapon for the rest of my days I currently aim with my blaster, it actually works and so does hit detection, if i dont get that little dot to go red i dont get kills, how much more skill does it need? do you want me to have a swamr launcher turret which locks onto infantry and kills then around corners? Seriously fuckface. Nobody but you agrees with you. Go away.
Totally not Fizzer94's forum alt. Definitely just a random dude.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8023
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Posted - 2014.03.08 22:24:00 -
[22] - Quote
Takahiro Kashuken wrote:True Adamance wrote:Takahiro Kashuken wrote:To breach defences
To **** up infantry if its built like that
To take out enemy vehicles if its built like that
To pin down the enemy
To provide a distraction
To assault objectives
To support ground troops I'm against the idea of our in game HAV being designed to **** up infantry..... as we often see a large blaster does unbalance gameplay hugely...however I wouldn't be against us having High Explosive rounds to eff up infantry providing it requires us to skill shot them. If a tank cant **** up infantry what do we have tanks for? could an LAV do it? lolno So then we have tanks just for taking out tanks but if no tanks are out then we dont need tanks which makes them pointless and i get a 20mil respec and put it into FOTM suit and weapon for the rest of my days I currently aim with my blaster, it actually works and so does hit detection, if i dont get that little dot to go red i dont get kills, how much more skill does it need? do you want me to have a swamr launcher turret which locks onto infantry and kills then around corners?
I understand but I feel we can achieve a more balanced Anti infantry role without requiring a turret that spits our anti vehicle level projectiles froma 205 capacity magazine at a tremendous rate of fire.
A weapon that more closely resembles a modern tank turret could suffice. There are a number of ways to alter the Blaster to make it more balanced from
- Taking the Battelfield approach, and direct fire cannon with coaxial machinegun - PS2 where I believe they have fast firing explosives turrets - Or follow the EVE side model where blasters requiring a cycling time
I agree that in terms of infantry vs Tank combat Tanks are resistant to small arms fire....but is not a tanks primary designation the delivery of large ordinance against a specific entrenched postion or enemy vehicle? I'm not going to deny Tanks have strong anti personell capacity but that is normally in the hands of secondary crew men.
"War is not hell, far from it. War is beautiful. War is divine."
- Grand Admiral Mekioth Sarum
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Scheneighnay McBob
Hammerhead i Eagle Thrust
4238
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Posted - 2014.03.08 22:25:00 -
[23] - Quote
ads alt wrote:Atiim wrote:Not saying they should be removed, but why are they here?
They have no definitive purpose on the battlefield other than destroying other HAVs, which is circular. Support infantry, kill, deatroy installations, lock down an objective/defend it... AKA area-denial
The only role that players consistently have called overpowered, no matter what it comes from.
I am your scan error.
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Atiim
Living Like Larry Schwag
5439
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Posted - 2014.03.08 22:34:00 -
[24] - Quote
Takahiro Kashuken wrote: If a tank cant **** up infantry what do we have tanks for? could an LAV do it? lolno
So then we have tanks just for taking out tanks but if no tanks are out then we dont need tanks which makes them pointless and i get a 20mil respec and put it into FOTM suit and weapon for the rest of my days
I currently aim with my blaster, it actually works and so does hit detection, if i dont get that little dot to go red i dont get kills, how much more skill does it need? do you want me to have a swamr launcher turret which locks onto infantry and kills then around corners?
A Swarm Launcher is no longer capable of turning a corner.
Swarm Launchers require the following:
- Timing
- Positioning
- Situational Awareness
- "Gun Game" (Unless you want to be insta-killed by a rifle user)
- Ability to predict flight / movement path of vehicles
80GJ Blasters however, are hit-scan weapons, and simply pressing R1 while the reticule is red guarantees that you will get a hit. Couple that with the fact that Hardners and Armor Repairers remove the need for almost all situational awareness, and you've got yourself a plentiful helping of EZ-Mode.
In Uprising 1.7, Swarm Launchers literally require more skill than using an HAV.
inb4 You going on a baseless tangent about how Swarm Launchers are actually EZ-Mode and how HAVs are the most talent intensive thing in DUST 514
lolPLC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Admonishment
The Enclave Syndicate Dark Taboo
142
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Posted - 2014.03.08 22:35:00 -
[25] - Quote
It is because Stone Cold said so, and that's the bottom line!
I don't always win 1v1 but... when I don't, I cry for nerfs. Stay nerfing my friends.
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
1038
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Posted - 2014.03.08 22:39:00 -
[26] - Quote
Just need to nerf turning speed and damage for large blaster turrets, then bring in MAVs that get bonuses to blasters. Making Anti Vehicle a tanks job and anti infantry doable with a tank but not nearly as effective as with an MAV.
Your post is making me facepalm very hard right now.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8023
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Posted - 2014.03.08 22:42:00 -
[27] - Quote
THEAMAZING POTHEAD wrote:Just need to nerf turning speed and damage for large blaster turrets, then bring in MAVs that get bonuses to blasters. Making Anti Vehicle a tanks job and anti infantry doable with a tank but not nearly as effective as with an MAV.
Do we ever have to keep anti infantry tanks at all when you could consider the MAV an APC and designed to support infantry units with either logistical module options or anti infantry turret options?
"War is not hell, far from it. War is beautiful. War is divine."
- Grand Admiral Mekioth Sarum
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poison Diego
NECROM0NGERS The CORVOS
321
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Posted - 2014.03.08 22:56:00 -
[28] - Quote
Atiim wrote:Not saying they should be removed, but why are they here?
They have no definitive purpose on the battlefield other than destroying other HAVs, which is circular.
You know there is a turret called large blaster and is still used by few loyal tankers. The large blaster is used to engage enemy infantry and push objectives. The terribly broken railgun is used to prevent blaster tanks to do that. Missiles are supposed to be used in the purpose destroying tanks in no time but never see them anymore...
WELCOME TO WORLDofTANKz514
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Takahiro Kashuken
Red Star. EoN.
2865
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Posted - 2014.03.08 22:56:00 -
[29] - Quote
Martyr Saboteur wrote:Takahiro Kashuken wrote:True Adamance wrote:Takahiro Kashuken wrote:To breach defences
To **** up infantry if its built like that
To take out enemy vehicles if its built like that
To pin down the enemy
To provide a distraction
To assault objectives
To support ground troops I'm against the idea of our in game HAV being designed to **** up infantry..... as we often see a large blaster does unbalance gameplay hugely...however I wouldn't be against us having High Explosive rounds to eff up infantry providing it requires us to skill shot them. If a tank cant **** up infantry what do we have tanks for? could an LAV do it? lolno So then we have tanks just for taking out tanks but if no tanks are out then we dont need tanks which makes them pointless and i get a 20mil respec and put it into FOTM suit and weapon for the rest of my days I currently aim with my blaster, it actually works and so does hit detection, if i dont get that little dot to go red i dont get kills, how much more skill does it need? do you want me to have a swamr launcher turret which locks onto infantry and kills then around corners? Seriously fuckface. Nobody but you agrees with you. Go away.
u mad bro?
Intelligence is OP
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ads alt
126
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Posted - 2014.03.08 22:56:00 -
[30] - Quote
Admonishment wrote:It is because Stone Cold said so, and that's the bottom line! Ha, nice sig, I get it. Also, from now on im reporting every fotm remote after death scrub, already reported one from fa and he's a kid.
1.8 will release...
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