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Takahiro Kashuken
Red Star. EoN.
2863
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Posted - 2014.03.08 22:08:00 -
[1] - Quote
To breach defences
To **** up infantry if its built like that
To take out enemy vehicles if its built like that
To pin down the enemy
To provide a distraction
To assault objectives
To support ground troops
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2863
|
Posted - 2014.03.08 22:14:00 -
[2] - Quote
True Adamance wrote:Takahiro Kashuken wrote:To breach defences
To **** up infantry if its built like that
To take out enemy vehicles if its built like that
To pin down the enemy
To provide a distraction
To assault objectives
To support ground troops I'm against the idea of our in game HAV being designed to **** up infantry..... as we often see a large blaster does unbalance gameplay hugely...however I wouldn't be against us having High Explosive rounds to eff up infantry providing it requires us to skill shot them.
If a tank cant **** up infantry what do we have tanks for? could an LAV do it? lolno
So then we have tanks just for taking out tanks but if no tanks are out then we dont need tanks which makes them pointless and i get a 20mil respec and put it into FOTM suit and weapon for the rest of my days
I currently aim with my blaster, it actually works and so does hit detection, if i dont get that little dot to go red i dont get kills, how much more skill does it need? do you want me to have a swamr launcher turret which locks onto infantry and kills then around corners?
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2865
|
Posted - 2014.03.08 22:56:00 -
[3] - Quote
Martyr Saboteur wrote:Takahiro Kashuken wrote:True Adamance wrote:Takahiro Kashuken wrote:To breach defences
To **** up infantry if its built like that
To take out enemy vehicles if its built like that
To pin down the enemy
To provide a distraction
To assault objectives
To support ground troops I'm against the idea of our in game HAV being designed to **** up infantry..... as we often see a large blaster does unbalance gameplay hugely...however I wouldn't be against us having High Explosive rounds to eff up infantry providing it requires us to skill shot them. If a tank cant **** up infantry what do we have tanks for? could an LAV do it? lolno So then we have tanks just for taking out tanks but if no tanks are out then we dont need tanks which makes them pointless and i get a 20mil respec and put it into FOTM suit and weapon for the rest of my days I currently aim with my blaster, it actually works and so does hit detection, if i dont get that little dot to go red i dont get kills, how much more skill does it need? do you want me to have a swamr launcher turret which locks onto infantry and kills then around corners? Seriously fuckface. Nobody but you agrees with you. Go away.
u mad bro?
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2865
|
Posted - 2014.03.08 23:01:00 -
[4] - Quote
True Adamance wrote:Takahiro Kashuken wrote:True Adamance wrote:Takahiro Kashuken wrote:To breach defences
To **** up infantry if its built like that
To take out enemy vehicles if its built like that
To pin down the enemy
To provide a distraction
To assault objectives
To support ground troops I'm against the idea of our in game HAV being designed to **** up infantry..... as we often see a large blaster does unbalance gameplay hugely...however I wouldn't be against us having High Explosive rounds to eff up infantry providing it requires us to skill shot them. If a tank cant **** up infantry what do we have tanks for? could an LAV do it? lolno So then we have tanks just for taking out tanks but if no tanks are out then we dont need tanks which makes them pointless and i get a 20mil respec and put it into FOTM suit and weapon for the rest of my days I currently aim with my blaster, it actually works and so does hit detection, if i dont get that little dot to go red i dont get kills, how much more skill does it need? do you want me to have a swamr launcher turret which locks onto infantry and kills then around corners? I understand but I feel we can achieve a more balanced Anti infantry role without requiring a turret that spits our anti vehicle level projectiles froma 205 capacity magazine at a tremendous rate of fire. A weapon that more closely resembles a modern tank turret could suffice. There are a number of ways to alter the Blaster to make it more balanced from - Taking the Battelfield approach, and direct fire cannon with coaxial machinegun - PS2 where I believe they have fast firing explosives turrets - Or follow the EVE side model where blasters requiring a cycling time I agree that in terms of infantry vs Tank combat Tanks are resistant to small arms fire....but is not a tanks primary designation the delivery of large ordinance against a specific entrenched postion or enemy vehicle? I'm not going to deny Tanks have strong anti personell capacity but that is normally in the hands of secondary crew men.
But the secondary crewman has a small turret of whatever which generally cant reach past 150m let alone AV which can be at 200m-300m away and plus they have to be able to see them and also deliver enough dmg to kill or prevent them from getting a shot on which frankly they cannot do
If a tank is going to be mainly for vehicles yes you could stick on a LMG for the main gun but then is that really a small turret tbh which frankly isnt worth the slot anyways because of the above reasons
To make the HAV more about keeping it clear from vehicles then we need more vehicles to shoot at but right now all i see is infantry and AV infantry which i have to shoot at because they pose a threat
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2865
|
Posted - 2014.03.08 23:06:00 -
[5] - Quote
Atiim wrote:Takahiro Kashuken wrote: If a tank cant **** up infantry what do we have tanks for? could an LAV do it? lolno
So then we have tanks just for taking out tanks but if no tanks are out then we dont need tanks which makes them pointless and i get a 20mil respec and put it into FOTM suit and weapon for the rest of my days
I currently aim with my blaster, it actually works and so does hit detection, if i dont get that little dot to go red i dont get kills, how much more skill does it need? do you want me to have a swamr launcher turret which locks onto infantry and kills then around corners?
A Swarm Launcher is no longer capable of turning a corner. Swarm Launchers require the following:
- Timing
- Positioning
- Situational Awareness
- "Gun Game" (Unless you want to be insta-killed by a rifle user)
- Ability to predict flight / movement path of vehicles
80GJ Blasters however, are hit-scan weapons, and simply pressing R1 while the reticule is red guarantees that you will get a hit. Couple that with the fact that Hardners and Armor Repairers remove the need for almost all situational awareness, and you've got yourself a plentiful helping of EZ-Mode. In Uprising 1.7, Swarm Launchers literally require more skill than using an HAV. inb4 You going on a baseless tangent about how Swarm Launchers are actually EZ-Mode and how HAVs are the most talent intensive thing in DUST 514
Timing? Basically instant lock time firing all 3 volleys in what 3 seconds? No timing needed
Positioning - Only now do they require it
Sit awareness - Due to reduced lock range
Gun game? lolno auto lock on fire and forget, blaster requires more gun game than swarms because all you do is point at the big red box
Ability - Goes with positioning
I have to wait till my dot goes red or i wont get a kill and thats OP? thats working as intended because my exile BPO AR does that
No i still use sit awareness i always will, 1 breach on the weakspot and your dead, ignore AV for long enough and its your own downfall
Rep working as intended
Swarms & skill does not belong in the same sentence, they have never required skill because you dont aim
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2869
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Posted - 2014.03.09 00:17:00 -
[6] - Quote
Martyr Saboteur wrote: To Takahiro:
Seriously. You need to understand that HAVs will be nerfed, regardless of how much you say they shouldn't be. Your best course of action would to be negotiating a nerf, and how strong that nerf should be, instead of fervently fighting against a nerf. I can tell you right now that the more you try to convince that HAVs are balanced, they less they will believe you. You need to try and strike a middle ground, rather than doing what you are doing.
I dont have to do ****
CCP will patch and change stuff and break the game more
Infantry wont be happy until its COD 514 space edition
Infantry wont be happy until vehicles are gone or at least OHK with militia AV
I have no power with anything, i cant tell CCP what to do, i cant rely on CPM doing anything they wanted vehicles gone also, if i make a vehicle balance thread like ive done before infantry doesnt like it
I use proto AV and have prof in it but to infantry im not AV because i can use a tank
If i had it my way i would have copy and pasted everything from EVE with cap and infantry would hate that more if i was able to perma run a hardener because i had max cap skills and was able to do so
But no COD Space edition here we come, get ready you might see DUST on mountain dew bottles
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2879
|
Posted - 2014.03.09 10:58:00 -
[7] - Quote
Atiim wrote:Takahiro Kashuken wrote:Atiim wrote:Takahiro Kashuken wrote: If a tank cant **** up infantry what do we have tanks for? could an LAV do it? lolno
So then we have tanks just for taking out tanks but if no tanks are out then we dont need tanks which makes them pointless and i get a 20mil respec and put it into FOTM suit and weapon for the rest of my days
I currently aim with my blaster, it actually works and so does hit detection, if i dont get that little dot to go red i dont get kills, how much more skill does it need? do you want me to have a swamr launcher turret which locks onto infantry and kills then around corners?
A Swarm Launcher is no longer capable of turning a corner. Swarm Launchers require the following:
- Timing
- Positioning
- Situational Awareness
- "Gun Game" (Unless you want to be insta-killed by a rifle user)
- Ability to predict flight / movement path of vehicles
80GJ Blasters however, are hit-scan weapons, and simply pressing R1 while the reticule is red guarantees that you will get a hit. Couple that with the fact that Hardners and Armor Repairers remove the need for almost all situational awareness, and you've got yourself a plentiful helping of EZ-Mode. In Uprising 1.7, Swarm Launchers literally require more skill than using an HAV. inb4 You going on a baseless tangent about how Swarm Launchers are actually EZ-Mode and how HAVs are the most talent intensive thing in DUST 514 Timing? Basically instant lock time firing all 3 volleys in what 3 seconds? No timing needed Positioning - Only now do they require it Sit awareness - Due to reduced lock range Gun game? lolno auto lock on fire and forget, blaster requires more gun game than swarms because all you do is point at the big red box Ability - Goes with positioning I have to wait till my dot goes red or i wont get a kill and thats OP? thats working as intended because my exile BPO AR does that No i still use sit awareness i always will, 1 breach on the weakspot and your dead, ignore AV for long enough and its your own downfall Rep working as intended Swarms & skill does not belong in the same sentence, they have never required skill because you dont aim Nope. You can insta-lock and fire all 3 volleys, but that doesn't guarrantee a hit. Swarms have this nice feature called travel time that requires you to release at the right moment, or watch as all your Swarms miss. Doesn't make much of a difference. Yes, you need gun-game. Unless of course you'd like to be destroyed by people who have weapons with 3x your range while you have the AI ability of a Light Frame. Perhaps you shouldn't expose your weakspot? Please refrain from using your lack of competence in a discussion. It really makes you look bad. To who? People also said 1.6 AV was working as intended, and yet you didn't agree with that. Not really sure what makes you think that statement would hold merit. Such laughable amounts of hypocrisy. Not really sure why someone who uses a hitscan weapon is talking about a lack of skill. Hypocrite much?
If you miss with a lock on weapon your doing it wrong
Not really, majority of dust players have no gun game
How can i not expose my weaksport when its always on my tank and infact smart AV players move around so they can see that weakspot even if i dont move
Players liked popping a 2mil+ HAV with 20k worth of AV nades, of course it was working for them
Blaster requires aim, like the exile, if it aint red i wont get a kill, its not like the never miss fire and forget swarms which require 0 aim
Intelligence is OP
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