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ForgeGun Blap Blap
PEN 15 CLUB
18
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Posted - 2014.03.07 03:03:00 -
[1] - Quote
work?
What assets, if any Will be able to transfer to PS4 (And the next Unreal Engine) and why?
How are they being built to future proof the effort? |
ForgeGun Blap Blap
PEN 15 CLUB
18
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Posted - 2014.03.07 03:11:00 -
[2] - Quote
Michael Arck wrote:So basically, "Is Dust 514 coming to PS4?".
No,
When dust comes to PS4, will they have to scrap everything and start over. Models and such.
Will the last 4 years of being 3 years behind development total to 7 when it moves to PS4 |
ForgeGun Blap Blap
PEN 15 CLUB
18
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Posted - 2014.03.07 03:14:00 -
[3] - Quote
Cotsy8 wrote:Michael Arck wrote:So basically, "Is Dust 514 coming to PS4?". That's not the question. Its a good question. If Dust514 is ported to PS4 will players be able to transfer their characters over to PS4 or will a potential need to change Unreal a engine for a better engine will be required later and all of our time spent will be lost. He is asking are we going to be able to transfer or be forced to start over. I doubt CCP will make anyone start over. Data will be stored prob via a cloud and when Dust PS4 is out your stats, gear etc will be available.. So no losses. - Cots
I mean game assets. Models, code, maps, etc. |
ForgeGun Blap Blap
PEN 15 CLUB
18
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Posted - 2014.03.07 03:50:00 -
[4] - Quote
Shyeer Alvarin wrote:The correct answer to all of this is: None of your character data is stored on the PS3. Everything is stored on the Singularity server with EVE. Change of engine is irrelevant, as typeID's willpretty much auto associate with the corresponding items in your inventory/market.
People discussing character data cannot read very well. |
ForgeGun Blap Blap
PEN 15 CLUB
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Posted - 2014.03.07 03:51:00 -
[5] - Quote
Shyeer Alvarin wrote:Joel II X wrote:Isn't Unreal Engine "easy" to port?
If so, going from UE3 to UE4 (assuming they stick with it) should be relatively easy and they SHOULD be able to keep current assets with the ability of improving them along with adding more to their database.
Unreal is good and all, but not really suited for Dust.
I would suggest building their own engine for PS4 slowly gathering their resources to maximize what they can do for what they have available and what they want to give out.
If course, this is a major risk since it is time consuming and I assume the player base won't want to wait. We never do. They already have their own engine, and the original DUST was built in it. Its called Carbon. Eve's merc quarters and character creation uses this engine.
Is there any indication that they've continued development and optimization of the carbon engine.
And made it able to take their old assets now if they move to it?
As I understand when they went from carbon to unreal they basically had to throw all the models away. |
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