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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7157
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Posted - 2014.03.06 19:56:00 -
[1] - Quote
1. AV and Flux grenades didn't need to have their count reduced. Before any shield tanker comes in here and complains, flux grenades are really only useful to remove equipment and locus grenades already strip the shields of shield tankers anyway.
2. Breach AR didn't need a nerf, if it was left alone it would actually look pretty good
3. You didn't nerf the scrambler rifle as much as the other rifles, probably because of overheat reasons. But you also spared the ASSAULT SCRAMBLER RIFLE from the nerf the other rifles got. So what does that mean? Well, the Assault Scrambler Rifle now has higher DPS than the AR.
That's right, it has more range, larger clip size, faster reload and now it also has higher DPS! (Used to be very slightly lower than the AR)
Fantastic job CCP! *Clap Clap Clap*
Now here is something that baffles me very much, because these werent parts of a blanket nerf, CCP specifically left them out.
The Assault Combat Rifle AND the Assault Rail Rifle too didn't get such a nerf. So now weapons with more range will do more DPS than the AR? Really? REALLY?
That's it, AR officialy dead (again), new rifle FOTM is the Assault variants of any of the other rifles.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7158
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Posted - 2014.03.06 20:16:00 -
[2] - Quote
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Arkena Wyrnspire
Fatal Absolution
10498
|
Posted - 2014.03.06 20:17:00 -
[3] - Quote
You have long since made your choice. What you make now is a mistake.
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TechMechMeds
SWAMPERIUM
2795
|
Posted - 2014.03.06 20:19:00 -
[4] - Quote
Scr and msec, tasty.
Level 2 forum warrior.
Dust on the ps4 asap please
I sold my family to the Amarr for isk, its a valid tactic
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Scheherazade VII
305
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Posted - 2014.03.06 20:20:00 -
[5] - Quote
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Sgt Kirk
Fatal Absolution General Tso's Alliance
4892
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Posted - 2014.03.06 20:21:00 -
[6] - Quote
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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Buster Friently
Rosen Association
1927
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Posted - 2014.03.06 20:22:00 -
[7] - Quote
Cat Merc wrote:1. AV and Flux grenades didn't need to have their count reduced. Before any shield tanker comes in here and complains, flux grenades are really only useful to remove equipment and locus grenades already strip the shields of shield tankers anyway. 2. Breach AR didn't need a nerf, if it was left alone it would actually look pretty good 3. You didn't nerf the scrambler rifle as much as the other rifles, probably because of overheat reasons. But you also spared the ASSAULT SCRAMBLER RIFLE from the nerf the other rifles got. So what does that mean? Well, the Assault Scrambler Rifle now has higher DPS than the AR. That's right, it has more range, larger clip size, faster reload and now it also has higher DPS! (Used to be very slightly lower than the AR) Fantastic job CCP! *Clap Clap Clap* Now here is something that baffles me very much, because these werent parts of a blanket nerf, CCP specifically left them out. The Assault Combat Rifle AND the Assault Rail Rifle too didn't get such a nerf. So now weapons with more range will do more DPS than the AR? Really? REALLY? And of course! How could I forget? The Magsec SMG wasn't hit, so it's now a compact AR, excellent! That's it, AR officialy dead (again), new rifle FOTM is the Assault variants of any of the other rifles or Magsec SMG.
All of the hitscan bullet hoses should be nerfed. Thanks for pointing out the one's that weren't. Hopefully CCP will nerf those too.
You are also right on about the problem with flux and AV grenades getting hit with the grenade anti-spam. They need to stay the same. Maybe they can have their ammo count bumped up to compensate or something.
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Arkena Wyrnspire
Fatal Absolution
10504
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Posted - 2014.03.06 20:22:00 -
[8] - Quote
You have long since made your choice. What you make now is a mistake.
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IAmDuncanIdaho II
R 0 N 1 N
252
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Posted - 2014.03.06 20:22:00 -
[9] - Quote
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Nelo Angel0
RETR0 PR0 GAMERS
190
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Posted - 2014.03.06 20:22:00 -
[10] - Quote
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Llast 326
An Arkhos
2229
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Posted - 2014.03.06 20:23:00 -
[11] - Quote
Assault Variants areGǪ something that really should be looked at. They are a large contributor to imbalances in the Rifles since 1.7 (at least that is when i noticed them as an issue) The Grenade changes somewhat baffle me. I remember much QQ about grenade spam being an issue, though I always thought the issue was with Locus, not Flux and defiantly not AV. Hell some people still have trouble accepting that Flux are useful, and I have even seen people refer to using them as "gimping" their fitting. lol Unless I am missing something about AV nadesGǪ this one is really a WTFGǪ Why now, WHY
(I think the Magsec did get lowered in damage from the original posting, but I am not certain)
KRRROOOOOOM
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TechMechMeds
SWAMPERIUM
2795
|
Posted - 2014.03.06 20:23:00 -
[12] - Quote
Level 2 forum warrior.
Dust on the ps4 asap please
I sold my family to the Amarr for isk, its a valid tactic
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Mike Ox Bigger
Skill Shots
149
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Posted - 2014.03.06 20:25:00 -
[13] - Quote
Cat Merc wrote:
3. You didn't nerf the scrambler rifle as much as the other rifles, probably because of overheat reasons. But you also spared the ASSAULT SCRAMBLER RIFLE from the nerf the other rifles got. So what does that mean? Well, the Assault Scrambler Rifle now has higher DPS than the AR.
That's right, it has more range, larger clip size, faster reload and now it also has higher DPS! (Used to be very slightly lower than the AR)
Fantastic job CCP! *Clap Clap Clap*
Yeah but that Assault ScR has some serious kick issues, I hate using the thing. |
Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7162
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Posted - 2014.03.06 20:27:00 -
[14] - Quote
Mike Ox Bigger wrote:Cat Merc wrote:
3. You didn't nerf the scrambler rifle as much as the other rifles, probably because of overheat reasons. But you also spared the ASSAULT SCRAMBLER RIFLE from the nerf the other rifles got. So what does that mean? Well, the Assault Scrambler Rifle now has higher DPS than the AR.
That's right, it has more range, larger clip size, faster reload and now it also has higher DPS! (Used to be very slightly lower than the AR)
Fantastic job CCP! *Clap Clap Clap*
Yeah but that Assault ScR has some serious kick issues, I hate using the thing. It has less kick than the AR. Try to fire both non stop, the AR will go wild while AsCR will stay in place.
The "shake" is purely visual and doesn't affect where your gun hits.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Cody Sietz
Bullet Cluster Legacy Rising
2546
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Posted - 2014.03.06 20:28:00 -
[15] - Quote
:(
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cyrius Li-Moody
3955
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Posted - 2014.03.06 20:29:00 -
[16] - Quote
The flux grenade nerf makes me very very sad. They're so useful AND THEY NEVER KILLED ANYONE! Except when they were broken.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Mossellia Delt
Militaires Sans Jeux
1008
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Posted - 2014.03.06 20:32:00 -
[17] - Quote
CCP posted in the dev blog thread that the magsec's stats we currently have are PRE-nerf.
Join the Channel - CPM1 Candidates - Get to know who's running.
Delt for CPM1
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IAmDuncanIdaho II
R 0 N 1 N
252
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Posted - 2014.03.06 20:36:00 -
[18] - Quote
Mossellia Delt wrote:CCP posted in the dev blog thread that the magsec's stats we currently have are PRE-nerf.
Didn't he say he also amended them? Can't be arsed to look :-o
Getting excited about 1.8....sorry Cat Merc - come be a scout, it will suit your feline graces |
Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7164
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Posted - 2014.03.06 20:36:00 -
[19] - Quote
Mossellia Delt wrote:CCP posted in the dev blog thread that the magsec's stats we currently have are PRE-nerf. It does more DPS than the AR
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7164
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Posted - 2014.03.06 20:38:00 -
[20] - Quote
IAmDuncanIdaho II wrote:Mossellia Delt wrote:CCP posted in the dev blog thread that the magsec's stats we currently have are PRE-nerf. Didn't he say he also amended them? Can't be arsed to look :-o Getting excited about 1.8....sorry Cat Merc - come be a scout, it will suit your feline graces I'll be a Magsec scout.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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ThePrinceOfNigeria
Zumari Force Projection Caldari State
346
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Posted - 2014.03.06 20:39:00 -
[21] - Quote
Cat Merc wrote: That's it, AR officialy dead
Recently returning to the game from a point where the AR dominated everything from all ranges all I can say is "HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!! NEENER NEENER NEENER!!!!" |
Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7165
|
Posted - 2014.03.06 20:40:00 -
[22] - Quote
ThePrinceOfNigeria wrote:Cat Merc wrote: That's it, AR officialy dead
Recently returning to the game from a point where the AR dominated everything from all ranges all I can say is "HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!! NEENER NEENER NEENER!!!!" The AR has been useless for an entire build now
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Buster Friently
Rosen Association
1927
|
Posted - 2014.03.06 20:43:00 -
[23] - Quote
Cat Merc wrote:ThePrinceOfNigeria wrote:Cat Merc wrote: That's it, AR officialy dead
Recently returning to the game from a point where the AR dominated everything from all ranges all I can say is "HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!! NEENER NEENER NEENER!!!!" The AR has been useless for an entire build now
It's funny you should say that because the weapons that are actually useless are things like the MD, the laser, the flaylock, the Plasma Cannon. The AR is still widely used. It's just been overshadowed lately by it's even more OP cousins - the new rifles.
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7166
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Posted - 2014.03.06 20:50:00 -
[24] - Quote
Buster Friently wrote:Cat Merc wrote:ThePrinceOfNigeria wrote:Cat Merc wrote: That's it, AR officialy dead
Recently returning to the game from a point where the AR dominated everything from all ranges all I can say is "HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!! NEENER NEENER NEENER!!!!" The AR has been useless for an entire build now It's funny you should say that because the weapons that are actually useless are things like the MD, the laser, the flaylock, the Plasma Cannon. The AR is still widely used. It's just been overshadowed lately by it's even more OP cousins - the new rifles. Useless out of the four rifles. Happy? :P
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Buster Friently
Rosen Association
1928
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Posted - 2014.03.06 20:54:00 -
[25] - Quote
Cat Merc wrote:Buster Friently wrote:Cat Merc wrote:ThePrinceOfNigeria wrote:Cat Merc wrote: That's it, AR officialy dead
Recently returning to the game from a point where the AR dominated everything from all ranges all I can say is "HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!! NEENER NEENER NEENER!!!!" The AR has been useless for an entire build now It's funny you should say that because the weapons that are actually useless are things like the MD, the laser, the flaylock, the Plasma Cannon. The AR is still widely used. It's just been overshadowed lately by it's even more OP cousins - the new rifles. Useless out of the four rifles. Happy? :P
Well, that's still pretty useful compared to the rest
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7170
|
Posted - 2014.03.06 21:00:00 -
[26] - Quote
Buster Friently wrote:Well, that's still pretty useful compared to the rest Oh don't get pissy.
I'm comparing rifle to rifle, saying "this is more underpowered" is just annoying.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Jack McReady
DUST University Ivy League
1140
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Posted - 2014.03.06 21:00:00 -
[27] - Quote
Cat Merc wrote:1. AV and Flux grenades didn't need to have their count reduced. Before any shield tanker comes in here and complains, flux grenades are really only useful to remove equipment and locus grenades already strip the shields of shield tankers anyway. 2. Breach AR didn't need a nerf, if it was left alone it would actually look pretty good 3. You didn't nerf the scrambler rifle as much as the other rifles, probably because of overheat reasons. But you also spared the ASSAULT SCRAMBLER RIFLE from the nerf the other rifles got. So what does that mean? Well, the Assault Scrambler Rifle now has higher DPS than the AR. That's right, it has more range, larger clip size, faster reload and now it also has higher DPS! (Used to be very slightly lower than the AR) Fantastic job CCP! *Clap Clap Clap* Now here is something that baffles me very much, because these werent parts of a blanket nerf, CCP specifically left them out. The Assault Combat Rifle too didn't get such a nerf. So now weapons with more range will do more DPS than the AR? Really? REALLY? And of course! How could I forget? The Magsec SMG was barely hit, so it's now a compact AR, excellent! That's it, AR officialy dead (again), new rifle FOTM is the Assault variants of any of the other rifles or Magsec SMG. as usual cat merc is spot on and haters come in and flood this thread with flawed scrub logic as "arguments" |
Buster Friently
Rosen Association
1928
|
Posted - 2014.03.06 21:02:00 -
[28] - Quote
Cat Merc wrote:Buster Friently wrote:Well, that's still pretty useful compared to the rest Oh don't get pissy. I'm comparing rifle to rifle, saying "this is more underpowered" is just annoying.
Well, it may be annoying to you, but it's important.
Part of this patch was obviously meant to better balance the hitscan bullet hoses vs the other weapons that, despite no one using them, still exist in the game.
In short, there's more to Dust than rifles and hopefully this will only get more so.
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7170
|
Posted - 2014.03.06 21:05:00 -
[29] - Quote
Buster Friently wrote:Cat Merc wrote:Buster Friently wrote:Well, that's still pretty useful compared to the rest Oh don't get pissy. I'm comparing rifle to rifle, saying "this is more underpowered" is just annoying. Well, it may be annoying to you, but it's important. Part of this patch was obviously meant to better balance the hitscan bullet hoses vs the other weapons that, despite no one using them, still exist in the game. In short, there's more to Dust than rifles and hopefully this will only get more so. Again, this has nothing to do with the problem at hand. Yes, some weapons are underpowered, but this thread wasn't about them.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Buster Friently
Rosen Association
1928
|
Posted - 2014.03.06 21:08:00 -
[30] - Quote
Cat Merc wrote:Buster Friently wrote:Cat Merc wrote:Buster Friently wrote:Well, that's still pretty useful compared to the rest Oh don't get pissy. I'm comparing rifle to rifle, saying "this is more underpowered" is just annoying. Well, it may be annoying to you, but it's important. Part of this patch was obviously meant to better balance the hitscan bullet hoses vs the other weapons that, despite no one using them, still exist in the game. In short, there's more to Dust than rifles and hopefully this will only get more so. Again, this has nothing to do with the problem at hand. Yes, some weapons are underpowered, but this thread wasn't about them.
Im sorry, Cat Merc, but I pointed out in my first post that you are right about the grenades, but when you say the AR is dead, that's where you're really, really wrong.
It remains to be seen if all of the hitscan bullet hoses remain OP, but currently they all are. Including the AR - relative to the rest of the pack. Dust has been this way forever, and it's about time that adjustments were made. The AR is still better than a chunk of weapons in the game, so how can you say it's dead without at least acknowledging that it's only dead relative to the rest of the OP hitscan field. Dust isn't all about hitscan rifles, and those weapons need to be part of the discussion if someone is going to declare a weapon "dead".
there are much more "dead" weapons in Dust than the AR.
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Pvt Numnutz
R 0 N 1 N
881
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Posted - 2014.03.06 21:09:00 -
[31] - Quote
As a shield tanker I would just like to say fluxes go through walls, locus don't. That said I use flux grenades and would like to see them stay at three, same with av nades. Don't much care for the rest of your post. |
Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7174
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Posted - 2014.03.06 21:11:00 -
[32] - Quote
Buster Friently wrote:Cat Merc wrote:Buster Friently wrote:Cat Merc wrote:Buster Friently wrote:Well, that's still pretty useful compared to the rest Oh don't get pissy. I'm comparing rifle to rifle, saying "this is more underpowered" is just annoying. Well, it may be annoying to you, but it's important. Part of this patch was obviously meant to better balance the hitscan bullet hoses vs the other weapons that, despite no one using them, still exist in the game. In short, there's more to Dust than rifles and hopefully this will only get more so. Again, this has nothing to do with the problem at hand. Yes, some weapons are underpowered, but this thread wasn't about them. Im sorry, Cat Merc, but I pointed out in my first post that you are right about the grenades, but when you say the AR is dead, that's where you're really, really wrong. It remains to be seen if all of the hitscan bullet hoses remain OP, but currently they all are. Including the AR - relative to the rest of the pack. Dust has been this way forever, and it's about time that adjustments were made. The AR is still better than a chunk of weapons in the game, so how can you say it's dead without at least acknowledging that it's only dead relative to the rest of the OP hitscan field. Dust isn't all about hitscan rifles, and those weapons need to be part of the discussion if someone is going to declare a weapon "dead". there are much more "dead" weapons in Dust than the AR. The AR is already dead in competitive play. I haven't seen a single plasma rifle in my PC match yesterday. Not a single one. Just as many as MD's, Flaylocks (Actually saw one, but he didn't get a single kill with it) and Laser Rifles.
So yeah, if the ACR and AsCR stay as is, AR really is dead.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7174
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Posted - 2014.03.06 21:12:00 -
[33] - Quote
Pvt Numnutz wrote:As a shield tanker I would just like to say fluxes go through walls, locus don't. That said I use flux grenades and would like to see them stay at three, same with av nades. Don't much care for the rest of your post. The go through walls ability has limited use in combat. It's really only good for destroying pesky equipment.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
350
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Posted - 2014.03.06 21:17:00 -
[34] - Quote
I didn't really pour over the numbers that well, but, my AScR wasn't dropped as much? looks like I can't use it for the foreseeable future. Kind of a waste of 2.5 mil SP, but, I'll take the hit.
xSivartx is my Heavy. There are many like him, but he is my own...
So, other Logi's back off, those are my Warpoints!
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Rusty Shallows
1065
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Posted - 2014.03.06 21:18:00 -
[35] - Quote
Llast 326 wrote:Assault Variants areGǪ something that really should be looked at. They are a large contributor to imbalances in the Rifles since 1.7 (at least that is when i noticed them as an issue) The Grenade changes somewhat baffle me. I remember much QQ about grenade spam being an issue, though I always thought the issue was with Locus, not Flux and defiantly not AV. Hell some people still have trouble accepting that Flux are useful, and I have even seen people refer to using them as "gimping" their fitting. lol Unless I am missing something about AV nadesGǪ this one is really a WTFGǪ Why now, WHY
(I think the Magsec did get lowered in damage from the original posting, but I am not certain) Stare not too deeply into the void less The Void gazes back upon thee. Seriously the only good of contemplating CCP ideas is madnesses.
As far as the Assault Scrambler goes don't forget the FG nerfs happened at the last second. It wouldn't surprise me if something will come up at the patch note release.
Here, have some candy and a Like. :-)
Forums > Game
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Cody Sietz
Bullet Cluster Legacy Rising
2546
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Posted - 2014.03.06 22:17:00 -
[36] - Quote
Buster Friently wrote:Cat Merc wrote:ThePrinceOfNigeria wrote:Cat Merc wrote: That's it, AR officialy dead
Recently returning to the game from a point where the AR dominated everything from all ranges all I can say is "HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!! NEENER NEENER NEENER!!!!" The AR has been useless for an entire build now It's funny you should say that because the weapons that are actually useless are things like the MD, the laser, the flaylock, the Plasma Cannon. The AR is still widely used. It's just been overshadowed lately by it's even more OP cousins - the new rifles. It's funny how only one of those weapons was nerfed, yet they became "useless" when hit detection was fixed(except my poor PLC, it was never super useful)
As a matter of fact, 2 of those weapons are getting buffs. Wonder if 1.8 will be a MD/laser spam fest(just like Crome was)
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Buster Friently
Rosen Association
1943
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Posted - 2014.03.06 22:19:00 -
[37] - Quote
Cody Sietz wrote:Buster Friently wrote:Cat Merc wrote:ThePrinceOfNigeria wrote:Cat Merc wrote: That's it, AR officialy dead
Recently returning to the game from a point where the AR dominated everything from all ranges all I can say is "HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!! NEENER NEENER NEENER!!!!" The AR has been useless for an entire build now It's funny you should say that because the weapons that are actually useless are things like the MD, the laser, the flaylock, the Plasma Cannon. The AR is still widely used. It's just been overshadowed lately by it's even more OP cousins - the new rifles. It's funny how only one of those weapons was nerfed, yet they became "useless" when hit detection was fixed(except my poor PLC, it was never super useful) As a matter of fact, 2 of those weapons are getting buffs. Wonder if 1.8 will be a MD/laser spam fest(just like Crome was)
Chrome was never a laser/MD fest. The AR has always outstripped usage by far.
At that time, excepting snipers, AR use outstripped all other weapons combined.
Now, back then lasers and MDs were useful. Lets hope they are again.
Oh, and for the record, all three were nerfed. Some repeatedly. Also, they didn't become useless solely due to fixes in hit detection. They became useless due to nerfs and due to AA being introduced which made the already OP hitscan bullet hoses even more OP. |
mollerz
2656
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Posted - 2014.03.06 22:47:00 -
[38] - Quote
They forgot the flaylock buff too!
You gotta hustle if you wanna make a dolla
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7185
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Posted - 2014.03.07 10:49:00 -
[39] - Quote
Buster Friently wrote: Chrome was never a laser/MD fest. The AR has always outstripped usage by far.
At that time, excepting snipers, AR use outstripped all other weapons combined.
Now, back then lasers and MDs were useful. Lets hope they are again.
Oh, and for the record, all three were nerfed. Some repeatedly. Also, they didn't become useless solely due to fixes in hit detection. They became useless due to nerfs and due to AA being introduced which made the already OP hitscan bullet hoses even more OP.
Chromo near the very end became a laser fest as people realized their power. I remember a couple of days before chromo ended I was in three matches, all three had 5 - 7 laser rifles, getting the top scores.
And it was all different people.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Mordecai Sanguine
What The French Red Whines
521
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Posted - 2014.03.07 11:00:00 -
[40] - Quote
Cat Merc wrote:1. AV and Flux grenades didn't need to have their count reduced. Before any shield tanker comes in here and complains, flux grenades are really only useful to remove equipment and locus grenades already strip the shields of shield tankers anyway. 2. Breach AR didn't need a nerf, if it was left alone it would actually look pretty good 3. You didn't nerf the scrambler rifle as much as the other rifles, probably because of overheat reasons. But you also spared the ASSAULT SCRAMBLER RIFLE from the nerf the other rifles got. So what does that mean? Well, the Assault Scrambler Rifle now has higher DPS than the AR. That's right, it has more range, larger clip size, faster reload and now it also has higher DPS! (Used to be very slightly lower than the AR) Fantastic job CCP! *Clap Clap Clap* Now here is something that baffles me very much, because these werent parts of a blanket nerf, CCP specifically left them out. The Assault Combat Rifle too didn't get such a nerf. So now weapons with more range will do more DPS than the AR? Really? REALLY? And of course! How could I forget? The Magsec SMG was barely hit, so it's now a compact AR, excellent! That's it, AR officialy dead (again), new rifle FOTM is the Assault variants of any of the other rifles or Magsec SMG.
1. We don't know the Vehicules Balance : Wait and see. 2. Breach AR is useless and nobody use it, delete it, more people complain about than use it. 3. AsCR and SCR have bonuses on shield which is low (So...useless bonuses) and penality on armor which is 80% of ehp of..everybody. So they almost have a native 20% Permanent Nerf.
Assault Combat rifle needs a bigger nerf i agree since they have ...weird bonuses. 10% bonus on armor but only 5% penality on shield...AND they got the best DPS...something is wrong here...... |
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7189
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Posted - 2014.03.07 11:03:00 -
[41] - Quote
Mordecai Sanguine wrote:Cat Merc wrote:1. AV and Flux grenades didn't need to have their count reduced. Before any shield tanker comes in here and complains, flux grenades are really only useful to remove equipment and locus grenades already strip the shields of shield tankers anyway. 2. Breach AR didn't need a nerf, if it was left alone it would actually look pretty good 3. You didn't nerf the scrambler rifle as much as the other rifles, probably because of overheat reasons. But you also spared the ASSAULT SCRAMBLER RIFLE from the nerf the other rifles got. So what does that mean? Well, the Assault Scrambler Rifle now has higher DPS than the AR. That's right, it has more range, larger clip size, faster reload and now it also has higher DPS! (Used to be very slightly lower than the AR) Fantastic job CCP! *Clap Clap Clap* Now here is something that baffles me very much, because these werent parts of a blanket nerf, CCP specifically left them out. The Assault Combat Rifle too didn't get such a nerf. So now weapons with more range will do more DPS than the AR? Really? REALLY? And of course! How could I forget? The Magsec SMG was barely hit, so it's now a compact AR, excellent! That's it, AR officialy dead (again), new rifle FOTM is the Assault variants of any of the other rifles or Magsec SMG. 1. We don't know the Vehicules Balance : Wait and see. 2. Breach AR is useless and nobody use it, delete it, more people complain about than use it. 3. AsCR and SCR have bonuses on shield which is low (So...useless bonuses) and penality on armor which is 80% of ehp of..everybody. So they almost have a native 20% Permanent Nerf. Assault Combat rifle needs a bigger nerf i agree since they have ...weird bonuses. 10% bonus on armor but only 5% penality on shield...AND they got the best DPS...something is wrong here...... AsCR get an extra 20% damage to shields, just like they get -20% to armor. So in the end their all around effectiveness doesn't take a hit from the different resistances.
SCR does, since the overheat is significant and chewing armor is going to be an issue.
Oh and confirmed, vehicles were not touched.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Korvin Lomont
United Pwnage Service RISE of LEGION
659
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Posted - 2014.03.07 11:14:00 -
[42] - Quote
Cat Merc wrote:1. AV and Flux grenades didn't need to have their count reduced. Before any shield tanker comes in here and complains, flux grenades are really only useful to remove equipment and locus grenades already strip the shields of shield tankers anyway. 2. Breach AR didn't need a nerf, if it was left alone it would actually look pretty good 3. You didn't nerf the scrambler rifle as much as the other rifles, probably because of overheat reasons. But you also spared the ASSAULT SCRAMBLER RIFLE from the nerf the other rifles got. So what does that mean? Well, the Assault Scrambler Rifle now has higher DPS than the AR. That's right, it has more range, larger clip size, faster reload and now it also has higher DPS! (Used to be very slightly lower than the AR) Fantastic job CCP! *Clap Clap Clap* Now here is something that baffles me very much, because these werent parts of a blanket nerf, CCP specifically left them out. The Assault Combat Rifle too didn't get such a nerf. So now weapons with more range will do more DPS than the AR? Really? REALLY? And of course! How could I forget? The Magsec SMG was barely hit, so it's now a compact AR, excellent! That's it, AR officialy dead (again), new rifle FOTM is the Assault variants of any of the other rifles or Magsec SMG.
Yup this is CCPs way of balancing give all rifles the same DPS but to make them feel different ad a huge range gap between them and god beware of doing a balance pass for every weapon desperately just hit all of their class without further looking everything else would be to much work, just imagine how long they take to come up with these numbers...
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Flyingconejo
KILL-EM-QUICK RISE of LEGION
522
|
Posted - 2014.03.07 12:07:00 -
[43] - Quote
It's been 3 months since the last patch. I wonder how long did the person in charge of weapon balance dedicate to think on these changes.
3 days? 3 minutes?
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TechMechMeds
SWAMPERIUM
2806
|
Posted - 2014.03.07 14:24:00 -
[44] - Quote
Cat Merc wrote:Buster Friently wrote:Well, that's still pretty useful compared to the rest Oh don't get pissy. I'm comparing rifle to rifle, saying "this is more underpowered" is just annoying.
Cat, buster is just an annoying little turd who when given the option to become enlightened chooses to remain ignorant and then have the nerve to call me dumb and even edited my posts, he's a fking special case lol, seriously.
Buster just be quiet and do your class work like a good boy. As for chrome not being a laser and MD fest? Cool story so what game were you playing while we played dust.
Busters stats fyi, 6196 kills and 1.96 k/d, 641k wp.
So buster, you are either a newb and wasn't even here for chrome OR you have barely even played the game at all. I don't remember seeing you in any corp battles or seeing you when uprising came, you might be an alt but I doubt it.
Level 2 forum warrior.
Dust on the ps4 asap please
I sold my family to the Amarr for isk, its a valid tactic
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TechMechMeds
SWAMPERIUM
2806
|
Posted - 2014.03.07 14:26:00 -
[45] - Quote
Here's my stats fyi 35k kills, 3.77 k/d and 3,726,104 wp.
I also carried on playing skirmish during the 3 ish month stat bug so really I'm missing a hell of a lot.
Level 2 forum warrior.
Dust on the ps4 asap please
I sold my family to the Amarr for isk, its a valid tactic
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TechMechMeds
SWAMPERIUM
2806
|
Posted - 2014.03.07 14:29:00 -
[46] - Quote
You are literally a waste of time to discuss anything with buster and no doubt your rents have even said so, maybe even your tutor? Lol.
Level 2 forum warrior.
Dust on the ps4 asap please
I sold my family to the Amarr for isk, its a valid tactic
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Blondie Roads
Introverts 4 Hire
47
|
Posted - 2014.03.07 14:33:00 -
[47] - Quote
Wyrnspire] [/quote]
[/quote] [/quote]
[/quote]
[/quote]
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Martyr Saboteur
Amarrtyrs
198
|
Posted - 2014.03.07 14:36:00 -
[48] - Quote
Blondie Roads wrote: Wyrnspire][quote=Cat Merc] [/ quote] [/ quote] [/ quote] [/ quote] [/ quote] [/ quote]
Totally not Fizzer94's forum alt. Definitely just a random dude.
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Mordecai Sanguine
What The French Red Whines
523
|
Posted - 2014.03.08 18:46:00 -
[49] - Quote
Cat Merc wrote:Mordecai Sanguine wrote:Cat Merc wrote:1. AV and Flux grenades didn't need to have their count reduced. Before any shield tanker comes in here and complains, flux grenades are really only useful to remove equipment and locus grenades already strip the shields of shield tankers anyway. 2. Breach AR didn't need a nerf, if it was left alone it would actually look pretty good 3. You didn't nerf the scrambler rifle as much as the other rifles, probably because of overheat reasons. But you also spared the ASSAULT SCRAMBLER RIFLE from the nerf the other rifles got. So what does that mean? Well, the Assault Scrambler Rifle now has higher DPS than the AR. That's right, it has more range, larger clip size, faster reload and now it also has higher DPS! (Used to be very slightly lower than the AR) Fantastic job CCP! *Clap Clap Clap* Now here is something that baffles me very much, because these werent parts of a blanket nerf, CCP specifically left them out. The Assault Combat Rifle too didn't get such a nerf. So now weapons with more range will do more DPS than the AR? Really? REALLY? And of course! How could I forget? The Magsec SMG was barely hit, so it's now a compact AR, excellent! That's it, AR officialy dead (again), new rifle FOTM is the Assault variants of any of the other rifles or Magsec SMG. 1. We don't know the Vehicules Balance : Wait and see. 2. Breach AR is useless and nobody use it, delete it, more people complain about than use it. 3. AsCR and SCR have bonuses on shield which is low (So...useless bonuses) and penality on armor which is 80% of ehp of..everybody. So they almost have a native 20% Permanent Nerf. Assault Combat rifle needs a bigger nerf i agree since they have ...weird bonuses. 10% bonus on armor but only 5% penality on shield...AND they got the best DPS...something is wrong here...... AsCR get an extra 20% damage to shields, just like they get -20% to armor. So in the end their all around effectiveness doesn't take a hit from the different resistances. SCR does, since the overheat is significant and chewing armor is going to be an issue. Oh and confirmed, vehicles were not touched.
But...WHO got a bigger shield than Armor huh ? I mean, avergae level is approx : 300 shield 500 armor.
Got 20% on 300ehp is good, BUT if it's for receiving 20% penality on these 500armor YES it's bad. |
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