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Dunk Mujunk
RestlessSpirits
532
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Posted - 2014.03.06 18:34:00 -
[1] - Quote
Lol, wow. Well it seems the AR is finally 100% dead. Unless you run into one of those pesky shield tankers. Grab a CR, grab a RR, or stop playing. I may do the latter.
I haven't failed 10,000 times, i've successfully found 10,000 ways that won't work.
Thomas Edison
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Zahle Undt
Bullet Cluster Legacy Rising
808
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Posted - 2014.03.06 18:37:00 -
[2] - Quote
Dunk Mujunk wrote:Lol, wow. Well it seems the AR is finally 100% dead. Unless you run into one of those pesky shield tankers. Grab a CR, grab a RR, or stop playing. I may do the latter.
Really, because if you look at the percentages the AR had damage decreased less than CR and RR so it will in fact be better compared to the other two than it has been for this 1.7 build.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Buster Friently
Rosen Association
1920
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Posted - 2014.03.06 18:39:00 -
[3] - Quote
Zahle Undt wrote:Dunk Mujunk wrote:Lol, wow. Well it seems the AR is finally 100% dead. Unless you run into one of those pesky shield tankers. Grab a CR, grab a RR, or stop playing. I may do the latter. Really, because if you look at the percentages the AR had damage decreased less than CR and RR so it will in fact be better compared to the other two than it has been for this 1.7 build.
Don't come in here and use logic.
Hell, most AR players, who don't come to the forums, won't even notice the changes because they're across the board.
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Leadfoot10
Molon Labe. General Tso's Alliance
671
|
Posted - 2014.03.06 18:40:00 -
[4] - Quote
Zahle Undt wrote:Dunk Mujunk wrote:Lol, wow. Well it seems the AR is finally 100% dead. Unless you run into one of those pesky shield tankers. Grab a CR, grab a RR, or stop playing. I may do the latter. Really, because if you look at the percentages the AR had damage decreased less than CR and RR so it will in fact be better compared to the other two than it has been for this 1.7 build.
Correct.
The AR isn't nearly as dead as some would have you believe. You simply have to be careful to engage at distance, and as noted above, the gap between the AR and the CR/RR will have closed in 1.8.
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Cody Sietz
Bullet Cluster Legacy Rising
2544
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Posted - 2014.03.06 18:45:00 -
[5] - Quote
Zahle Undt wrote:Dunk Mujunk wrote:Lol, wow. Well it seems the AR is finally 100% dead. Unless you run into one of those pesky shield tankers. Grab a CR, grab a RR, or stop playing. I may do the latter. Really, because if you look at the percentages the AR had damage decreased less than CR and RR so it will in fact be better compared to the other two than it has been for this 1.7 build. Yeah, but we still have the worst range.
I think the AR will be ok, but it seems like it's still gonna be outclassed by the other rifles.
But the only way to tell for sure is to actually put it on the field.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Echo 1991
WarRavens League of Infamy
81
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Posted - 2014.03.06 18:45:00 -
[6] - Quote
Leadfoot10 wrote:Zahle Undt wrote:Dunk Mujunk wrote:Lol, wow. Well it seems the AR is finally 100% dead. Unless you run into one of those pesky shield tankers. Grab a CR, grab a RR, or stop playing. I may do the latter. Really, because if you look at the percentages the AR had damage decreased less than CR and RR so it will in fact be better compared to the other two than it has been for this 1.7 build. Correct. The AR isn't nearly as dead as some would have you believe. You simply have to be careful to engage at distance, and as noted above, the gap between the AR and the CR/RR will have closed in 1.8. It really wont. 1.8 is gonna be heavy central and it will next to nothing against CRs and RRs. CR beats it up close and RR beats it at range. It has no use.
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Buster Friently
Rosen Association
1920
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Posted - 2014.03.06 18:46:00 -
[7] - Quote
Cody Sietz wrote:Zahle Undt wrote:Dunk Mujunk wrote:Lol, wow. Well it seems the AR is finally 100% dead. Unless you run into one of those pesky shield tankers. Grab a CR, grab a RR, or stop playing. I may do the latter. Really, because if you look at the percentages the AR had damage decreased less than CR and RR so it will in fact be better compared to the other two than it has been for this 1.7 build. Yeah, but we still have the worst range. I think the AR will be ok, but it seems like it's still gonna be outclassed by the other rifles. But the only way to tell for sure is to actually put it on the field.
It should have the worst range. It's a blaster. |
Dunk Mujunk
RestlessSpirits
533
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Posted - 2014.03.06 18:49:00 -
[8] - Quote
Riiiiiight, the AR isn't dead. Its Prof only applies to shields, yet it's still gonna be effective. Watch out shield tankers, the AR is making a comeback! Lol.
Engage the RR and CR at range?
HAHAHAHAAAAAAAAA
Oh man thats classic.
I haven't failed 10,000 times, i've successfully found 10,000 ways that won't work.
Thomas Edison
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Cody Sietz
Bullet Cluster Legacy Rising
2544
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Posted - 2014.03.06 18:51:00 -
[9] - Quote
Buster Friently wrote:Cody Sietz wrote:Zahle Undt wrote:Dunk Mujunk wrote:Lol, wow. Well it seems the AR is finally 100% dead. Unless you run into one of those pesky shield tankers. Grab a CR, grab a RR, or stop playing. I may do the latter. Really, because if you look at the percentages the AR had damage decreased less than CR and RR so it will in fact be better compared to the other two than it has been for this 1.7 build. Yeah, but we still have the worst range. I think the AR will be ok, but it seems like it's still gonna be outclassed by the other rifles. But the only way to tell for sure is to actually put it on the field. It should have the worst range. It's a blaster. That's fine, it should be the best close range rifle...yet it's not.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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The Terminator T-1000
Skynet Incorporated
183
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Posted - 2014.03.06 18:51:00 -
[10] - Quote
Buster Friently wrote:Cody Sietz wrote:Zahle Undt wrote:Dunk Mujunk wrote:Lol, wow. Well it seems the AR is finally 100% dead. Unless you run into one of those pesky shield tankers. Grab a CR, grab a RR, or stop playing. I may do the latter. Really, because if you look at the percentages the AR had damage decreased less than CR and RR so it will in fact be better compared to the other two than it has been for this 1.7 build. Yeah, but we still have the worst range. I think the AR will be ok, but it seems like it's still gonna be outclassed by the other rifles. But the only way to tell for sure is to actually put it on the field. It should have the worst range. It's a blaster.
So what is its advantage then? Working as intended (tm)? |
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Buster Friently
Rosen Association
1921
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Posted - 2014.03.06 18:53:00 -
[11] - Quote
The Terminator T-1000 wrote:Buster Friently wrote:Cody Sietz wrote:Zahle Undt wrote:Dunk Mujunk wrote:Lol, wow. Well it seems the AR is finally 100% dead. Unless you run into one of those pesky shield tankers. Grab a CR, grab a RR, or stop playing. I may do the latter. Really, because if you look at the percentages the AR had damage decreased less than CR and RR so it will in fact be better compared to the other two than it has been for this 1.7 build. Yeah, but we still have the worst range. I think the AR will be ok, but it seems like it's still gonna be outclassed by the other rifles. But the only way to tell for sure is to actually put it on the field. It should have the worst range. It's a blaster. So what is its advantage then? Working as intended (tm)?
I thought it was supposed to be "master of none"
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steadyhand amarr
TeamPlayers Negative-Feedback
2475
|
Posted - 2014.03.06 18:55:00 -
[12] - Quote
oh look another OP who has no idea what he is talking about
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7153
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Posted - 2014.03.06 18:57:00 -
[13] - Quote
Buster Friently wrote:
I thought it was supposed to be "master of none"
So now you're arguing the AR is less specialized than the SCR, RR or CR? Really?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Dunk Mujunk
RestlessSpirits
533
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Posted - 2014.03.06 18:59:00 -
[14] - Quote
Is that so Mr. Steadyhand. I suggest you re-read the dev blog, then actually attempt to piece together a rebuttle. You know, as opposed to acting like a small child.
I haven't failed 10,000 times, i've successfully found 10,000 ways that won't work.
Thomas Edison
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Buster Friently
Rosen Association
1922
|
Posted - 2014.03.06 19:07:00 -
[15] - Quote
Cat Merc wrote:Buster Friently wrote:
I thought it was supposed to be "master of none"
So now you're arguing the AR is less specialized than the SCR, RR or CR? Really? Look, all four rifles are very general, but they have sub specializations within the rifles group. AR - Close range CR - Close - Medium range SCR - Medium - Long range RR - Long range And yet all four beat AR even in close range, while the AR can't even do any decent damage at the ranges the others operate at. See how that's broken?
Maybe I'm arguing that all of the AA bullet hose hitscan weapons need a good nerf, and the AR is one of them. |
Dunk Mujunk
RestlessSpirits
533
|
Posted - 2014.03.06 19:08:00 -
[16] - Quote
ScR is gonna feel the pinch as well.
AR and ScR vs armor= no prof bonus.
Thats a pretty big deal. Unless of course you run a CR or RR, and i'd be willing to bet most of you goofballs on this thread do. Unless I missed something about a shield buff, and I don't think I did.
I haven't failed 10,000 times, i've successfully found 10,000 ways that won't work.
Thomas Edison
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Zahle Undt
Bullet Cluster Legacy Rising
810
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Posted - 2014.03.06 19:10:00 -
[17] - Quote
Cody Sietz wrote:Buster Friently wrote:Cody Sietz wrote:Zahle Undt wrote:Dunk Mujunk wrote:Lol, wow. Well it seems the AR is finally 100% dead. Unless you run into one of those pesky shield tankers. Grab a CR, grab a RR, or stop playing. I may do the latter. Really, because if you look at the percentages the AR had damage decreased less than CR and RR so it will in fact be better compared to the other two than it has been for this 1.7 build. Yeah, but we still have the worst range. I think the AR will be ok, but it seems like it's still gonna be outclassed by the other rifles. But the only way to tell for sure is to actually put it on the field. It should have the worst range. It's a blaster. That's fine, it should be the best close range rifle...yet it's not.
Sure it is, its just not significantly better at close range than the CR, but if I am doing some interior fighting I would rather have the AR than any other variant. Problem range means so much more with the design of many of our maps and if it is a more closed interior environment Heavies with HMG are going to rampage all over all the other suits no matter what racial rifle they have.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Sgt Kirk
Fatal Absolution General Tso's Alliance
4889
|
Posted - 2014.03.06 19:10:00 -
[18] - Quote
Cat Merc wrote:Buster Friently wrote:
I thought it was supposed to be "master of none"
So now you're arguing the AR is less specialized than the SCR, RR or CR? Really? Look, all four rifles are very general, but they have sub specializations within the rifles group. AR - Close range CR - Close - Medium range SCR - Medium - Long range RR - Long range And yet all four beat AR even in close range, while the AR can't even do any decent damage at the ranges the others operate at. See how that's broken? Well you see Cat, the plasma rifle is a Gallente weapon. The Gallente are the enemies of CCPs poseter boy, the Caldari. They couldn't bring themselves to have this weapon be good anymore and kill anymore Caldari. This is them saying they're sorry to their chosen race.
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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Disturbingly Bored
Forum Warfare
1956
|
Posted - 2014.03.06 19:12:00 -
[19] - Quote
Leadfoot10 wrote:The AR isn't nearly as dead as some would have you believe. You simply have to be careful to engage at distance, and as noted above, the gap between the AR and the CR/RR will have closed in 1.8.
The bigger problem is that the Assault HMG now does 44% more DPS than the AR, and had a slightly longer optimal and effective range.
CCP didn't touch the HMG along with the rest of the rifles, which is a mistake.
FATTIE 514 is coming.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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Zahle Undt
Bullet Cluster Legacy Rising
810
|
Posted - 2014.03.06 19:16:00 -
[20] - Quote
Sgt Kirk wrote:Cat Merc wrote:Buster Friently wrote:
I thought it was supposed to be "master of none"
So now you're arguing the AR is less specialized than the SCR, RR or CR? Really? Look, all four rifles are very general, but they have sub specializations within the rifles group. AR - Close range CR - Close - Medium range SCR - Medium - Long range RR - Long range And yet all four beat AR even in close range, while the AR can't even do any decent damage at the ranges the others operate at. See how that's broken? Well you see Cat, the plasma rifle is a Gallente weapon. The Gallente are the enemies of CCPs poseter boy, the Caldari. They couldn't bring themselves to have this weapon be good anymore and kill anymore Caldari. This is them saying they're sorry to their chosen race.
Posts like this one make AR users look like people that are butthurt because their weapon is no longer instant win vs everybody at almost all ranges (like the AR used to be). If you don't want to have to get in close use a different weapon, if you can't kill someone in CQC with a AR vs RR either you got out manned, out smarted, they got the drop on you, or you got out played period.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7156
|
Posted - 2014.03.06 19:17:00 -
[21] - Quote
Zahle Undt wrote:
Sure it is, its just not significantly better at close range than the CR, but if I am doing some interior fighting I would rather have the AR than any other variant. Problem range means so much more with the design of many of our maps and if it is a more closed interior environment Heavies with HMG are going to rampage all over all the other suits no matter what racial rifle they have.
Yeah no... AR - Shoot a heavy in the back with prof V and double damage mods --> Heavy turns around and blaps you with HMG CR - Shoot a heavy in the back with prov II and a single damage mod --> Heavy dead by the time he pinches your suit
That's my experience in PC, so yeah...
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Sgt Kirk
Fatal Absolution General Tso's Alliance
4890
|
Posted - 2014.03.06 19:20:00 -
[22] - Quote
Zahle Undt wrote: Posts like this one make AR users look like people that are butthurt because their weapon is no longer instant win vs everybody at almost all ranges (like the AR used to be). If you don't want to have to get in close use a different weapon, if you can't kill someone in CQC with a AR vs RR either you got out manned, out smarted, they got the drop on you, or you got out played period. As far as I can see you're just an irrelevant scrub that can't pick up on basic context clues to know when someone's obviously joking.
Now, to answer your question you vermin the Assault Rifle in easily defeated by the RR and CR in close range. There's no doubt about that and that's why people are pissed.
Please take your false Shield user generalization somewhere else, profligate.
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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Cody Sietz
Bullet Cluster Legacy Rising
2545
|
Posted - 2014.03.06 19:22:00 -
[23] - Quote
Zahle Undt wrote:Sure it is, its just not significantly better at close range than the CR, but if I am doing some interior fighting I would rather have the AR than any other variant. Problem range means so much more with the design of many of our maps and if it is a more closed interior environment Heavies with HMG are going to rampage all over all the other suits no matter what racial rifle they have. And I can agree with you there, it's not even the CR I mind losing to in close range fights(though a assault CR destroyed me from 75 meters away in 2 seconds with 900+ dmg)
It's more that the AR barely has any more range then a HMG and it isn't exactly that easy to beat a HMG at 40 meters away right now. With the heavy buffs and AR nerfs, well I don't think I need to tell you what that means.
And the ScR and RR still work too well in CQC, I doubt they are doing anything to change that fact.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Dunk Mujunk
RestlessSpirits
533
|
Posted - 2014.03.06 19:30:00 -
[24] - Quote
There is a difference between insta killing and having a functional weapon. I may sound butthurt to you, but to me you sound like you are fervently defending your 1.7 crutch. Comments like Zahles would have been fine pre 1.7, but post 1.7 you sound out of touch. You may want to pay more attention to the kill feed.
I haven't failed 10,000 times, i've successfully found 10,000 ways that won't work.
Thomas Edison
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Cody Sietz
Bullet Cluster Legacy Rising
2545
|
Posted - 2014.03.06 19:30:00 -
[25] - Quote
Sgt Kirk wrote:Zahle Undt wrote: Posts like this one make AR users look like people that are butthurt because their weapon is no longer instant win vs everybody at almost all ranges (like the AR used to be). If you don't want to have to get in close use a different weapon, if you can't kill someone in CQC with a AR vs RR either you got out manned, out smarted, they got the drop on you, or you got out played period. As far as I can see you're just an irrelevant scrub that can't pick up on basic context clues to know when someone's obviously joking. Now, to answer your question you vermin the Assault Rifle in easily defeated by the RR and CR in close range. There's no doubt about that and that's why people are pissed. Please take your false Shield user generalization somewhere else, profligate. Hey, I can vouch that Zahle is not a scrub. He cares about balance, and is a good player.
Let's be friends.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Leadfoot10
Molon Labe. General Tso's Alliance
676
|
Posted - 2014.03.06 19:36:00 -
[26] - Quote
Echo 1991 wrote:Leadfoot10 wrote:Zahle Undt wrote:Dunk Mujunk wrote:Lol, wow. Well it seems the AR is finally 100% dead. Unless you run into one of those pesky shield tankers. Grab a CR, grab a RR, or stop playing. I may do the latter. Really, because if you look at the percentages the AR had damage decreased less than CR and RR so it will in fact be better compared to the other two than it has been for this 1.7 build. Correct. The AR isn't nearly as dead as some would have you believe. You simply have to be careful to engage at distance, and as noted above, the gap between the AR and the CR/RR will have closed in 1.8. It really wont. 1.8 is gonna be heavy central and it will next to nothing against CRs and RRs. CR beats it up close and RR beats it at range. It has no use.
Maybe, maybe not.
The gap will have narrowed given the nerfing taking place to each rifle, but more heavily applied to the RR/CR.
How engagements will turn out depends a lot on who you are engaging -- let's not forget the AR is tilted towards damaging shields and the RR/CR against armor -- and none of us can predict with any sense of authority how it will turn out.
I would be careful from making too many predictions, but, hey that's just me and my "wait and see" nature.
Take care...Lead |
Zahle Undt
Bullet Cluster Legacy Rising
812
|
Posted - 2014.03.06 19:37:00 -
[27] - Quote
Cody Sietz wrote:Zahle Undt wrote:Sure it is, its just not significantly better at close range than the CR, but if I am doing some interior fighting I would rather have the AR than any other variant. Problem range means so much more with the design of many of our maps and if it is a more closed interior environment Heavies with HMG are going to rampage all over all the other suits no matter what racial rifle they have. And I can agree with you there, it's not even the CR I mind losing to in close range fights(though a assault CR destroyed me from 75 meters away in 2 seconds with 900+ dmg) It's more that the AR barely has any more range then a HMG and it isn't exactly that easy to beat a HMG at 40 meters away right now. With the heavy buffs and AR nerfs, well I don't think I need to tell you what that means. And the ScR and RR still work too well in CQC, I doubt they are doing anything to change that fact.
Directly about the ScR, no, but the ScR is getting hurt the worst by the proficiency change since everyone is armor tanking now and ScR just plain sucks against armor. For me, the biggest flaw for the AR is you can't make up for its range shortcomings with a sidearm. With my ScR I'm going to make up for its armor deficiency with a MagSec or SMG. I HATE the RR in CQC so I always switch to a SMG if I'm rolling with a RR as my primary. I haven't looked at the new sidearms but I don't think there is a good sidearm that makes up for the lack of range on the AR.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Zahle Undt
Bullet Cluster Legacy Rising
813
|
Posted - 2014.03.06 19:40:00 -
[28] - Quote
Cody Sietz wrote:Sgt Kirk wrote:Zahle Undt wrote: Posts like this one make AR users look like people that are butthurt because their weapon is no longer instant win vs everybody at almost all ranges (like the AR used to be). If you don't want to have to get in close use a different weapon, if you can't kill someone in CQC with a AR vs RR either you got out manned, out smarted, they got the drop on you, or you got out played period. As far as I can see you're just an irrelevant scrub that can't pick up on basic context clues to know when someone's obviously joking. Now, to answer your question you vermin the Assault Rifle in easily defeated by the RR and CR in close range. There's no doubt about that and that's why people are pissed. Please take your false Shield user generalization somewhere else, profligate. Hey, I can vouch that Zahle is not a scrub. He cares about balance, and is a good player. Let's be friends.
If one refers to my FPS skills they are scrubby compared to most, but I do care about balance. I don't know how Gallente make their style of warfare work though being both slow and close range. The AR seems like its a weapon made for scouts more than anyone else.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Arkena Wyrnspire
Fatal Absolution
10493
|
Posted - 2014.03.06 19:41:00 -
[29] - Quote
Leadfoot10 wrote:Zahle Undt wrote:Dunk Mujunk wrote:Lol, wow. Well it seems the AR is finally 100% dead. Unless you run into one of those pesky shield tankers. Grab a CR, grab a RR, or stop playing. I may do the latter. Really, because if you look at the percentages the AR had damage decreased less than CR and RR so it will in fact be better compared to the other two than it has been for this 1.7 build. Correct. The AR isn't nearly as dead as some would have you believe. You simply have to be careful to engage at distance, and as noted above, the gap between the AR and the CR/RR will have closed in 1.8.
Remember to engage at distance, against the weapons which have a much longer range than you and better DPS.
You have long since made your choice. What you make now is a mistake.
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Cody Sietz
Bullet Cluster Legacy Rising
2545
|
Posted - 2014.03.06 19:46:00 -
[30] - Quote
Zahle Undt wrote:Cody Sietz wrote:Zahle Undt wrote:Sure it is, its just not significantly better at close range than the CR, but if I am doing some interior fighting I would rather have the AR than any other variant. Problem range means so much more with the design of many of our maps and if it is a more closed interior environment Heavies with HMG are going to rampage all over all the other suits no matter what racial rifle they have. And I can agree with you there, it's not even the CR I mind losing to in close range fights(though a assault CR destroyed me from 75 meters away in 2 seconds with 900+ dmg) It's more that the AR barely has any more range then a HMG and it isn't exactly that easy to beat a HMG at 40 meters away right now. With the heavy buffs and AR nerfs, well I don't think I need to tell you what that means. And the ScR and RR still work too well in CQC, I doubt they are doing anything to change that fact. Directly about the ScR, no, but the ScR is getting hurt the worst by the proficiency change since everyone is armor tanking now and ScR just plain sucks against armor. For me, the biggest flaw for the AR is you can't make up for its range shortcomings with a sidearm. With my ScR I'm going to make up for its armor deficiency with a MagSec or SMG. I HATE the RR in CQC so I always switch to a SMG if I'm rolling with a RR as my primary. I haven't looked at the new sidearms but I don't think there is a good sidearm that makes up for the lack of range on the AR. That is true, but don't forget the AR is also meant for shields. The ScR at least does high dmg, even if it losing a whooping 12 points of dmg per shot once it gets down to armour, it still has more range and dmg then the AR.
The MagSec seems like it will outshine the AR but I may pick one up since it seems like it's going to be far better then the SMG after 1.8
Ehh, who am I kidding, I'm gonna get a Ion Pistol.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Zahle Undt
Bullet Cluster Legacy Rising
814
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Posted - 2014.03.06 19:55:00 -
[31] - Quote
Cody Sietz wrote:Zahle Undt wrote:Cody Sietz wrote:Zahle Undt wrote:Sure it is, its just not significantly better at close range than the CR, but if I am doing some interior fighting I would rather have the AR than any other variant. Problem range means so much more with the design of many of our maps and if it is a more closed interior environment Heavies with HMG are going to rampage all over all the other suits no matter what racial rifle they have. And I can agree with you there, it's not even the CR I mind losing to in close range fights(though a assault CR destroyed me from 75 meters away in 2 seconds with 900+ dmg) It's more that the AR barely has any more range then a HMG and it isn't exactly that easy to beat a HMG at 40 meters away right now. With the heavy buffs and AR nerfs, well I don't think I need to tell you what that means. And the ScR and RR still work too well in CQC, I doubt they are doing anything to change that fact. Directly about the ScR, no, but the ScR is getting hurt the worst by the proficiency change since everyone is armor tanking now and ScR just plain sucks against armor. For me, the biggest flaw for the AR is you can't make up for its range shortcomings with a sidearm. With my ScR I'm going to make up for its armor deficiency with a MagSec or SMG. I HATE the RR in CQC so I always switch to a SMG if I'm rolling with a RR as my primary. I haven't looked at the new sidearms but I don't think there is a good sidearm that makes up for the lack of range on the AR. That is true, but don't forget the AR is also meant for shields. The ScR at least does high dmg, even if it losing a whooping 12 points of dmg per shot once it gets down to armour, it still has more range and dmg then the AR. The MagSec seems like it will outshine the AR but I may pick one up since it seems like it's going to be far better then the SMG after 1.8 Ehh, who am I kidding, I'm gonna get a Ion Pistol. Ion pistol!!? You gotta get over this Gallente love affair you have going on my friend LOL. Like me, I love Amarr, but not more than diversity and versatility. I'd skill into AR for my scout character, but I'm already heavy into CR and the fitting requirements are so much easier with the CR.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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calisk galern
BurgezzE.T.F General Tso's Alliance
2068
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Posted - 2014.03.06 19:57:00 -
[32] - Quote
Dunk Mujunk wrote:Lol, wow. Well it seems the AR is finally 100% dead. Unless you run into one of those pesky shield tankers. Grab a CR, grab a RR, or stop playing. I may do the latter.
the AR is no where near flaylock / sniper rifle degree of uselessness |
HiddenBrother
110
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Posted - 2014.03.06 20:05:00 -
[33] - Quote
Dunk Mujunk wrote: Grab a CR, grab a RR, or stop playing. I may do the latter.
See you next week.
Ruin.
Weekly PC battles; even though ninety percent of Molden Heath is locked.
36 million ISK battle coins are fun.
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Dunk Mujunk
RestlessSpirits
534
|
Posted - 2014.03.06 20:09:00 -
[34] - Quote
Patch won't be out 'till after next week slick.
I haven't failed 10,000 times, i've successfully found 10,000 ways that won't work.
Thomas Edison
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Beck Weathers
Ghosts of Dawn General Tso's Alliance
661
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Posted - 2014.03.06 20:29:00 -
[35] - Quote
Why not use an AR Magsec combo, same range similar damage, AR their shields then swich and own their armor with the MAG
These forums must be located in the Californin country side, there is whine as far as the eye can see.
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Cody Sietz
Bullet Cluster Legacy Rising
2546
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Posted - 2014.03.06 22:26:00 -
[36] - Quote
Zahle Undt wrote:I HATE FREEDOM AND STYLE!
Why Zahle? It looks so sexy!
Seriously, your right. I really should get a weapon that works better with my shotgun/AR...but still...
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Oxskull Duncarino
0uter.Heaven
474
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Posted - 2014.03.06 22:41:00 -
[37] - Quote
Disturbingly Bored wrote:Leadfoot10 wrote:The AR isn't nearly as dead as some would have you believe. You simply have to be careful to engage at distance, and as noted above, the gap between the AR and the CR/RR will have closed in 1.8.
The bigger problem is that the Assault HMG now does 44% more DPS than the AR, and had a slightly longer optimal and effective range. CCP didn't touch the HMG along with the rest of the rifles, which is a mistake. FATTIE 514 is coming. Bored, you've been here long enough to now that that was an idiotic statement to make. The spread that the A.HMG has at its optimal negates any advantage. I'll put my money on the AR at its max optimal against a A.HMG at its max optimal any day of the week, and expect the same post 1.8. And that's from alot of experience, not number crunching.
While I'll admit I was surprised to see no reduction in the HMG damage, but it is in all actuality getting a nurf. Any HMGer worth their salt runs only complex damage mods in their high slots as it doesn't make sense to put anything else there. Therefore, any of us that have been running Sentinels will be taking a 5% damage reduction, and for those folks that have an addiction to the double complex damage mods that the basic frame allows will be taking about a 10.75% damage nurf.
While it can be argued that all suits are losing damage mods, alot of mediums were very much coming around to the fact anyway that tank is better than gank as it stands, so they'll have no worries on the damage mods changes in 1.8. The mediums that will feel the damage mod. changes most are the legitimate flankers, and then the logi slayers and pub proto stompers.
The issue with 1.8 and heavies is going to be the resistances. In my view they are too high, but we'll only find out properly when we get to dig in with the new patch.
At the OP, don't be jumping the gun We have no idea what changes have been made to each gun group's hipfire accuracy, reload speed, recoil, etc. While past experience has shown that faith in CCP to do things right is a bit of a long shot, this is the first proper patch from a rearranged and in some cases totally new group of devs. Chill for a few weeks and see what happens. My present plan is as one of my suits to have the Gal commando, and I'll be fully skilling into the AR for it. The present data doesn't look that great for the AR, but it's not that bad either. |
Leadfoot10
Molon Labe. General Tso's Alliance
681
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Posted - 2014.03.06 22:46:00 -
[38] - Quote
Arkena Wyrnspire wrote:Leadfoot10 wrote:Zahle Undt wrote:Dunk Mujunk wrote:Lol, wow. Well it seems the AR is finally 100% dead. Unless you run into one of those pesky shield tankers. Grab a CR, grab a RR, or stop playing. I may do the latter. Really, because if you look at the percentages the AR had damage decreased less than CR and RR so it will in fact be better compared to the other two than it has been for this 1.7 build. Correct. The AR isn't nearly as dead as some would have you believe. You simply have to be careful to engage at distance, and as noted above, the gap between the AR and the CR/RR will have closed in 1.8. Remember to engage at distance, against the weapons which have a much longer range than you and better DPS.
I must have been unclear. The point I was trying to make is that you have to be careful engaging people at distance, recognizing the weakness when compared to other longer-ranged weapons.
Make more sense now?
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Dunk Mujunk
RestlessSpirits
534
|
Posted - 2014.03.06 23:02:00 -
[39] - Quote
My issue is that vs the only viable form of HP in the game, the ARs prof no longer applies. This wouldn't be a big deal if shields actually worked, but they don't.
I was making the AR work on a Min Assault post 1.7, but it is not looking good post 1.8. With the damage mods effectivness being cut (no problem there), having no prof vs armor is huge. Again, if shields worked it wouldn't be a problem, but shields dont work.
Honestly the AR was dead post 1.7, yet a few could still make due. Grant it, no one is putting a gun to my head and making me run a RR or CR, but that is all that is ran now, and it will be even more so post 1.8.
ScR is in for a shock as well. Watch.
Of course, nearly every assault/slayer logi/heavy switched to the CR or RR long ago, so its not an issue for most.
I haven't failed 10,000 times, i've successfully found 10,000 ways that won't work.
Thomas Edison
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Croned
625
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Posted - 2014.03.07 00:53:00 -
[40] - Quote
Dunk Mujunk wrote:Riiiiiight, the AR isn't dead. Its Prof only applies to shields, yet it's still gonna be effective. Watch out shield tankers, the AR is making a comeback! Lol.
Engage the RR and CR at range?
HAHAHAHAAAAAAAAA
Oh man thats classic.
The AR still has a faster TTK. Use optimal range or gtfo.
Son of a plasma cannon!
TTK of the Weapons
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Joel II X
Dah Gods O Bacon
1471
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Posted - 2014.03.07 01:02:00 -
[41] - Quote
GEK, prof 3, 2 complex damage mods say "I bet I can kill you before you blink within my optimal".
... as long as the other rifles don't have the assault variant, of course. Then you're screwed.
... HEY WAIT! |
Scheneighnay McBob
Learning Coalition College
4220
|
Posted - 2014.03.07 01:28:00 -
[42] - Quote
Disturbingly Bored wrote:Leadfoot10 wrote:The AR isn't nearly as dead as some would have you believe. You simply have to be careful to engage at distance, and as noted above, the gap between the AR and the CR/RR will have closed in 1.8.
The bigger problem is that the Assault HMG now does 44% more DPS than the AR, and had a slightly longer optimal and effective range. CCP didn't touch the HMG along with the rest of the rifles, which is a mistake. FATTIE 514 is coming. *facepalm*
First you people complain about sentinels using light weapons, now you complain about a change that will make heavy weapons superior, and therefore fix the previous issue.
I am your scan error.
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Thor Odinson42
Molon Labe. General Tso's Alliance
3032
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Posted - 2014.03.07 01:36:00 -
[43] - Quote
What if the stats of the RR and CR were intentionally much better than the AR because they wanted to gather data?
ML Director
Eve Toon - Raylan Scott
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Dunk Mujunk
RestlessSpirits
534
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Posted - 2014.03.07 03:50:00 -
[44] - Quote
Well if that was the case they should have got plenty of data from 1.7
Optimal range against a CR and RR.....hehe...hehehahaha......AAAAAAAHAHAHAHAHHHHAHAHAHAAAAAAHAHAA!
Man this thread is filling up with zingers.
I haven't failed 10,000 times, i've successfully found 10,000 ways that won't work.
Thomas Edison
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