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Zahle Undt
Bullet Cluster Legacy Rising
808
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Posted - 2014.03.06 18:37:00 -
[1] - Quote
Dunk Mujunk wrote:Lol, wow. Well it seems the AR is finally 100% dead. Unless you run into one of those pesky shield tankers. Grab a CR, grab a RR, or stop playing. I may do the latter.
Really, because if you look at the percentages the AR had damage decreased less than CR and RR so it will in fact be better compared to the other two than it has been for this 1.7 build.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Zahle Undt
Bullet Cluster Legacy Rising
810
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Posted - 2014.03.06 19:10:00 -
[2] - Quote
Cody Sietz wrote:Buster Friently wrote:Cody Sietz wrote:Zahle Undt wrote:Dunk Mujunk wrote:Lol, wow. Well it seems the AR is finally 100% dead. Unless you run into one of those pesky shield tankers. Grab a CR, grab a RR, or stop playing. I may do the latter. Really, because if you look at the percentages the AR had damage decreased less than CR and RR so it will in fact be better compared to the other two than it has been for this 1.7 build. Yeah, but we still have the worst range. I think the AR will be ok, but it seems like it's still gonna be outclassed by the other rifles. But the only way to tell for sure is to actually put it on the field. It should have the worst range. It's a blaster. That's fine, it should be the best close range rifle...yet it's not.
Sure it is, its just not significantly better at close range than the CR, but if I am doing some interior fighting I would rather have the AR than any other variant. Problem range means so much more with the design of many of our maps and if it is a more closed interior environment Heavies with HMG are going to rampage all over all the other suits no matter what racial rifle they have.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Zahle Undt
Bullet Cluster Legacy Rising
810
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Posted - 2014.03.06 19:16:00 -
[3] - Quote
Sgt Kirk wrote:Cat Merc wrote:Buster Friently wrote:
I thought it was supposed to be "master of none"
So now you're arguing the AR is less specialized than the SCR, RR or CR? Really? Look, all four rifles are very general, but they have sub specializations within the rifles group. AR - Close range CR - Close - Medium range SCR - Medium - Long range RR - Long range And yet all four beat AR even in close range, while the AR can't even do any decent damage at the ranges the others operate at. See how that's broken? Well you see Cat, the plasma rifle is a Gallente weapon. The Gallente are the enemies of CCPs poseter boy, the Caldari. They couldn't bring themselves to have this weapon be good anymore and kill anymore Caldari. This is them saying they're sorry to their chosen race.
Posts like this one make AR users look like people that are butthurt because their weapon is no longer instant win vs everybody at almost all ranges (like the AR used to be). If you don't want to have to get in close use a different weapon, if you can't kill someone in CQC with a AR vs RR either you got out manned, out smarted, they got the drop on you, or you got out played period.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Zahle Undt
Bullet Cluster Legacy Rising
812
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Posted - 2014.03.06 19:37:00 -
[4] - Quote
Cody Sietz wrote:Zahle Undt wrote:Sure it is, its just not significantly better at close range than the CR, but if I am doing some interior fighting I would rather have the AR than any other variant. Problem range means so much more with the design of many of our maps and if it is a more closed interior environment Heavies with HMG are going to rampage all over all the other suits no matter what racial rifle they have. And I can agree with you there, it's not even the CR I mind losing to in close range fights(though a assault CR destroyed me from 75 meters away in 2 seconds with 900+ dmg) It's more that the AR barely has any more range then a HMG and it isn't exactly that easy to beat a HMG at 40 meters away right now. With the heavy buffs and AR nerfs, well I don't think I need to tell you what that means. And the ScR and RR still work too well in CQC, I doubt they are doing anything to change that fact.
Directly about the ScR, no, but the ScR is getting hurt the worst by the proficiency change since everyone is armor tanking now and ScR just plain sucks against armor. For me, the biggest flaw for the AR is you can't make up for its range shortcomings with a sidearm. With my ScR I'm going to make up for its armor deficiency with a MagSec or SMG. I HATE the RR in CQC so I always switch to a SMG if I'm rolling with a RR as my primary. I haven't looked at the new sidearms but I don't think there is a good sidearm that makes up for the lack of range on the AR.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Zahle Undt
Bullet Cluster Legacy Rising
813
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Posted - 2014.03.06 19:40:00 -
[5] - Quote
Cody Sietz wrote:Sgt Kirk wrote:Zahle Undt wrote: Posts like this one make AR users look like people that are butthurt because their weapon is no longer instant win vs everybody at almost all ranges (like the AR used to be). If you don't want to have to get in close use a different weapon, if you can't kill someone in CQC with a AR vs RR either you got out manned, out smarted, they got the drop on you, or you got out played period. As far as I can see you're just an irrelevant scrub that can't pick up on basic context clues to know when someone's obviously joking. Now, to answer your question you vermin the Assault Rifle in easily defeated by the RR and CR in close range. There's no doubt about that and that's why people are pissed. Please take your false Shield user generalization somewhere else, profligate. Hey, I can vouch that Zahle is not a scrub. He cares about balance, and is a good player. Let's be friends.
If one refers to my FPS skills they are scrubby compared to most, but I do care about balance. I don't know how Gallente make their style of warfare work though being both slow and close range. The AR seems like its a weapon made for scouts more than anyone else.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Zahle Undt
Bullet Cluster Legacy Rising
814
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Posted - 2014.03.06 19:55:00 -
[6] - Quote
Cody Sietz wrote:Zahle Undt wrote:Cody Sietz wrote:Zahle Undt wrote:Sure it is, its just not significantly better at close range than the CR, but if I am doing some interior fighting I would rather have the AR than any other variant. Problem range means so much more with the design of many of our maps and if it is a more closed interior environment Heavies with HMG are going to rampage all over all the other suits no matter what racial rifle they have. And I can agree with you there, it's not even the CR I mind losing to in close range fights(though a assault CR destroyed me from 75 meters away in 2 seconds with 900+ dmg) It's more that the AR barely has any more range then a HMG and it isn't exactly that easy to beat a HMG at 40 meters away right now. With the heavy buffs and AR nerfs, well I don't think I need to tell you what that means. And the ScR and RR still work too well in CQC, I doubt they are doing anything to change that fact. Directly about the ScR, no, but the ScR is getting hurt the worst by the proficiency change since everyone is armor tanking now and ScR just plain sucks against armor. For me, the biggest flaw for the AR is you can't make up for its range shortcomings with a sidearm. With my ScR I'm going to make up for its armor deficiency with a MagSec or SMG. I HATE the RR in CQC so I always switch to a SMG if I'm rolling with a RR as my primary. I haven't looked at the new sidearms but I don't think there is a good sidearm that makes up for the lack of range on the AR. That is true, but don't forget the AR is also meant for shields. The ScR at least does high dmg, even if it losing a whooping 12 points of dmg per shot once it gets down to armour, it still has more range and dmg then the AR. The MagSec seems like it will outshine the AR but I may pick one up since it seems like it's going to be far better then the SMG after 1.8 Ehh, who am I kidding, I'm gonna get a Ion Pistol. Ion pistol!!? You gotta get over this Gallente love affair you have going on my friend LOL. Like me, I love Amarr, but not more than diversity and versatility. I'd skill into AR for my scout character, but I'm already heavy into CR and the fitting requirements are so much easier with the CR.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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