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Leadfoot10
Molon Labe. General Tso's Alliance
671
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Posted - 2014.03.06 18:40:00 -
[1] - Quote
Zahle Undt wrote:Dunk Mujunk wrote:Lol, wow. Well it seems the AR is finally 100% dead. Unless you run into one of those pesky shield tankers. Grab a CR, grab a RR, or stop playing. I may do the latter. Really, because if you look at the percentages the AR had damage decreased less than CR and RR so it will in fact be better compared to the other two than it has been for this 1.7 build.
Correct.
The AR isn't nearly as dead as some would have you believe. You simply have to be careful to engage at distance, and as noted above, the gap between the AR and the CR/RR will have closed in 1.8.
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Leadfoot10
Molon Labe. General Tso's Alliance
676
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Posted - 2014.03.06 19:36:00 -
[2] - Quote
Echo 1991 wrote:Leadfoot10 wrote:Zahle Undt wrote:Dunk Mujunk wrote:Lol, wow. Well it seems the AR is finally 100% dead. Unless you run into one of those pesky shield tankers. Grab a CR, grab a RR, or stop playing. I may do the latter. Really, because if you look at the percentages the AR had damage decreased less than CR and RR so it will in fact be better compared to the other two than it has been for this 1.7 build. Correct. The AR isn't nearly as dead as some would have you believe. You simply have to be careful to engage at distance, and as noted above, the gap between the AR and the CR/RR will have closed in 1.8. It really wont. 1.8 is gonna be heavy central and it will next to nothing against CRs and RRs. CR beats it up close and RR beats it at range. It has no use.
Maybe, maybe not.
The gap will have narrowed given the nerfing taking place to each rifle, but more heavily applied to the RR/CR.
How engagements will turn out depends a lot on who you are engaging -- let's not forget the AR is tilted towards damaging shields and the RR/CR against armor -- and none of us can predict with any sense of authority how it will turn out.
I would be careful from making too many predictions, but, hey that's just me and my "wait and see" nature.
Take care...Lead |
Leadfoot10
Molon Labe. General Tso's Alliance
681
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Posted - 2014.03.06 22:46:00 -
[3] - Quote
Arkena Wyrnspire wrote:Leadfoot10 wrote:Zahle Undt wrote:Dunk Mujunk wrote:Lol, wow. Well it seems the AR is finally 100% dead. Unless you run into one of those pesky shield tankers. Grab a CR, grab a RR, or stop playing. I may do the latter. Really, because if you look at the percentages the AR had damage decreased less than CR and RR so it will in fact be better compared to the other two than it has been for this 1.7 build. Correct. The AR isn't nearly as dead as some would have you believe. You simply have to be careful to engage at distance, and as noted above, the gap between the AR and the CR/RR will have closed in 1.8. Remember to engage at distance, against the weapons which have a much longer range than you and better DPS.
I must have been unclear. The point I was trying to make is that you have to be careful engaging people at distance, recognizing the weakness when compared to other longer-ranged weapons.
Make more sense now?
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