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Gabriella Grey
The Neutral Zone
108
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Posted - 2014.03.05 20:19:00 -
[1] - Quote
As this game continues progressing there is something that is always on the back of my mind. Where is the ceiling for the amount of skill points given? I think the biggest issue with this game that has a serious effect on the games long run is the amount of skill points people are allowed to a mass. I myself have easily over 20 million skill points on one character. Nothing really in drop suits and drop suits modules. I have it well spent into small turrets and dropships. Having a great deal os SP in vehicles is understandable but CCP there needs to be a limit to skill points allowed per character. If there is no new equipment that is coming out for that specific tree, then why is there no wall limit to the amount of SP you can acquire? The game needs to see the benefit of choosing one race over another. Choosing one class than another, rather than, "I am going to switch out to my heavy suit because this vehicle has been called, or I will switch from my scout suit to a medium frame because of this situation. This maybe a tall order I am asking but I feel if the game reaches where it should be, this will more likely an issue. Currently most second and third slots on characters serve no real purpose, because you can mostly do everything on just one avatar on that given account. But there needs to be some thought down the line on how the skill tree and skill points will be restructured. Having one character that can do all is great, but for a game as complex as dust, it needs some limits and rules to how and what players can do per character created. I would even go on saying that the commando tree should either have its own branch on the skill tree or at least an hybrid of basic medium and heavy of each racial tree.
Always Grey Skies
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Dustbunny Durrr
ReD or DeaD
129
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Posted - 2014.03.05 20:37:00 -
[2] - Quote
My, that's a mighty big wall of text you have there.
That being said, while I do agree the 2nd and third characters on an account should get more use (I typically use my 2nd toon once the main toon caps out for the week, but rarely play enough to cap #2 out, so #3 gets rare use) limiting SP is not the solution. Eve has been around for over 10 years, and while many characters are highly proficient in core skills and many specialties, none are fully proficient in everything.
The key is to keep adding skills and proficiency to fill multiple niche rolls, rather than cap players artificially. That way, a newer player who focuses on a niche, might be more proficient at that niche, than a much older player who, while having many skill points, can't possibly be fully proficient at every possible niche (so a newer player, can always potentially have an advantage, at something over the high sp vet).
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Gabriella Grey
The Neutral Zone
108
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Posted - 2014.03.05 20:59:00 -
[3] - Quote
Dustbunny Durrr wrote:My, that's a mighty big wall of text you have there.
That being said, while I do agree the 2nd and third characters on an account should get more use (I typically use my 2nd toon once the main toon caps out for the week, but rarely play enough to cap #2 out, so #3 gets rare use) limiting SP is not the solution. Eve has been around for over 10 years, and while many characters are highly proficient in core skills and many specialties, none are fully proficient in everything.
The key is to keep adding skills and proficiency to fill multiple niche rolls, rather than cap players artificially. That way, a newer player who focuses on a niche, might be more proficient at that niche, than a much older player who, while having many skill points, can't possibly be fully proficient at every possible niche (so a newer player, can always potentially have an advantage, at something over the high sp vet).
I like that idea, but currently Dust is far behind to even continue adding more content. The core of the game is very unbalanced and many aspects. Thus far adding more content has only placed the game further into a downwards spiral. I am sure there are many other ways this can be fixed, though if you want to give players clear niches compared to veteran players, limit what you can do with a given character is a very affective way in solving that issue. It promotes the game emphasis on team work, communication, and having a reason to play your characters strengths. Chess pieces on a chest board move in only one specific way, yet many find the game fun. I am not talking about having every character have one niche only but simply limiting it. I am an eve player by this same name, and on Eve the game may allow you to skill into many things though it has limits to how effective you will be in certain areas and what you use depending on how your character is set up. Dust from what I understand is a RPG/Shooter hybrid. Though its a bit chaotic due to the lack of restrain on what can be fitted and limitations placed.
Always Grey Skies
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1891
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Posted - 2014.03.05 21:02:00 -
[4] - Quote
How about no? It already takes... I think 200 Mio SP to spec out everything or so. Not to mention that CCP adds new stuff and skills all the time. Also bonuses for chosing a race? No! No! Bad idea! Bad OP!
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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TheEnd762
SVER True Blood General Tso's Alliance
439
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Posted - 2014.03.05 21:29:00 -
[5] - Quote
Hell no. |
Malkai Inos
Onikanabo Brigade Caldari State
1184
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Posted - 2014.03.05 21:41:00 -
[6] - Quote
The whole point of this skilltree is to never lock you out of anything at the expense of never realistically reaching everything.
The time for suggestions like this was like three years ago, ...jeebuz.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Hagintora
Chatelain Rapid Response Gallente Federation
279
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Posted - 2014.03.06 02:20:00 -
[7] - Quote
Another way to do it is to have every Frame, of every Race have its own Skill Tree. This allows some players to specialize, if they so choose, and others to branch out, while not limiting anybody.
As another poster said, the key is to have more skills. |
N1ck Comeau
Ahrendee Mercenaries General Tso's Alliance
2250
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Posted - 2014.03.06 03:06:00 -
[8] - Quote
Gabriella Grey wrote:As this game continues progressing there is something that is always on the back of my mind.
Where is the ceiling for the amount of skill points given? I think the biggest issue with this game that has a serious effect on the games long run is the amount of skill points people are allowed to a mass.
I myself have easily over 20 million skill points on one character. Nothing really in drop suits and drop suits modules. I have it well spent into small turrets and dropships.
Having a great deal of SP in vehicles is understandable but CCP there needs to be a limit to skill points allowed per character. If there is no new equipment that is coming out for that specific tree, then why is there no wall limit to the amount of SP you can acquire?
The game needs to see the benefit of choosing one race over another. Choosing one class than another, rather than, "I am going to switch out to my heavy suit because this vehicle has been called, or I will switch from my scout suit to a medium frame because of this situation.
This maybe a tall order I am asking but I feel if the game reaches where it should be, this will more likely an issue. Currently most second and third slots on characters serve no real purpose, because you can mostly do everything on just one avatar on that given account. But there needs to be some thought down the line on how the skill tree and skill points will be restructured.
Having one character that can do all is great, but for a game as complex as dust, it needs some limits and rules to how and what players can do per character created. I would even go on saying that the commando tree should either have its own branch on the skill tree or at least an hybrid of basic medium and heavy of each racial tree.
Made it easier to read, and fixed some typos.
Tankers- 'Hit us when are hardeners are down"
Proceeds to run three hardeners.
Proud member of RND
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1332
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Posted - 2014.03.06 04:08:00 -
[9] - Quote
The OP clearly has no idea what a CCP game looks like and should be tarred and feathered as a result.
Fun > Realism
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deepfried salad gilliam
Sanguine Knights
467
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Posted - 2014.03.06 04:29:00 -
[10] - Quote
nooooo!!!!!!! thats not the new eden way
and immortals never stop learning
and thats would either lead to 1 respecs happening all the time or 2 people being forced to restart characters because of rookie mistakes
neither of which are good
Proud Christian
add p2p already!
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jaksol returns
highland marines IMMORTAL REGIME
10
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Posted - 2014.03.06 04:37:00 -
[11] - Quote
Gabriella Grey wrote:As this game continues progressing there is something that is always on the back of my mind. Where is the ceiling for the amount of skill points given? I think the biggest issue with this game that has a serious effect on the games long run is the amount of skill points people are allowed to a mass. I myself have easily over 20 million skill points on one character. Nothing really in drop suits and drop suits modules. I have it well spent into small turrets and dropships. Having a great deal os SP in vehicles is understandable but CCP there needs to be a limit to skill points allowed per character. If there is no new equipment that is coming out for that specific tree, then why is there no wall limit to the amount of SP you can acquire? The game needs to see the benefit of choosing one race over another. Choosing one class than another, rather than, "I am going to switch out to my heavy suit because this vehicle has been called, or I will switch from my scout suit to a medium frame because of this situation. This maybe a tall order I am asking but I feel if the game reaches where it should be, this will more likely an issue. Currently most second and third slots on characters serve no real purpose, because you can mostly do everything on just one avatar on that given account. But there needs to be some thought down the line on how the skill tree and skill points will be restructured. Having one character that can do all is great, but for a game as complex as dust, it needs some limits and rules to how and what players can do per character created. I would even go on saying that the commando tree should either have its own branch on the skill tree or at least an hybrid of basic medium and heavy of each racial tree.
its suppost to take 7 years to max out everyskill and if ccp spot me from skilling into anything I want that's the day im leaveing dust I meant you taking away my goals
Sacrifice is a choice you make, Loss is a choice made for you .
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jaksol returns
highland marines IMMORTAL REGIME
10
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Posted - 2014.03.06 04:39:00 -
[12] - Quote
jaksol returns wrote:Gabriella Grey wrote:As this game continues progressing there is something that is always on the back of my mind. Where is the ceiling for the amount of skill points given? I think the biggest issue with this game that has a serious effect on the games long run is the amount of skill points people are allowed to a mass. I myself have easily over 20 million skill points on one character. Nothing really in drop suits and drop suits modules. I have it well spent into small turrets and dropships. Having a great deal os SP in vehicles is understandable but CCP there needs to be a limit to skill points allowed per character. If there is no new equipment that is coming out for that specific tree, then why is there no wall limit to the amount of SP you can acquire? The game needs to see the benefit of choosing one race over another. Choosing one class than another, rather than, "I am going to switch out to my heavy suit because this vehicle has been called, or I will switch from my scout suit to a medium frame because of this situation. This maybe a tall order I am asking but I feel if the game reaches where it should be, this will more likely an issue. Currently most second and third slots on characters serve no real purpose, because you can mostly do everything on just one avatar on that given account. But there needs to be some thought down the line on how the skill tree and skill points will be restructured. Having one character that can do all is great, but for a game as complex as dust, it needs some limits and rules to how and what players can do per character created. I would even go on saying that the commando tree should either have its own branch on the skill tree or at least an hybrid of basic medium and heavy of each racial tree. its suppost to take 7 years to max out everyskill (only the original skills about 75 of the skills) and if ccp spot me from skilling into anything I want that's the day im leaveing dust I meant you taking away my goals
Sacrifice is a choice you make, Loss is a choice made for you .
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Banjo Robertson
Bullet Cluster Legacy Rising
84
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Posted - 2014.03.06 18:53:00 -
[13] - Quote
Gabriella Grey wrote:As this game continues progressing there is something that is always on the back of my mind. Where is the ceiling for the amount of skill points given? I think the biggest issue with this game that has a serious effect on the games long run is the amount of skill points people are allowed to a mass. I myself have easily over 20 million skill points on one character. Nothing really in drop suits and drop suits modules. I have it well spent into small turrets and dropships. Having a great deal os SP in vehicles is understandable but CCP there needs to be a limit to skill points allowed per character. If there is no new equipment that is coming out for that specific tree, then why is there no wall limit to the amount of SP you can acquire? The game needs to see the benefit of choosing one race over another. Choosing one class than another, rather than, "I am going to switch out to my heavy suit because this vehicle has been called, or I will switch from my scout suit to a medium frame because of this situation. This maybe a tall order I am asking but I feel if the game reaches where it should be, this will more likely an issue. Currently most second and third slots on characters serve no real purpose, because you can mostly do everything on just one avatar on that given account. But there needs to be some thought down the line on how the skill tree and skill points will be restructured. Having one character that can do all is great, but for a game as complex as dust, it needs some limits and rules to how and what players can do per character created. I would even go on saying that the commando tree should either have its own branch on the skill tree or at least an hybrid of basic medium and heavy of each racial tree.
Don't be mentally ********. What? that word is blanked out? What kind of language filter is on this forum that blocks out a scientific word like ********. test test, flame retardant. So I guess some forms of the word are ok.
There is no SP cap in EVE online, there will never be a SP cap in EVE online or on Dust 514. Stop complaining and get better. And CCP needs to HTFU and stop this forum sensoring and HTFU and release the update already, how many weeks of vacation do these CCP shanghai people need. HTFU is CCP's motto but they are pink fluffy marshmallows compared to us players. |
Draco Cerberus
BurgezzE.T.F General Tso's Alliance
804
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Posted - 2014.03.06 19:10:00 -
[14] - Quote
Gabriella Grey wrote:As this game continues progressing there is something that is always on the back of my mind. Where is the ceiling for the amount of skill points given? I think the biggest issue with this game that has a serious effect on the games long run is the amount of skill points people are allowed to a mass. I myself have easily over 20 million skill points on one character. Nothing really in drop suits and drop suits modules. I have it well spent into small turrets and dropships. Having a great deal os SP in vehicles is understandable but CCP there needs to be a limit to skill points allowed per character. If there is no new equipment that is coming out for that specific tree, then why is there no wall limit to the amount of SP you can acquire? The game needs to see the benefit of choosing one race over another. Choosing one class than another, rather than, "I am going to switch out to my heavy suit because this vehicle has been called, or I will switch from my scout suit to a medium frame because of this situation. This maybe a tall order I am asking but I feel if the game reaches where it should be, this will more likely an issue. Currently most second and third slots on characters serve no real purpose, because you can mostly do everything on just one avatar on that given account. But there needs to be some thought down the line on how the skill tree and skill points will be restructured. Having one character that can do all is great, but for a game as complex as dust, it needs some limits and rules to how and what players can do per character created. I would even go on saying that the commando tree should either have its own branch on the skill tree or at least an hybrid of basic medium and heavy of each racial tree. There is already a skill cap. LV5 is the maximum you can get in any given skill. This means that the merc using an assault rifle at LV5 with prof 5 will be doing the same DPS as a merc with the same skills started 1, 2, or 10 years later. So no please no.
LogiGod earns his pips
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Cross Atu
OSG Planetary Operations Covert Intervention
1968
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Posted - 2014.03.06 20:34:00 -
[15] - Quote
Draco Cerberus wrote:Gabriella Grey wrote:As this game continues progressing there is something that is always on the back of my mind. Where is the ceiling for the amount of skill points given? I think the biggest issue with this game that has a serious effect on the games long run is the amount of skill points people are allowed to a mass. I myself have easily over 20 million skill points on one character. Nothing really in drop suits and drop suits modules. I have it well spent into small turrets and dropships. Having a great deal os SP in vehicles is understandable but CCP there needs to be a limit to skill points allowed per character. If there is no new equipment that is coming out for that specific tree, then why is there no wall limit to the amount of SP you can acquire? The game needs to see the benefit of choosing one race over another. Choosing one class than another, rather than, "I am going to switch out to my heavy suit because this vehicle has been called, or I will switch from my scout suit to a medium frame because of this situation. This maybe a tall order I am asking but I feel if the game reaches where it should be, this will more likely an issue. Currently most second and third slots on characters serve no real purpose, because you can mostly do everything on just one avatar on that given account. But there needs to be some thought down the line on how the skill tree and skill points will be restructured. Having one character that can do all is great, but for a game as complex as dust, it needs some limits and rules to how and what players can do per character created. I would even go on saying that the commando tree should either have its own branch on the skill tree or at least an hybrid of basic medium and heavy of each racial tree. There is already a skill cap. LV5 is the maximum you can get in any given skill. This means that the merc using an assault rifle at LV5 with prof 5 will be doing the same DPS as a merc with the same skills started 1, 2, or 10 years later. So no please no. ^This.
SupportSP Rollover & an improved Recruting System
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Dunce Masterson
Savage Bullet
28
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Posted - 2014.03.07 00:36:00 -
[16] - Quote
-1 and hell no.
if any thing they need to reduce the base of the skill system to either 1000 or 5000 sp get rid of all the micro weapon, turret and dropsuit skills and buffs and condense them down.
for example have a racial dropsuit skill that allows players the use of light medium and heavy dropsuits for the 4 factions then only have 1 of each specialized skill for the bonus type suits that would require level 5 in a racial dropsuit befor you can use the specialized version like an assault dropsuit or sentinal for example.
for weapons all the weapon upgrade skills would branch off the weapon upgrades skill. and the skills that let players use the weapons are the proficiency skill witch could be a x2 for side arms x3 for light weapons and x4 for heavy.
if they did this their would actually be more new players playing the game insted of giving up because its going to take to long (more then a month of playing) to be good at one thing. they in turn would get their friends playing and the cycle would continue but it seems that CCP wants to only retain the current player base it would seem that they dont like making money. |
Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
358
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Posted - 2014.03.07 01:22:00 -
[17] - Quote
no. dust and eve are long term games that reward those who put the most time into them. |
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