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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Aisha Ctarl
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 3810
 
 
      | Posted - 2014.03.05 20:05:00 -
          [1] - Quote 
 1) Damage modifier change
 
 The change to damage modifiers now make it so damage modifiers only boost the damage type that the weapon is most effective against. In the case of the ScR, damage mods will now ONLY boost its effectiveness against shields. The ScR already has 120% effectiveness against shields, why in the world would anyone need to boost that any higher?
 
 2) The proficiency skill change
 
 Akin to the damage modifier change, the proficiency skill will now only boost the damage type that the weapon is most effective at. Once again for the ScR, this is shields damage. As stated above, the ScR does 120% damage to shields -- it practically annihilates anything that has decided to shield tank. The ScR does not need anything else to boost its effectiveness against shields.
 
 3) The ScR damage nerf
 
 So the ScR was already doing only 80% of its damage to armor and now the base damage of the ScR has been lowered therefore meaning it will now do even LESS damage to armor.
 
 4) The ScR overheats
 
 Yes, the ScR will be able to breeze through players shields with ease, but once into armor I see a problem arising. Once the ScR gets into enemy armor, any damage modifiers on the suit will no longer apply to the weapon, coupled with the new nerfed ScR base damage, I foresee a lot of overheating trying to get through brick tanked or heavily armor tanked suits.
 
 
 
 I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it. | 
      
      
        |  LUGMOS
 YELLOW JESUS EXP FORCE
 
 333
 
 
      | Posted - 2014.03.05 20:07:00 -
          [2] - Quote 
 Shotguns, PLCs and Ion Pistols are going to be FotM.
 
 Calling it.
 
 The biggest threat to my scout is everything. There is no them, only us. [Q] <-- Drink Moar Quafe | 
      
      
        |  Asha Starwind
 VEXALATION CORPORATION
 Partners of Industrial Service and Salvage
 
 453
 
 
      | Posted - 2014.03.05 20:08:00 -
          [3] - Quote 
 1 is false, damage mods aren't affected by the bias. They are now the only way to increase damage vs. the off damage type.
 
 32db Mad Bomber. | 
      
      
        |  Roy Ventus
 Axis of Chaos
 
 1259
 
 
      | Posted - 2014.03.05 20:09:00 -
          [4] - Quote 
 Wait.
 
 The Damage Mods weren't stated to be only giving bonus to shields or armor. The way they set up the blog implied it was flat damage. I mean I could be wrong but I'm not reading anything about that outside of Proficiency skills.
 
 "There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all." | 
      
      
        |  Ares 514
 D.A.R.K L.E.G.I.O.N
 D.E.F.I.A.N.C.E
 
 610
 
 
      | Posted - 2014.03.05 20:09:00 -
          [5] - Quote 
 The damage modifiers do not only boost the damage type that the weapon is most effective against, at least not from what the dev blog said. Do you have another post?
 
 I think the proficiency skill change will affect all weapons. Probably shield based ones more then armour based ones.
 
 I do personally like the skill changes though to help with TTK.
 
 The mic bubble bug... I yield, CCP will be fixing it SOON. Current ETA 1 year since bug | 
      
      
        |  Spectre-M
 The Generals
 General Tso's Alliance
 
 327
 
 
      | Posted - 2014.03.05 20:10:00 -
          [6] - Quote 
 Yeah, it's just gonna be an assist farming weapon. Drop shields with a charge shot so that the armor weapons can finish them off. They better be giving my sp back so I can put everything into core skills.
 
 R.I.P. ScR.
 
 Amarr Factional Warfare Loyalist Minnmatar in Amarr Armor I am a Wolf in Sheeps Clothing | 
      
      
        |  Fox Gaden
 Immortal Guides
 
 2753
 
 
      | Posted - 2014.03.05 20:12:00 -
          [7] - Quote 
 Should the Proficiency skill be changed to a reduction in heat buildup?
 
 Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition. | 
      
      
        |  Aisha Ctarl
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 3811
 
 
      | Posted - 2014.03.05 20:13:00 -
          [8] - Quote 
 
 Ares 514 wrote:The damage modifiers do not only boost the damage type that the weapon is most effective against, at least not from what the dev blog said. Do you have another post?
 I think the proficiency skill change will affect all weapons. Probably shield based ones more then armour based ones.
 
 I do personally like the skill changes though to help with TTK.
 
 I can't remember if CCP posted i somewhere or not, but I have read that what I stated in number "1" is the proposed change to damage mods...perhaps I was incorrect and this was a rumor akin to the "logi losing the light weapon" rumor.
 
 I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it. | 
      
      
        |  shaman oga
 Nexus Balusa Horizon
 
 1728
 
 
      | Posted - 2014.03.05 20:17:00 -
          [9] - Quote 
 Where is the problem?
 It's OP at the moment, but it still have the best alpha damage of all rifles and a good range, with amarr assault bonus you will be able to spam enough to kill everything (probably not a heavy...probably....).
 It's a laser weapon it should not melt armor like it does now.
 
 1.8 it's so secret that nobody know what will be in it, even after patch notes... | 
      
      
        |  Pvt Numnutz
 R 0 N 1 N
 
 861
 
 
      | Posted - 2014.03.05 20:18:00 -
          [10] - Quote 
 A buddy of mine has found a way around this already. Though I'm not going to give it away, most would laugh at it really, its probably the most underrated gun in the game.
 
 Everyone is gonna have to shift their tactics, SCR users included.
 | 
      
      
        |  Phazoid
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 259
 
 
      | Posted - 2014.03.05 20:25:00 -
          [11] - Quote 
 the SCR will be stil very capable of murdering armor suits, except gallente heavies, the charged shot will make a hole on any armor i guarantee it
 
 We speak the Dragon's language of flame and rage. Together we shall weave a tale of destruction without equal... | 
      
      
        |  Vulcanus Lightbringer
 Eyniletti Rangers
 Minmatar Republic
 
 317
 
 
      | Posted - 2014.03.05 20:25:00 -
          [12] - Quote 
 
 Aisha Ctarl wrote:2) The proficiency skill change
 Akin to the damage modifier change, the proficiency skill will now only boost the damage type that the weapon is most effective at. Once again for the ScR, this is shields damage. As stated above, the ScR does 120% damage to shields -- it practically annihilates anything that has decided to shield tank. The ScR does not need anything else to boost its effectiveness against shields.
 
 When I first heard about this change I thought it would be much better reversed, so that Proficiency gave a boost to the "wrong" thing (armor for ScR, shields for CR etc.). It's just makes more sense to me to have the Scrambler be 120%/~90% instead of just boosting the shield damage.
 | 
      
      
        |  Aisha Ctarl
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 3811
 
 
      | Posted - 2014.03.05 20:26:00 -
          [13] - Quote 
 
 Pvt Numnutz wrote:A buddy of mine has found a way around this already. Though I'm not going to give it away, most would laugh at it really, its probably the most underrated gun in the game. 
 Everyone is gonna have to shift their tactics, SCR users included.
 
 I'm assuming ScR and Flaylock?
 
 I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it. | 
      
      
        |  Zahle Undt
 Bullet Cluster
 Legacy Rising
 
 801
 
 
      | Posted - 2014.03.05 20:32:00 -
          [14] - Quote 
 
 Aisha Ctarl wrote:Pvt Numnutz wrote:A buddy of mine has found a way around this already. Though I'm not going to give it away, most would laugh at it really, its probably the most underrated gun in the game. 
 Everyone is gonna have to shift their tactics, SCR users included.
 I'm assuming ScR and Flaylock?  
 ScR and Mag Sec. I urge all my Amarr bothers and sisters to borrow the technology of our Caldari allies to put down what will be the menace of armored Gallente scum armed with Minmatar weapons of destruction (the HMG)
 
 Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers. | 
      
      
        |  Aisha Ctarl
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 3812
 
 
      | Posted - 2014.03.05 20:33:00 -
          [15] - Quote 
 
 Zahle Undt wrote:Aisha Ctarl wrote:Pvt Numnutz wrote:A buddy of mine has found a way around this already. Though I'm not going to give it away, most would laugh at it really, its probably the most underrated gun in the game. 
 Everyone is gonna have to shift their tactics, SCR users included.
 I'm assuming ScR and Flaylock?  ScR and Mag Sec. I urge all my Amarr bothers and sisters to borrow the technology of our Caldari allies to put down what will be the menace of armored Gallente scum armed with Minmatar weapons of destruction (the HMG) 
 I had also considered ScR and Magsec...come 1.8 I'm actually planning on running the Amarr Scout with dual Magsecs.
 
 I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it. | 
      
      
        |  BL4CKST4R
 WarRavens
 League of Infamy
 
 1972
 
 
      | Posted - 2014.03.05 20:36:00 -
          [16] - Quote 
 
 LUGMOS wrote:Shotguns, PLCs and Ion Pistols are going to be FotM.
 Calling it.
 
 I can believe shotguns but not the ion pistol. That is the worst weapon in Dust 514 next to the plasma cannon. There are way better options to fit into your sidearm than that POS even a flaylock would be better.
 
 For the Federation! | 
      
      
        |  Ryme Intrinseca
 Fatal Absolution
 General Tso's Alliance
 
 854
 
 
      | Posted - 2014.03.05 20:38:00 -
          [17] - Quote 
 Yes no. 1 is true BUT there's a flipside that will benefit ScR more than other weapons:
 
 Useless damage mods=Everyone's high slots full of shield extenders=HP evenly divided between shield and armour rather than 25% shield/75% armour=ScR party time
 | 
      
      
        |  Galvan Nized
 Deep Space Republic
 
 761
 
 
      | Posted - 2014.03.05 20:46:00 -
          [18] - Quote 
 
 Ryme Intrinseca wrote:Yes no. 1 is true BUT there's a flipside that will benefit ScR more than other weapons:
 Useless damage mods=Everyone's high slots full of shield extenders=HP evenly divided between shield and armour rather than 25% shield/75% armour=ScR party time
 
 When did 1 become true? I doubt damage mods got double nerfed.
 
 It's not a terrible change, it just means ScR will be the wrath of shield tankers, while the Rail will be the wrath of armor tankers.
 
 You want to hit armor harder with your ScR? Throw on some damage mods.
 
 Proficiency was becoming too much of a necessary skill, the way Dust compounds damage ensured that. Not only that, it left weapons like the shotgun behind because it's proficiency at best removed a factor in compounding damage and at worst was terrible.
 | 
      
      
        |  Kaughst
 Nyain San
 Renegade Alliance
 
 227
 
 
      | Posted - 2014.03.05 20:49:00 -
          [19] - Quote 
 
 Asha Starwind wrote:1 is false, damage mods aren't affected by the bias. They are now the only way to increase damage vs. the off damage type. 
 The interesting part about that is the high slots, 60 hp is going from the Amarr Assault's shields to it's armor. Ergo less shields, ergo more vulnerability to armor type weapons if you fit dam. mods.
 
 "That is not how you say my name."
"How do you say your name?"
"I don't know but that is not how you say it." | 
      
      
        |  Ryme Intrinseca
 Fatal Absolution
 General Tso's Alliance
 
 855
 
 
      | Posted - 2014.03.05 20:49:00 -
          [20] - Quote 
 
 Galvan Nized wrote:Ryme Intrinseca wrote:Yes no. 1 is true BUT there's a flipside that will benefit ScR more than other weapons:
 Useless damage mods=Everyone's high slots full of shield extenders=HP evenly divided between shield and armour rather than 25% shield/75% armour=ScR party time
 When did 1 become true? I doubt damage mods got double nerfed. It's not a terrible change, it just means ScR will be the wrath of shield tankers, while the Rail will be the wrath of armor tankers. You want to hit armor harder with your ScR? Throw on some damage mods.  Proficiency was becoming too much of a necessary skill, the way Dust compounds damage ensured that. Not only that, it left weapons like the shotgun behind because it's proficiency at best removed a factor in compounding damage and at worst was terrible. Yeah, sorry I read the post too quickly, thought 1. was partly about proficiency for some reason. To clarify, damage mods work as normal, just at 3/4/5 not 3/5/10. I'm editing my previous post to reflect this.
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