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Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
3810
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Posted - 2014.03.05 20:05:00 -
[1] - Quote
1) Damage modifier change
The change to damage modifiers now make it so damage modifiers only boost the damage type that the weapon is most effective against. In the case of the ScR, damage mods will now ONLY boost its effectiveness against shields. The ScR already has 120% effectiveness against shields, why in the world would anyone need to boost that any higher?
2) The proficiency skill change
Akin to the damage modifier change, the proficiency skill will now only boost the damage type that the weapon is most effective at. Once again for the ScR, this is shields damage. As stated above, the ScR does 120% damage to shields -- it practically annihilates anything that has decided to shield tank. The ScR does not need anything else to boost its effectiveness against shields.
3) The ScR damage nerf
So the ScR was already doing only 80% of its damage to armor and now the base damage of the ScR has been lowered therefore meaning it will now do even LESS damage to armor.
4) The ScR overheats
Yes, the ScR will be able to breeze through players shields with ease, but once into armor I see a problem arising. Once the ScR gets into enemy armor, any damage modifiers on the suit will no longer apply to the weapon, coupled with the new nerfed ScR base damage, I foresee a lot of overheating trying to get through brick tanked or heavily armor tanked suits.
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
3811
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Posted - 2014.03.05 20:13:00 -
[2] - Quote
Ares 514 wrote:The damage modifiers do not only boost the damage type that the weapon is most effective against, at least not from what the dev blog said. Do you have another post?
I think the proficiency skill change will affect all weapons. Probably shield based ones more then armour based ones.
I do personally like the skill changes though to help with TTK.
I can't remember if CCP posted i somewhere or not, but I have read that what I stated in number "1" is the proposed change to damage mods...perhaps I was incorrect and this was a rumor akin to the "logi losing the light weapon" rumor.
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
3811
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Posted - 2014.03.05 20:26:00 -
[3] - Quote
Pvt Numnutz wrote:A buddy of mine has found a way around this already. Though I'm not going to give it away, most would laugh at it really, its probably the most underrated gun in the game.
Everyone is gonna have to shift their tactics, SCR users included.
I'm assuming ScR and Flaylock?
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
3812
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Posted - 2014.03.05 20:33:00 -
[4] - Quote
Zahle Undt wrote:Aisha Ctarl wrote:Pvt Numnutz wrote:A buddy of mine has found a way around this already. Though I'm not going to give it away, most would laugh at it really, its probably the most underrated gun in the game.
Everyone is gonna have to shift their tactics, SCR users included. I'm assuming ScR and Flaylock? ScR and Mag Sec. I urge all my Amarr bothers and sisters to borrow the technology of our Caldari allies to put down what will be the menace of armored Gallente scum armed with Minmatar weapons of destruction (the HMG)
I had also considered ScR and Magsec...come 1.8 I'm actually planning on running the Amarr Scout with dual Magsecs.
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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