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Sgt Kirk
Fatal Absolution General Tso's Alliance
4787
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Posted - 2014.03.04 18:54:00 -
[1] - Quote
It's a common accepted myth on these forums that the Caldari, simply because they are primarily a shield race, must be highly a higly mobile race.
This is not true and the community should work towards further understanding the battle mantras of all the races to understand how they should be and not how they work currently or how you want them to be.
-The Caldari are the Second Slowest race with the Amarr as the slowest. They prioritize shields over speed and prefer engagement from a distance. They are in no way the primary "skirmishers" Shanghai has depicted them to be in DUST.
-The Gallente are not supposed to be the slow brick tankers that are in DUST. Lore wise (i.e. in EVE) the Gallente are the second fastest race with the Minmitar being the fastest. Balancing armor with speed they usually prefer getting in close and ******* things while having drone boats and railguns as a secondary route to offense.
This probably won't do much but if one or two misguided blueberries read this It'll be worth it.
TL;DR: Caldari =/= Speed Race Gallente =/= slow race
+ Gallente and Minmitar are the more skirmish oriented races While Caldari and Amarr are the more defense oriented races.
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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Beren Hurin
Onslaught Inc RISE of LEGION
2129
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Posted - 2014.03.04 19:07:00 -
[2] - Quote
I posted on this over the weekend. I was comparing all of the suits' base stats, things change when you start to add modules that effect speed though.
I would generally agree with you. The sense of speed that most people get stuck on in Dust though is the stupid 'bullet dodging/strafing' speed. There are other scales of speed that matter though.
- Maneuvering around objectives/cover/buildings to respond to the changing battle lines - moving to exploit an advantageous position
When you look at my chart you generally see the base stats that suggest that Gallente/Caldari actually have nearly the same average speed for their class. Once you put regular plates on this though, you will slow them down. However both of them can do what they want with those lowslots to boost or nerf speed.
What Caldari/Gallente don't have is the same endurance/regen of the Amarr and Minmatar, which means they don't have the sustained speed/agility. Large and Quickly regenerating stamina pools matter both for a skirmishy fit because of the constant jumping and sprinting and for the heavier armor fits because of the longer springs and more need for jumping things other fits wouldn't have to.
The way I would summarize the effect of low/slow stamina is that it means that if you catch these kinds of suits they are easier to continue to engage. Whereas, it is easier to get away with a minmatar/amarr suit that isn't deathly slow. So yes this means that the Caldari don't really want to engage up close because then escaping becomes more difficult while the Gallente shouldn't normally have to worry so much about escape since their HP and firepower should give them the upper hand IF they can detect oncoming enemies ahead of time. |
ads alt
DROID EXILES General Tso's Alliance
16
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Posted - 2014.03.04 19:10:00 -
[3] - Quote
Sgt Kirk wrote:It's a common accepted myth on these forums that the Caldari, simply because they are primarily a shield race, must be a highly mobile race.
This is not true and the community should work towards further understanding the battle mantras of all the races to understand how they should be and not how they work currently or how you want them to be.
-The Caldari are the Second Slowest race with the Amarr as the slowest. They prioritize shields over speed and prefer engagement from a distance. They are in no way the primary "skirmishers" Shanghai has depicted them to be in DUST.
-The Gallente are not supposed to be the slow brick tankers that are in DUST. Lore wise (i.e. in EVE) the Gallente are the second fastest race with the Minmitar being the fastest. Balancing armor with speed they usually prefer getting in close and ******* things while having drone boats and railguns as a secondary route to offense.
This probably won't do much but if one or two misguided blueberries read this It'll be worth it.
TL;DR: Caldari =/= Speed Race Gallente =/= slow race
+ Gallente and Minmitar are the more skirmish oriented races (Minmitar balance shields & armor with speed) While Caldari and Amarr are the more defense oriented races. Balance Until caldari get more hp, no. |
Sgt Kirk
Fatal Absolution General Tso's Alliance
4791
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Posted - 2014.03.04 19:13:00 -
[4] - Quote
ads alt wrote: Balance Until caldari get more hp, no.
I'm saying this is the way it should be, read better.
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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ads alt
DROID EXILES General Tso's Alliance
16
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Posted - 2014.03.04 19:18:00 -
[5] - Quote
Sgt Kirk wrote:ads alt wrote: Balance Until caldari get more hp, no.
I'm saying this is the way it should be, read better. I know. Like in eve or something, they need more hp first |
Knight Solitaire
Brutor Vanguard Minmatar Republic
540
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Posted - 2014.03.04 19:30:00 -
[6] - Quote
Caldari dont need more HP. Regen modules like the Regulator need a buff.
Fatal Absolution
General Tso's Alliance
ISK Milkshakes for all! (Except the pubbers)
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Sgt Kirk
Fatal Absolution General Tso's Alliance
4792
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Posted - 2014.03.04 19:30:00 -
[7] - Quote
Knight Solitaire wrote:Caldari dont need more HP. Regen modules like the Regulator need a buff. You don't know how to read either.
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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Knight Solitaire
Brutor Vanguard Minmatar Republic
540
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Posted - 2014.03.04 19:36:00 -
[8] - Quote
Sgt Kirk wrote:Knight Solitaire wrote:Caldari dont need more HP. Regen modules like the Regulator need a buff. You don't know how to read either.
I was replying to the other guy, not you. Sorry if that was a tad too confusing for you
Fatal Absolution
General Tso's Alliance
ISK Milkshakes for all! (Except the pubbers)
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Sgt Kirk
Fatal Absolution General Tso's Alliance
4794
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Posted - 2014.03.04 19:39:00 -
[9] - Quote
Knight Solitaire wrote:Sgt Kirk wrote:Knight Solitaire wrote:Caldari dont need more HP. Regen modules like the Regulator need a buff. You don't know how to read either. I was replying to the other guy, not you. Sorry if that was too confusing for you Ahh, my bad man.
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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Knight Solitaire
Brutor Vanguard Minmatar Republic
544
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Posted - 2014.03.04 19:40:00 -
[10] - Quote
Sgt Kirk wrote:Knight Solitaire wrote:Sgt Kirk wrote:Knight Solitaire wrote:Caldari dont need more HP. Regen modules like the Regulator need a buff. You don't know how to read either. I was replying to the other guy, not you. Sorry if that was too confusing for you Ahh, my bad man.
No problem, I probably should've quoted his post.
Fatal Absolution
General Tso's Alliance
ISK Milkshakes for all! (Except the pubbers)
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Oswald Rehnquist
1267
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Posted - 2014.03.04 19:42:00 -
[11] - Quote
Sure but there would be a take away from the gallente too, (below are negative modifiers to separate them)
Gallente: .75 armor modifier, (speed being applied by a penalty o caldari suits) Cladari: .75 speed modifier, 1.25 shield modifier (I don't know the armor to speed conversion, these are just dump numbers)
Below 28 dB
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ads alt
DROID EXILES General Tso's Alliance
16
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Posted - 2014.03.04 19:43:00 -
[12] - Quote
Oswald Rehnquist wrote:Sure but there would be a take away from the gallente too, (below are negative modifiers to separate them)
Gallente: .75 armor modifier, (speed being applied by a penalty o caldari suits) Cladari: .90 speed modifier, 1.25 shield modifier (I don't know the armor to speed conversion, these are just dump numbers)
Explain that I no speaka the engrish |
Sgt Kirk
Fatal Absolution General Tso's Alliance
4794
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Posted - 2014.03.04 19:45:00 -
[13] - Quote
Oswald Rehnquist wrote:Sure but there would be a take away from the gallente too, (below are negative modifiers to separate them)
Gallente: .75 armor modifier, (speed being applied by a penalty o caldari suits) Cladari: .75 speed modifier, 1.25 shield modifier (I don't know the armor to speed conversion, these are just dump numbers) I'm not following? Are you talking about the plate speed penalty?
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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Texs Red
DUST University Ivy League
270
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Posted - 2014.03.04 19:53:00 -
[14] - Quote
I think he is talking about a plate HP penalty, that way the Gallente aren't able to buffer tank like the Amarr. Although if that was his idea he did not explain it in enough detail. |
Ripley Riley
805
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Posted - 2014.03.04 19:55:00 -
[15] - Quote
A CCP dev (forget which one) stated that Eve Online's racial ship stats guide Dust 514, but they do not dictate all dropsuits' stats.
"I need not food nor water. Your tears alone sustain me." - Ripley Riley
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Oswald Rehnquist
1267
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Posted - 2014.03.04 19:55:00 -
[16] - Quote
ads alt wrote: Explain that I no speaka the engrish
Sgt Kirk wrote: I'm not following? Are you talking about the plate speed penalty?
ha ha, sorry, sometimes I forget to fully explain things, probably still won't do a good job here.
Essentially the Caldari/Gallente are the same stat wise in the current builds for many stats, the OP is focusing on speed in this particular case because gallente are a fast, high regen, and low armor tanking race. Yet they run the same speed wise, and wants gallente faster because it fits the profile
The modifiers that I didn't explain are being applied to the current stats of the suits in the game.
Essentially if you made all caldari suits slower (by whatever modifier .9 or -10% slower), you then create a shield tanking race that is slower than the speed armor tanking race, also at the same time the speedy armor tanking race should have much more lower base armor hp to separate itself more from the slow tanking armor race, currently the hp difference between gal/ama aren't that great.
Below 28 dB
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Oswald Rehnquist
1267
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Posted - 2014.03.04 19:57:00 -
[17] - Quote
Texs Red wrote:I think he is talking about a plate HP penalty, that way the Gallente aren't able to buffer tank like the Amarr. Although if that was his idea he did not explain it in enough detail.
Pretty much this, I started the conversation in my head and ending it while typing
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Chunky Munkey
Amarr Templars Amarr Empire
3322
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Posted - 2014.03.04 19:58:00 -
[18] - Quote
When Assaults get bonuses to these playstyles instead of these w@nk weapon bonuses people will have a better grasp of this setup.
No.
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Sgt Kirk
Fatal Absolution General Tso's Alliance
4795
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Posted - 2014.03.04 19:59:00 -
[19] - Quote
Ripley Riley wrote:A CCP dev (forget which one) stated that Eve Online's racial ship stats guide Dust 514, but they do not dictate all dropsuits' stats.
I can understand that, and it's good that they don't have a 100% influence on dropsuit stats but the way things are currently it greatly favors one race over the other.
Honestly if CCP had something in place to discourage dual tanking we'd see a lot of problems disappear. Although I can only imagine that that's hard to do when You've got the Minmitar who should be decent with both defenses.
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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Beren Hurin
Onslaught Inc RISE of LEGION
2130
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Posted - 2014.03.04 20:02:00 -
[20] - Quote
Chunky Munkey wrote:When Assaults get bonuses to these playstyles instead of these w@nk weapon bonuses people will have a better grasp of this setup.
You guys don't get it. Its the weapons themselves that lend themselves to the assaults play styles.
Gallente: up close and personal, screw anyone that's strafing. Caldari: pick people off, if you can get any armor damage you can cut it like butter. Stay far away. Minmatar: High burst damage, prepare to retreat before you have to reload. Time your entrance/exit with your burst weapon and tank. Amarr: You hybrid tank and endurance lets you get in the perfect position to maybe even take a hit or two before getting a drop-em-dead alpha strike on your target that neutralizes their threat. |
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Leadfoot10
Molon Labe. General Tso's Alliance
620
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Posted - 2014.03.04 20:04:00 -
[21] - Quote
This just in....
This isn't Eve. |
Zekain K
Expert Intervention Caldari State
1190
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Posted - 2014.03.04 20:07:00 -
[22] - Quote
Just because they fight one way in space, it does not mean they fight the same way on the ground
CALDARI not so MASTER RACE
Forum Warrior Level: 10
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Sgt Kirk
Fatal Absolution General Tso's Alliance
4796
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Posted - 2014.03.04 20:08:00 -
[23] - Quote
Beren Hurin wrote:Chunky Munkey wrote:When Assaults get bonuses to these playstyles instead of these w@nk weapon bonuses people will have a better grasp of this setup. You guys don't get it. Its the weapons themselves that lend themselves to the assaults play styles. Gallente: up close and personal, screw anyone that's strafing. Caldari: pick people off, if you can get any armor damage you can cut it like butter. Stay far away. Minmatar: High burst damage, prepare to retreat before you have to reload. Time your entrance/exit with your burst weapon and tank. Amarr: You hybrid tank and endurance lets you get in the perfect position to maybe even take a hit or two before getting a drop-em-dead alpha strike on your target that neutralizes their threat. It's a bit of both to be honest but weapons of course will have more of a say in it only if a suit (lets say assault) got the bonus to the corresponding racial weapon(s) as well.
The Amarr Assault is the prime example of what an assault suit, bonus, and weapon should be when reflection racial battle mantras.
Sure it doesn't effect the Scrambler pistol but the assault is generally going to be used with an all purpose weapon so it's bonus is perfect in encouraging Amarrians (in Dust) play style.
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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Sgt Kirk
Fatal Absolution General Tso's Alliance
4796
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Posted - 2014.03.04 20:09:00 -
[24] - Quote
Leadfoot10 wrote:This just in....
This isn't Eve. This just in The DUST way isn't working obviously.
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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Heimdallr69
Ancient Exiles. Renegade Alliance
1761
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Posted - 2014.03.04 20:23:00 -
[25] - Quote
They'd have to change everything so armor isn't even more op.
Removed inappropriate content - CCP Logibro
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Sgt Kirk
Fatal Absolution General Tso's Alliance
4799
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Posted - 2014.03.04 20:42:00 -
[26] - Quote
Heimdallr69 wrote:They'd have to change everything so armor isn't even more op. Armor (for dropsuits) is only OP when it's associated with Dual Tanking. Armor by itself is not terribly bad. inb4 armored Logis. They don't count for obvious reasons.
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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Meeko Fent
Kirkinen Risk Control Caldari State
1900
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Posted - 2014.03.04 21:12:00 -
[27] - Quote
I hate posts like this.
I really do.
Imagine this...
You own your own car business. You make Semi trucks and Motorcycles.
Your semis are designed to pull huge loads, and are very heavy.
Would it make sense to design your motorcycles like that?
Big, heavy, with a hitch on the back?
No. Its crazy.
Then why, would a army do that? Infantry don't work like Spaceships. Hoped somebody had figured that out.
It make sense to go "Hey guys, this shield stuff is really light, why not use this stuff to lighten up our suits, it'll make us a bit faster!", or "That shield stuff is too flimsy, Lets just stack a bunch of armor plates on this suit.", or "Lets have a even balance of this Shield and Armor Stuff, that way we can be safe from both lazors and Bullets!"
While in space stacking armor plates may not have really mattered to the Amarr, having to chase runaway slaves on foot is really difficult with massive plate on their back.
In Space, Range is easy to keep, but on the ground, maybe the Caldari went for a slightly more survivable style then they usually do so if they get advanced on, they can pull out a CQC weapon and try to not get blapped to bits.
Perhaps on the ground the Gallente decided they didn't need to quickly close range when they are primarily keeping the peace in their cities?
Maybe the Minnies just went "Well gee guys, maybe if we were faster we could help those slaves get back into Minmatar Space better?
Think about it. A big ass spaceship is totally different from the individual infantry trooper, and how they fight in space maybe wouldn't translate well into ground combat, so they adapted to the locale.
Because you Wanted to be Something your Not.
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Leadfoot10
Molon Labe. General Tso's Alliance
623
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Posted - 2014.03.04 21:19:00 -
[28] - Quote
Sgt Kirk wrote:Leadfoot10 wrote:This just in....
This isn't Eve. This just in The DUST way isn't working obviously.
It's not obvious to me -- but I can be kind of slow sometimes.
Why would you say that?
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Sgt Kirk
Fatal Absolution General Tso's Alliance
4801
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Posted - 2014.03.04 21:20:00 -
[29] - Quote
Learn to read.
"A CCP dev (forget which one) stated that Eve Online's racial ship stats guide Dust 514, but they do not dictate all dropsuits' stats." >>. it's good that they don't have a 100% influence on dropsuit stats but the way things are currently it greatly favors one race over the other."
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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Heimdallr69
Ancient Exiles. Renegade Alliance
1761
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Posted - 2014.03.04 21:25:00 -
[30] - Quote
Sgt Kirk wrote:Heimdallr69 wrote:They'd have to change everything so armor isn't even more op. Armor (for dropsuits) is only OP when it's associated with Dual Tanking. Armor by itself is not terribly bad. inb4 armored Logis. They don't count for obvious reasons. If they change it so armor is faster and armor has over double the hp?? That's what I mean
Removed inappropriate content - CCP Logibro
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Sgt Kirk
Fatal Absolution General Tso's Alliance
4801
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Posted - 2014.03.04 21:25:00 -
[31] - Quote
Leadfoot10 wrote:Sgt Kirk wrote:Leadfoot10 wrote:This just in....
This isn't Eve. This just in The DUST way isn't working obviously. It's not obvious to me -- but I can be kind of slow sometimes. Why would you say that? Caldari suits
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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Cody Sietz
Bullet Cluster Legacy Rising
2506
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Posted - 2014.03.04 21:31:00 -
[32] - Quote
CCP is limited to what they can do because of code.
They wanted to make The Gallente Assault have a bonus that reduced the speed penalty of plates, but couldn't code it so only the Gallente assault would get it.
That's why they lowered the speed penalty.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Sgt Kirk
Fatal Absolution General Tso's Alliance
4801
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Posted - 2014.03.04 21:33:00 -
[33] - Quote
Heimdallr69 wrote:Sgt Kirk wrote:Heimdallr69 wrote:They'd have to change everything so armor isn't even more op. Armor (for dropsuits) is only OP when it's associated with Dual Tanking. Armor by itself is not terribly bad. inb4 armored Logis. They don't count for obvious reasons. If they change it so armor is faster and armor has over double the hp?? That's what I mean No, that would be broken of course.
If we kept the current penalty for plates with Amarr, Gallente, and Minmitar while giving the old plate penalty ti the Caldari that might discourage dual tanking (have this vice versa for Gallente with shields as well). Plates would have to be changed as well because the Basic armor plate is way too good for what it is and the complex is a near waste for what it's worth.
If Gallente Could get a Bonus to Ferroscale efficacy that would make a great amount of sense to pair things out. That's not a solve all solution of course but it would be a step in the right direction.
Of course none of this is without it's flaws but it's just an idea that can be changed based on new information.
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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Sgt Kirk
Fatal Absolution General Tso's Alliance
4801
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Posted - 2014.03.04 21:36:00 -
[34] - Quote
Cody Sietz wrote:CCP is limited to what they can do because of code.
They wanted to make The Gallente Assault have a bonus that reduced the speed penalty of plates, but couldn't code it so only the Gallente assault would get it.
That's why they lowered the speed penalty.
Yeah, I'm not sure if I mentioned this in my OP or not but I'm aware that they can't do most common sense things because code is getting in the way.
Personally I wish the overall Assault Bonus would go away and just have two racial/suit bonuses; one generic for most things, one specific for racial things.
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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Meeko Fent
Kirkinen Risk Control Caldari State
1902
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Posted - 2014.03.04 23:02:00 -
[35] - Quote
Sgt Kirk wrote:Learn to read. "A CCP dev (forget which one) stated that Eve Online's racial ship stats guide Dust 514, but they do not dictate all dropsuits' stats." >>. it's good that they don't have a 100% influence on dropsuit stats but the way things are currently it greatly favors one race over the other." You post OBVIOUSLY says otherwise.
You directly say "X Race is like this in EVE, and it isn't like so in DUST, so its wrong"
lrn2write
Because you Wanted to be Something your Not.
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Arkena Wyrnspire
Fatal Absolution
10391
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Posted - 2014.03.04 23:08:00 -
[36] - Quote
Oswald Rehnquist wrote:Sure but there would be a take away from the gallente too, (below are negative modifiers to separate them)
Gallente: .75 armor modifier, (speed being applied by a penalty o caldari suits) Cladari: .75 speed modifier, 1.25 shield modifier (I don't know the armor to speed conversion, these are just dump numbers)
Rather than having negative modifiers like this, why not have proper bonuses?
For example:
Amarr: 25% bonus to plate HP, 25% bonus to overheat Caldari: 25% bonus to extender HP, 50% reduction in weapon charge time Gallente: 50% bonus to repairer efficacy, 10% RoF bonus Minmatar: 50% bonus to shield regeneration rate/recharger efficacy, 25% clip bonus.
The 50% bonuses are either because the module isn't used as much as the alternative (rechargers are used less than extenders, reps are used less than plates) and/or because otherwise it would be insignificant (25% reduction in charge time would be pretty lol).
There are better bonuses, but IMHO that's a hell of a lot better than what CCP laid out and it provides each racial assault a solid grounding in their racial combat style.
You have long since made your choice. What you make now is a mistake.
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4482
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Posted - 2014.03.04 23:29:00 -
[37] - Quote
Arkena Wyrnspire wrote:Oswald Rehnquist wrote:Sure but there would be a take away from the gallente too, (below are negative modifiers to separate them)
Gallente: .75 armor modifier, (speed being applied by a penalty o caldari suits) Cladari: .75 speed modifier, 1.25 shield modifier (I don't know the armor to speed conversion, these are just dump numbers) Rather than having negative modifiers like this, why not have proper bonuses? For example: Amarr: 25% bonus to plate HP, 25% bonus to overheat Caldari: 25% bonus to extender HP, 50% reduction in weapon charge time Gallente: 50% bonus to repairer efficacy, 10% RoF bonus Minmatar: 50% bonus to shield regeneration rate/recharger efficacy, 25% clip bonus. In terms of base stats, it'd be Amarr -> Caldari -> Gallente -> Minmatar for speed and Minmatar -> Gallente -> Caldari -> Amarr for HP, in ascending order. I'd cite Gallente and Caldari as fairly interchangeable on the HP front because of tanking styles provided the Caldari have excellent regen (as shields generally should). The 50% bonuses are either because the module isn't used as much as the alternative (rechargers are used less than extenders, reps are used less than plates) and/or because otherwise it would be insignificant (25% reduction in charge time would be pretty lol). There are better bonuses, but IMHO that's a hell of a lot better than what CCP laid out and it provides each racial assault a solid grounding in their racial combat style. I actually think the Caldari should continue to be the second fastest. Makes them far more maneuverable and compliments their lower HP and higher recharge rate.
As for the OP, I don't see why the Gallante should be faster given they are stacking heavy plates. Makes no sense.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
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Arkena Wyrnspire
Fatal Absolution
10393
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Posted - 2014.03.04 23:32:00 -
[38] - Quote
DeadlyAztec11 wrote:Arkena Wyrnspire wrote:Oswald Rehnquist wrote:Sure but there would be a take away from the gallente too, (below are negative modifiers to separate them)
Gallente: .75 armor modifier, (speed being applied by a penalty o caldari suits) Cladari: .75 speed modifier, 1.25 shield modifier (I don't know the armor to speed conversion, these are just dump numbers) Rather than having negative modifiers like this, why not have proper bonuses? For example: Amarr: 25% bonus to plate HP, 25% bonus to overheat Caldari: 25% bonus to extender HP, 50% reduction in weapon charge time Gallente: 50% bonus to repairer efficacy, 10% RoF bonus Minmatar: 50% bonus to shield regeneration rate/recharger efficacy, 25% clip bonus. In terms of base stats, it'd be Amarr -> Caldari -> Gallente -> Minmatar for speed and Minmatar -> Gallente -> Caldari -> Amarr for HP, in ascending order. I'd cite Gallente and Caldari as fairly interchangeable on the HP front because of tanking styles provided the Caldari have excellent regen (as shields generally should). The 50% bonuses are either because the module isn't used as much as the alternative (rechargers are used less than extenders, reps are used less than plates) and/or because otherwise it would be insignificant (25% reduction in charge time would be pretty lol). There are better bonuses, but IMHO that's a hell of a lot better than what CCP laid out and it provides each racial assault a solid grounding in their racial combat style. I actually think the Caldari should continue to be the second fastest. Makes them far more maneuverable and compliments their lower HP and higher recharge rate. As for the OP, I don't see why the Gallante should be faster given they are stacking heavy plates. Makes no sense.
The Gallente have a faster base speed in EVE because they use short range weaponry and use that speed to get in range. That could also apply very well here - a shotgunner would benefit greatly from increased base speed.
It fits well with the Gallente battle philosophy of charging in, going balls to the wall with short range high damage weaponry that shreds things but can't do much past that range.
You have long since made your choice. What you make now is a mistake.
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ads alt
DROID EXILES General Tso's Alliance
19
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Posted - 2014.03.04 23:35:00 -
[39] - Quote
Arkena Wyrnspire wrote:DeadlyAztec11 wrote:Arkena Wyrnspire wrote:Oswald Rehnquist wrote:Sure but there would be a take away from the gallente too, (below are negative modifiers to separate them)
Gallente: .75 armor modifier, (speed being applied by a penalty o caldari suits) Cladari: .75 speed modifier, 1.25 shield modifier (I don't know the armor to speed conversion, these are just dump numbers) Rather than having negative modifiers like this, why not have proper bonuses? For example: Amarr: 25% bonus to plate HP, 25% bonus to overheat Caldari: 25% bonus to extender HP, 50% reduction in weapon charge time Gallente: 50% bonus to repairer efficacy, 10% RoF bonus Minmatar: 50% bonus to shield regeneration rate/recharger efficacy, 25% clip bonus. In terms of base stats, it'd be Amarr -> Caldari -> Gallente -> Minmatar for speed and Minmatar -> Gallente -> Caldari -> Amarr for HP, in ascending order. I'd cite Gallente and Caldari as fairly interchangeable on the HP front because of tanking styles provided the Caldari have excellent regen (as shields generally should). The 50% bonuses are either because the module isn't used as much as the alternative (rechargers are used less than extenders, reps are used less than plates) and/or because otherwise it would be insignificant (25% reduction in charge time would be pretty lol). There are better bonuses, but IMHO that's a hell of a lot better than what CCP laid out and it provides each racial assault a solid grounding in their racial combat style. I actually think the Caldari should continue to be the second fastest. Makes them far more maneuverable and compliments their lower HP and higher recharge rate. As for the OP, I don't see why the Gallante should be faster given they are stacking heavy plates. Makes no sense. The Gallente have a faster base speed in EVE because they use short range weaponry and use that speed to get in range. That could also apply very well here - a shotgunner would benefit greatly from increased base speed. It fits well with the Gallente battle philosophy of charging in, going balls to the wall with short range high damage weaponry that shreds things but can't do much past that range. In eve caldari are slower because they use thier power to, power thier shields, not thier engines as much so, there you go. |
Meeko Fent
Kirkinen Risk Control Caldari State
1904
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Posted - 2014.03.04 23:37:00 -
[40] - Quote
Arkena Wyrnspire wrote:The Gallente have a faster base speed in EVE because they use short range weaponry and use that speed to get in range. That could also apply very well here - a shotgunner would benefit greatly from increased base speed.
It fits well with the Gallente battle philosophy of charging in, going balls to the wall with short range high damage weaponry that shreds things but can't do much past that range. Ok.
If you are going to increase speed, nerf HP.
Nobody wants a faster Gal Logi.
Because you Wanted to be Something your Not.
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Roy Ventus
Axis of Chaos
1233
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Posted - 2014.03.04 23:45:00 -
[41] - Quote
Honestly, I don't know how the Hell the Caldari are supposed to be the second slowest race in the game. The system we have pushes the idea that the Caldari are actually fast while their weaponry says they should stay at a range. How would you propose we fix this while also not making the Caldari suits weak?
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Meeko Fent
Kirkinen Risk Control Caldari State
1904
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Posted - 2014.03.04 23:47:00 -
[42] - Quote
Roy Ventus wrote:Honestly, I don't know how the Hell the Caldari are supposed to be the second slowest race in the game. The system we have pushes the idea that the Caldari are actually fast while their weaponry says they should stay at a range. How would you propose we fix this while also not making the Caldari suits weak? Fast to keep range?
Because you Wanted to be Something your Not.
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4482
|
Posted - 2014.03.04 23:48:00 -
[43] - Quote
Arkena Wyrnspire wrote: The Gallente have a faster base speed in EVE because they use short range weaponry and use that speed to get in range. That could also apply very well here - a shotgunner would benefit greatly from increased base speed.
It fits well with the Gallente battle philosophy of charging in, going balls to the wall with short range high damage weaponry that shreds things but can't do much past that range.
The Gallante Assault could just get a bonus to running Ferroscale plates and Reactive plates; the Amarr would get a bonus for regular plates. I run two enhanced Ferroscale plates and an Enhanced repper, works very well.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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Joel II X
Dah Gods O Bacon
1426
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Posted - 2014.03.04 23:49:00 -
[44] - Quote
As a player who barely knows anything about Eve, I've been enlightened. |
Roy Ventus
Axis of Chaos
1233
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Posted - 2014.03.05 00:04:00 -
[45] - Quote
Meeko Fent wrote:Roy Ventus wrote:Honestly, I don't know how the Hell the Caldari are supposed to be the second slowest race in the game. The system we have pushes the idea that the Caldari are actually fast while their weaponry says they should stay at a range. How would you propose we fix this while also not making the Caldari suits weak? Fast to keep range?
Actually I guess that makes sense for Dust side.
Caldari are fast and play keep away while Gallente are fast and try to get all in your face. Now we just need those damn reactive plates and ferroscales to have a cheaper fitting cost...
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Meeko Fent
Kirkinen Risk Control Caldari State
1904
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Posted - 2014.03.05 00:05:00 -
[46] - Quote
Roy Ventus wrote:Meeko Fent wrote:Roy Ventus wrote:Honestly, I don't know how the Hell the Caldari are supposed to be the second slowest race in the game. The system we have pushes the idea that the Caldari are actually fast while their weaponry says they should stay at a range. How would you propose we fix this while also not making the Caldari suits weak? Fast to keep range? Actually I guess that makes sense for Dust side. Caldari are fast and play keep away while Gallente are fast and try to get all in your face. Now we just need those damn reactive plates and ferroscales to have a cheaper fitting cost... Yup.
Love my reactives.
Because you Wanted to be Something your Not.
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4482
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Posted - 2014.03.05 00:12:00 -
[47] - Quote
Roy Ventus wrote:Meeko Fent wrote:Roy Ventus wrote:Honestly, I don't know how the Hell the Caldari are supposed to be the second slowest race in the game. The system we have pushes the idea that the Caldari are actually fast while their weaponry says they should stay at a range. How would you propose we fix this while also not making the Caldari suits weak? Fast to keep range? Actually I guess that makes sense for Dust side. Caldari are fast and play keep away while Gallente are fast and try to get all in your face. Now we just need those damn reactive plates and ferroscales to have a cheaper fitting cost... The CPU and PG skills will give you 25% more for each.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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Roy Ventus
Axis of Chaos
1233
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Posted - 2014.03.05 00:28:00 -
[48] - Quote
DeadlyAztec11 wrote:Roy Ventus wrote:Meeko Fent wrote:Roy Ventus wrote:Honestly, I don't know how the Hell the Caldari are supposed to be the second slowest race in the game. The system we have pushes the idea that the Caldari are actually fast while their weaponry says they should stay at a range. How would you propose we fix this while also not making the Caldari suits weak? Fast to keep range? Actually I guess that makes sense for Dust side. Caldari are fast and play keep away while Gallente are fast and try to get all in your face. Now we just need those damn reactive plates and ferroscales to have a cheaper fitting cost... The CPU and PG skills will give you 25% more for each.
Hmm? Yeah but it ends up being that you need those skills to fit the reactive plates and ferroscales properly. You don't really need those skills for Shield Extenders, Armor Plates, Armor Repair, or Damage Mods.
The ferroscales shouldn't even have a higher fitting cost than the armor plates...considering that you're throwing on less armor. Logically it would make sense. I mean if the armor ways so little that there's no movement penalty, where does the extra cost come from?
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Hagintora
Chatelain Rapid Response Gallente Federation
278
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Posted - 2014.03.05 00:44:00 -
[49] - Quote
Ok so first, this.
And then, this.
Essentially, if you want the races to each have their own Combat Philosophy, you're going to have to do more than just make them run at different speeds.
And if you want to get the detail, and race specific bonuses that everybody has been asking for, then the best way to go about that is to split the Dropsuit Skill Tree so that each Frame Size, of each Race, has it's own Tree. That way when you want/need to alter something (like, say, the CalLogi) you only have affect their skill tree. |
Leadfoot10
Molon Labe. General Tso's Alliance
628
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Posted - 2014.03.05 00:45:00 -
[50] - Quote
Sgt Kirk wrote:Leadfoot10 wrote:Sgt Kirk wrote:Leadfoot10 wrote:This just in....
This isn't Eve. This just in The DUST way isn't working obviously. It's not obvious to me -- but I can be kind of slow sometimes. Why would you say that? Caldari suits
What's wrong with Caldari suits?
I run them all the time and virtually exclusively.
I'm not being obtuse, I simply don't understand what you're getting at.
Thanks for your response...Lead |
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safura trotsky
Kill Mode Activated Galactic Skyfleet Empire
19
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Posted - 2014.03.05 00:48:00 -
[51] - Quote
[quote=Sgt Kirk]Post Script: This is a thread you should read all comments before posting. Please and thank you.
pre script*
Thanks for picking me up blueberry!...and again...and again...STAHP!!!
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Sgt Kirk
Fatal Absolution General Tso's Alliance
4806
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Posted - 2014.03.05 00:50:00 -
[52] - Quote
Leadfoot10 wrote:
What's wrong with Caldari suits?
I run them all the time and virtually exclusively.
I'm not being obtuse, I simply don't understand what you're getting at.
Thanks for your response...Lead
Hahaha there's absolutely nothing wrong with Caldari suits, that's my point. The Caldari suits are usually the best suits to use in the game capable of a vast range of versatility that other suits would only dream of having.
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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Sgt Kirk
Fatal Absolution General Tso's Alliance
4806
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Posted - 2014.03.05 00:51:00 -
[53] - Quote
safura trotsky wrote:[quote=Sgt Kirk]Post Script: This is a thread you should read all comments before posting. Please and thank you.
pre script* Lol Yeah I added that after I posted it and then moved it to the front so people wouldn't miss it.
*Fixed now :D
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2134
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Posted - 2014.03.05 00:53:00 -
[54] - Quote
Beren Hurin wrote:Chunky Munkey wrote:When Assaults get bonuses to these playstyles instead of these w@nk weapon bonuses people will have a better grasp of this setup. You guys don't get it. Its the weapons themselves that lend themselves to the assaults play styles. Gallente: up close and personal, screw anyone that's strafing. Caldari: pick people off, if you can get any armor damage you can cut it like butter. Stay far away. Minmatar: High burst damage, prepare to retreat before you have to reload. Time your entrance/exit with your burst weapon and tank. Amarr: You hybrid tank and endurance lets you get in the perfect position to maybe even take a hit or two before getting a drop-em-dead alpha strike on your target that neutralizes their threat. Your confused about the Amarr young one.
"But we have been blessed"
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Sgt Kirk
Fatal Absolution General Tso's Alliance
4806
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Posted - 2014.03.05 00:53:00 -
[55] - Quote
Hagintora wrote: ...split the Dropsuit Skill Tree so that each Frame Size, of each Race, has it's own Tree. That way when you want/need to alter something (like, say, the CalLogi) you only have affect their skill tree.
Several others and myself have wanted this from the beginning, I'm glad you like that Idea because it's hell of a good one.
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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