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Roy Ventus
Axis of Chaos
1233
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Posted - 2014.03.04 23:45:00 -
[1] - Quote
Honestly, I don't know how the Hell the Caldari are supposed to be the second slowest race in the game. The system we have pushes the idea that the Caldari are actually fast while their weaponry says they should stay at a range. How would you propose we fix this while also not making the Caldari suits weak?
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Roy Ventus
Axis of Chaos
1233
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Posted - 2014.03.05 00:04:00 -
[2] - Quote
Meeko Fent wrote:Roy Ventus wrote:Honestly, I don't know how the Hell the Caldari are supposed to be the second slowest race in the game. The system we have pushes the idea that the Caldari are actually fast while their weaponry says they should stay at a range. How would you propose we fix this while also not making the Caldari suits weak? Fast to keep range?
Actually I guess that makes sense for Dust side.
Caldari are fast and play keep away while Gallente are fast and try to get all in your face. Now we just need those damn reactive plates and ferroscales to have a cheaper fitting cost...
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Roy Ventus
Axis of Chaos
1233
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Posted - 2014.03.05 00:28:00 -
[3] - Quote
DeadlyAztec11 wrote:Roy Ventus wrote:Meeko Fent wrote:Roy Ventus wrote:Honestly, I don't know how the Hell the Caldari are supposed to be the second slowest race in the game. The system we have pushes the idea that the Caldari are actually fast while their weaponry says they should stay at a range. How would you propose we fix this while also not making the Caldari suits weak? Fast to keep range? Actually I guess that makes sense for Dust side. Caldari are fast and play keep away while Gallente are fast and try to get all in your face. Now we just need those damn reactive plates and ferroscales to have a cheaper fitting cost... The CPU and PG skills will give you 25% more for each.
Hmm? Yeah but it ends up being that you need those skills to fit the reactive plates and ferroscales properly. You don't really need those skills for Shield Extenders, Armor Plates, Armor Repair, or Damage Mods.
The ferroscales shouldn't even have a higher fitting cost than the armor plates...considering that you're throwing on less armor. Logically it would make sense. I mean if the armor ways so little that there's no movement penalty, where does the extra cost come from?
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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