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KingBabar
The Rainbow Effect Negative-Feedback
1945
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Posted - 2014.03.04 13:55:00 -
[1] - Quote
As we all know, or should know at least, Equipment efficiency is nerfed across the Board and this naturally goes for ammo giving nanohives aswell. This combined With the feeling many of us have that we'll get more heavies and scouts and way less logis running around, it might result in reduced numbers of hives and an increased demand for extra ammo. Yes I know the scouts get 2 Equipment slots, but do you really think they'll be able to support you With ammo? Most scouts will most likely put on a cloac, a scanner, or perhaps a low Level or indeed a compact hive.
I've always skipped the various "gain 5% max ammo per Level" skills for all my weapons, now though, I reckon it can be very usefu to have a little extra ammo in the purse going into Battle post 1.8. Provided you're the kind of player that frequently runs out of ammo before a respawn solves the problem for you....
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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sebastian the huds
Legions of Infinite Dominion Zero-Day
9
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Posted - 2014.03.04 13:59:00 -
[2] - Quote
It only gives you about 1 extra clip at level 5 but it is worth it
21db and dropping
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Zahle Undt
Bullet Cluster Legacy Rising
790
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Posted - 2014.03.04 14:02:00 -
[3] - Quote
I'm holding on to a sliver of hope that CCP will at least partially mitigate the equipment Nerf by adding a bonus to the equipment skills themselves instead of them just unlocking higher tiers of equipment like they do now.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
324
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Posted - 2014.03.04 14:03:00 -
[4] - Quote
sebastian the huds wrote:It only gives you about 1 extra clip at level 5 but it is worth it
The average is a clip and a quarter, except for the Mass Driver and the Specialist Shotguns, which are under a clip, iirc.
xSivartx is my Heavy. There are many like him, but he is my own...
So, other Logi's back off, those are my Warpoints!
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
324
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Posted - 2014.03.04 14:04:00 -
[5] - Quote
Zahle Undt wrote:I'm holding on to a sliver of hope that CCP will at least partially mitigate the equipment Nerf by adding a bonus to the equipment skills themselves instead of them just unlocking higher tiers of equipment like they do now.
Nanocircuitry already has a bonus, a very handy bonus. Though I could see CCP removing that in favor of adding percent increases to equipment (plus with the 'new' Logi bonus, the 25% decrease isn't quite as necessary.
xSivartx is my Heavy. There are many like him, but he is my own...
So, other Logi's back off, those are my Warpoints!
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Echoist
Dogs of War Gaming Zero-Day
206
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Posted - 2014.03.04 14:06:00 -
[6] - Quote
Hmm I wonder if supply depots will start to be a more important tactical priority after 1.8
Noobasaures: "Rawr"
Laser Rifle Specialist, Rail Rifles... Lol fail
STINGY: Yes I did nickname my laser rifle.
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
911
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Posted - 2014.03.04 14:12:00 -
[7] - Quote
The higher your max ammo, the more ammo you get replenished from each nanohive per cycle. So not only does it give you more ammo when you spawn in, but you take away more if you do restock from a nanohive in game.
Same with Boundless REs - they'll use six nanite clusters to restock instead of the usual eight, making them a bit easier on nanohives than basic REs. |
Zahle Undt
Bullet Cluster Legacy Rising
790
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Posted - 2014.03.04 14:23:00 -
[8] - Quote
ResistanceGTA wrote:Zahle Undt wrote:I'm holding on to a sliver of hope that CCP will at least partially mitigate the equipment Nerf by adding a bonus to the equipment skills themselves instead of them just unlocking higher tiers of equipment like they do now. Nanocircuitry already has a bonus, a very handy bonus. Though I could see CCP removing that in favor of adding percent increases to equipment (plus with the 'new' Logi bonus, the 25% decrease isn't quite as necessary.
What bonus is that? I'm at work so I can't check in game. However, I don't recall a bonus and the Dust Wiki doesn't show a bonus for nanocircuitry or any of the other equipment.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Musta Tornius
Molon Labe. General Tso's Alliance
1080
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Posted - 2014.03.04 14:25:00 -
[9] - Quote
Zahle Undt wrote:ResistanceGTA wrote:Zahle Undt wrote:I'm holding on to a sliver of hope that CCP will at least partially mitigate the equipment Nerf by adding a bonus to the equipment skills themselves instead of them just unlocking higher tiers of equipment like they do now. Nanocircuitry already has a bonus, a very handy bonus. Though I could see CCP removing that in favor of adding percent increases to equipment (plus with the 'new' Logi bonus, the 25% decrease isn't quite as necessary. What bonus is that? I'm at work so I can't check in game. However, I don't recall a bonus and the Dust Wiki doesn't show a bonus for nanocircuitry or any of the other equipment.
It's got a -5% to CPU requirements per level.
DUST514 Weapon Range & Information
Team Fairy DUST
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Monkey MAC
Rough Riders..
2142
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Posted - 2014.03.04 14:28:00 -
[10] - Quote
The only people who survive long enough to actually need ammo resupply are campers, proto stompers and poor old mass driver users who barely get a few clips from the supplies.
Until they stop giving 8+ mags in reserve ammo only hives aren't relevant.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Echo 1991
WarRavens League of Infamy
68
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Posted - 2014.03.04 14:32:00 -
[11] - Quote
Musta Tornius wrote:Zahle Undt wrote:ResistanceGTA wrote:Zahle Undt wrote:I'm holding on to a sliver of hope that CCP will at least partially mitigate the equipment Nerf by adding a bonus to the equipment skills themselves instead of them just unlocking higher tiers of equipment like they do now. Nanocircuitry already has a bonus, a very handy bonus. Though I could see CCP removing that in favor of adding percent increases to equipment (plus with the 'new' Logi bonus, the 25% decrease isn't quite as necessary. What bonus is that? I'm at work so I can't check in game. However, I don't recall a bonus and the Dust Wiki doesn't show a bonus for nanocircuitry or any of the other equipment. It's got a -5% to CPU requirements per level. Nanocircuitry doesnt have a reduction to anything atm. |
KingBabar
The Rainbow Effect Negative-Feedback
1945
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Posted - 2014.03.04 14:41:00 -
[12] - Quote
Echo 1991 wrote:Musta Tornius wrote:Zahle Undt wrote:ResistanceGTA wrote:Zahle Undt wrote:I'm holding on to a sliver of hope that CCP will at least partially mitigate the equipment Nerf by adding a bonus to the equipment skills themselves instead of them just unlocking higher tiers of equipment like they do now. Nanocircuitry already has a bonus, a very handy bonus. Though I could see CCP removing that in favor of adding percent increases to equipment (plus with the 'new' Logi bonus, the 25% decrease isn't quite as necessary. What bonus is that? I'm at work so I can't check in game. However, I don't recall a bonus and the Dust Wiki doesn't show a bonus for nanocircuitry or any of the other equipment. It's got a -5% to CPU requirements per level. Nanocircuitry doesnt have a reduction to anything atm.
Not on paper, but play a little with your fittings and you'll see.
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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TheDarthMa94
The New Age Outlaws WINMATAR.
132
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Posted - 2014.03.04 14:47:00 -
[13] - Quote
All i can say for 1.8 is "To Skill or Not to Skill!"
Sith Apprentice and Director of NAO
"Hahahah, another raspberry bites the dust!"
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Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
173
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Posted - 2014.03.04 16:07:00 -
[14] - Quote
I guess it's good my Nova Knives don't run out of ammo
Sometimes I miss never seeing tanks in a battle... then I remember the mystical flying soma, and I can't help but smile.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2211
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Posted - 2014.03.04 16:12:00 -
[15] - Quote
KingBabar wrote:Echo 1991 wrote:
Nanocircuitry doesnt have a reduction to anything atm.
Not on paper, but play a little with your fittings and you'll see.
You will see it listed if you look at skillbooks in the market. No idea why it's only there. I can confirm that it works, unlocked level 5 about 2 months ago and looked at my logi suits before and after, saved me a couple points of CPU.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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Rynoceros
Rise Of Old Dudes
2953
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Posted - 2014.03.04 16:16:00 -
[16] - Quote
I'm speccing Scouts just to drop Uplinks and Nanos.
I GÖú Kittens.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7159
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Posted - 2014.03.04 16:17:00 -
[17] - Quote
Most nanohives are destroyed by the enemy opposed to running out of nanites, but that is just personal observation. I do see your point that there will be less logis running around though, and must agree that the ammo skill for your weapons is a great skill to have, I have it for all of my weapons. Only case where it's kind of useless is the normal scrambler rifles. I can count on one hand the number of times I ran out of ammo on one of those.
Mail me in game if interested in learning about the Amarr Empire and serving them in Faction Warfare.
Amarr Victor!
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Rodd of Nor
Nor Clan Combat Logistics
36
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Posted - 2014.03.04 16:23:00 -
[18] - Quote
Echoist wrote:Hmm I wonder if supply depots will start to be a more important tactical priority after 1.8
I like that this could actually be a thing having a group defend a supply depo has always really helped out the team... being able to switch fittings as needed say for AV or to do some long range damage and when you have a small group defending a place on the map it tends to draw small groups of red berries away from capture points.
It is better to be thought an idiot, then to open your mouth and remove all doubt.
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Fraceska
Sinq Laison Gendarmes Gallente Federation
537
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Posted - 2014.03.04 16:25:00 -
[19] - Quote
You're definitely going to notice a separation in just stand in-logi's and those of us who are dedicated logistic players. The equipment nerf is going to hinder our versatility on a battlefield. 1 logi won't be able to support the entire team any more with all of our equipment as efficiently as before.
And I agree with the observation. Once you lose a position you've been fighting over and reclaim it all your equipment is gone and then you destroy theirs once again. With it not being as efficient as in a racial suit it means we will have to throw it down more often or be able to carry more than 2-4 depending on the tier of equipment.
There will be fewer of us in the battles making our limited resources already stretched then. I'm saving SP now to skill into the Minmatar suit so I can get the bonus to the repper which is my most used tool. We shall see what happens. |
Jack Boost
Zarena Family
324
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Posted - 2014.03.04 17:30:00 -
[20] - Quote
Heavy dont affraid, if CCP take out ammo. We never have it. We used for it. |
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Awry Barux
Ametat Security Amarr Empire
1361
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Posted - 2014.03.04 17:38:00 -
[21] - Quote
Monkey MAC wrote:The only people who survive long enough to actually need ammo resupply are campers, proto stompers and poor old mass driver users who barely get a few clips from the supplies.
Until they stop giving 8+ mags in reserve ammo only hives aren't relevant.
Speak for yourself. I prefire all day so I go through lots of ammo even in my standard rifle fits. MLT nanohive BPO is indispensable for me. |
Yan Darn
Forsaken Immortals Top Men.
302
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Posted - 2014.03.04 17:59:00 -
[22] - Quote
Echoist wrote:Hmm I wonder if supply depots will start to be a more important tactical priority after 1.8
I wonder if this will stop blue tankers destroying them...
The Ghost of Bravo
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Zaaeed Massani
RisingSuns
30
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Posted - 2014.03.04 18:05:00 -
[23] - Quote
Rynoceros wrote:I'm speccing Scouts just to drop Uplinks and Nanos.
Using an Amarr Logi suit would be better for dropping Uplinks in 1.8. Unless you're averse to using Amarr gear from a RP perspective. |
Echoist
Dogs of War Gaming Zero-Day
212
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Posted - 2014.03.04 18:15:00 -
[24] - Quote
Zaaeed Massani wrote:Rynoceros wrote:I'm speccing Scouts just to drop Uplinks and Nanos. Using an Amarr Logi suit would be better for dropping Uplinks in 1.8. Unless you're averse to using Amarr gear from a RP perspective. Hey!!! You're supposed to be dead, I killed you on your loyalty mission...
Noobasaures: "Rawr"
Laser Rifle Specialist, Rail Rifles... Lol fail
STINGY: Yes I did nickname my laser rifle.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2213
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Posted - 2014.03.04 20:49:00 -
[25] - Quote
Yan Darn wrote:Echoist wrote:Hmm I wonder if supply depots will start to be a more important tactical priority after 1.8 I wonder if this will stop blue tankers destroying them...
Dare to dream, my friend, dare to dream.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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Joseph Ridgeson
WarRavens League of Infamy
654
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Posted - 2014.03.04 20:54:00 -
[26] - Quote
1 extra clip for more than 600k SP is not worth it. I think people would be better off either having their own nanohive, even if compact, going to a supply depot to get more ammo, or even dying rather than burning so much SP for such a little benefit. It is the same reason why most people flat out laugh at the reload skills. What ,a X5 skill that will make me reload 150-250 milliseconds faster? Any kind of lag is going to make that unnoticeable. Save your million SP. |
Powerh8er
DIOS EX. General Tso's Alliance
391
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Posted - 2014.03.04 21:03:00 -
[27] - Quote
Since 1.7 my hmg rarely goes dry. Thats because it doesnt take 100-200 bullets to kill a crusted turd anymore.
Te Valhall!
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J4yne C0bb
Molon Labe. General Tso's Alliance
250
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Posted - 2014.03.04 21:30:00 -
[28] - Quote
I don't know... this new build is supposed to increase TTK, so if that's true, people may begin running out of ammo more frequently than they do now. Might make logis more important than ever. Supply depots get frequently blown on a map -- I know, because on my heavy alt I do it all the time as a battle tactic, if it's clear the enemy is benefiting from holding it too long and we are unable to regain control of it.
I dunno, will be interesting to see how it all plays out. As for people leaving the logi role, oh well. Too bad, so sad. More WP for me!
Min Logi | aka Punch R0ckgroin, Fatsuit
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Texs Red
DUST University Ivy League
271
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Posted - 2014.03.04 21:56:00 -
[29] - Quote
Depending on how useful cloaks are in a squad setting I may or may not use it on my scout suit. In which case I will probably end having a scout/logi type suit where I have scans and a rep tool while my buddy carries nanohives and a needle. Then my assault friend carries the 2nd needle and we all support our heavy (who can't carry anything, obviously). Who needs a real logi? |
Killar-12
The Corporate Raiders Top Men.
2411
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Posted - 2014.03.04 22:07:00 -
[30] - Quote
Scouts will use REs/Scans or Dual Cloaks if CCP fucks up.
Listen
I'll change the song every week
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