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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9747
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Posted - 2014.03.04 05:47:00 -
[1] - Quote
*Alternate name: crucifier*
[General idea] Amarr
Heavy weapon
Semi-automatic
High pinpoint hipfire accuracy
No aim-down-sight
High damage
Medium range
Low rate of fire
Heat buildup and overheat
Laser damage profile (+20% damage against shields, -20% damage against armor)
Decent against vehicles
[Preliminary stats (standard tier)] Damage: 190
Rate of fire: 60 rounds per minute (1 per second).
*Alternatively, it could be charge to fire (like forge gun) with 1 second charge time Damage per second: 190 (it fires 1 round per second)
Accuracy rating:
Range (optimal/effective): 50/70 meters
Magazine: 20
Reload speed: 6 seconds
Overheat: after 7 consecutive shots (1,330 damage before overheating, enough to kill most heavies)
Feedback damage: 100
Efficacy all against vehicles: 50% (must also factor damage profile).
[Purpose] A high alpha damage precision marksmen weapon suitable for anti-infantry combat from close to mid-long ranges, and capable dealing similar damage per second as a sniper rifle at close range with hipfire, wile also being semi-effective against vehicles for versatility. The HMG is a great weapon for dealing with infantry at close range, but it is terrible for precision shots, and also terrible at mid-long ranges. The forge gun has amazing range, but the long charge time makes it not ideal for fighting infantry; the large aiming crosshair makes it not quite a precision weapon either. The impaler (or crucifier) would provide heavies with a precision anti-infantry, and mid-long range option they are currently lacking, while also providing them modest anti-vehicle capabilities. The impaler (or crucifer) would allow a heavy to take the role of a good marksmen. he high alpha damage would make it very effective, but the low DPS would keep it from being overpowered.
"Why not just use a scrambler rifle and keep charge shotting?" That would be a recipe for very quick overheat, and the impaler (or crucifier) would do more damage per second. The charge function of the scrambler rifle multiplies damage by 3.5, so a standard fully charged scrambler rifle does 252 damage, but the charge time is 2 seconds, so the damage per second is only 126. The impaler (or crucifier) does 190 damage per second at standard tier, and largely exceeds the damage per second of charge shots. Furthermore, the impaler (or crucifier) could fire 7 shots before overheating and dealing 1,330 damage, while the scrambler rifle would overheat after just 3 consecutive charge shots dealing only 756 damage.
[Appearance] A big long Golden Amarr weapon held similarly like the forge gun or HMG with handle is on the side of the weapon. The weapon envelops the hand of the holder. Visual inspiration: here, here, here, & here
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7100
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Posted - 2014.03.04 06:07:00 -
[2] - Quote
I aprove of this weapon, as the alpha is scary while the low DPS stops it from being OP.
It's just scary
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4681
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Posted - 2014.03.04 06:28:00 -
[3] - Quote
Like a Plasma Cannon that actually rewards you for having good aiming skill instead of laughing at how stupid you were to even try and use it.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Pvt Numnutz
R 0 N 1 N
846
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Posted - 2014.03.04 06:38:00 -
[4] - Quote
I think I know a few amarrians who would enjoy this. I know I would, but as a caldari I fear it more. This and the arc cannon, this being the anti infantry heavy weapon for the amarr. |
Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7102
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Posted - 2014.03.04 06:52:00 -
[5] - Quote
Pvt Numnutz wrote:I think I know a few amarrians who would enjoy this. I know I would, but as a caldari I fear it more. This and the arc cannon, this being the anti infantry heavy weapon for the amarr. It would do 288 damage against shields and 192 damage against armor when you have prof V and a complex damage mod on.
Be afraid, be very afraid.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9749
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Posted - 2014.03.04 15:18:00 -
[6] - Quote
Cat Merc wrote:Pvt Numnutz wrote:I think I know a few amarrians who would enjoy this. I know I would, but as a caldari I fear it more. This and the arc cannon, this being the anti infantry heavy weapon for the amarr. It would do 288 damage against shields and 192 damage against armor when you have prof V and a complex damage mod on. Be afraid, be very afraid. Image with 2 compex damage mods and proto... Sooooooo coooooooool
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Roy Ventus
Axis of Chaos
1222
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Posted - 2014.03.04 15:30:00 -
[7] - Quote
Supportin'
Sounds much better than my own idea for an Amarr heavy weapon.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9750
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Posted - 2014.03.04 15:40:00 -
[8] - Quote
Roy Ventus wrote:Supportin'
Sounds much better than my own idea for an Amarr heavy weapon. Just searched your post, and found your idea for the Amarr heavy weapon. That one is also pretty cool, though I don't think the coilgun is needed since Caldari already have the forge gun, and the Gallente one didn't sound that interesting. The laser cannon idea sounds very fun.
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Roy Ventus
Axis of Chaos
1224
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Posted - 2014.03.04 16:00:00 -
[9] - Quote
KAGEHOSHI Horned Wolf wrote:Roy Ventus wrote:Supportin'
Sounds much better than my own idea for an Amarr heavy weapon. Just searched your post, and found your idea for the Amarr heavy weapon. That one is also pretty cool, though I don't think the coilgun is needed since Caldari already have the forge gun, and the Gallente one didn't sound that interesting. The laser cannon idea sounds very fun.
Yeah I realized how sucky the Gallente one sounded after hearing about a Plasma Flamethrower . I'm still attached to the Coil Gun though because the Forge Gun isn't that great as an Anti-Personnel weapon. Sure, one hit kills people but it takes too much of an effort to aim for most and the charge up time can put you in a bad predicament.
Edit: And also thanks lol, the Laser Cannon doesn't sound as bad as I thought but still prefer your weapon in comparison.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9757
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Posted - 2014.03.04 20:51:00 -
[10] - Quote
Anyone else want to impale enemies? Might make an alt called Vlad the Impaler to use this gun.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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501st Headstrong
G0DS AM0NG MEN D.E.F.I.A.N.C.E
121
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Posted - 2014.03.05 01:57:00 -
[11] - Quote
I certainly approve of this, if only because impale reminds me of my one true Master, Lord Vader. If they give us the ability to paint job our suits using Aurum, an Amarr Exalt paint job that makes a heavy completely gold, wielding this weapon would make them seem like god on the battlefield.
Kage, I understand why you have almost 10,000 likes :)
I may be Minmatar, but I will hold that ridge until victory, or I become one with the sand. Long live my battle brothers
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The-Errorist
538
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Posted - 2014.03.05 04:44:00 -
[12] - Quote
Really nice weapon idea. I really like how it would be balanced against infantry and still be somewhat useful against vehicles. |
Rasp Terriblz
Knights of Eternal Darkness League of Infamy
0
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Posted - 2014.03.05 04:58:00 -
[13] - Quote
Tachyon beam cannon? The way you describe it shooting makes me think of an Abaddon with tachy beams going to work! |
deepfried salad gilliam
Sanguine Knights
461
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Posted - 2014.03.05 05:08:00 -
[14] - Quote
i like the concept but i think it should have semi lock-on and by that i mean it have a little red circle (or something) and will lock on to a target after .5-.9 seconds (depending on variant / tier) once locked on they stay locked on until you stop locking on or they break line of sight can fire without lock on to lock on you zoom in(doesn't actually zoom in)
when you fire while locked on it will do minor corrections to hit target( no more than 10 degrees)
Proud Christian
add p2p already!
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9772
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Posted - 2014.03.05 07:31:00 -
[15] - Quote
deepfried salad gilliam wrote:i like the concept but i think it should have semi lock-on and by that i mean it have a little red circle (or something) and will lock on to a target after .5-.9 seconds (depending on variant / tier) once locked on they stay locked on until you stop locking on or they break line of sight can fire without lock on to lock on you zoom in(doesn't actually zoom in)
when you fire while locked on it will do minor corrections to hit target( no more than 10 degrees) I don't think its needed with perfect hipfire accuracy
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Komodo Jones
Chaotik Serenity
569
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Posted - 2014.03.05 07:32:00 -
[16] - Quote
Sounds like the amarr scrambler lance I've heard rumors about
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9772
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Posted - 2014.03.05 07:34:00 -
[17] - Quote
Komodo Jones wrote:Sounds like the amarr scrambler lance I've heard rumors about Turns out CCP Logibro was just trolling on IRC when he said the scrambler lance, and its not like there was an actual description mentioned.
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Komodo Jones
Chaotik Serenity
569
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Posted - 2014.03.05 07:53:00 -
[18] - Quote
And now that I read more of it, great concept! But a heavy weapon who's dps is only 190...look I understand that rifles are getting a nerf and infantry combat is just getting a complete makeover but that's a bit low, honestly I would take any rifle over that, at long range when an enemy hasn't seen you yet and they're out of cover it seems like a great weapon but what happens when conditions aren't perfect? pew...pew...pew...in those 3 seconds any other gun will have wiped out all of a heavy's health, meanwhile you did 570, not much on the field that can be killed with that.
I don't know what infantry combat in 1.8 is going to be like so I can't really speculate how well this would fit but yes while the damage over time, per round, per clip, before the overheat, is great and worthy of a heavy weapon... it takes 11 seconds to do that 2000 damage if you land every hit...by a basic HMG this damage could be done in about 2.5-3 seconds and then keep on going, by a forge gun this damage could be done in like 8 seconds tops and still keep going, literally every gun's dps is higher, and several of them have the same range
Double the firing speed and then I'll be interested.
I understand that the numbers don't matter and really results do but if the numbers are that disproportionate you can predict something will go wrong.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9783
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Posted - 2014.03.05 17:06:00 -
[19] - Quote
Komodo Jones wrote:And now that I read more of it, great concept! But a heavy weapon who's dps is only 190...look I understand that rifles are getting a nerf and infantry combat is just getting a complete makeover but that's a bit low, honestly I would take any rifle over that, at long range when an enemy hasn't seen you yet and they're out of cover it seems like a great weapon but what happens when conditions aren't perfect? pew...pew...pew...in those 3 seconds any other gun will have wiped out all of a heavy's health, meanwhile you did 570, not much on the field that can be killed with that.
I don't know what infantry combat in 1.8 is going to be like so I can't really speculate how well this would fit but yes while the damage over time, per round, per clip, before the overheat, is great and worthy of a heavy weapon... it takes 11 seconds to do that 2000 damage if you land every hit...by a basic HMG this damage could be done in about 2.5-3 seconds and then keep on going, by a forge gun this damage could be done in like 8 seconds tops and still keep going, literally every gun's dps is higher, and several of them have the same range
Double the firing speed and then I'll be interested.
I understand that the numbers don't matter and really results do but if the numbers are that disproportionate you can predict something will go wrong. I get your issue with it, but high alpha and high DPS combined together would lead to balance issue. The HMG has really high DPS, but sacrifices a lot of range for it. The impaler concept has very good range compared to the HMG, and very high alpha damage, so I think a DPS tradeoff is fair. I think doubled fire rate would be too much, but I think I would be fine with like 1.5 rounds per second (90 rounds per minute) for 285 DPS if a buff is needed.
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Komodo Jones
Chaotik Serenity
571
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Posted - 2014.03.05 19:01:00 -
[20] - Quote
yeeeeeeah that's fair that gives a little room for the upgrades to increase the dps without getting too ridiculous
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501st Headstrong
G0DS AM0NG MEN D.E.F.I.A.N.C.E
134
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Posted - 2014.03.06 11:33:00 -
[21] - Quote
Oh goodness if this weapon ever was created, I'd never run into open fields again...
IDGAF who you are. You shot at my Corp, now I WILL kill you. Only question is: Will you fight back?
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Hynox Xitio
Molon Labe. General Tso's Alliance
334
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Posted - 2014.03.06 12:30:00 -
[22] - Quote
I'd still run with my trusty HMG, but this looks pretty good, no real complaints from me. Do you have any concept art of it? I'd love to see some sort of drawing for it. I also created my own weapon concept, the Aether Hive, if you'd like I could draw you some basic concept art, just tell me what you'd want it to look like. :D
Unleash the Fogwoggler
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9805
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Posted - 2014.03.06 14:54:00 -
[23] - Quote
Hynox Xitio wrote:I'd still run with my trusty HMG, but this looks pretty good, no real complaints from me. Do you have any concept art of it? I'd love to see some sort of drawing for it. I also created my own weapon concept, the Aether Hive, if you'd like I could draw you some basic concept art, just tell me what you'd want it to look like. :D I have no concept art for it, but I have a variety of images linked in the bottom of the original post to act as visual inspiration, they each contain elements of what I would like to see, but the first one is almost perfect. I encourage you to click them.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9883
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Posted - 2014.03.10 20:03:00 -
[24] - Quote
/me impales all those who disagree
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9899
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Posted - 2014.03.11 19:13:00 -
[25] - Quote
Perhaps impaling enemies just isn't as popular as it once was. Look at that pretty background.
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The-Errorist
556
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Posted - 2014.03.13 06:44:00 -
[26] - Quote
KAGEHOSHI Horned Wolf wrote:Perhaps impaling enemies just isn't as popular as it once was. Look at that pretty background. That does look pretty nice. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9943
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Posted - 2014.03.14 22:24:00 -
[27] - Quote
Shrike would also be a good name for it, a bird that impales others.
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Shadow Archeus
OSG Planetary Operations Covert Intervention
330
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Posted - 2014.03.15 02:17:00 -
[28] - Quote
Honestly it lacks.....flavor.....a charge.....an overheat....something.....maybe a rather large projectile or beam.....a charge would be nice but that's kind of the scrambler rifles thing.....
1 Maybe it just has one gigantic magazine so it never reloads but if fired too many times it will overheat
2 Or it could charge but instead of increasing the damage of the shot it makes the beam larger...great for swatting pesky lavs as they speed by
Great idea but it needs some spice I'd like an automatic version or idea 2 above
Real heavies use lasers
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9944
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Posted - 2014.03.15 02:20:00 -
[29] - Quote
Shadow Archeus wrote:Honestly it lacks.....flavor.....a charge.....an overheat....something.....maybe a rather large projectile or beam.....a charge would be nice but that's kind of the scrambler rifles thing.....
1 Maybe it just has one gigantic magazine so it never reloads but if fired too many times it will overheat
2 Or it could charge but instead of increasing the damage of the shot it makes the beam larger...great for swatting pesky lavs as they speed by
Great idea but it needs some spice I'd like an automatic version or idea 2 above It does have overheat. I don't think it needs a charge, but that would also be cool I suppose. An automatic "assault" variant would be nice.
EDIT: OOH! What if the charge makes burst it fire many rapid consecutive beams! Charge for 3 seconds and it fires 2 beams, charge for 4 seconds and it fires 3 beams.
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zzZaXxx
The Exemplars Top Men.
240
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Posted - 2014.03.15 09:01:00 -
[30] - Quote
I think this would be great as an assault variant of a heavy laser cannon. There needs to be one more heavy weapon designed for use against vehicles and which is stronger against shields, complementing the forge gun. It can't be Gallente as their heavy weapon must be mainly for close range. Basically a heavy version of the laser rifle would do the trick. A very long range beam (less range than forge fun) that does more damage as it stays on its target would be very effective against tanks and dropships. It would also be moderately effective against infantry in that it could sweep across whole areas.
It would be hard to keep the reticule on infantry, so it wouldn't be OP against them. Heat build up could be adjusted to make sure it's not OP against vehicles. It would melt vehicle shields but wouldn't be able to take down vehicles too fast due to reduced damage to armor and the need to let it cool down. Finally, firing the beam would reduce mobility, similar to when the forge gun is charged. Plus having a constant heavy beam buzzing from a sleek Amarr heavy weapon would be amazing!
Having an assault variant that functions more as a pulse laser than a beam would make perfect sense. Reduced potential damage and shorter range would be balanced by increased mobility while engaging and slower heat build up. What do you think? |
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bamboo x
Eternal Beings Proficiency V.
225
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Posted - 2014.03.15 10:03:00 -
[31] - Quote
don't detract from the flamethrower idea kagehoshi
bamboo x in 1.8 (Boundless HMG) you
bamboo x (Ion or Scrambler Pistol) you
bamboo x (Forge Gun or AV nade) your tank
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9976
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Posted - 2014.03.17 22:14:00 -
[32] - Quote
bamboo x wrote:don't detract from the flamethrower idea kagehoshi Can have both. Gallente do the plasma flamethrower, Amarr do the impaler.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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The-Errorist
568
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Posted - 2014.03.19 18:04:00 -
[33] - Quote
KAGEHOSHI Horned Wolf wrote:bamboo x wrote:don't detract from the flamethrower idea kagehoshi Can have both. Gallente do the plasma flamethrower, Amarr do the impaler. Yeah, both are missing a their heavy weapons. |
Deltahawk Durango
Subsonic Synthesis RISE of LEGION
154
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Posted - 2014.03.19 19:48:00 -
[34] - Quote
love where you're going with this... the names and scrambler tech is cool...
however, priority with amarr heavy weapon has got to be strong vs sheild vehicles... maybe a breach AV variant with higher damage that only fires when charged... like a 3 sec charge that fires 5 shots and possibly a cooldown after if needed...
you're awesome with this creafion aspect so if you updated your post with the variants, i'd suppourt it... you seem to have a lot of respect on the forums so hopefully CCP will see it and implement some of your ideas...
I don't believe in an eye for an eye...
I believe in two eyes for an eye!
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10036
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Posted - 2014.03.19 21:40:00 -
[35] - Quote
[Possible charge abilities]: Someone suggested i should have a charge function. I kind of like the idea, here are some possible charge functions it could have. Continuous beam: fully charged, it could fire a beam that fires for a full 2 seconds.
Burst fire: When fully charged, three shots are fired in quick succession.
[Possible variants] Breach: more damage, less fire rate, possibly better damage efficacy percentage against vehicles.
Something else: does something.
Updated OP with this
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10296
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Posted - 2014.04.05 00:15:00 -
[36] - Quote
I wish to pierce the flesh of my enemies with laser-induced plasma channels; using lasers to ionize a pathway in the air for which to fire an electrical burst through.
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Nocturnal Soul
Immortal Retribution
2690
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Posted - 2014.04.05 05:06:00 -
[37] - Quote
There has to be an assault variant
Its alright everyone, no need to worry it's just an Amarr scout :(
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10296
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Posted - 2014.04.05 05:08:00 -
[38] - Quote
Nocturnal Soul wrote:There has to be an assault variant Added it to the OP few hours ago.
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TheNorthernHOUND
Storm Wind Strikeforce Caldari State
9
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Posted - 2014.04.05 16:21:00 -
[39] - Quote
KAGEHOSHI Horned Wolf wrote:*Alternate name: crucifier, or longinus (pronounced "lawn-jeh-nus", like longitude)* [General idea]Basically a heavy scrambler rifle. Amarr
Heavy weapon
Semi-automatic
High pinpoint hipfire accuracy
No scope or sight, but can zoom a bit like the HMG
High damage
Medium range
Low rate of fire
Heat buildup and overheat
Laser damage profile (+20% damage against shields, -20% damage against armor)
Decent against vehicles
Perhaps a charge ability, something more interesting than more damage.
[Preliminary stats (standard tier)] Damage: 190
Rate of fire: 60 rounds per minute (1 per second). If needed could be raised to 90 rounds per minute (1.5 per sec).
Damage per second: 190 (it fires 1 round per second). Could be raised with ROF if needed.
Accuracy rating: 70
Range (optimal/effective): 50/70 meters
Magazine: 20
Reload speed: 6 seconds
Overheat: after 11 consecutive shots (2,090 damage before overheating, enough to kill most heavies)
Feedback damage: 100
Efficacy all against vehicles: 50% (must also factor damage profile)
[Possible charge abilities]:Someone suggested i should have a charge function. I kind of like the idea, here are some possible charge functions it could have. Continuous beam: fully charged, it could fire a beam that fires for a full 2 seconds.
Burst fire: When fully charged, three shots are fired in quick succession.
[Possible variants] Breach: more damage, less fire rate, possibly better damage efficacy percentage against vehicles.
Assault: more ROF, less damage.
Something else: does something.
[Purpose]A high alpha damage precision marksmen weapon suitable for anti-infantry combat from close to mid-long ranges, and capable dealing similar damage per second as a sniper rifle at close range with hipfire, wile also being semi-effective against vehicles for versatility. The HMG is a great weapon for dealing with infantry at close range, but it is terrible for precision shots, and also terrible at mid-long ranges. The forge gun has amazing range, but the long charge time makes it not ideal for fighting infantry; the large aiming crosshair makes it not quite a precision weapon either. The impaler (or crucifier, or longinus) would provide heavies with a precision anti-infantry, and mid-long range option they are currently lacking, while also providing them modest anti-vehicle capabilities. The impaler (or crucifer, or longinus) would allow a heavy to take the role of a good marksmen. he high alpha damage would make it very effective, but the low DPS would keep it from being overpowered. "Why not just use a scrambler rifle and keep charge shotting?" That would be a recipe for very quick overheat, and the impaler (or crucifier, or longinus) would do more damage per second. The charge function of the scrambler rifle multiplies damage by 3.5, so a standard fully charged scrambler rifle does 252 damage, but the charge time is 2 seconds, so the damage per second is only 126. The impaler (or crucifier, or longinus) does 190 damage per second at standard tier, and largely exceeds the damage per second of charge shots. Furthermore, the impaler (or crucifier, or longinus) could fire 11 shots before overheating and dealing 2,090 damage, while the scrambler rifle would overheat after just 3 consecutive charge shots dealing only 756 damage. [Appearance]A big long Golden Amarr weapon held similarly like the forge gun or HMG with handle is on the side of the weapon. The weapon envelops the hand of the holder. The shots should look like large bright and long bolts of energy (preferably electrical) that appear to impale targets on impact. Basically shoots spears of light. Visual inspiration: here, here, here, & hereAnyone else have some enemies they want to impale? i would totally switch to heavy for this
If u have an issue with scouts deal with it we just have more skill than u
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10367
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Posted - 2014.04.09 22:00:00 -
[40] - Quote
/me crucifies those who don't like the idea
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10409
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Posted - 2014.04.10 22:40:00 -
[41] - Quote
Anyone else want?
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Contaminator Aquarius
WASTELAND JUNK REMOVAL Top Men.
60
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Posted - 2014.04.10 23:07:00 -
[42] - Quote
I would not be surprised of the Scrambler Lance was something like this.
Either way I just want more heavy weapons!
admitting you are being illogical doesn't validate your point. It shows you know you are being dumb and keep talking
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