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ALT2 acc
208
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Posted - 2014.03.03 16:35:00 -
[1] - Quote
Lets help each other make a good tankabke fit 3 complex extenders 1 adv energiser (if no respec, if respec, complex) Complex shield regulator Random weapon
What will be better, and maths for rep rate?
Trolling proficiency 5
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ALT2 acc
210
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Posted - 2014.03.03 16:48:00 -
[2] - Quote
Bump
Trolling proficiency 5
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Luk Manag
of Terror TRE GAFFEL
323
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Posted - 2014.03.03 16:58:00 -
[3] - Quote
I don't think extenders are worth it for the CalSen. They are hardly worth it now for CalAss when compared to damage mod effectiveness. Either extenders get buffed, or damage mods get nerfed before we have a real choice. For now, stack rechargers or damage mods.
There will be bullets. ACR+SMG
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Lorhak Gannarsein
Science For Death
1872
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Posted - 2014.03.03 17:02:00 -
[4] - Quote
ew.
Bad fit is bad, OP.
Extenders only to compensate for energiser loss.
Regulator if in squad with armour repair of some kind, otherwise regulator.
I like 2x ext, 2x energiser 1x regulator, boundless, PRO Magsec.
Yes you can fit all that. Does take maxed skills though (including fitting optimisation :) )
EDIT: Would be 3x energiser, but I couldn't fit it.
Forge on for great justice!
Defend the meek! Destroy the weak!
Q-sync breaches into the rectum of everyone else!
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ALT2 acc
210
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Posted - 2014.03.03 17:11:00 -
[5] - Quote
Lorhak Gannarsein wrote:ew.
Bad fit is bad, OP.
Extenders only to compensate for energiser loss.
Regulator if in squad with armour repair of some kind, otherwise regulator.
I like 2x ext, 2x energiser 1x regulator, boundless, PRO Magsec.
Yes you can fit all that. Does take maxed skills though (including fitting optimisation :) )
EDIT: Would be 3x energiser, but I couldn't fit it. But more shields the better thouh...I guess 1 extender 2 energisers will do
Trolling proficiency 5
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Zekain K
Expert Intervention Caldari State
1180
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Posted - 2014.03.03 17:14:00 -
[6] - Quote
3 energizers, a damage mod, then a rail rifle.
CALDARI not so MASTER RACE
Forum Warrior Level: 10
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2121
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Posted - 2014.03.03 17:22:00 -
[7] - Quote
I have a better one
Gunstan FG As many complex damage mods Big ass tower And a cup
"But we have been blessed"
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Disturbingly Bored
The Strontium Asylum
1850
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Posted - 2014.03.03 17:24:00 -
[8] - Quote
Luk Manag wrote:I don't think extenders are worth it for the CalSen. They are hardly worth it now for CalAss when compared to damage mod effectiveness.
This is very, very wrong. Unless you're sniping, in which case: carry on.
Any time Shield Extenders represent more than 12% of a suit's total HP, it is always better to put one in your hi-slot instead of a Damage Mod. That's true of Caldari Assault.
Now for heavies? It isn't true. A shield extender represents 6.3% of a Caldari Heavy's HP, so it's better to use Damage Mods until the stacking penalty reduces below that.
That happens right around 3x Damage Mods.
2x Damage mods and 1x Complex Shield Extender = 3x Damage Mods in effectiveness. It's basically your pick for Adv Caldari Sentinel.
On your proto Caldari Sentinel, always use at least one Complex Shield Extender.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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ALT2 acc
210
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Posted - 2014.03.03 17:29:00 -
[9] - Quote
Disturbingly Bored wrote:Luk Manag wrote:I don't think extenders are worth it for the CalSen. They are hardly worth it now for CalAss when compared to damage mod effectiveness. This is very, very wrong. Unless you're sniping, in which case: carry on. Any time Shield Extenders represent more than 12% of a suit's total HP, it is always better to put one in your hi-slot instead of a Damage Mod. That's true of Caldari Assault. Now for heavies? It isn't true. A shield extender represents 6.3% of a Caldari Heavy's HP, so it's better to use Damage Mods until the stacking penalty reduces below that. That happens right around 3x Damage Mods. 2x Damage mods and 1x Complex Shield Extender = 3x Damage Mods in effectiveness. It's basically your pick for Adv Caldari Sentinel. On your proto Caldari Sentinel, always use at least one Complex Shield Extender. For proto I plan on at least 2 For adv 2 or 1 idk cant decixe, energisers or extenders...
Trolling proficiency 5
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Spectral Clone
Dust2Dust. Top Men.
1458
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Posted - 2014.03.03 17:32:00 -
[10] - Quote
Zekain K wrote:3 energizers, a damage mod, then a rail rifle.
Or just a Magsec SMG + Forge.
Bane of all.
Drop it like its hat.
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Fox Gaden
Immortal Guides
2707
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Posted - 2014.03.03 17:33:00 -
[11] - Quote
Caldari will be about using cover and relying heavily on shield regen. I play my Amarr Sentinel this way now (sucks that they are shifting some Amarr Sentinel HP from shields to Armor).
Standard Caldari Sentinel:
2x Heavy Damage Mod 1 Armour Repair or Reactive Plate (Unless someone on your squad used Rep Hives.) HMG or Forge Gun + Sidearm Locus or AV Grenades
Advanced Caldari Sentinel:
3x Heavy Damage Mod or 2x Heavy Damage Mod + 1x Complex Energiser 1 Armour Repair or Reactive Plate HMG or Forge Gun + Sidearm Locus or AV Grenades
Proto Caldari Sentinel: 3x Heavy Damage Mod & 1x Complex Energiser 1 Armour Repair or Reactive Plate HMG or Forge Gun + Sidearm Locus or AV Grenades
(DonGÇÖt use Flux grandads unless you are sure you can avoid Fluxing yourself.)
Fox Gaden: DUST Wall of Fame, 2014
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Arx Ardashir
Imperium Aeternum
629
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Posted - 2014.03.03 17:40:00 -
[12] - Quote
5x energizers.
You won't have any shield left, but it'll come back really fast.
Now is the winter of our non-content.
Ghosts Chance's hero for 3/1/14.
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Fox Gaden
Immortal Guides
2707
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Posted - 2014.03.03 17:47:00 -
[13] - Quote
Spectral Clone wrote:Zekain K wrote:3 energizers, a damage mod, then a rail rifle. Or just a Magsec SMG + Forge. Bane of all. I am certainly going to give the Magsec SMG and the Bolt Pistol a try when they come out. Could give a long range option when using an HMG, but I would want to make sure they were still functional at short range incase I get too pressed to be able to reload my HMG.
Fox Gaden: DUST Wall of Fame, 2014
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ALT2 acc
211
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Posted - 2014.03.03 17:48:00 -
[14] - Quote
Arx Ardashir wrote:5x energizers.
You won't have any shield left, but it'll come back really fast. Stacking penalty, also 4 highs at proto
Trolling proficiency 5
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Fox Gaden
Immortal Guides
2708
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Posted - 2014.03.03 17:49:00 -
[15] - Quote
Arx Ardashir wrote:5x energizers.
You won't have any shield left, but it'll come back really fast. DonGÇÖt stacking penalties apply to energizers.
Fox Gaden: DUST Wall of Fame, 2014
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ALT2 acc
211
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Posted - 2014.03.03 17:49:00 -
[16] - Quote
Fox Gaden wrote:Caldari will be about using cover and relying heavily on shield regen. I play my Amarr Sentinel this way now (sucks that they are shifting some Amarr Sentinel HP from shields to Armor).
Standard Caldari Sentinel:
2x Heavy Damage Mod 1 Armour Repair or Reactive Plate (Unless someone on your squad used Rep Hives.) HMG or Forge Gun + Sidearm Locus or AV Grenades
Advanced Caldari Sentinel:
3x Heavy Damage Mod or 2x Heavy Damage Mod + 1x Complex Energiser 1 Armour Repair or Reactive Plate HMG or Forge Gun + Sidearm Locus or AV Grenades
Proto Caldari Sentinel: 3x Heavy Damage Mod & 1x Complex Energiser 1 Armour Repair or Reactive Plate HMG or Forge Gun + Sidearm Locus or AV Grenades
(DonGÇÖt use Flux grandads unless you are sure you can avoid Fluxing yourself.) Also, stop using damage mods, its a waste on a defense heavy
Trolling proficiency 5
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Fox Gaden
Immortal Guides
2708
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Posted - 2014.03.03 17:59:00 -
[17] - Quote
ALT2 acc wrote:Also, stop using damage mods, its a waste on a defense heavy We are not talking about the Gellante Sentinel. You canGÇÖt Brick Tank a Shield Sentinel. You need to go for stopping power.
Fox Gaden: DUST Wall of Fame, 2014
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ALT2 acc
211
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Posted - 2014.03.03 18:06:00 -
[18] - Quote
Fox Gaden wrote:ALT2 acc wrote:Also, stop using damage mods, its a waste on a defense heavy We are not talking about the Gellante Sentinel. You canGÇÖt Brick Tank a Shield Sentinel. You need to go for stopping power. Shueld etensers, and such, energisers, and shield values after skills please
Trolling proficiency 5
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Shyeer Alvarin
Dead Six Initiative Lokun Listamenn
217
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Posted - 2014.03.03 18:09:00 -
[19] - Quote
Given the Cal-Sent's 1sec depleted recharge delay, it completely negates the need for a regulator. Because of the recharge delay penalty on shield extenders coupled with the practically nil recharge delay as is, stacking extenders -is- a viable option.
Stacking 5 complex shield extenders results in a 363hp increase, with an approx 1.35-2 second recharge delay when fully depleted. In this, flux grenades can be extremely useful.
Even if your base recharge delay is fairly long, you can flux yourself and start your regeneration almost instantly. You'll still have to contend with the recharge rate though.
If there's a respec, I'd probably go with 3 complex shield extenders, 2 complex energizers, Shield Reg (to negate the recharge delay penalties) and either Flux or AV grenades for clearing out EQ and getting rid of pesky death taxis respectively.
HMG or Forge depending on the situation. Probably go with the Burst due to it having greater DPS over the standard full-auto HMG.
Closed Beta Veteran
DUST CEO of Dead Six Initiative/Lokun Listamenn
Lokun i Gangi, Mercenaries.
Alliance is Open
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Cody Sietz
Bullet Cluster Legacy Rising
2474
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Posted - 2014.03.03 18:14:00 -
[20] - Quote
2 complex dmg mods(if unchanged)
1 complex energizer
1 complex extender
1 armour plate(dealers choice)
HMG Magsec/bolt pistol Flux(for emergency self fluxing)
If dmg mods are nerfed
2 shield energizers
2 complex extenders
1 complex regulator
HMG/anything Anything Anything
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Joseph Ridgeson
WarRavens League of Infamy
647
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Posted - 2014.03.03 18:14:00 -
[21] - Quote
I think Energizers and Rechargers are definitely the way to go. Caldari Sentinels will have 600 some odd shields but only recharge at 30 a second. The one second recharge depletion delay is only going to be really cool if you can recharge more than 30 a second. Get that to 50 or so and a Caldari Heavy can fight in bursts for an extended period. Pop out, kill a dude or two, fall right back into cover, count to 8, you have 400 shields ready to go.
It may be hard pressed to handle a pure brick with a repairer or two but there isn't much in the game that doesn't have trouble with that. Maybe a mix of getting shield recharge as high as possible and using mods to make you sprint faster? Cavalry Sentinel anyone? |
ALT2 acc
211
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Posted - 2014.03.03 18:14:00 -
[22] - Quote
Shyeer Alvarin wrote:Given the Cal-Sent's 1sec depleted recharge delay, it completely negates the need for a regulator. Because of the recharge delay penalty on shield extenders coupled with the practically nil recharge delay as is, stacking extenders -is- a viable option.
Stacking 5 complex shield extenders results in a 363hp increase, with an approx 1.35-2 second recharge delay when fully depleted. In this, flux grenades can be extremely useful.
Even if your base recharge delay is fairly long, you can flux yourself and start your regeneration almost instantly. You'll still have to contend with the recharge rate though.
If there's a respec, I'd probably go with 3 complex shield extenders, 2 complex energizers, Shield Reg (to negate the recharge delay penalties) and either Flux or AV grenades for clearing out EQ and getting rid of pesky death taxis respectively.
HMG or Forge depending on the situation. Probably go with the Burst due to it having greater DPS over the standard full-auto HMG. A regulator for the regular delay, duh At proto its 4 hihs btw...
Trolling proficiency 5
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Shyeer Alvarin
Dead Six Initiative Lokun Listamenn
217
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Posted - 2014.03.03 18:18:00 -
[23] - Quote
So drop one of the extenders. 2 complex Extenders, 2 complex Energizers.
My previous statement regarding "shield regulator needs being negated" refers to the otherwise normal convention for every other Caldari suit that has a LONGER depleted recharge delay than its' standard recharge delay. They're still useful, just not AS useful because flux grenades are everywhere.
Closed Beta Veteran
DUST CEO of Dead Six Initiative/Lokun Listamenn
Lokun i Gangi, Mercenaries.
Alliance is Open
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ALT2 acc
211
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Posted - 2014.03.03 18:33:00 -
[24] - Quote
Shyeer Alvarin wrote:So drop one of the extenders. 2 complex Extenders, 2 complex Energizers.
My previous statement regarding "shield regulator needs being negated" refers to the otherwise normal convention for every other Caldari suit that has a LONGER depleted recharge delay than its' standard recharge delay. They're still useful, just not AS useful because flux grenades are everywhere. Ok I guess
Trolling proficiency 5
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ALT2 acc
211
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Posted - 2014.03.03 18:46:00 -
[25] - Quote
Now we just need a channel for this...
Trolling proficiency 5
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Fox Gaden
Immortal Guides
2709
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Posted - 2014.03.03 18:50:00 -
[26] - Quote
Base Shields 525 + 25% = 656 Base Armor 390 + 25% = 487.5 Total = 1143.5
With 4x Complex Shield Extenders: 1143.5 + 264 = 1407.5 So 4x Complex Shield Extenders increases health by 23%
3x Complex Heavy Damage mods increased damage by 24.4% plus you have 1 high slot left over.
Also when considering Self Fluxing, keep in mind the Fuse Time on the Grenade, and the fact that another Second is added on after you flux yourself. May still be worth it if you are stacking 4x Complex Extenders, but I have not run the numbers to find out.
Fox Gaden: DUST Wall of Fame, 2014
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ALT2 acc
211
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Posted - 2014.03.03 18:54:00 -
[27] - Quote
Fox Gaden wrote:Base Shields 525 + 25% = 656 Base Armor 390 + 25% = 487.5 Total = 1143.5
With 4x Complex Shield Extenders: 1143.5 + 264 = 1407.5 So 4x Complex Shield Extenders increases health by 23%
3x Complex Heavy Damage mods increased damage by 24.4% plus you have 1 high slot left over.
Also when considering Self Fluxing, keep in mind the Fuse Time on the Grenade, and the fact that another Second is added on after you flux yourself. May still be worth it if you are stacking 4x Complex Extenders, but I have not run the numbers to find out. I would use 3 or 2, and an energiser or 2, 2 would be 65 hp/s, 62 base 60% increase, then 65 from the skill
Saw your edit Gunna use a complex shield reg, yep
Trolling proficiency 5
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Cyrus Grevare
WarRavens League of Infamy
50
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Posted - 2014.03.03 19:00:00 -
[28] - Quote
ALT2 acc wrote:Lets help each other make a good tankabke fit 3 complex extenders 1 adv energiser (if no respec, if respec, complex) Complex shield regulator Random weapon
What will be better, and maths for rep rate?
Go...visual!!
Caldari ck.0
www.protofits.com - a fitting tool project
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ALT2 acc
212
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Posted - 2014.03.03 19:03:00 -
[29] - Quote
Cyrus Grevare wrote:ALT2 acc wrote:Lets help each other make a good tankabke fit 3 complex extenders 1 adv energiser (if no respec, if respec, complex) Complex shield regulator Random weapon
What will be better, and maths for rep rate? Go...visual!! Caldari ck.0 Brb
Trolling proficiency 5
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ALT2 acc
212
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Posted - 2014.03.03 19:08:00 -
[30] - Quote
Cyrus Grevare wrote:ALT2 acc wrote:Lets help each other make a good tankabke fit 3 complex extenders 1 adv energiser (if no respec, if respec, complex) Complex shield regulator Random weapon
What will be better, and maths for rep rate? Go...visual!! Caldari ck.0 Sentinel ck.0 CPU 459.2 / 485.625 gF PG 42.5 / 89.25 kW Shield 579.86 [726.06] HP Armor 487.5 HP No icon eHP 1067.36 [1213.56] HP Shield Recharge Rate 30 [73.03] HP/s Shield Recharge Delay 4 [2.9] s Shield Dep. Rec. Delay 1 [0.83] s
2 complex energisers 2 complex extensers Adv magsec smg Boundless hmg Complex regulator
Trolling proficiency 5
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Fox Gaden
Immortal Guides
2710
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Posted - 2014.03.03 19:15:00 -
[31] - Quote
4x Complex Shield Extenders: I can see this fit appealing to people who want a little more staying power, and it is not a bad fit, but it does not play to the strength of the suit.
Shield Energizers/Recharge: These modules amplify the SuitGÇÖs strongest feature. Those who truly embrace the play style of the suit will like to equip these modules.
2x or 3x Damage Mods: The idea is to kill them quick, or make them take cover, which will give your shield a chance to regen.
I personally think a combination of Damge Mods and Energizer/Recharge modules will give the best bang for the buck with this suit.
I also anticipate many people running Caldari Sentinel will not be running with Logi all the time, so I would equip an armour repair, although you might get away with a Reactive Plate. 487.5 armor, with Armor skills at 5, is nothing to sneeze at.
If someone you run with has a rep tool or rep hive, then you can be creative and try a Kinetic Catalyser, or Brick tank a bit with a Plate.
Fox Gaden: DUST Wall of Fame, 2014
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ALT2 acc
212
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Posted - 2014.03.03 19:17:00 -
[32] - Quote
Fox Gaden wrote:4x Complex Shield Extenders: I can see this fit appealing to people who want a little more staying power, and it is not a bad fit, but it does not play to the strength of the suit.
Shield Energizers/Recharge: These modules amplify the SuitGÇÖs strongest feature. Those who truly embrace the play style of the suit will like to equip these modules.
2x or 3x Damage Mods: The idea is to kill them quick, or make them take cover, which will give your shield a chance to regen.
I personally think a combination of Damge Mods and Energizer/Recharge modules will give the best bang for the buck with this suit.
I also anticipate many people running Caldari Sentinel will not be running with Logi all the time, so I would equip an armour repair, although you might get away with a Reactive Plate. 487.5 armor, with Armor skills at 5, is nothing to sneeze at.
If someone you run with has a rep tool or rep hive, then you can be creative and try a Kinetic Catalyser, or Brick tank a bit with a Plate. Check my post above yours
Trolling proficiency 5
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Fox Gaden
Immortal Guides
2710
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Posted - 2014.03.03 19:26:00 -
[33] - Quote
ALT2 acc wrote:Check my post above yours Your numbers make that Complex Regulator seem totally worth it if you can get external reps.
Fox Gaden: DUST Wall of Fame, 2014
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ALT2 acc
213
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Posted - 2014.03.03 19:28:00 -
[34] - Quote
Fox Gaden wrote:ALT2 acc wrote:Check my post above yours Your numbers make that Complex Regulator seem totally worth it if you can get external reps. Its right too lol, and why need reps? Its a solo suit.
Trolling proficiency 5
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ALT2 acc
213
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Posted - 2014.03.03 19:30:00 -
[35] - Quote
Fox Gaden wrote:ALT2 acc wrote:Check my post above yours Your numbers make that Complex Regulator seem totally worth it if you can get external reps. We agree on the Energizers. We can agree to disagree on 2x Complex Extenders versus 2x Complex Damage mods. Neither is wrong. It is just a matter of play style and min/maxing. Its a tanky suit Damage mods are getting nerfed, useless for an hmg really...unless its a std hmg but lol, thats it.
Trolling proficiency 5
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Fox Gaden
Immortal Guides
2711
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Posted - 2014.03.03 19:33:00 -
[36] - Quote
ALT2 acc wrote:Fox Gaden wrote:ALT2 acc wrote:Check my post above yours Your numbers make that Complex Regulator seem totally worth it if you can get external reps. Its right too lol, and why need reps? Its a solo suit. Armor does not repair itself and there is only 1 low slot.
Without that armor buffer to allow you to get to cover that 1 second (or less) recharge delay when your shields are depleted means very little because a Flux and a tickle will kill you.
Anyone running solo will have to use an Armour Repair module, or a Reactive Plate at the very least.
Fox Gaden: DUST Wall of Fame, 2014
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ALT2 acc
213
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Posted - 2014.03.03 19:35:00 -
[37] - Quote
Fox Gaden wrote:ALT2 acc wrote:Fox Gaden wrote:ALT2 acc wrote:Check my post above yours Your numbers make that Complex Regulator seem totally worth it if you can get external reps. Its right too lol, and why need reps? Its a solo suit. Armor does not repair itself and there is only 1 low slot. Without that armor buffer to allow you to get to cover that 1 second (or less) recharge delay when your shields are depleted means very little because a Flux and a tickle will kill you. Anyone running solo will have to use an Armour Repair module, or a Reactive Plate at the very least. I have an bpo lav Supply depot time The tiny armor rep wont help much, plus im using it for pure shield tanking...not beong a gallente wannab
Trolling proficiency 5
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Fox Gaden
Immortal Guides
2711
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Posted - 2014.03.03 19:36:00 -
[38] - Quote
ALT2 acc wrote:Its a tanky suit Damage mods are getting nerfed, useless for an hmg really...unless its a std hmg but lol, thats it. I still have not seen a Blue post confirming the Damage Mod nerf. Does anyone have a link?
Fox Gaden: DUST Wall of Fame, 2014
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ALT2 acc
213
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Posted - 2014.03.03 19:37:00 -
[39] - Quote
Fox Gaden wrote:ALT2 acc wrote:Its a tanky suit Damage mods are getting nerfed, useless for an hmg really...unless its a std hmg but lol, thats it. I still have not seen a Blue post confirming the Damage Mod nerf. Does anyone have a link? I cant but ive seen it They are doing something to damage mods to fix the ttk, obviosly a nerf
Trolling proficiency 5
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Fox Gaden
Immortal Guides
2711
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Posted - 2014.03.03 19:38:00 -
[40] - Quote
ALT2 acc wrote: I have an bpo lav Supply depot time The tiny armor rep wont help much, plus im using it for pure shield tanking...not beong a gallente wannab
Have you ever run a pure shield tanking fit with no armour rep?
Fox Gaden: DUST Wall of Fame, 2014
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ALT2 acc
214
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Posted - 2014.03.03 19:39:00 -
[41] - Quote
Fox Gaden wrote:ALT2 acc wrote: I have an bpo lav Supply depot time The tiny armor rep wont help much, plus im using it for pure shield tanking...not beong a gallente wannab
Have you ever run a pure shield tanking fit with no armour rep? Yes So much better, if I dont die I never lose shields becuse of it.
Trolling proficiency 5
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ALT2 acc
214
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Posted - 2014.03.03 19:46:00 -
[42] - Quote
ALT2 acc wrote:Fox Gaden wrote:ALT2 acc wrote: I have an bpo lav Supply depot time The tiny armor rep wont help much, plus im using it for pure shield tanking...not beong a gallente wannab
Have you ever run a pure shield tanking fit with no armour rep? Yes So much better, if I dont die I never lose shields becuse of it.
Btw, its a shield tanking suit, you want to get as much shield tanking (regulators are shield tanking) as possile, less delay, more recharge, you want to keep your shields up as long as you can.
Trolling proficiency 5
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Galthur
Fatal Absolution General Tso's Alliance
398
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Posted - 2014.03.03 20:01:00 -
[43] - Quote
This is Jeremy12/NK Scout, he doesn't need regen just health.
What do you post in the war room when CCP is gone and PC is locked? 14:44 [CCP]Logibro: Not Anime.
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ALT2 acc
214
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Posted - 2014.03.03 20:04:00 -
[44] - Quote
Galthur wrote:This is Jeremy12/NK Scout, he doesn't need regen just health. I dont get it
Trolling proficiency 5
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Fox Gaden
Immortal Guides
2711
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Posted - 2014.03.03 20:06:00 -
[45] - Quote
ALT2 acc wrote:ALT2 acc wrote:Fox Gaden wrote:ALT2 acc wrote: I have an bpo lav Supply depot time The tiny armor rep wont help much, plus im using it for pure shield tanking...not beong a gallente wannab
Have you ever run a pure shield tanking fit with no armour rep? Yes So much better, if I dont die I never lose shields becuse of it. Btw, its a shield tanking suit, you want to get as much shield tanking (regulators are shield tanking) as possile, less delay, more recharge, you want to keep your shields up as long as you can. So you are willing to completely discount 487.5 Hit Points?
Just to clarify my experience, I run solo (as in not with a logi) on my heavy with 1 Armour Repair, and no plates, relying mostly on Shield Recharge as the Armour repair is only good for getting armour back between battles. So basically I run my suit now the same way you would run a Caldari suit, except that the Caldari suit is slower (I use KinCats), but will have even more shields and more high slots.
After the first engagement I will usually have less than 487.5 Armour on my current fit because I donGÇÖt wait for my armor to repair. By the time my Shields have regenerated my Armour will be back to 20% or 30% which gives me a bit of a buffer if my shields go down.
On the Caldari suit your shields will take even more damage before they go down (unless you are Fluxed), but you only drop your recharge delay from 4 seconds to 1 second if you wait for your shields to go down completely. That means your armour buffer will be MORE important on a Caldari Sentinel than other Caldari suits. You will want to be dropping into armor before taking cover every time. That means you will be taking Armor damage. With no Armor Repair it is only a matter of time before that buffer is gone.
By the way, I have always used an Armour Repair on Caldari suits. That armor buffer is important.
Fox Gaden: DUST Wall of Fame, 2014
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ALT2 acc
214
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Posted - 2014.03.03 20:08:00 -
[46] - Quote
Fox Gaden wrote:ALT2 acc wrote:ALT2 acc wrote:Fox Gaden wrote:ALT2 acc wrote: I have an bpo lav Supply depot time The tiny armor rep wont help much, plus im using it for pure shield tanking...not beong a gallente wannab
Have you ever run a pure shield tanking fit with no armour rep? Yes So much better, if I dont die I never lose shields becuse of it. Btw, its a shield tanking suit, you want to get as much shield tanking (regulators are shield tanking) as possile, less delay, more recharge, you want to keep your shields up as long as you can. So you are willing to completely discount 487.5 Hit Points? Just to clarify my experience, I run solo (as in not with a logi) on my heavy with 1 Armour Repair, and no plates, relying mostly on Shield Recharge as the Armour repair is only good for getting armour back between battles. So basically I run my suit now the same way you would run a Caldari suit, except that the Caldari suit is slower (I use KinCats), but will have even more shields and more high slots. After the first engagement I will usually have less than 487.5 Armour on my current fit because I donGÇÖt wait for my armor to repair. By the time my Shields have regenerated my Armour will be back to 20% or 30% which gives me a bit of a buffer if my shields go down. On the Caldari suit your shields will take even more damage before they go down (unless you are Fluxed), but you only drop your recharge delay from 4 seconds to 1 second if you wait for your shields to go down completely. That means your armour buffer will be MORE important on a Caldari Sentinel than other Caldari suits. You will want to be dropping into armor before taking cover every time. That means you will be taking Armor damage. With no Armor Repair it is only a matter of time before that buffer is gone. By the way, I have always used an Armour Repair on Caldari suits. That armor buffer is important. My 2 regulators say hi, it works so much better, your shields will always be up on the sentinel...
Trolling proficiency 5
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Fox Gaden
Immortal Guides
2711
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Posted - 2014.03.03 20:15:00 -
[47] - Quote
ALT2 acc wrote:My 2 regulators say hi, it works so much better, your shields will always be up on the sentinel... I assume you are talking about the current Amarr Sentinel as the Caldari Sentinel will only have 1 low slot. I still find the idea of having no way to repair armour on a Heavy suit to be a bit sketchy.
Fox Gaden: DUST Wall of Fame, 2014
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ALT2 acc
217
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Posted - 2014.03.03 20:16:00 -
[48] - Quote
Fox Gaden wrote:ALT2 acc wrote:My 2 regulators say hi, it works so much better, your shields will always be up on the sentinel... I assume you are talking about the current Amarr Sentinel as the Caldari Sentinel will only have 1 low slot. I still find the idea of having no way to repair armour on a Heavy suit to be a bit sketchy. Caldari assault, shield regs qre useless on current heavy, too long delay, ttk problem...
Ps I never need my armor on my cal assault...
Trolling proficiency 5
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Dauth Jenkins
Ultramarine Corp
138
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Posted - 2014.03.03 20:19:00 -
[49] - Quote
Luk Manag wrote:I don't think extenders are worth it for the CalSen. They are hardly worth it now for CalAss when compared to damage mod effectiveness. Either extenders get buffed, or damage mods get nerfed before we have a real choice. For now, stack rechargers or damage mods.
Damage mods are confirmed to be nerfed
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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ALT2 acc
217
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Posted - 2014.03.03 20:21:00 -
[50] - Quote
Dauth Jenkins wrote:Luk Manag wrote:I don't think extenders are worth it for the CalSen. They are hardly worth it now for CalAss when compared to damage mod effectiveness. Either extenders get buffed, or damage mods get nerfed before we have a real choice. For now, stack rechargers or damage mods. Damage mods are confirmed to be nerfed There is no reason to use damage mods on a heavy extept for forges, caldari at least
Trolling proficiency 5
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
435
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Posted - 2014.03.03 21:16:00 -
[51] - Quote
needed skills in addition to required fitting, sidearm/heavy weap op maxxed and at least electronics IV and engineering V, no optimization skills
1 x Comp Damage(58/9) 1 x Comp Recharger/Energizer(90/0,96/0) 2 x Comp SE(54/11)
1 x Comp Reactive/Armor Rep(36/16,45/11)
CPU/PG used: 299/47 max
Pro AFG (87/23) Pro MagSec (52/12)
CPU/PG used 139/35
Total 438/83
CPU/PG:444/85
Engineering V and optimization skill could probably net you a std grenade but I didn't check
32db Mad Bomber.
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ALT2 acc
236
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Posted - 2014.03.03 21:18:00 -
[52] - Quote
Asha Starwind wrote:
needed skills in addition to required fitting, sidearm/heavy weap op maxxed and at least electronics IV and engineering V, no optimization skills
1 x Comp Damage(58/9) 1 x Comp Recharger/Energizer(90/0,96/0) 2 x Comp SE(54/11)
1 x Comp Reactive/Armor Rep(36/16,45/11)
CPU/PG used: 299/47 max
Pro AFG (87/23) Pro MagSec (52/12)
CPU/PG used 139/35
Total 438/83
CPU/PG:444/85 Cool, but I never use damage mods, I have my answers, this is now a cal sent discussion
Trolling proficiency 5
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NextDark Knight
Hellstorm Inc League of Infamy
238
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Posted - 2014.03.03 21:27:00 -
[53] - Quote
With all the QQ, I can imagine that what was posted won't be finial.. we have to wait (until next year) for the patch notes.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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Jackof All-Trades
The Black Renaissance
521
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Posted - 2014.03.04 00:48:00 -
[54] - Quote
Disturbingly Bored wrote:Luk Manag wrote:I don't think extenders are worth it for the CalSen. They are hardly worth it now for CalAss when compared to damage mod effectiveness. This is very, very wrong. Unless you're sniping, in which case: carry on. Any time Shield Extenders represent more than 12% of a suit's total HP, it is always better to put one in your hi-slot instead of a Damage Mod. That's true of Caldari Assault. Now for heavies? It isn't true. A shield extender represents 6.3% of a Caldari Heavy's HP, so it's better to use Damage Mods until the stacking penalty reduces below that. That happens right around 3x Damage Mods. 2x Damage mods and 1x Complex Shield Extender = 3x Damage Mods in effectiveness. It's basically your pick for Adv Caldari Sentinel. On your proto Caldari Sentinel, always use at least one Complex Shield Extender. True, but then you remember the shield depleted recharge delay is one second
"Pulvis et umbra sums." We are but dust and shadow GÇò Horace, The Odes of Horace
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Omni-Specialist
/ Focus: Gallente
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Luk Manag
of Terror TRE GAFFEL
326
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Posted - 2014.03.04 02:22:00 -
[55] - Quote
Disturbingly Bored wrote:Luk Manag wrote:I don't think extenders are worth it for the CalSen. They are hardly worth it now for CalAss when compared to damage mod effectiveness. This is very, very wrong. Unless you're sniping, in which case: carry on. Any time Shield Extenders represent more than 12% of a suit's total HP, it is always better to put one in your hi-slot instead of a Damage Mod. That's true of Caldari Assault. Now for heavies? It isn't true. A shield extender represents 6.3% of a Caldari Heavy's HP, so it's better to use Damage Mods until the stacking penalty reduces below that. That happens right around 3x Damage Mods. 2x Damage mods and 1x Complex Shield Extender = 3x Damage Mods in effectiveness. It's basically your pick for Adv Caldari Sentinel. On your proto Caldari Sentinel, always use at least one Complex Shield Extender.
That 12% seems arbitrary to me because tank vs gank values are situationally favorable. The context of damage mod use does matter, and in addition to sniping, my context is in squads with multiple protologi rep tools and triage nanohives. Given that context, even with some sort of damage mod nerf, I'll likely fit a Kal Forge Gun with 3 heavy heavy damage mods, Ishkone Assault SMG with a sidearm damage mod, and a complex armor plate. Solo with HMG, sure, use a bunch of extenders.
There will be bullets. ACR+SMG
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