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Fox Gaden
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2707
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Posted - 2014.03.03 17:33:00 -
[1] - Quote
Caldari will be about using cover and relying heavily on shield regen. I play my Amarr Sentinel this way now (sucks that they are shifting some Amarr Sentinel HP from shields to Armor).
Standard Caldari Sentinel:
2x Heavy Damage Mod 1 Armour Repair or Reactive Plate (Unless someone on your squad used Rep Hives.) HMG or Forge Gun + Sidearm Locus or AV Grenades
Advanced Caldari Sentinel:
3x Heavy Damage Mod or 2x Heavy Damage Mod + 1x Complex Energiser 1 Armour Repair or Reactive Plate HMG or Forge Gun + Sidearm Locus or AV Grenades
Proto Caldari Sentinel: 3x Heavy Damage Mod & 1x Complex Energiser 1 Armour Repair or Reactive Plate HMG or Forge Gun + Sidearm Locus or AV Grenades
(DonGÇÖt use Flux grandads unless you are sure you can avoid Fluxing yourself.)
Fox Gaden: DUST Wall of Fame, 2014
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Fox Gaden
Immortal Guides
2707
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Posted - 2014.03.03 17:47:00 -
[2] - Quote
Spectral Clone wrote:Zekain K wrote:3 energizers, a damage mod, then a rail rifle. Or just a Magsec SMG + Forge. Bane of all. I am certainly going to give the Magsec SMG and the Bolt Pistol a try when they come out. Could give a long range option when using an HMG, but I would want to make sure they were still functional at short range incase I get too pressed to be able to reload my HMG.
Fox Gaden: DUST Wall of Fame, 2014
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Fox Gaden
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2708
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Posted - 2014.03.03 17:49:00 -
[3] - Quote
Arx Ardashir wrote:5x energizers.
You won't have any shield left, but it'll come back really fast. DonGÇÖt stacking penalties apply to energizers.
Fox Gaden: DUST Wall of Fame, 2014
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Fox Gaden
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2708
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Posted - 2014.03.03 17:59:00 -
[4] - Quote
ALT2 acc wrote:Also, stop using damage mods, its a waste on a defense heavy We are not talking about the Gellante Sentinel. You canGÇÖt Brick Tank a Shield Sentinel. You need to go for stopping power.
Fox Gaden: DUST Wall of Fame, 2014
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Fox Gaden
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2709
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Posted - 2014.03.03 18:50:00 -
[5] - Quote
Base Shields 525 + 25% = 656 Base Armor 390 + 25% = 487.5 Total = 1143.5
With 4x Complex Shield Extenders: 1143.5 + 264 = 1407.5 So 4x Complex Shield Extenders increases health by 23%
3x Complex Heavy Damage mods increased damage by 24.4% plus you have 1 high slot left over.
Also when considering Self Fluxing, keep in mind the Fuse Time on the Grenade, and the fact that another Second is added on after you flux yourself. May still be worth it if you are stacking 4x Complex Extenders, but I have not run the numbers to find out.
Fox Gaden: DUST Wall of Fame, 2014
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Fox Gaden
Immortal Guides
2710
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Posted - 2014.03.03 19:15:00 -
[6] - Quote
4x Complex Shield Extenders: I can see this fit appealing to people who want a little more staying power, and it is not a bad fit, but it does not play to the strength of the suit.
Shield Energizers/Recharge: These modules amplify the SuitGÇÖs strongest feature. Those who truly embrace the play style of the suit will like to equip these modules.
2x or 3x Damage Mods: The idea is to kill them quick, or make them take cover, which will give your shield a chance to regen.
I personally think a combination of Damge Mods and Energizer/Recharge modules will give the best bang for the buck with this suit.
I also anticipate many people running Caldari Sentinel will not be running with Logi all the time, so I would equip an armour repair, although you might get away with a Reactive Plate. 487.5 armor, with Armor skills at 5, is nothing to sneeze at.
If someone you run with has a rep tool or rep hive, then you can be creative and try a Kinetic Catalyser, or Brick tank a bit with a Plate.
Fox Gaden: DUST Wall of Fame, 2014
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Fox Gaden
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2710
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Posted - 2014.03.03 19:26:00 -
[7] - Quote
ALT2 acc wrote:Check my post above yours Your numbers make that Complex Regulator seem totally worth it if you can get external reps.
Fox Gaden: DUST Wall of Fame, 2014
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Fox Gaden
Immortal Guides
2711
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Posted - 2014.03.03 19:33:00 -
[8] - Quote
ALT2 acc wrote:Fox Gaden wrote:ALT2 acc wrote:Check my post above yours Your numbers make that Complex Regulator seem totally worth it if you can get external reps. Its right too lol, and why need reps? Its a solo suit. Armor does not repair itself and there is only 1 low slot.
Without that armor buffer to allow you to get to cover that 1 second (or less) recharge delay when your shields are depleted means very little because a Flux and a tickle will kill you.
Anyone running solo will have to use an Armour Repair module, or a Reactive Plate at the very least.
Fox Gaden: DUST Wall of Fame, 2014
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Fox Gaden
Immortal Guides
2711
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Posted - 2014.03.03 19:36:00 -
[9] - Quote
ALT2 acc wrote:Its a tanky suit Damage mods are getting nerfed, useless for an hmg really...unless its a std hmg but lol, thats it. I still have not seen a Blue post confirming the Damage Mod nerf. Does anyone have a link?
Fox Gaden: DUST Wall of Fame, 2014
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Fox Gaden
Immortal Guides
2711
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Posted - 2014.03.03 19:38:00 -
[10] - Quote
ALT2 acc wrote: I have an bpo lav Supply depot time The tiny armor rep wont help much, plus im using it for pure shield tanking...not beong a gallente wannab
Have you ever run a pure shield tanking fit with no armour rep?
Fox Gaden: DUST Wall of Fame, 2014
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Fox Gaden
Immortal Guides
2711
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Posted - 2014.03.03 20:06:00 -
[11] - Quote
ALT2 acc wrote:ALT2 acc wrote:Fox Gaden wrote:ALT2 acc wrote: I have an bpo lav Supply depot time The tiny armor rep wont help much, plus im using it for pure shield tanking...not beong a gallente wannab
Have you ever run a pure shield tanking fit with no armour rep? Yes So much better, if I dont die I never lose shields becuse of it. Btw, its a shield tanking suit, you want to get as much shield tanking (regulators are shield tanking) as possile, less delay, more recharge, you want to keep your shields up as long as you can. So you are willing to completely discount 487.5 Hit Points?
Just to clarify my experience, I run solo (as in not with a logi) on my heavy with 1 Armour Repair, and no plates, relying mostly on Shield Recharge as the Armour repair is only good for getting armour back between battles. So basically I run my suit now the same way you would run a Caldari suit, except that the Caldari suit is slower (I use KinCats), but will have even more shields and more high slots.
After the first engagement I will usually have less than 487.5 Armour on my current fit because I donGÇÖt wait for my armor to repair. By the time my Shields have regenerated my Armour will be back to 20% or 30% which gives me a bit of a buffer if my shields go down.
On the Caldari suit your shields will take even more damage before they go down (unless you are Fluxed), but you only drop your recharge delay from 4 seconds to 1 second if you wait for your shields to go down completely. That means your armour buffer will be MORE important on a Caldari Sentinel than other Caldari suits. You will want to be dropping into armor before taking cover every time. That means you will be taking Armor damage. With no Armor Repair it is only a matter of time before that buffer is gone.
By the way, I have always used an Armour Repair on Caldari suits. That armor buffer is important.
Fox Gaden: DUST Wall of Fame, 2014
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Fox Gaden
Immortal Guides
2711
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Posted - 2014.03.03 20:15:00 -
[12] - Quote
ALT2 acc wrote:My 2 regulators say hi, it works so much better, your shields will always be up on the sentinel... I assume you are talking about the current Amarr Sentinel as the Caldari Sentinel will only have 1 low slot. I still find the idea of having no way to repair armour on a Heavy suit to be a bit sketchy.
Fox Gaden: DUST Wall of Fame, 2014
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