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MINA Longstrike
2Shitz 1Giggle United Brotherhood Alliance
336
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Posted - 2014.03.03 18:35:00 -
[1] - Quote
Beck Weathers wrote:Ahem
it has a 1 second depleated shield recharge delay.
That is all And with 2 cplx energizers (which it more than has room to fit) it pulls back shields at 80hp/s 1 sec after being fluxed or 4s after taking regular damage. Gets better with a regulator too. |
MINA Longstrike
2Shitz 1Giggle United Brotherhood Alliance
336
|
Posted - 2014.03.03 18:41:00 -
[2] - Quote
ALT2 acc wrote:MINA Longstrike wrote:Beck Weathers wrote:Ahem
it has a 1 second depleated shield recharge delay.
That is all And with 2 cplx energizers (which it more than has room to fit) it pulls back shields at 80hp/s 1 sec after being fluxed or 4s after taking regular damage. Gets better with a regulator too. Its actually 65 hp/s with 2 complex, skills btw 30 * (96 *1.15) * ((96 *1.15) *.87) = 80.18 |
MINA Longstrike
2Shitz 1Giggle United Brotherhood Alliance
337
|
Posted - 2014.03.03 20:28:00 -
[3] - Quote
Toby Flenderson wrote:MINA Longstrike wrote:ALT2 acc wrote:MINA Longstrike wrote:Beck Weathers wrote:Ahem
it has a 1 second depleated shield recharge delay.
That is all And with 2 cplx energizers (which it more than has room to fit) it pulls back shields at 80hp/s 1 sec after being fluxed or 4s after taking regular damage. Gets better with a regulator too. Its actually 65 hp/s with 2 complex, skills btw 30 * (96 *1.15) * ((96 *1.15) *.87) = 80.18 I don't think they stack multiplicatively...
You might be surprised, range amps do, cardiac regs do, there's a reason why there's a stacking penalty on percentile things. |
MINA Longstrike
2Shitz 1Giggle United Brotherhood Alliance
337
|
Posted - 2014.03.03 20:34:00 -
[4] - Quote
ALT2 acc wrote:Toby Flenderson wrote:MINA Longstrike wrote:ALT2 acc wrote:MINA Longstrike wrote: And with 2 cplx energizers (which it more than has room to fit) it pulls back shields at 80hp/s 1 sec after being fluxed or 4s after taking regular damage. Gets better with a regulator too.
Its actually 65 hp/s with 2 complex, skills btw 30 * (96 *1.15) * ((96 *1.15) *.87) = 80.18 I don't think they stack multiplicatively... 30 hp/s 60% of 30=18 I think + another 18= 66 Energizers, not rechargers and your math is wrong anyways because after first module you have a new total to calculate off of and you missed the stacking penalty |
MINA Longstrike
2Shitz 1Giggle United Brotherhood Alliance
340
|
Posted - 2014.03.04 04:07:00 -
[5] - Quote
Sorry, not sure where I pulled the 96% from earlier, I was away from my console but the way it breaks down is:
30 * mod1 (which in this case is 60% * skill bonus - lets go with 15% * check for stacking penalty) * mod2 [through to five if applicable and enough slots]
So we get 30 * (60% * 1.15) * [(60 * 1.15) * .87] = 81.12 hp/s recharge. |
MINA Longstrike
2Shitz 1Giggle United Brotherhood Alliance
340
|
Posted - 2014.03.04 08:29:00 -
[6] - Quote
Asha Starwind wrote:MINA Longstrike wrote:Sorry, not sure where I pulled the 96% from earlier, I was away from my console but the way it breaks down is:
30 * mod1 (which in this case is 60% * skill bonus - lets go with 15% * check for stacking penalty) * mod2 [through to five if applicable and enough slots]
So we get 30 * (60% * 1.15) * [(60 * 1.15) * .87] = 81.12 hp/s recharge. 96 is the cpu cost, from the looks of it
Yeah, that and 60 * 1.15 is 69, so a bit of dyslexia on my part. |
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