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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1026
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Posted - 2014.03.03 03:21:00 -
[1] - Quote
This is an open discussion. I will limit my input, however, if you would like to see what i think, click my sig's link
Kills- Archduke Ferdinand
Balance!
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7058
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Posted - 2014.03.03 03:24:00 -
[2] - Quote
Base plates nerf.
That's about it really, shields are going to get insane regen speeds in 1.8. (30hp/s on heavies, 40hp/s on assaults, 50hp/s on scouts)
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1026
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Posted - 2014.03.03 03:25:00 -
[3] - Quote
Cat Merc wrote:Base plates nerf.
That's about it really, shields are going to get insane regen speeds in 1.8. I believe that that is only on caldari suits, minmitar suits are still screwed. But, like i said, input at a minimum
Kills- Archduke Ferdinand
Balance!
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7060
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Posted - 2014.03.03 03:33:00 -
[4] - Quote
Gavr1lo Pr1nc1p wrote:Cat Merc wrote:Base plates nerf.
That's about it really, shields are going to get insane regen speeds in 1.8. I believe that that is only on caldari suits, minmitar suits are still screwed. But, like i said, input at a minimum Well, Minmatar are less about tank and more about speed.
That and an absurd amount of firepower. (I'm scared of combat rifles with giant clips coming soon )
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Meeko Fent
Kirkinen Risk Control Caldari State
1869
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Posted - 2014.03.03 03:34:00 -
[5] - Quote
Cat Merc wrote:Base plates nerf.
That's about it really, shields are going to get insane regen speeds in 1.8. (30hp/s on heavies, 40hp/s on assaults, 50hp/s on scouts) Really?
Jesus. That's fast.
But, considering the whole forums apparently want fights to last forever, maybe Shield extender should get a buff, because any word of a nerf that would result in somebody dying faster will send the forums off the hinges. Again. For the 10th time today.
Because you Wanted to be Something your Not.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1028
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Posted - 2014.03.03 03:59:00 -
[6] - Quote
Cat Merc wrote:Gavr1lo Pr1nc1p wrote:Cat Merc wrote:Base plates nerf.
That's about it really, shields are going to get insane regen speeds in 1.8. I believe that that is only on caldari suits, minmitar suits are still screwed. But, like i said, input at a minimum Well, Minmatar are less about tank and more about speed. That and an absurd amount of firepower. (I'm scared of combat rifles with giant clips coming soon ) If they have more speed (which they do, but only a teeny tiny bit more, they need more currently), they should have less tanking capabilities, but better regeneration capabilities as well. It just makes sense. If they had inherent damage bonuses, i would say they are fine, but they don't, and have to give up their main tank to gain damage bonuses. Id really like to see shield suits get higher base repair in 1.8, with minmitar having the best repair, as that is only sensible if they have less tank but more speed
Kills- Archduke Ferdinand
Balance!
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7064
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Posted - 2014.03.03 04:05:00 -
[7] - Quote
Gavr1lo Pr1nc1p wrote:Cat Merc wrote:Gavr1lo Pr1nc1p wrote:Cat Merc wrote:Base plates nerf.
That's about it really, shields are going to get insane regen speeds in 1.8. I believe that that is only on caldari suits, minmitar suits are still screwed. But, like i said, input at a minimum Well, Minmatar are less about tank and more about speed. That and an absurd amount of firepower. (I'm scared of combat rifles with giant clips coming soon ) If they have more speed (which they do, but only a teeny tiny bit more, they need more currently), they should have less tanking capabilities, but better regeneration capabilities as well. It just makes sense. If they had inherent damage bonuses, i would say they are fine, but they don't, and have to give up their main tank to gain damage bonuses. Id really like to see shield suits get higher base repair in 1.8, with minmitar having the best repair, as that is only sensible if they have less tank but more speed They don't need more to be honest. Max biotics and the speed gap further grows.
0.35m/s is nothing to be laughed at. (before the gap increase)
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Joel II X
Dah Gods O Bacon
1384
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Posted - 2014.03.03 04:06:00 -
[8] - Quote
Well, at the moment, armor is better.
They should get a small hp nerf since the Caldari Assault is losing their extender bonus.
Other than the STD and ADV shields being crap, they're good where they are.
For shields: STD should be 30 ADV 46 and PRO 66 around there.
Armor should be where they were before they got their buff. |
abarkrishna
WarRavens
329
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Posted - 2014.03.03 04:06:00 -
[9] - Quote
Umm CCP can not balance. So my answer is never
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
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deepfried salad gilliam
Sanguine Knights
450
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Posted - 2014.03.03 04:07:00 -
[10] - Quote
move damage mods to low slots move armor reps to high move kin cats to high
Proud Christian
add p2p already!
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deepfried salad gilliam
Sanguine Knights
450
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Posted - 2014.03.03 04:09:00 -
[11] - Quote
Cat Merc wrote:Base plates nerf.
That's about it really, shields are going to get insane regen speeds in 1.8. (30hp/s on heavies, 40hp/s on assaults, 50hp/s on scouts) link?
Proud Christian
add p2p already!
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Disturbingly Bored
The Strontium Asylum
1832
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Posted - 2014.03.03 04:11:00 -
[12] - Quote
deepfried salad gilliam wrote:Cat Merc wrote:Base plates nerf.
That's about it really, shields are going to get insane regen speeds in 1.8. (30hp/s on heavies, 40hp/s on assaults, 50hp/s on scouts) link?
I'm sure it's from IRC. It's always from ******* IRC.
ED: Waitaminute.
Cat, you're only quoting the Caldari suit shield regen for 1.8. It's not like every suit is getting that.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1028
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Posted - 2014.03.03 04:23:00 -
[13] - Quote
Cat Merc wrote:Gavr1lo Pr1nc1p wrote:Cat Merc wrote:Gavr1lo Pr1nc1p wrote:Cat Merc wrote:Base plates nerf.
That's about it really, shields are going to get insane regen speeds in 1.8. I believe that that is only on caldari suits, minmitar suits are still screwed. But, like i said, input at a minimum Well, Minmatar are less about tank and more about speed. That and an absurd amount of firepower. (I'm scared of combat rifles with giant clips coming soon ) If they have more speed (which they do, but only a teeny tiny bit more, they need more currently), they should have less tanking capabilities, but better regeneration capabilities as well. It just makes sense. If they had inherent damage bonuses, i would say they are fine, but they don't, and have to give up their main tank to gain damage bonuses. Id really like to see shield suits get higher base repair in 1.8, with minmitar having the best repair, as that is only sensible if they have less tank but more speed They don't need more to be honest. Max biotics and the speed gap further grows. 0.35m/s is nothing to be laughed at. (before the gap increase) If there was 0 aim assist i would agree; sadly, this is not the case
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1028
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Posted - 2014.03.03 04:28:00 -
[14] - Quote
Also, i seriously recommend people at least read the first post of my signature before they post some form of ignorance upon this thread
Kills- Archduke Ferdinand
Balance!
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Korvin Lomont
United Pwnage Service RISE of LEGION
629
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Posted - 2014.03.03 08:58:00 -
[15] - Quote
Joel II X wrote:Well, at the moment, armor is better.
They should get a small hp nerf since the Caldari Assault is losing their extender bonus.
Other than the STD and ADV shields being crap, they're good where they are.
For shields: STD should be 30 ADV 46 and PRO 66 around there.
Armor should be where they were before they got their buff.
Agree to your buff for shields but disagree on the armor nerf (apart from basic plates) the "old" plates were heavily UP compared to the old shields so armor deserved the buff. And even though most of this community won't accept the fact shields work still pretty well its just flanking and using speed seems to much of a complicated concept for most dust players as all want shields work like armor just with insane regen |
Omareth Nasadra
The New Age Outlaws WINMATAR.
314
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Posted - 2014.03.03 10:29:00 -
[16] - Quote
basic armor plate, cost nothing to fit and give you close to 100 hp with a laughable speed penalty, most unbalance module by far, just look at the fitting cost of ferroscale and reactive, it's ridiculous
Minmatar, In rust we trust!!!
Omareth Nasadra/Erynyes
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BL4CKST4R
WarRavens League of Infamy
1924
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Posted - 2014.03.03 11:04:00 -
[17] - Quote
Shields and armor will be balanced when shield tankers stop trying to brick tank and armor tankers stop wishing to be self sufficient.
For the Federation!
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INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
429
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Posted - 2014.03.03 11:05:00 -
[18] - Quote
Cat Merc wrote:Gavr1lo Pr1nc1p wrote:Cat Merc wrote:Base plates nerf.
That's about it really, shields are going to get insane regen speeds in 1.8. I believe that that is only on caldari suits, minmitar suits are still screwed. But, like i said, input at a minimum Well, Minmatar are less about tank and more about speed. That and an absurd amount of firepower. (I'm scared of combat rifles with giant clips coming soon ) **** the cr, how about core flaylocks with 8 round clips? |
SponkSponkSponk
The Southern Legion League of Infamy
668
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Posted - 2014.03.03 11:09:00 -
[19] - Quote
Omareth Nasadra wrote:basic armor plate, cost nothing to fit and give you close to 100 hp with a laughable speed penalty, most unbalance module by far, just look at the fitting cost of ferroscale and reactive, it's ridiculous
in graph form:
http://i.imgur.com/SDHzvbp.png
(guess which dot is basic plates)
Selling dust codes!
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Omareth Nasadra
The New Age Outlaws WINMATAR.
316
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Posted - 2014.03.03 11:10:00 -
[20] - Quote
SponkSponkSponk wrote:Omareth Nasadra wrote:basic armor plate, cost nothing to fit and give you close to 100 hp with a laughable speed penalty, most unbalance module by far, just look at the fitting cost of ferroscale and reactive, it's ridiculous in graph form: http://i.imgur.com/SDHzvbp.png(guess which dot is basic plates) lol
Minmatar, In rust we trust!!!
Omareth Nasadra/Erynyes
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BL4CKST4R
WarRavens League of Infamy
1924
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Posted - 2014.03.03 11:12:00 -
[21] - Quote
Omareth Nasadra wrote:SponkSponkSponk wrote:Omareth Nasadra wrote:basic armor plate, cost nothing to fit and give you close to 100 hp with a laughable speed penalty, most unbalance module by far, just look at the fitting cost of ferroscale and reactive, it's ridiculous in graph form: http://i.imgur.com/SDHzvbp.png(guess which dot is basic plates) lol
Just give armor plates the same speed penalty, increase PG for enh and basic and reduce CPU. Same with shields except buff the enhanced extender and either remove or increase that laughably useless penalty.
As for reactive they should give 26/52/79 HP PG same as armor plates but higher CPU, and ferro scale 31/70/84 HP lower PG but higher CPU.
For the Federation!
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Fox Gaden
Immortal Guides
2701
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Posted - 2014.03.03 11:16:00 -
[22] - Quote
Increasing TTK will directly buff Shields. The more often you survive long enough to get to cover, the more often the faster regen of Shields will be useful.
Which is not to say that this will fully balance Shields against Armor, but it will have a noticeable effect, and will bring them closer to to balanced.
Fox Gaden: DUST Wall of Fame, 2014
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Omareth Nasadra
The New Age Outlaws WINMATAR.
316
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Posted - 2014.03.03 11:19:00 -
[23] - Quote
Fox Gaden wrote:Increasing TTK will directly buff Shields. The more often you survive long enough to get to cover, the more often the faster regen of Shields will be useful.
Which is not to say that this will fully balance Shields against Armor, but it will have a noticeable effect, and will bring them closer together balance wise. fair point, but still the fitting cost is unbalance imho, wich lead to more dual tanker, kills variety and dropsuits roles
Minmatar, In rust we trust!!!
Omareth Nasadra/Erynyes
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Monkey MAC
Rough Riders..
2132
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Posted - 2014.03.03 11:23:00 -
[24] - Quote
Reactive Armour Plates need a buff.
REP: 1/2/3 hp/s HB: 22/44/88 hp SP: - 2/3/4 %
Then give shields a couple of hybrid modules as well, such as: Extender/Regulator hybrid Extender/ Kincat hybrid
I would say move some armour modules to high slots, but the ramifications would overpower armour considerably.
Sorted.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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ALT2 acc
202
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Posted - 2014.03.03 11:30:00 -
[25] - Quote
Monkey MAC wrote:Reactive Armour Plates need a buff.
REP: 2/3/4 hp/s HB: 22/44/88 hp SP: - 2/3/4 %
Then give shields a couple of hybrid modules as well, such as: Extender/Regulator hybrid Extender/ Kincat hybrid
I would say move some armour modules to high slots, but the ramifications would overpower armour considerably.
Sorted. Fixed armor rep on plate Then buff repairers by 1 or 2 hp/s And shield extender, proto, needs to give 70 or 75 base before we get hybrid extenders, and they need to be at 66 at proto
Hater attractor proficiency 5, hater attractor optimization 5.
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Mregomies
Beer For Evil Mercs
165
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Posted - 2014.03.03 11:31:00 -
[26] - Quote
Balance? There is none. armor plates give you >100hp each complex shield ext. 66hp... 1 shot (ScR) to shield = all gone 1 shot (ScR) to armor = nothing Shields should have reppertool also Think: dualbean reptool, 1 for shield 1 for armor. That would make my logiheart pump.
Suomi, Finland, PERKELE!
Logibro
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ALT2 acc
202
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Posted - 2014.03.03 11:33:00 -
[27] - Quote
Mregomies wrote:Balance? There is none. armor plates give you >100hp each complex shield ext. 66hp... 1 shot (ScR) to shield = all gone 1 shot (ScR) to armor = nothing Shields should have reppertool also Think: dualbean reptool, 1 for shield 1 for armor. That would make my logiheart pump. In 1.8 they NEED to lessen the damage profile of laser pulse weapons 115% shield 85% armor
Other no one will use caldari suits.
Hater attractor proficiency 5, hater attractor optimization 5.
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I-Shayz-I
I-----I
2444
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Posted - 2014.03.03 11:43:00 -
[28] - Quote
Higher pg cost of armor mods. Or lower pg for shields.
It costs 10/1 for a basic plate, yet almost twice as much for basic shields...that give 1/4 the amount of hp. Then again I'm not sure how eve does it...but shield mods should eat up your cpu while armor mods eat up pg.
Or we change shield mods to 33/50/66 (or something like that...this one is my personal favorite) Having the complex mod give 3x the basic level and twice the enhanced is silly. Right now therenis no reaso nto ever use enhanced extenders.
The least they need to do is increase the enhanced from 33 to 44. So 22/44/66. Even though that still makes basics a bad choice, it at least evens out the scaling.
Links:
List of Most Important Threads
I make logistics videos!
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Satori Particle
Onslaught Inc RISE of LEGION
32
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Posted - 2014.03.03 12:18:00 -
[29] - Quote
Give shield extenders more hp at the cost of a higher profile signature. |
ALT2 acc
202
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Posted - 2014.03.03 12:22:00 -
[30] - Quote
Satori Particle wrote:Give shield extenders more hp at the cost of a higher profile signature. Uh, no.
Hater attractor proficiency 5, hater attractor optimization 5.
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