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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1026
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Posted - 2014.03.03 03:21:00 -
[1] - Quote
This is an open discussion. I will limit my input, however, if you would like to see what i think, click my sig's link
Kills- Archduke Ferdinand
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1026
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Posted - 2014.03.03 03:25:00 -
[2] - Quote
Cat Merc wrote:Base plates nerf.
That's about it really, shields are going to get insane regen speeds in 1.8. I believe that that is only on caldari suits, minmitar suits are still screwed. But, like i said, input at a minimum
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1028
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Posted - 2014.03.03 03:59:00 -
[3] - Quote
Cat Merc wrote:Gavr1lo Pr1nc1p wrote:Cat Merc wrote:Base plates nerf.
That's about it really, shields are going to get insane regen speeds in 1.8. I believe that that is only on caldari suits, minmitar suits are still screwed. But, like i said, input at a minimum Well, Minmatar are less about tank and more about speed. That and an absurd amount of firepower. (I'm scared of combat rifles with giant clips coming soon ) If they have more speed (which they do, but only a teeny tiny bit more, they need more currently), they should have less tanking capabilities, but better regeneration capabilities as well. It just makes sense. If they had inherent damage bonuses, i would say they are fine, but they don't, and have to give up their main tank to gain damage bonuses. Id really like to see shield suits get higher base repair in 1.8, with minmitar having the best repair, as that is only sensible if they have less tank but more speed
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1028
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Posted - 2014.03.03 04:23:00 -
[4] - Quote
Cat Merc wrote:Gavr1lo Pr1nc1p wrote:Cat Merc wrote:Gavr1lo Pr1nc1p wrote:Cat Merc wrote:Base plates nerf.
That's about it really, shields are going to get insane regen speeds in 1.8. I believe that that is only on caldari suits, minmitar suits are still screwed. But, like i said, input at a minimum Well, Minmatar are less about tank and more about speed. That and an absurd amount of firepower. (I'm scared of combat rifles with giant clips coming soon ) If they have more speed (which they do, but only a teeny tiny bit more, they need more currently), they should have less tanking capabilities, but better regeneration capabilities as well. It just makes sense. If they had inherent damage bonuses, i would say they are fine, but they don't, and have to give up their main tank to gain damage bonuses. Id really like to see shield suits get higher base repair in 1.8, with minmitar having the best repair, as that is only sensible if they have less tank but more speed They don't need more to be honest. Max biotics and the speed gap further grows. 0.35m/s is nothing to be laughed at. (before the gap increase) If there was 0 aim assist i would agree; sadly, this is not the case
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1028
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Posted - 2014.03.03 04:28:00 -
[5] - Quote
Also, i seriously recommend people at least read the first post of my signature before they post some form of ignorance upon this thread
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1040
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Posted - 2014.03.03 21:22:00 -
[6] - Quote
Cat Merc wrote:Gavr1lo Pr1nc1p wrote: If there was 0 aim assist i would agree; sadly, this is not the case
It's not even about strafing (though it's STILL HUGELY important, contrary to popular belief). There are many, many uses to speed in battle, just be creative, use the advantage that you know you have over the enemy. This is such a vague and indecisive set of reasons why speed is important, whereas damage is concrete in its set of reasons Damage-lower TTK against Enemy, they have a higher relative TTK versus you, therefore improving survivability and overall performance Speed- Be creative and make something work and its good
See the difference?
Speed is important- however, with strafing caps as they are, my dual proto kincatted min scout strafes as fast as my dual basic armor plated amarr logi. Therefore, up to a certain point, speed for strafing or dodging bullets is unimportant. It really comes down to the skill of the player and not the suit. And, therefore, if the more skilled player can use a better suit, they will fare equally better.
I get where you are coming from- speed is important on the battlefield, however, many of its benefits are negated, or at the very least minimized, whereas damage is always useful, and receives no such mitigations
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1040
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Posted - 2014.03.03 21:27:00 -
[7] - Quote
Hynox Xitio wrote:Gavr1lo Pr1nc1p wrote:This is an open discussion. I will limit my input, however, if you would like to see what i think, click my sig's link Nothing, armor will always be heavier than it's mass in shields. What about the relative CPU and PG cost comparison?
Kills- Archduke Ferdinand
Balance!
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