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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7058
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Posted - 2014.03.03 03:24:00 -
[1] - Quote
Base plates nerf.
That's about it really, shields are going to get insane regen speeds in 1.8. (30hp/s on heavies, 40hp/s on assaults, 50hp/s on scouts)
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7060
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Posted - 2014.03.03 03:33:00 -
[2] - Quote
Gavr1lo Pr1nc1p wrote:Cat Merc wrote:Base plates nerf.
That's about it really, shields are going to get insane regen speeds in 1.8. I believe that that is only on caldari suits, minmitar suits are still screwed. But, like i said, input at a minimum Well, Minmatar are less about tank and more about speed.
That and an absurd amount of firepower. (I'm scared of combat rifles with giant clips coming soon )
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7064
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Posted - 2014.03.03 04:05:00 -
[3] - Quote
Gavr1lo Pr1nc1p wrote:Cat Merc wrote:Gavr1lo Pr1nc1p wrote:Cat Merc wrote:Base plates nerf.
That's about it really, shields are going to get insane regen speeds in 1.8. I believe that that is only on caldari suits, minmitar suits are still screwed. But, like i said, input at a minimum Well, Minmatar are less about tank and more about speed. That and an absurd amount of firepower. (I'm scared of combat rifles with giant clips coming soon ) If they have more speed (which they do, but only a teeny tiny bit more, they need more currently), they should have less tanking capabilities, but better regeneration capabilities as well. It just makes sense. If they had inherent damage bonuses, i would say they are fine, but they don't, and have to give up their main tank to gain damage bonuses. Id really like to see shield suits get higher base repair in 1.8, with minmitar having the best repair, as that is only sensible if they have less tank but more speed They don't need more to be honest. Max biotics and the speed gap further grows.
0.35m/s is nothing to be laughed at. (before the gap increase)
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7075
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Posted - 2014.03.03 13:17:00 -
[4] - Quote
Gavr1lo Pr1nc1p wrote: If there was 0 aim assist i would agree; sadly, this is not the case
It's not even about strafing (though it's STILL HUGELY important, contrary to popular belief).
There are many, many uses to speed in battle, just be creative, use the advantage that you know you have over the enemy.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7076
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Posted - 2014.03.03 13:20:00 -
[5] - Quote
BL4CKST4R wrote:Omareth Nasadra wrote:SponkSponkSponk wrote:Omareth Nasadra wrote:basic armor plate, cost nothing to fit and give you close to 100 hp with a laughable speed penalty, most unbalance module by far, just look at the fitting cost of ferroscale and reactive, it's ridiculous in graph form: http://i.imgur.com/SDHzvbp.png(guess which dot is basic plates) lol Just give armor plates the same speed penalty, increase PG for enh and basic and reduce CPU. Same with shields except buff the enhanced extender and either remove or increase that laughably useless penalty. As for reactive they should give 26/52/79 HP PG same as armor plates but higher CPU, and ferro scale 31/70/84 HP lower PG but higher CPU. Nah, enhanced does't need to cost more PG.
Just the absurd basic.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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