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Maken Tosch
DUST University Ivy League
7112
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Posted - 2014.03.01 20:29:00 -
[1] - Quote
[Recommendation] Overhauling Planetary Conquest Mechanics https://forums.dust514.com/default.aspx?g=posts&t=145067&find=unread
This is something that should be brought to the attention of the Dev team handling PC districts because this is something I feel needs to be addressed first and foremost before going anywhere near implementing the secondary market. Not only that, but the idea suggested by the link would help finally break the region-wide district locking that we currently have now.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Bendtner92
Imperfects Negative-Feedback
1792
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Posted - 2014.03.01 22:15:00 -
[2] - Quote
I might as well tell you right now that CCP is not even going to consider something like that idea.
CCP wants small corps to be able to compete which is why we have that 1 hour only reinforcement window. Removing that would litterally destroy those corps' ability to compete as they don't have the manpower available 24/7 to defend their districts.
This idea would only lead to districts being attacked when the defending corp is sleeping, which means that only extremely large corps with good 24/7 coverage would be able to compete. CCP wants the small corps to be able to compete so CCP wouldn't even consider this idea.
CCP wants this game to be about skill and not zerging.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
R.I.P MAG.
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Maken Tosch
DUST University Ivy League
7113
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Posted - 2014.03.01 22:22:00 -
[3] - Quote
Ok, then what recommendation for overhauling PC do you have that will allow small corps to compete but eliminate the ATM-like behavior of the PC system we have now? Keep in mind that as of right now all of Molden heath is locked down.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Bendtner92
Imperfects Negative-Feedback
1792
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Posted - 2014.03.01 22:36:00 -
[4] - Quote
Maken Tosch wrote:Ok, then what recommendation for overhauling PC do you have that will allow small corps to compete but eliminate the ATM-like behavior of the PC system we have now? Keep in mind that as of right now all of Molden heath is locked down. I've been telling them for 8 months that passive ISK generation has no place in this game. They also need to fix the exploits regarding the clone packs, so you can't lock and profit.
Other than that I don't see they need to do much else, The truth is that they're working on PC 2.0 (last we heard anyway, might have changed), so there's really no reason to try and overhaul PC completely at this point. Let them work on PC 2.0 and improvements for FW as these things are what's really important, whereas doing a complete overhaul of PC only to replace it with PC 2.0 in not too long wouldn't be.
Just because MH is almost completely locked down (except there's still plenty of daily matches) doesn't mean there would be more activity if it wasn't. I believe there were around 30-40 daily attacks before, which means that people were also farming ISK without locking their districts.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
R.I.P MAG.
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Maken Tosch
DUST University Ivy League
7113
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Posted - 2014.03.01 23:19:00 -
[5] - Quote
Bendtner92 wrote:Maken Tosch wrote:Ok, then what recommendation for overhauling PC do you have that will allow small corps to compete but eliminate the ATM-like behavior of the PC system we have now? Keep in mind that as of right now all of Molden heath is locked down. I've been telling them for 8 months that passive ISK generation has no place in this game. They also need to fix the exploits regarding the clone packs, so you can't lock and profit. Other than that I don't see they need to do much else, The truth is that they're working on PC 2.0 (last we heard anyway, might have changed), so there's really no reason to try and overhaul PC completely at this point. Let them work on PC 2.0 and improvements for FW as these things are what's really important, whereas doing a complete overhaul of PC only to replace it with PC 2.0 in not too long wouldn't be. Just because MH is almost completely locked down (except there's still plenty of daily matches) doesn't mean there would be more activity if it wasn't. I believe there were around 30-40 daily attacks before, which means that people were also farming ISK without locking their districts.
If fixing the PC exploit regarding the refund and getting rid of the passive ISK generation is all that's needed to fix PC, then so be it. And if CCP is already working on PC 2.0 then let's hope it addresses the principle issues surrounding PC.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Soraya Xel
The Corporate Raiders Top Men.
1592
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Posted - 2014.03.02 04:47:00 -
[6] - Quote
A timer-less system will destroy the ability to anyone to defend their territory. Whoever's in a different time zone will always take it, and the no-show matches will make the game boring for the attackers. People need to realize that timers are a good thing, and they're here to stay.
The ISK generation is most definitely the largest issue. It should COST money to hold a district, but you should MAKE money fighting on it. So the only way to profit on a district will be heavy combat on it. Therefore, it's only worthwhile to hold as many districts as you need to get all your players involved in combat regularly.
I'd like to be your CPM1 candidate
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Maken Tosch
DUST University Ivy League
7117
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Posted - 2014.03.02 08:00:00 -
[7] - Quote
Soraya Xel wrote:A timer-less system will destroy the ability to anyone to defend their territory. Whoever's in a different time zone will always take it, and the no-show matches will make the game boring for the attackers. People need to realize that timers are a good thing, and they're here to stay.
The ISK generation is most definitely the largest issue. It should COST money to hold a district, but you should MAKE money fighting on it. So the only way to profit on a district will be heavy combat on it. Therefore, it's only worthwhile to hold as many districts as you need to get all your players involved in combat regularly.
In regards to the first point, I guess you're right. As for second point, that is the general consensus right now. The ISK generation has me completely worried right now.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Soraya Xel
The Corporate Raiders Top Men.
1592
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Posted - 2014.03.02 08:06:00 -
[8] - Quote
The ISK generation as it is, has to go. I'm actually shocked and amazed to this day that CCP didn't do an emergency fix for district locking. It should never have been allowed to get this far out of control. As it is, by the time the player market releases, income will be radically unbalanced.
(Note, that when the infinite orbitals exploit was discovered, CCP did a fix over a weekend. I feel in some ways, district locking's ramifications might be far worse.)
I'd like to be your CPM1 candidate
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Kevall Longstride
DUST University Ivy League
1024
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Posted - 2014.03.02 14:29:00 -
[9] - Quote
Soraya Xel wrote:The ISK generation as it is, has to go. I'm actually shocked and amazed to this day that CCP didn't do an emergency fix for district locking. It should never have been allowed to get this far out of control. As it is, by the time the player market releases, income will be radically unbalanced.
(Note, that when the infinite orbitals exploit was discovered, CCP did a fix over a weekend. I feel in some ways, district locking's ramifications might be far worse.)
Agreed. Never was a fan of PC even when it was first described at the last Fanfest. Everyone there pretty much said what has happened would happen.
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
CPM1 candidate
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Canari Elphus
Ancient Exiles. Renegade Alliance
1237
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Posted - 2014.03.02 14:39:00 -
[10] - Quote
These were my ideas that were based around what we believe is coming in PC 2.0 https://forums.dust514.com/default.aspx?g=posts&m=1807377#post1807377
The idea is that the link with EVE via vulnerable war barges until they anchor means that corps that might not have the best ground forces can still defend their districts by having a solid EVE presence.
Every corp should have a high sec 'district' that they can accumulate clones on until it reaches its max to launch attacks with. There will be no biomass sales with these districts. This would keep fights going in PC because any corp would get at least one or two attacks a week out of their home base.
There needs to be greater ISK sinks in PC through the use of PC only suits/installations/vehicles. PC is the highest level of competition in the game so players are always going to want to use the top tier equipment. By having things that are a little better but much more expensive (think pirate faction suits etc), it creates a sink but also a reason to use it.
Something like a ladder system needs to be brought into PC. Give districts different levels of profit/production/whatever based upon their sec status or relation to a high sec system. If PC 2.0 requires the use of warbarges to go through EVE space, then the deeper systems in low sec should have a higher value than those bordering a high sec system. Lower value districts should be seen as starter districts where they really dont produce all that much which would make them somewhat unattractive to more veteran PC corps.
There needs to be a plan to expand PC. It is way too easy for alliances to dominate the region with so few districts. It has been happening since the game's launch with Cronos, then EoN. now RA and who knows after.
PC 2.0 cannot get here fast enough because it will make distance actually mean something and give an idea of 'territory' and 'frontlines' to the game. One thing I definitely see happening is that major alliances will have 'home systems' that are going to be almost perma-gatecamped during wartime.
Canari Elphus for CPM1
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Canari Elphus
Ancient Exiles. Renegade Alliance
1237
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Posted - 2014.03.02 14:44:00 -
[11] - Quote
Soraya Xel wrote:The ISK generation as it is, has to go. I'm actually shocked and amazed to this day that CCP didn't do an emergency fix for district locking. It should never have been allowed to get this far out of control. As it is, by the time the player market releases, income will be radically unbalanced.
(Note, that when the infinite orbitals exploit was discovered, CCP did a fix over a weekend. I feel in some ways, district locking's ramifications might be far worse.)
Those people that care about the player market and their wallets will not have any issues when the player market comes out.
- Many PC players squander their ISK on proto suits in pub matches. - Non-PC players who have resolved to be ISK-efficient since open beta have made hundreds of millions by just using mlt gear.
Canari Elphus for CPM1
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TEXA5 HiTM4N
ROGUE SPADES
449
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Posted - 2014.03.02 18:06:00 -
[12] - Quote
yea scraping timers would not be wise on dust. as said districts would be taken while the owners sleep. plus, dust is not big enough to have corps with a lot of people on 24/7.
There are a lot of ways to improve PC but in my opinion this suggestion would be a step back.
I had suggested that timers would be the same but the battles needed to be bigger. if you had multiple districts on the same planet you could have a choice to put them all on the same timer at an increase in clone production at about 30%. however, this would mean there would be no limit to how many people can be on the battlefield. which would mean that numbers/alliances would really matter. the battles could look like 32v 123 you get what im talking about. This way small corps can still keep their 16v16 and the bigger corps can actually use their whole roster.
Everything I say or do has the utmost importance.
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TEXA5 HiTM4N
ROGUE SPADES
449
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Posted - 2014.03.02 18:07:00 -
[13] - Quote
also, i believe the reason this issue hasn't been fixed is because team grit has been reassigned or something.
Everything I say or do has the utmost importance.
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Kevall Longstride
DUST University Ivy League
1026
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Posted - 2014.03.03 09:43:00 -
[14] - Quote
The reassignment of True Grit wouldn't have slowed or altered development of PC 2.0. The work is merely being continued by another as yet identified team in Shanghai.
Identification of who is doing what will no doubt come when the Dev blogs start to arrive, hopefully within the next week.
Also, there has been a lot of new talent brought in by Rouge since taking over. You only need look at the jobs page for that. For instance CCP Z is the new monetisation manager, I'm assuming in charge of how to boost Aurum sales. That role was I believe wrapped into the marketing department, who frankly don't have a clue as to to the technicalities of the game.
I remember seeing an AI programmer job, so that's likely work being begun on a form of PvE. Right now on the jobs page they're looking for:
Gameplay Engineer- Network Physics Programmer Programmer- Build Engineer Senior 3D Artist UI Designer (whoever gets this job is going to get a lot of feedback from me
And other jobs have been filled as well. It's clear that CCP are giving Rouge all the resources he needs to make the game better. The news blackout has been in place while he's being doing all the changes to the design processes being done in Shanghai.
Its clear to me that he's learned from the mistakes of the past 2 years and he isn't going to promise or say anything till a) he knows it can be done and b) has the team in place to actually do it.
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
CPM1 candidate
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Soraya Xel
The Corporate Raiders Top Men.
1594
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Posted - 2014.03.03 15:19:00 -
[15] - Quote
Well, reassignment of True Grit surely at least delayed fixing PC, as you do have to get new team members involved, and hand off the project, and they're less comfortable with that particular set of code, as new people step in. But yeah, it will remain to be seen whether moving EVE/DUST link work to Shanghai is for the better or worse.
I'd like to be your CPM1 candidate
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Maken Tosch
DUST University Ivy League
7128
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Posted - 2014.03.03 18:19:00 -
[16] - Quote
Kevall Longstride wrote:The reassignment of True Grit wouldn't have slowed or altered development of PC 2.0. The work is merely being continued by another as yet identified team in Shanghai. Identification of who is doing what will no doubt come when the Dev blogs start to arrive, hopefully within the next week. Also, there has been a lot of new talent brought in by Rouge since taking over. You only need look at the jobs page for that. For instance CCP Z is the new monetisation manager, I'm assuming in charge of how to boost Aurum sales. That role was I believe wrapped into the marketing department, who frankly don't have a clue as to to the technicalities of the game. I remember seeing an AI programmer job, so that's likely work being begun on a form of PvE. Right now on the jobs page they're looking for: Gameplay Engineer- Network Physics Programmer Programmer- Build Engineer Senior 3D Artist UI Designer (whoever gets this job is going to get a lot of feedback from me And other jobs have been filled as well. It's clear that CCP are giving Rouge all the resources he needs to make the game better. The news blackout has been in place while he's being doing all the changes to the design processes being done in Shanghai. Its clear to me that he's learned from the mistakes of the past 2 years and he isn't going to promise or say anything till a) he knows it can be done and b) has the team in place to actually do it.
That actually does sound promising. I can sympathize with the community that sharing information is critical for retaining player, but the one thing worse than lack of information is receiving wrong information as made apparent by many previous issues such as, but not limited to, ...
1. Some of the promotional packs promising gold Amarrian suits but instead look like they got intercepted by the Minmatar and got rusty red spray painted all over them. 2. Dust 514 was originally slated to be release on the winter of 2012 but instead got pushed back to May of the following year. 3. Back in the last EveVegas, CCP promised they wouldn't be touching ANY of the BPOs that we have in our inventory. A month later, four BPO modules for vehicles got removed from player inventory (and AUR refunded) because apparently the overhaul that came resulted in those BPOs being rendered absolutely useless in terms of fittings.
As long as CCP Rouge is doing the right thing by making absolutely sure that information is posted correctly, I don't mind the wait.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Dalmont Legrand
286
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Posted - 2014.03.03 20:49:00 -
[17] - Quote
Soraya Xel wrote:A timer-less system will destroy the ability to anyone to defend their territory. Whoever's in a different time zone will always take it, and the no-show matches will make the game boring for the attackers. People need to realize that timers are a good thing, and they're here to stay.
The ISK generation is most definitely the largest issue. It should COST money to hold a district, but you should MAKE money fighting on it. So the only way to profit on a district will be heavy combat on it. Therefore, it's only worthwhile to hold as many districts as you need to get all your players involved in combat regularly.
The answer is to increase PC areas outside Molden Heath and merged economies and it can run.
The best is yet to come
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Soraya Xel
The Corporate Raiders Top Men.
1596
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Posted - 2014.03.03 21:41:00 -
[18] - Quote
The big thing moving outside Molden Heath will do, is it will give EVE players a reason to engage with DUST players. My alliance would participate if it wasn't a two hour trip for no strategic or financial benefit.
I'd like to be your CPM1 candidate
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Dalmont Legrand
287
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Posted - 2014.03.03 23:03:00 -
[19] - Quote
Soraya Xel wrote:The big thing moving outside Molden Heath will do, is it will give EVE players a reason to engage with DUST players. My alliance would participate if it wasn't a two hour trip for no strategic or financial benefit.
Exactly, therefore there will be no need to fight PC in order to generate ISK and this will make it look like POS maintenance.
The best is yet to come
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Spartacus Dust
The-Legionnaires The CORVOS
168
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Posted - 2014.03.03 23:59:00 -
[20] - Quote
Expansion beyond MH is key.
I would like to see PC evolve drastically and some of my ideas would greatly help the economy, I would like to see DUST players be able to PURCHASE and place buildings on districts, for manufacturing and storing in game items players can make (the safe yet crappy alternative is to allow DUST players to build in station using the same mechanics EVE players do, yet district manufacturing should yield better results)
PC in MH is not entirely meaningless as I've had to fight people over the past year telling them that getting into Molden Heath asap was key.
EVERYONE knows the major players, you build a reputation, a reputation that has proved to act as a beacon to recruit better players and even EVE pilots. You work with other corps/alliances/coalitions and build bonds that you otherwise would not isolated 40 jumps away, all the no name corps no one cares about, no one cares about them because they've never fought them, their members want to get into PC but can't due to isk or force limitations.
I feel fortunate enough to taken a part in a few PC battles in EVE and DUST, but I wish I was still there, FW is boring as hell, I miss having real rivals/enemies or people be afraid to see you in system, having a reputation. I miss actively hunting that one pilot down and replacing his OB support.
In my absence General Tso has moved in, and I have to applaud them, they have a fairly good EVE crew and a great DUST crew. I can only hope to follow in their footsteps when PC 2.0 comes out.
Twitter @Matthew_Dust
Candidate for the CPM1 One Universe//One War
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Kain Spero
Imperfects Negative-Feedback
2902
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Posted - 2014.03.04 14:34:00 -
[21] - Quote
In regard to the OP getting rid of timers would be a very bad idea. You want to make PC into a job? Make sure you have to be on 24/7 to ensure a team doesn't try to stealth capture your district. I could see moving to a window system (district is vulnerable for 2 to 3 hours) where the district can be attacked at will, but even this has the potential to lead to empty fights.
The fact is that empty fights get boring very quickly, but players will generally gravitate towards gameplay that provides the most benefit for the least effort (see district locking). An FPS game where people don't actually fight isn't going to be something that is very compelling.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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Maken Tosch
DUST University Ivy League
7144
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Posted - 2014.03.04 14:42:00 -
[22] - Quote
Kain Spero wrote:In regard to the OP getting rid of timers would be a very bad idea. You want to make PC into a job? Make sure you have to be on 24/7 to ensure a team doesn't try to stealth capture your district. I could see moving to a window system (district is vulnerable for 2 to 3 hours) where the district can be attacked at will, but even this has the potential to lead to empty fights.
The fact is that empty fights get boring very quickly, but players will generally gravitate towards gameplay that provides the most benefit for the least effort (see district locking). An FPS game where people don't actually fight isn't going to be something that is very compelling.
Then what alternative do you have? Or do you think Mobius' alternative is a better idea? See link below for his alternative idea.
https://forums.dust514.com/default.aspx?g=posts&m=1892076#post1892076
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Kain Spero
Imperfects Negative-Feedback
2902
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Posted - 2014.03.04 14:47:00 -
[23] - Quote
Maken Tosch wrote:Kain Spero wrote:In regard to the OP getting rid of timers would be a very bad idea. You want to make PC into a job? Make sure you have to be on 24/7 to ensure a team doesn't try to stealth capture your district. I could see moving to a window system (district is vulnerable for 2 to 3 hours) where the district can be attacked at will, but even this has the potential to lead to empty fights.
The fact is that empty fights get boring very quickly, but players will generally gravitate towards gameplay that provides the most benefit for the least effort (see district locking). An FPS game where people don't actually fight isn't going to be something that is very compelling. Then what alternative do you have? Or do you think Mobius' alternative is a better idea? See link below for his alternative idea. https://forums.dust514.com/default.aspx?g=posts&m=1892076#post1892076
Again, I think a lot of the issues stem from passive ISK, which is compounded by the clone pack refund. Players will gravitate towards what is most profitable and no corp is going to want to spend hundreds of millions a day for long keeping their district locked up.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1717
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Posted - 2014.03.04 19:20:00 -
[24] - Quote
Kain Spero wrote:Maken Tosch wrote:Kain Spero wrote:In regard to the OP getting rid of timers would be a very bad idea. You want to make PC into a job? Make sure you have to be on 24/7 to ensure a team doesn't try to stealth capture your district. I could see moving to a window system (district is vulnerable for 2 to 3 hours) where the district can be attacked at will, but even this has the potential to lead to empty fights.
The fact is that empty fights get boring very quickly, but players will generally gravitate towards gameplay that provides the most benefit for the least effort (see district locking). An FPS game where people don't actually fight isn't going to be something that is very compelling. Then what alternative do you have? Or do you think Mobius' alternative is a better idea? See link below for his alternative idea. https://forums.dust514.com/default.aspx?g=posts&m=1892076#post1892076 Again, I think a lot of the issues stem from passive ISK, which is compounded by the clone pack refund. Players will gravitate towards what is most profitable and no corp is going to want to spend hundreds of millions a day for long keeping their district locked up. Good dustcussion, peeps.
This is one of several reasons i think a robust & flexible player/corp contract system is important to the evolution of the game. I put it above the player market and PVE in terms of what DUST needs to succeed.
District-holders could make auto-defense contracts for district defense when they could not be on to defend. These contracts could specify preferred corps, preferred mercs, pre-specify squad leader spots by corp membership and/or merc name.
The system should allow the use of an extensive list of variables(K/D, W/L, WP, ?, ?,...) with a robust set of logical tools, mathematical operators and conditions for both contract qualification and payout conditions. As an example of a robust system, consider Grismar's search tools. This is not a simple task for CCP but not a terribly tough one either, but the payouts from a contract tool like this will be tremendous in terms of immersive, social, player-driven, story-generating content.
And ofc the same tool would be used later to facilitate PVE drone-maintenance contracts - experienced district-holding PVP corps would issue contracts to younger PVE corps tyring to build a reputation and get their foot in the door for district ownership. Again, the social capital that comes out of this is significant.
Imo there is no other tool that CCP could add to the sandbox that would generate more story or more depth for New Eden.
P.S.: In thinking about this, we really need the game to maintain a permanent record of the end-of-match rankings(with additional pertinent stats) for every battle. This is also a feature that has tremendous positive social implications for the game.
I support SP rollover.
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Canari Elphus
Ancient Exiles. Renegade Alliance
1239
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Posted - 2014.03.04 19:28:00 -
[25] - Quote
Vrain Matari wrote:Kain Spero wrote:Maken Tosch wrote:Kain Spero wrote:In regard to the OP getting rid of timers would be a very bad idea. You want to make PC into a job? Make sure you have to be on 24/7 to ensure a team doesn't try to stealth capture your district. I could see moving to a window system (district is vulnerable for 2 to 3 hours) where the district can be attacked at will, but even this has the potential to lead to empty fights.
The fact is that empty fights get boring very quickly, but players will generally gravitate towards gameplay that provides the most benefit for the least effort (see district locking). An FPS game where people don't actually fight isn't going to be something that is very compelling. Then what alternative do you have? Or do you think Mobius' alternative is a better idea? See link below for his alternative idea. https://forums.dust514.com/default.aspx?g=posts&m=1892076#post1892076 Again, I think a lot of the issues stem from passive ISK, which is compounded by the clone pack refund. Players will gravitate towards what is most profitable and no corp is going to want to spend hundreds of millions a day for long keeping their district locked up. Good dustcussion, peeps. This is one of several reasons i think a robust & flexible player/corp contract system is important to the evolution of the game. I put it above the player market and PVE in terms of what DUST needs to succeed. District-holders could make auto-defense contracts for district defense when they could not be on to defend. These contracts could specify preferred corps, preferred mercs, pre-specify squad leader spots by corp membership and/or merc name. The system should allow the use of an extensive list of variables(K/D, W/L, WP, ?, ?,...) with a robust set of logical tools, mathematical operators and conditions for both contract qualification and payout conditions. As an example of a robust system, consider Grismar's search tools. This is not a simple task for CCP but not a terribly tough one either, but the payouts from a contract tool like this will be tremendous in terms of immersive, social, player-driven, story-generating content. And ofc the same tool would be used later to facilitate PVE drone-maintenance contracts - experienced district-holding PVP corps would issue contracts to younger PVE corps tyring to build a reputation and get their foot in the door for district ownership. Again, the social capital that comes out of this is significant. Imo there is no other tool that CCP could add to the sandbox that would generate more story or more depth for New Eden. P.S.: In thinking about this, we really need the game to maintain a permanent record of the end-of-match rankings(with additional pertinent stats) for every battle. This is also a feature that has tremendous positive social implications for the game.
It sounds like a good idea but we need baby steps before we can even think of that. Future ideas should combine both Dust & EVE as far as district defense/attack.
One thing that can be done is that corps have to buy Anti-Air defenses for non-timer districts. Before an attacker can land an MCC on the district, they have to take out the defenses EVE side. The amount of defenses and their meta level would give you an idea of how long they can last (and how much prep the dust side has before the attack).
This solves two things 1 - It gives some time buffer before district attacks 2 - It provides and ISK sink for PC
This is just a brainstorm but I would love to see ideas from players like this...
Canari Elphus for CPM1
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Soraya Xel
The Corporate Raiders Top Men.
1600
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Posted - 2014.03.05 00:28:00 -
[26] - Quote
Vrain, your system sounds unnecessarily complicated. It's likely to be excessive in terms of UI, and not particularly user friendly. A better mechanic is to do contracts the way EVE does them. They have a collateral. Anyone can accept the contract, but the contractor has set both a collateral and a reward. They pay the collateral when they accept the contract, if they succeed, they get both their collateral back, as well as the reward. If they fail, you get the collateral. So if the team you contracted loses the match, you get that collateral to soften the blow or use to acquire another district or whatever.
Setting a high collateral will ensure that only corps who are confident they can succeed will take your contract. However, if the reward is too low, they won't bother.
I'd like to be your CPM1 candidate
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1719
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Posted - 2014.03.05 05:13:00 -
[27] - Quote
Soraya Xel wrote:Vrain, your system sounds unnecessarily complicated. It's likely to be excessive in terms of UI, and not particularly user friendly. A better mechanic is to do contracts the way EVE does them. They have a collateral. Anyone can accept the contract, but the contractor has set both a collateral and a reward. They pay the collateral when they accept the contract, if they succeed, they get both their collateral back, as well as the reward. If they fail, you get the collateral. So if the team you contracted loses the match, you get that collateral to soften the blow or use to acquire another district or whatever.
Setting a high collateral will ensure that only corps who are confident they can succeed will take your contract. However, if the reward is too low, they won't bother. My system is only as complicated as you want/need it to be. If you want to issue contracts based on collateral then go ahead and do that. Or use collateral in conjunction with some other criteria.
A collateral-based contract like you describe excludes a lot of smaller corps, and that's exactly one of the things we need to avoid in DUST. Whatever system we come up with needs to keep elite corps in contact and communication with smaller/younger groups in DUST. Unless CCP institutes smaller match sizes, the flat collateral/reward model for contracts will exclude a majority of the playerbase. Looking at it from the contract issuer's side, allowing smaller groups or individuals to fill contract slots may very well be the difference between having defenders on the field or forfeiting due to no-show.
Avoiding that exclusion of smaller groups is the motivation and attraction of a highly configurable contract system.
I support SP rollover.
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Soraya Xel
The Corporate Raiders Top Men.
1600
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Posted - 2014.03.05 15:24:00 -
[28] - Quote
Vrain, a low reward won't even be interesting to higher end corps, so contractors will have to offer lower collateral in cases they want to spend less on reward. The economics of business will ensure people who need cheap help will offer contracts for younger corps.
KDR and WP bars and similar for accepting contracts are all poor metrics, and are far more likely to exclude corps and players on arbitrary metrics that aren't even relevant. If you are willing to accept the collateral risk of the contract, you should be able to accept it.
I'd like to be your CPM1 candidate
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Fox Gaden
Immortal Guides
2743
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Posted - 2014.03.05 16:26:00 -
[29] - Quote
District Income should be through taxing the PVE guys Drone farming in the Corp Districts. Of course the lack of PVE is sort of a show stopper for that idea.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
2745
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Posted - 2014.03.05 17:11:00 -
[30] - Quote
Regarding expansion outside of Molden Heath, I say wait until we are sure that PC 2.0 is working as intended. Considering the current problems, wouldn't it have been even worse if there were more districts?
Lets get it right, or at least make sure it is workable, before expanding outside of Molden Heath.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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