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Soraya Xel
The Corporate Raiders Top Men.
1592
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Posted - 2014.03.02 04:47:00 -
[1] - Quote
A timer-less system will destroy the ability to anyone to defend their territory. Whoever's in a different time zone will always take it, and the no-show matches will make the game boring for the attackers. People need to realize that timers are a good thing, and they're here to stay.
The ISK generation is most definitely the largest issue. It should COST money to hold a district, but you should MAKE money fighting on it. So the only way to profit on a district will be heavy combat on it. Therefore, it's only worthwhile to hold as many districts as you need to get all your players involved in combat regularly.
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Soraya Xel
The Corporate Raiders Top Men.
1592
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Posted - 2014.03.02 08:06:00 -
[2] - Quote
The ISK generation as it is, has to go. I'm actually shocked and amazed to this day that CCP didn't do an emergency fix for district locking. It should never have been allowed to get this far out of control. As it is, by the time the player market releases, income will be radically unbalanced.
(Note, that when the infinite orbitals exploit was discovered, CCP did a fix over a weekend. I feel in some ways, district locking's ramifications might be far worse.)
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Soraya Xel
The Corporate Raiders Top Men.
1594
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Posted - 2014.03.03 15:19:00 -
[3] - Quote
Well, reassignment of True Grit surely at least delayed fixing PC, as you do have to get new team members involved, and hand off the project, and they're less comfortable with that particular set of code, as new people step in. But yeah, it will remain to be seen whether moving EVE/DUST link work to Shanghai is for the better or worse.
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Soraya Xel
The Corporate Raiders Top Men.
1596
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Posted - 2014.03.03 21:41:00 -
[4] - Quote
The big thing moving outside Molden Heath will do, is it will give EVE players a reason to engage with DUST players. My alliance would participate if it wasn't a two hour trip for no strategic or financial benefit.
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Soraya Xel
The Corporate Raiders Top Men.
1600
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Posted - 2014.03.05 00:28:00 -
[5] - Quote
Vrain, your system sounds unnecessarily complicated. It's likely to be excessive in terms of UI, and not particularly user friendly. A better mechanic is to do contracts the way EVE does them. They have a collateral. Anyone can accept the contract, but the contractor has set both a collateral and a reward. They pay the collateral when they accept the contract, if they succeed, they get both their collateral back, as well as the reward. If they fail, you get the collateral. So if the team you contracted loses the match, you get that collateral to soften the blow or use to acquire another district or whatever.
Setting a high collateral will ensure that only corps who are confident they can succeed will take your contract. However, if the reward is too low, they won't bother.
I'd like to be your CPM1 candidate
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Soraya Xel
The Corporate Raiders Top Men.
1600
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Posted - 2014.03.05 15:24:00 -
[6] - Quote
Vrain, a low reward won't even be interesting to higher end corps, so contractors will have to offer lower collateral in cases they want to spend less on reward. The economics of business will ensure people who need cheap help will offer contracts for younger corps.
KDR and WP bars and similar for accepting contracts are all poor metrics, and are far more likely to exclude corps and players on arbitrary metrics that aren't even relevant. If you are willing to accept the collateral risk of the contract, you should be able to accept it.
I'd like to be your CPM1 candidate
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