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Maken Tosch
DUST University Ivy League
7112
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Posted - 2014.03.01 20:29:00 -
[1] - Quote
[Recommendation] Overhauling Planetary Conquest Mechanics https://forums.dust514.com/default.aspx?g=posts&t=145067&find=unread
This is something that should be brought to the attention of the Dev team handling PC districts because this is something I feel needs to be addressed first and foremost before going anywhere near implementing the secondary market. Not only that, but the idea suggested by the link would help finally break the region-wide district locking that we currently have now.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Maken Tosch
DUST University Ivy League
7113
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Posted - 2014.03.01 22:22:00 -
[2] - Quote
Ok, then what recommendation for overhauling PC do you have that will allow small corps to compete but eliminate the ATM-like behavior of the PC system we have now? Keep in mind that as of right now all of Molden heath is locked down.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Maken Tosch
DUST University Ivy League
7113
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Posted - 2014.03.01 23:19:00 -
[3] - Quote
Bendtner92 wrote:Maken Tosch wrote:Ok, then what recommendation for overhauling PC do you have that will allow small corps to compete but eliminate the ATM-like behavior of the PC system we have now? Keep in mind that as of right now all of Molden heath is locked down. I've been telling them for 8 months that passive ISK generation has no place in this game. They also need to fix the exploits regarding the clone packs, so you can't lock and profit. Other than that I don't see they need to do much else, The truth is that they're working on PC 2.0 (last we heard anyway, might have changed), so there's really no reason to try and overhaul PC completely at this point. Let them work on PC 2.0 and improvements for FW as these things are what's really important, whereas doing a complete overhaul of PC only to replace it with PC 2.0 in not too long wouldn't be. Just because MH is almost completely locked down (except there's still plenty of daily matches) doesn't mean there would be more activity if it wasn't. I believe there were around 30-40 daily attacks before, which means that people were also farming ISK without locking their districts.
If fixing the PC exploit regarding the refund and getting rid of the passive ISK generation is all that's needed to fix PC, then so be it. And if CCP is already working on PC 2.0 then let's hope it addresses the principle issues surrounding PC.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Maken Tosch
DUST University Ivy League
7117
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Posted - 2014.03.02 08:00:00 -
[4] - Quote
Soraya Xel wrote:A timer-less system will destroy the ability to anyone to defend their territory. Whoever's in a different time zone will always take it, and the no-show matches will make the game boring for the attackers. People need to realize that timers are a good thing, and they're here to stay.
The ISK generation is most definitely the largest issue. It should COST money to hold a district, but you should MAKE money fighting on it. So the only way to profit on a district will be heavy combat on it. Therefore, it's only worthwhile to hold as many districts as you need to get all your players involved in combat regularly.
In regards to the first point, I guess you're right. As for second point, that is the general consensus right now. The ISK generation has me completely worried right now.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Maken Tosch
DUST University Ivy League
7128
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Posted - 2014.03.03 18:19:00 -
[5] - Quote
Kevall Longstride wrote:The reassignment of True Grit wouldn't have slowed or altered development of PC 2.0. The work is merely being continued by another as yet identified team in Shanghai. Identification of who is doing what will no doubt come when the Dev blogs start to arrive, hopefully within the next week. Also, there has been a lot of new talent brought in by Rouge since taking over. You only need look at the jobs page for that. For instance CCP Z is the new monetisation manager, I'm assuming in charge of how to boost Aurum sales. That role was I believe wrapped into the marketing department, who frankly don't have a clue as to to the technicalities of the game. I remember seeing an AI programmer job, so that's likely work being begun on a form of PvE. Right now on the jobs page they're looking for: Gameplay Engineer- Network Physics Programmer Programmer- Build Engineer Senior 3D Artist UI Designer (whoever gets this job is going to get a lot of feedback from me And other jobs have been filled as well. It's clear that CCP are giving Rouge all the resources he needs to make the game better. The news blackout has been in place while he's being doing all the changes to the design processes being done in Shanghai. Its clear to me that he's learned from the mistakes of the past 2 years and he isn't going to promise or say anything till a) he knows it can be done and b) has the team in place to actually do it.
That actually does sound promising. I can sympathize with the community that sharing information is critical for retaining player, but the one thing worse than lack of information is receiving wrong information as made apparent by many previous issues such as, but not limited to, ...
1. Some of the promotional packs promising gold Amarrian suits but instead look like they got intercepted by the Minmatar and got rusty red spray painted all over them. 2. Dust 514 was originally slated to be release on the winter of 2012 but instead got pushed back to May of the following year. 3. Back in the last EveVegas, CCP promised they wouldn't be touching ANY of the BPOs that we have in our inventory. A month later, four BPO modules for vehicles got removed from player inventory (and AUR refunded) because apparently the overhaul that came resulted in those BPOs being rendered absolutely useless in terms of fittings.
As long as CCP Rouge is doing the right thing by making absolutely sure that information is posted correctly, I don't mind the wait.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Maken Tosch
DUST University Ivy League
7144
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Posted - 2014.03.04 14:42:00 -
[6] - Quote
Kain Spero wrote:In regard to the OP getting rid of timers would be a very bad idea. You want to make PC into a job? Make sure you have to be on 24/7 to ensure a team doesn't try to stealth capture your district. I could see moving to a window system (district is vulnerable for 2 to 3 hours) where the district can be attacked at will, but even this has the potential to lead to empty fights.
The fact is that empty fights get boring very quickly, but players will generally gravitate towards gameplay that provides the most benefit for the least effort (see district locking). An FPS game where people don't actually fight isn't going to be something that is very compelling.
Then what alternative do you have? Or do you think Mobius' alternative is a better idea? See link below for his alternative idea.
https://forums.dust514.com/default.aspx?g=posts&m=1892076#post1892076
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Maken Tosch
DUST University Ivy League
7171
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Posted - 2014.03.05 17:44:00 -
[7] - Quote
Fox Gaden wrote:Regarding expansion outside of Molden Heath, I say wait until we are sure that PC 2.0 is working as intended. Considering the current problems, wouldn't it have been even worse if there were more districts?
Lets get it right, or at least make sure it is workable, before expanding outside of Molden Heath.
Pretty much this.
Unless PC locking is fixed first, opening more regions will just introduce more ATMs and this more excessive ISK flooding the market.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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