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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
6898
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Posted - 2014.02.28 14:58:00 -
[1] - Quote
Thanks to the heavy spam, I now seriously hate the spawn on point mechanic.
Finally kill a wave of heavies? Well because of all their HP, by the time you brought them all down the next wave has already spawned.
Every fight turns into a perpetual struggle to get that point, it only ends when we're out of ammo or the enemy is out of clones. That's with a full squad btw
CCP plz fix kthnxbye
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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ALT2 acc
162
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Posted - 2014.02.28 15:00:00 -
[2] - Quote
Cat Merc wrote:Thanks to the heavy spam, I now seriously hate the spawn on point mechanic.
Finally kill a wave of heavies? Well because of all their HP, by the time you brought them all down the next wave has already spawned.
Every fight turns into a perpetual struggle to get that point, it only ends when we're out of ammo or the enemy is out of clones.
CCP plz fix kthnxbye Nope heavy buff in 1.8 Cal heavy UP
Hater attractor proficiency 5, hater attractor optimization 5.
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calisk galern
BurgezzE.T.F General Tso's Alliance
1994
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Posted - 2014.02.28 15:01:00 -
[3] - Quote
this is why uplinks are the most powerful equipment in the game.
uplinks win games, no debating that fact, with them you win, without you lose.
so I usually laugh when people complain about RE's and scanners, and other things, simply because they don't hold a candle to uplinks. |
Knight Solitaire
Brutor Vanguard Minmatar Republic
395
|
Posted - 2014.02.28 15:02:00 -
[4] - Quote
At least have it removed for Low-Sec battles, there is one point in the SRL facility in which it is incredibly difficult to get the hack on because whoever spawns on the point gets spawned right behind you while you're hacking the console, with their gun pointed at your back.
Corporation: Fatal Absolution
Alliance: General Tso's Alliance
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
6898
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Posted - 2014.02.28 15:03:00 -
[5] - Quote
calisk galern wrote:this is why uplinks are the most powerful equipment in the game.
uplinks win games, no debating that fact, with them you win, without you lose.
so I usually laugh when people complain about RE's and scanners, and other things, simply because they don't hold a candle to uplinks. Well, uplinks we can destroy. A point we need to take, by making ourselves vulnerable to invisible invincible people.
Oh and those people have 1500eHP and 900 DPS doom machines, so even if they weren't invisible or invincible, we still couldn't kill them fast enough before they kill the hackers.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Nosid Katona
HavoK Core RISE of LEGION
105
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Posted - 2014.02.28 15:07:00 -
[6] - Quote
Cat Merc wrote:Thanks to the heavy spam, I now seriously hate the spawn on point mechanic.
Finally kill a wave of heavies? Well because of all their HP, by the time you brought them all down the next wave has already spawned.
Every fight turns into a perpetual struggle to get that point, it only ends when we're out of ammo or the enemy is out of clones. That's with a full squad btw
CCP plz fix kthnxbye
I have to agree my feline friend; I find it aggravating that I can fight my a** off killing one or more good heavy, usually using lesser gear then my opponents, only to have them respawning before I can finish the hack and being easily wiped out reguardless if i have squad support.
P.S
Have a like and some tuna.
Vae Victis
Valor Vet, R.I.P MAG
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
6900
|
Posted - 2014.02.28 15:08:00 -
[7] - Quote
Nosid Katona wrote:Cat Merc wrote:Thanks to the heavy spam, I now seriously hate the spawn on point mechanic.
Finally kill a wave of heavies? Well because of all their HP, by the time you brought them all down the next wave has already spawned.
Every fight turns into a perpetual struggle to get that point, it only ends when we're out of ammo or the enemy is out of clones. That's with a full squad btw
CCP plz fix kthnxbye I have to agree my feline friend; I find it aggravating that I can fight my a** off killing one or more good heavy, usually using lesser gear then my opponents, only to have them respawning before I can finish the hack and being easily wiped out reguardless if i have squad support. P.S Have a like and some tuna. meow This human understands my pain
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
393
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Posted - 2014.02.28 15:13:00 -
[8] - Quote
Cat Merc wrote:calisk galern wrote:this is why uplinks are the most powerful equipment in the game.
uplinks win games, no debating that fact, with them you win, without you lose.
so I usually laugh when people complain about RE's and scanners, and other things, simply because they don't hold a candle to uplinks. Well, uplinks we can destroy. A point we need to take, by making ourselves vulnerable to invisible invincible people. Oh and those people have 1500eHP and 900 DPS doom machines, so even if they weren't invisible or invincible, we still couldn't kill them fast enough before they kill the hackers. Thats part of the game, you want point defense mechanics changed and thats why heavies are here.... News flash Cat its not, supposed to be easy.... |
Cat Merc
Ahrendee Mercenaries General Tso's Alliance
6900
|
Posted - 2014.02.28 15:15:00 -
[9] - Quote
INFINITE DIVERSITY IDIC wrote:Cat Merc wrote:calisk galern wrote:this is why uplinks are the most powerful equipment in the game.
uplinks win games, no debating that fact, with them you win, without you lose.
so I usually laugh when people complain about RE's and scanners, and other things, simply because they don't hold a candle to uplinks. Well, uplinks we can destroy. A point we need to take, by making ourselves vulnerable to invisible invincible people. Oh and those people have 1500eHP and 900 DPS doom machines, so even if they weren't invisible or invincible, we still couldn't kill them fast enough before they kill the hackers. Thats part of the game, you want point defense mechanics changed and thats why heavies are here.... News flash Cat its not, supposed to be easy.... Uhh... Do I really need to explain what's wrong with what you just said?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Darken-Soul
BIG BAD W0LVES
1335
|
Posted - 2014.02.28 15:20:00 -
[10] - Quote
Play ambush, problem solved.
Who wants some?
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ALT2 acc
162
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Posted - 2014.02.28 15:22:00 -
[11] - Quote
Darken-Soul wrote:Play ambush, problem solved. Now another problem...
Hater attractor proficiency 5, hater attractor optimization 5.
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
6902
|
Posted - 2014.02.28 15:25:00 -
[12] - Quote
Darken-Soul wrote:Play ambush, problem solved. So... Replace heavies with tanks?
D:
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Nosid Katona
HavoK Core RISE of LEGION
107
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Posted - 2014.02.28 15:28:00 -
[13] - Quote
INFINITE DIVERSITY IDIC wrote:Cat Merc wrote:calisk galern wrote:this is why uplinks are the most powerful equipment in the game.
uplinks win games, no debating that fact, with them you win, without you lose.
so I usually laugh when people complain about RE's and scanners, and other things, simply because they don't hold a candle to uplinks. Well, uplinks we can destroy. A point we need to take, by making ourselves vulnerable to invisible invincible people. Oh and those people have 1500eHP and 900 DPS doom machines, so even if they weren't invisible or invincible, we still couldn't kill them fast enough before they kill the hackers. Thats part of the game, you want point defense mechanics changed and thats why heavies are here.... News flash Cat its not, supposed to be easy....
So let's just ignore the fact that said heavy ALREADY FAILED to defend said point...
The spawn mechanic is broken, not the fact that heavies can do it but ANY suit can. Cat Merc is just expressing how much more aggravating it is when it is a heavy because of the large HP pool you have to fight through, assuming you survive the HMG to the back.
Vae Victis
Valor Vet, R.I.P MAG
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Darken-Soul
BIG BAD W0LVES
1336
|
Posted - 2014.02.28 15:31:00 -
[14] - Quote
Cat Merc wrote:Darken-Soul wrote:Play ambush, problem solved. So... Replace heavies with tanks? D:
you will be praying for heavies camping you.
Who wants some?
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
6902
|
Posted - 2014.02.28 16:03:00 -
[15] - Quote
Nosid Katona wrote:INFINITE DIVERSITY IDIC wrote:Cat Merc wrote:calisk galern wrote:this is why uplinks are the most powerful equipment in the game.
uplinks win games, no debating that fact, with them you win, without you lose.
so I usually laugh when people complain about RE's and scanners, and other things, simply because they don't hold a candle to uplinks. Well, uplinks we can destroy. A point we need to take, by making ourselves vulnerable to invisible invincible people. Oh and those people have 1500eHP and 900 DPS doom machines, so even if they weren't invisible or invincible, we still couldn't kill them fast enough before they kill the hackers. Thats part of the game, you want point defense mechanics changed and thats why heavies are here.... News flash Cat its not, supposed to be easy.... So let's just ignore the fact that said heavy ALREADY FAILED to defend said point... The spawn mechanic is broken, not the fact that heavies can do it but ANY suit can. Cat Merc is just expressing how much more aggravating it is when it is a heavy because of the large HP pool you have to fight through, assuming you survive the HMG to the back. Good human
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6978
|
Posted - 2014.02.28 16:29:00 -
[16] - Quote
I've been saying for awhile that spawn on point shouldn't exist. You either capture a CRU nearby objectives or place uplinks nearby objectives. Basically like Domination, but in Skirmish. If you can't defend those secondary objectives then prepare to lose your primary objective.
Mail me in game if interested in learning about the Amarr Empire and serving them in Faction Warfare.
Amarr Victor!
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Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
698
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Posted - 2014.02.28 16:35:00 -
[17] - Quote
The carebear spawn on point mechanic should not exist. It is like handholding, but for an entire team.
Normally, I'd expand further, but the last time that happened, people "attacked" me, told me to go play CoD, to stop being "entitled" and other such babble.
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Awry Barux
Ametat Security Amarr Empire
1288
|
Posted - 2014.02.28 16:41:00 -
[18] - Quote
I concur entirely. It's a terrible mechanic. Domination does fine without it and it convinces even idiot blueberries to bring uplinks (sometimes). It would be a simple change to remove it from skirmish too. I usually solve this with my min logi speed-hacking the point, but that's getting taken away from me in 1.8, so I don't know what I'll do after that. |
Heimdallr69
Ancient Exiles. Renegade Alliance
1732
|
Posted - 2014.02.28 16:42:00 -
[19] - Quote
Hmg's can kill you before they uncloack.
Removed inappropriate content - CCP Logibro
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noob cavman
The New Age Outlaws WINMATAR.
712
|
Posted - 2014.02.28 16:50:00 -
[20] - Quote
Thats why I let blue berries hack and surround the bugger with remotes. I will defend you my little sour berry!
I want to be a caveman!
Ccp: DENIED YOU DRUNK
British ninja cowboy
scout, logi, heavy
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6983
|
Posted - 2014.02.28 16:59:00 -
[21] - Quote
And even if CCP wishes to keep this feature, which they shouldn't, they should at least reconsider where spawn-on-point actually spawns you. In some cases like the hack terminal on the high platform on the Gallente Research Facility it literally spawns you within reaching distance of the hack terminal and facing it. That is way too damn close.
Mail me in game if interested in learning about the Amarr Empire and serving them in Faction Warfare.
Amarr Victor!
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Dauth Jenkins
Ultramarine Corp
104
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Posted - 2014.02.28 17:02:00 -
[22] - Quote
Cat Merc wrote:Thanks to the heavy spam, I now seriously hate the spawn on point mechanic.
Finally kill a wave of heavies? Well because of all their HP, by the time you brought them all down the next wave has already spawned.
Every fight turns into a perpetual struggle to get that point, it only ends when we're out of ammo or the enemy is out of clones. That's with a full squad btw
CCP plz fix kthnxbye
Well, CCP added this feature a while back, called nanohives, and they give you ammo. Also, Teamwork is the ultimate weapon. Use it.
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
6909
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Posted - 2014.02.28 17:04:00 -
[23] - Quote
Dauth Jenkins wrote:Cat Merc wrote:Thanks to the heavy spam, I now seriously hate the spawn on point mechanic.
Finally kill a wave of heavies? Well because of all their HP, by the time you brought them all down the next wave has already spawned.
Every fight turns into a perpetual struggle to get that point, it only ends when we're out of ammo or the enemy is out of clones. That's with a full squad btw
CCP plz fix kthnxbye Well, CCP added this feature a while back, called nanohives, and they give you ammo. Also, Teamwork is the ultimate weapon. Use it.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
3650
|
Posted - 2014.02.28 17:06:00 -
[24] - Quote
What I hate is fluxing and uplink therefore destroying it, and then being able to count 1...2...3... and lo and behold someone will spawn on an uplink that is NO LONGER THERE. Same thing happens when hacking objectives - get the hack off - 1...2...3... someone spawns - me - OMFGWTFBBQ.
Now when I attempt to spawn on a link that has been destroyed...nope can't spawn there, uplink lost.
This game is seriously gonna cause me to have a stroke one day.
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6985
|
Posted - 2014.02.28 17:15:00 -
[25] - Quote
Aisha Ctarl wrote:What I hate is fluxing and uplink therefore destroying it, and then being able to count 1...2...3... and lo and behold someone will spawn on an uplink that is NO LONGER THERE. Same thing happens when hacking objectives - get the hack off - 1...2...3... someone spawns - me - OMFGWTFBBQ.
Now when I attempt to spawn on a link that has been destroyed...nope can't spawn there, uplink lost.
This game is seriously gonna cause me to have a stroke one day. It's actually because you are invisible for about 3 seconds after you spawn. So you through a flux grenade, someone spawns in, flux grenade goes off and destroys uplink, and three seconds later the guy who spawned before the uplink was destroyed becomes visible.
You can do this too. When you spawn in simply don't move (well you can spin in place, but that's it). No one will be able to see you.
Mail me in game if interested in learning about the Amarr Empire and serving them in Faction Warfare.
Amarr Victor!
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Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
3651
|
Posted - 2014.02.28 17:18:00 -
[26] - Quote
Aero Yassavi wrote:Aisha Ctarl wrote:What I hate is fluxing and uplink therefore destroying it, and then being able to count 1...2...3... and lo and behold someone will spawn on an uplink that is NO LONGER THERE. Same thing happens when hacking objectives - get the hack off - 1...2...3... someone spawns - me - OMFGWTFBBQ.
Now when I attempt to spawn on a link that has been destroyed...nope can't spawn there, uplink lost.
This game is seriously gonna cause me to have a stroke one day. It's actually because you are invisible for about 3 seconds after you spawn. So you through a flux grenade, someone spawns in, flux grenade goes off and destroys uplink, and three seconds later the guy who spawned before the uplink was destroyed becomes visible. You can do this too. When you spawn in simply don't move (well you can spin in place, but that's it). No one will be able to see you.
If this is what the cloak in 1.8 is going to be like maximum T_T is inbound.
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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Llast 326
An Arkhos
2132
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Posted - 2014.02.28 17:25:00 -
[27] - Quote
Aisha Ctarl wrote:What I hate is fluxing and uplink therefore destroying it, and then being able to count 1...2...3... and lo and behold someone will spawn on an uplink that is NO LONGER THERE. Same thing happens when hacking objectives - get the hack off - 1...2...3... someone spawns - me - OMFGWTFBBQ.
Now when I attempt to spawn on a link that has been destroyed...nope can't spawn there, uplink lost.
This game is seriously gonna cause me to have a stroke one day. This happens sometimes due to a lag in the spawn. I have spawned in on an uplink 3..2..1..0..0..0..0..0..0GǪ0 okay now I am spawned I agree that this needs to be fixed
As well as what Cat Merc is describing. Personally I will often chose the uplink option over the Objective as a spawn point (most often my own because I know it's not in a ridiculous place) When taking a point you can go through a lot of resources just to take a point, only to have your enemies return fresh and full. I have a pretty high hack speed, but this only mitigates the problem if you can kill all the defenders in rapid succession.
My only concern with the full removal of the spawn on point mechanic would be turning every point into the hundred metre radius of a Dom match. Uplink spam would likely be the outcome of this change, though some may not view this as bad. I prefer to be able to clearly identify the uplink that I want to spawn on and maintain some semblance of reasonable frame rate.
What would people think of an increased spawn time on Objectives? Say 20 seconds, would that be reasonable, or would the potential uplink spam be considered a reasonable result of eliminating Objective spawns?
KRRROOOOOOM
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6988
|
Posted - 2014.02.28 17:26:00 -
[28] - Quote
Aisha Ctarl wrote:Aero Yassavi wrote:Aisha Ctarl wrote:What I hate is fluxing and uplink therefore destroying it, and then being able to count 1...2...3... and lo and behold someone will spawn on an uplink that is NO LONGER THERE. Same thing happens when hacking objectives - get the hack off - 1...2...3... someone spawns - me - OMFGWTFBBQ.
Now when I attempt to spawn on a link that has been destroyed...nope can't spawn there, uplink lost.
This game is seriously gonna cause me to have a stroke one day. It's actually because you are invisible for about 3 seconds after you spawn. So you through a flux grenade, someone spawns in, flux grenade goes off and destroys uplink, and three seconds later the guy who spawned before the uplink was destroyed becomes visible. You can do this too. When you spawn in simply don't move (well you can spin in place, but that's it). No one will be able to see you. If this is what the cloak in 1.8 is going to be like maximum T_T is inbound. I highly doubt it as you're thinking. Actually a few days ago I was playing a match and I actually stumbled upon someone moving out of his spawn point but for a split second he was still cloaked, however not completely invisible. You could see his body outline along the visual distortion. Man I wish I could of recorded that, it was very weird. That's my guess for what it's going to be.
Mail me in game if interested in learning about the Amarr Empire and serving them in Faction Warfare.
Amarr Victor!
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Skihids
Bullet Cluster Legacy Rising
2931
|
Posted - 2014.02.28 17:26:00 -
[29] - Quote
Spawn on objective is a game crippling mechanic.
What the hell are CRUs supposed to be for when you can simply teleport sans uplink? Why bother with uplinks when you own the point? It removes what little strategy there is in the game and reduces it to a simple question of your DPS vs. my DPS.
It's like CCP wants DUST to be as brain dead easy to play as possible. No strategy or tactics required. |
Turtle Hermit Roshi
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
188
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Posted - 2014.02.28 17:36:00 -
[30] - Quote
Cat Merc wrote:Thanks to the heavy spam, I now seriously hate the spawn on point mechanic.
Finally kill a wave of heavies? Well because of all their HP, by the time you brought them all down the next wave has already spawned.
Every fight turns into a perpetual struggle to get that point, it only ends when we're out of ammo or the enemy is out of clones. That's with a full squad btw
CCP plz fix kthnxbye
lol the heavy event is there to counter tank spam
go QQ in the war room
adapt or cry elsewhere
Anything worth fighting for is worth fighting dirty for,
welcome to New Eden
-ill b there SoonGäó
KAMEHAMEHA TANK KILLA
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
6912
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Posted - 2014.02.28 17:46:00 -
[31] - Quote
Turtle Hermit Roshi wrote:Cat Merc wrote:Thanks to the heavy spam, I now seriously hate the spawn on point mechanic.
Finally kill a wave of heavies? Well because of all their HP, by the time you brought them all down the next wave has already spawned.
Every fight turns into a perpetual struggle to get that point, it only ends when we're out of ammo or the enemy is out of clones. That's with a full squad btw
CCP plz fix kthnxbye lol the heavy event is there to counter tank spam go QQ in the war room adapt or cry elsewhere Your post gave me, and anyone with a functioning brain, cancer.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Arkena Wyrnspire
Fatal Absolution
10170
|
Posted - 2014.02.28 17:47:00 -
[32] - Quote
Turtle Hermit Roshi wrote:Cat Merc wrote:Thanks to the heavy spam, I now seriously hate the spawn on point mechanic.
Finally kill a wave of heavies? Well because of all their HP, by the time you brought them all down the next wave has already spawned.
Every fight turns into a perpetual struggle to get that point, it only ends when we're out of ammo or the enemy is out of clones. That's with a full squad btw
CCP plz fix kthnxbye lol the heavy event is there to counter tank spam go QQ in the war room adapt or cry elsewhere
Are you genuinely this stupid? There isn't even a reward for heavies killing vehicles...
You have long since made your choice. What you make now is a mistake.
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Cyrius Li-Moody
0uter.Heaven
3888
|
Posted - 2014.02.28 18:07:00 -
[33] - Quote
This is exactly why I hate hacking stuff. Also late spawns. I hate that guy that spawns in 2 or 3 seconds after you're done hacking then kills you and rehacks.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
6916
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Posted - 2014.02.28 18:35:00 -
[34] - Quote
meow
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
890
|
Posted - 2014.02.28 18:51:00 -
[35] - Quote
Aero Yassavi wrote:Aisha Ctarl wrote:Aero Yassavi wrote:Aisha Ctarl wrote:What I hate is fluxing and uplink therefore destroying it, and then being able to count 1...2...3... and lo and behold someone will spawn on an uplink that is NO LONGER THERE. Same thing happens when hacking objectives - get the hack off - 1...2...3... someone spawns - me - OMFGWTFBBQ.
Now when I attempt to spawn on a link that has been destroyed...nope can't spawn there, uplink lost.
This game is seriously gonna cause me to have a stroke one day. It's actually because you are invisible for about 3 seconds after you spawn. So you through a flux grenade, someone spawns in, flux grenade goes off and destroys uplink, and three seconds later the guy who spawned before the uplink was destroyed becomes visible. You can do this too. When you spawn in simply don't move (well you can spin in place, but that's it). No one will be able to see you. If this is what the cloak in 1.8 is going to be like maximum T_T is inbound. I highly doubt it as you're thinking. Actually a few days ago I was playing a match and I stumbled upon someone moving out of his spawn point but for a split second he was still cloaked, however not completely invisible. You could see his body outline along the visual distortion. Man I wish I could of recorded that, it was very weird. That's my guess for what it's going to be.
I have seen that a few times. Just sit by a spawn beacon and watch. It happens every so often. I don't know if lag makes this effect more prominent.
Join our public channel -
ACME SPECIAL FORCES PUB
For the STATE!
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
398
|
Posted - 2014.02.28 19:04:00 -
[36] - Quote
Aisha Ctarl wrote:What I hate is fluxing and uplink therefore destroying it, and then being able to count 1...2...3... and lo and behold someone will spawn on an uplink that is NO LONGER THERE. Same thing happens when hacking objectives - get the hack off - 1...2...3... someone spawns - me - OMFGWTFBBQ.
Now when I attempt to spawn on a link that has been destroyed...nope can't spawn there, uplink lost.
This game is seriously gonna cause me to have a stroke one day.
I switched from fluxes to remotes and that problem has become a distant memory. In fact, I'm averaging 1.5 kills per uplink in hot zones.
32db Mad Bomber.
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Oswald Rehnquist
1261
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Posted - 2014.02.28 19:26:00 -
[37] - Quote
I'm not going to argue whether it does or doesn't need changing but as someone whose main role is hacking, hacking mods and alpha weapons allows you to hack without retaliation. If your having issues hacking, then I'd wager you don't have a hacking suit, which is the whole point of having a hacking suit?
Also watching the kill feed before a hack to look for massive deaths helps in reducing spawn ins.
Below 28 dB
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Poncho Polous
The Phoenix Federation Proficiency V.
42
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Posted - 2014.02.28 19:33:00 -
[38] - Quote
Knight Solitaire wrote:At least have it removed for Low-Sec battles, there is one point in the SRL facility in which it is incredibly difficult to get the hack on because whoever spawns on the point gets spawned right behind you while you're hacking the console, with their gun pointed at your back. I drive an LAV up beside anything im hacking most of the time since im a big fat heavy, but with lvl 5 hacking speed and enough shield and armor to survive most any attack for a few seconds, im usually always able to get the hack in and speed off in my LAV without much damage. Rarely do I get killed hacking anything but the objective. But I'm a heavy, so who knows how it is for the rest of you.
CEO
> The Phoenix Federation
> We da BUSSS!! We takin over!
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4438
|
Posted - 2014.02.28 19:40:00 -
[39] - Quote
Hack mods.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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TheD1CK
Dead Man's Game
819
|
Posted - 2014.02.28 19:40:00 -
[40] - Quote
What if there was a way to disable the objectives spawn capability before hacking? Maybe as simply as shooting the hack console, or Flux grenades disabling them So no one could spawn for a limited time after console was disabled...
Just a thought
Plasma Cannon performs its suppresion/area denial role perfectly
Pity dust players only perform one role - slaying
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CLONE117
True Pros Forever
702
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Posted - 2014.02.28 19:48:00 -
[41] - Quote
its not the objective spawning that is problematic. its all the 3 second uplinks scattered about.
a person who places a 3 sec uplink at an enemy objective can take the objective no problem.
most of the time ull hack the objective in less than 5 secs and the spawn on point is usually around 10 secs.
as for my time in skirm in dom. no avoiding the rr. |
Oswald Rehnquist
1261
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Posted - 2014.02.28 19:57:00 -
[42] - Quote
Poncho Polous wrote:Knight Solitaire wrote:At least have it removed for Low-Sec battles, there is one point in the SRL facility in which it is incredibly difficult to get the hack on because whoever spawns on the point gets spawned right behind you while you're hacking the console, with their gun pointed at your back. I drive an LAV up beside anything im hacking most of the time since im a big fat heavy, but with lvl 5 hacking speed and enough shield and armor to survive most any attack for a few seconds, im usually always able to get the hack in and speed off in my LAV without much damage. Rarely do I get killed hacking anything but the objective. But I'm a heavy, so who knows how it is for the rest of you.
Its extremely viable as a scout as well
Below 28 dB
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Poncho Polous
The Phoenix Federation Proficiency V.
42
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Posted - 2014.02.28 20:05:00 -
[43] - Quote
Oswald Rehnquist wrote:Poncho Polous wrote:Knight Solitaire wrote:At least have it removed for Low-Sec battles, there is one point in the SRL facility in which it is incredibly difficult to get the hack on because whoever spawns on the point gets spawned right behind you while you're hacking the console, with their gun pointed at your back. I drive an LAV up beside anything im hacking most of the time since im a big fat heavy, but with lvl 5 hacking speed and enough shield and armor to survive most any attack for a few seconds, im usually always able to get the hack in and speed off in my LAV without much damage. Rarely do I get killed hacking anything but the objective. But I'm a heavy, so who knows how it is for the rest of you. Its extremely viable as a scout as well
And nothing says fun like seeing your crosshairs light up red before people spawn is as you claim 30 kills on one uplink. I approve of on point spawning :)
CEO
> The Phoenix Federation
> We da BUSSS!! We takin over!
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