KA24DERT
TeamPlayers Negative-Feedback
505
|
Posted - 2014.02.28 17:26:00 -
[1] - Quote
Monkey MAC wrote:Ok so Ive tried explaining to people its Hit Detection that caused the problem, but alas I doubt Ill get any further with you lot. So I'll just say this, Aim Assist is good business, it allows formthe fairer balancing of weapons, eases player retention with lower skilled players, creates conspiracy that redact from real issues (like AUR weapons having stronger AA).
I can understand if you feel cheated when you seem to die almost instantly in comparison to what you used to but, Despite AA not being changed the majority of the playerbase believes its been lessened while using it. It only applies to Hitscan HROF weapons, which are getting nerfed next patch. Aim Assist is very easily broken with stride strafing (cover to cover)
And finally which do you feel is more fun? A) Vets texan two stepping and bunny hopping through entire squads of noobs B) Or having an immersive battlefield where everyone can participate in actual tactics and flanking etc.
Aim assist is easily broken only if the player doesn't provide some basic input. You have to be pretty bad at the game to let that happen in anything but extreme CQC situations.
And also, before I get into the meat of your question: THIS GAME DOES NOT HAVE BUNNY HOPPING. Do your research if you're too young to have lived through actual bunny hopping. Also-also, getting gibbed in half a second by a robot is NOT immersive. Learning how to play the game and becoming proficient at it IS immersive, and bringing your CQC/Twitch skills from other games is also immersive for those that have ever bothered honing these skills.
So, now let me rephrase your question:
Which do you feel is more fun?
A) Gran Turismo B) Mario Kart
Well, to be honest, I am more of a Mario Kart fan. I like Gran Turismo because I love cars, but I'd rather be riding some blue sparks.
However, when the CPU decides that it's time for your friends to smash you out of first place with a blue turtle shell, followed up by a lightning strike and a bullet bill, all you do is lose a single match and get laughed at by your friends. This is ok, as Mario Kart is supposed to be a fun party game and there are no lasting consequences.
Now Imagine if you had to work hard to earn that kart, and every time you spun out, you had to replace the kart due to damage. Imagine if this is your favorite track, and you won many races to earn the right to race on that track. Now Imagine if that blue turtle shell came to smash you at the last minute because the CPU decided the other racers needed a "helping hand", and now you've lost your karts, and you've lost your track, and now you have to rebuild it all, not because you got beat by a better racer, but because the CPU had a hand in deciding the victor.
Well, in that situation, I would prefer Gran Turismo, because if I work hard for my rewards with my individual skill and teamwork, I expect another player to take it from me with better skill and tactics. I would prefer to lose to a player, and not the CPU.
This is the mis-match that AA brings to a game like Dust.
A "casual" mechanic meant to make transient lobby shooters appeal to the masses in a game where every death, win, and loss has repercussions throughout the whole game.
It doesn't matter what other games do. Dust isn't other games. |