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WolfeXXVII
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16
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Posted - 2014.02.27 02:09:00 -
[1] - Quote
the title says it all
gk.0 scout 4 the win
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WolfeXXVII
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16
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Posted - 2014.02.27 02:23:00 -
[2] - Quote
let me explain first things first heavy suits are supposed to weigh half a ton of metal so yes that alone deserves them to have 3-4X hp on assault suits. they are carrying around a massive basicly future equivalent of a m134 minigun which can tear a humvee apart. and now its the future the power of this thing should be overwhelming to the point where its ttk should stay the same and all other weapons should be nerfed quite a bit other than the FG and we all understand why that is.
assaults need the range to combat the new improved heavies and that alone should be enough.
and i know everyone of you are assault chars. so saying that my points aren't true is complete BS, and your doing BSing just so it makes the game easier for you. i have spent way to long loving the way they set things up in chromozome just so you assault a holes can just come in and ruin the way it was. btw chromozome was the best time of this game. any who say differently need to burn in hell. everything was balanced before uprising save a few things and they could have fixed those and released it as is. no op logi suits no op light weapons no op anything that didn't deserve to be so.
gk.0 scout 4 the win
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WolfeXXVII
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16
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Posted - 2014.02.27 02:24:00 -
[3] - Quote
WolfeXXVII wrote:let me explain first things first heavy suits are supposed to weigh half a ton of metal so yes that alone deserves them to have 3-4X hp on assault suits. they are carrying around a massive basicly future equivalent of a m134 minigun which can tear a humvee apart. and now its the future the power of this thing should be overwhelming to the point where its ttk should stay the same and all other weapons should be nerfed quite a bit other than the FG and we all understand why that is.
assaults need the range to combat the new improved heavies and that alone should be enough.
and i know everyone of you are assault chars. so saying that my points aren't true is complete BS, and your doing BSing just so it makes the game easier for you. i have spent way to long loving the way they set things up in chromozome just so you assault a holes can just come in and ruin the way it was. btw chromozome was the best time of this game. any who say differently need to burn in hell. everything was balanced before uprising save a few things and they could have fixed those and released it as is. no op logi suits no op light weapons no op anything that didn't deserve to be so.
this is being realistic not anything past that and heavies need to be significantly more expensive assaults need a slight price decrease too
gk.0 scout 4 the win
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WolfeXXVII
NECROM0NGERS
16
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Posted - 2014.02.27 02:25:00 -
[4] - Quote
JARREL THOMAS wrote:Matticus Monk wrote:Yeah, I agree with you.
They are way to easy to take down. Especially those guys with the rail rifles.... I mean, why do the even try?? Seriously, like what 1200 HP? HA! And they turn way to slow already.... we need to give them a speed buff, turning radius buff, drop the price of the suit, allow them to equip a light weapon in their sidearm slot, and give them an integrated jet-pack so they can get to the prime tower forge-sniping spots.
Really, heavies are a total joke.
Anyone that plays them just want's to prove that they are elitists that like "hard mode"
And don't even get me started on assaults. I can't even remember the last time I saw anyone even wear that ridiculous suit with an LOL rifle....
Your a troll aren't you?
of course he is
gk.0 scout 4 the win
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WolfeXXVII
NECROM0NGERS
16
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Posted - 2014.02.27 02:30:00 -
[5] - Quote
Duran Lex wrote:WolfeXXVII wrote:let me explain first things first heavy suits are supposed to weigh half a ton of metal so yes that alone deserves them to have 3-4X hp on assault suits. they are carrying around a massive basicly future equivalent of a m134 minigun which can tear a humvee apart. and now its the future the power of this thing should be overwhelming to the point where its ttk should stay the same and all other weapons should be nerfed quite a bit other than the FG and we all understand why that is.
assaults need the range to combat the new improved heavies and that alone should be enough.
and i know everyone of you are assault chars. so saying that my points aren't true is complete BS, and your doing BSing just so it makes the game easier for you. i have spent way to long loving the way they set things up in chromozome just so you assault a holes can just come in and ruin the way it was. btw chromozome was the best time of this game. any who say differently need to burn in hell. everything was balanced before uprising save a few things and they could have fixed those and released it as is. no op logi suits no op light weapons no op anything that didn't deserve to be so. I see what hes doing here guys. He's using the same logic that many tankers have been trying to use to justify their reasoning in requiring 3 AV to take them down. I'll give you a +1 sir, whether it was intentional or not.
sort of the FG is still too weak a good FG should be able to send a tank running or if its stupid enough to sit there for an entire clip be taken out.
swarms are where they should be in my opinion.
PLCs are getting a bough so that's about it for av
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WolfeXXVII
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Posted - 2014.02.27 02:36:00 -
[6] - Quote
True Adamance wrote:WolfeXXVII wrote:the title says it all Meh in New Eden the term Assault in relation to military assets refers to mobile DPS platforms or hulls. Assault Suit- DPS + Mobility Scout- Mobility + Stealth Heavy- Armour +DPS Logi - Utility
i agree with you except that heavies are carrying around absolutely massive guns and the sad thing is that the HMG is weaker than the combat rifle which really should not be the case
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WolfeXXVII
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Posted - 2014.02.27 02:39:00 -
[7] - Quote
JARREL THOMAS wrote:Wolfe I am a assaults really we already have enough range with rr and scr look at the dont be an idiot and know it should be heavys have high hp wich they do or low prices which they do depending on tier and there ment to be slow. And no they should not be 3-4x assaults a 400 sheild 300 armor assault would = 1600 sheild 1200 armor heavys. do your math before throwing out facts.
first of the 3-4X was a random fact i threw out and it was meant to be an exaggeration and i said that heavies should be really expensive compared to the assaults which might i add are way overpriced. i do have skills into everything dude im not biased im being realistic
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WolfeXXVII
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Posted - 2014.02.27 02:48:00 -
[8] - Quote
Awry Barux wrote:WolfeXXVII wrote:let me explain first things first heavy suits are supposed to weigh half a ton of metal so yes that alone deserves them to have 3-4X hp on assault suits. they are carrying around a massive basicly future equivalent of a m134 minigun which can tear a humvee apart. and now its the future the power of this thing should be overwhelming to the point where its ttk should stay the same and all other weapons should be nerfed quite a bit other than the FG and we all understand why that is.
assaults need the range to combat the new improved heavies and that alone should be enough.
and i know everyone of you are assault chars. so saying that my points aren't true is complete BS, and your doing BSing just so it makes the game easier for you. i have spent way to long loving the way they set things up in chromozome just so you assault a holes can just come in and ruin the way it was. btw chromozome was the best time of this game. any who say differently need to burn in hell. everything was balanced before uprising save a few things and they could have fixed those and released it as is. no op logi suits no op light weapons no op anything that didn't deserve to be so. A few tips. 1. Arguing from real life or "zomg its future stuff" is never going to hold water. Good game design owes reality nothing at all. 2. Capitalization is your friend. 3. You can't possibly know that we're all assaults, and asserting that you do only makes you sound idiotic. In fact, over half of the people who have posted in this thread so far are scouts, heavies (right Roshi? I think?) or tankers. 4. You have offered no arguments as to why your suggestion would actually improve balance at all, only rants about "assault a holes" and assertions that "we all understand why that is". That's not very convincing, and you're not going to garner much support that way.
1. i was only going for realism and if you think about it, it should hold water 2. i am a master capitalist and i have a character that strictly does FOTM because i have to to keep my wallets full(i really hate that fact) 3.that one was spoken out of turn and i was mostly talking about jarrel on that one sorry to the scout guys. plus most tankers are assaults too. 4. and i realize it sounds ranty" it was kinda intended that way people post over and over on rants and it gets to the top very fast because of that(its a forum tactic you obviously haven't thought about yet) 5. thnx for trying to be helpful but most of what I've said havs been said is either meant to **** off people or to be realistic no ik its in the future but when a massive ass version of a weapon is weaker than the lighter one there is a massive problem especially because SMGs are better than a HMG(it's a sidearm even talking game mechanics it shouldn't do that)
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WolfeXXVII
NECROM0NGERS
18
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Posted - 2014.02.27 03:02:00 -
[9] - Quote
Awry Barux wrote:WolfeXXVII wrote:Awry Barux wrote:WolfeXXVII wrote:let me explain first things first heavy suits are supposed to weigh half a ton of metal so yes that alone deserves them to have 3-4X hp on assault suits. they are carrying around a massive basicly future equivalent of a m134 minigun which can tear a humvee apart. and now its the future the power of this thing should be overwhelming to the point where its ttk should stay the same and all other weapons should be nerfed quite a bit other than the FG and we all understand why that is.
assaults need the range to combat the new improved heavies and that alone should be enough.
and i know everyone of you are assault chars. so saying that my points aren't true is complete BS, and your doing BSing just so it makes the game easier for you. i have spent way to long loving the way they set things up in chromozome just so you assault a holes can just come in and ruin the way it was. btw chromozome was the best time of this game. any who say differently need to burn in hell. everything was balanced before uprising save a few things and they could have fixed those and released it as is. no op logi suits no op light weapons no op anything that didn't deserve to be so. A few tips. 1. Arguing from real life or "zomg its future stuff" is never going to hold water. Good game design owes reality nothing at all. 2. Capitalization is your friend. 3. You can't possibly know that we're all assaults, and asserting that you do only makes you sound idiotic. In fact, over half of the people who have posted in this thread so far are scouts, heavies (right Roshi? I think?) or tankers. 4. You have offered no arguments as to why your suggestion would actually improve balance at all, only rants about "assault a holes" and assertions that "we all understand why that is". That's not very convincing, and you're not going to garner much support that way. 1. i was only going for realism and if you think about it, it should hold water 2. i am a master capitalist and i have a character that strictly does FOTM because i have to to keep my wallets full(i really hate that fact) 3.that one was spoken out of turn and i was mostly talking about jarrel on that one sorry to the scout guys. plus most tankers are assaults too. 4. and i realize it sounds ranty" it was kinda intended that way people post over and over on rants and it gets to the top very fast because of that(its a forum tactic you obviously haven't thought about yet) 5. thnx for trying to be helpful but most of what I've said havs been said is either meant to **** off people or to be realistic no ik its in the future but when a massive ass version of a weapon is weaker than the lighter one there is a massive problem especially because SMGs are better than a HMG(it's a sidearm even talking game mechanics it shouldn't do that) No, literally, I mean capitalize the first letters of your sentences. It's not very hard to do and it makes your words much nicer to read. No, realism really should not hold water. I thought about it. Making a fun game has very little to do with making a realistic game, and fun is the goal. Realism is nice, but good balance is always the priority. Plus, when it's a futuristic game, I can argue for just about anything and make up a futuristic reason for it. The HMG is much better than the SMG, if you disagree I don't really know what to say- I've never once lost to a SMG while wielding a HMG, except when I was nearly dead and hit with it from behind. The HMG has higher DPS, higher range, and a larger clip. The HMG is in a good place now, it can and will shred everything within 30m, if you can aim well, no rifle has a chance. The CR beats the HMG outside the HMG's optimal range, the HMG beats the CR inside the HMG's optimal range. That sounds balanced to me. If you're losing to rifles in CQC when using the HMG, it's a skill problem, not weapon imbalance. While deliberately attempting to **** people off may keep your thread visible on general discussion, it's not going to achieve anything in terms of actually convincing other people that you have a valid point, much less convincing CCP that you have a good idea. 1. i personally go with a m209 SMG and a dua2 assault FG on a adv frame and i stomp all sorts of boundlesses with full HP simply because i can get every bullet in the head. the HMG DPS doesn't matter when that is taken into account. 2. i don't care about capitalization it doesn't matter im talking about a game not doing a job report come on now
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WolfeXXVII
NECROM0NGERS
18
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Posted - 2014.02.27 03:06:00 -
[10] - Quote
CLONE117 wrote:the heavy is great enough as is. 600 shield 450 armor on mlt heavy with a repper. and shield recharger with std hmg. i can do some serious damage to those whop dare try to come close. the only problem i have when running it though are those damn rail rifles. the hmg can maul just about anything though. with a base damage per clip of around 7k. i only wish for a bigger clipsize or faster reload.
the clip size does seem a little small but that isn't too much of a problem if you remember to reload. reload speed seems realistic to me so idc too much about that. the HMG just are outclassed by everything because they just cant get headshots like everything else if im trying to find balance all i would have to do to fix that is increase the damge for a boundless up to 20ish and bring the others up equivalently and there you go they are doing base headshots and there balance for the HMG.
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WolfeXXVII
NECROM0NGERS
19
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Posted - 2014.02.27 03:22:00 -
[11] - Quote
Awry Barux wrote:WolfeXXVII wrote:CLONE117 wrote:the heavy is great enough as is. 600 shield 450 armor on mlt heavy with a repper. and shield recharger with std hmg. i can do some serious damage to those whop dare try to come close. the only problem i have when running it though are those damn rail rifles. the hmg can maul just about anything though. with a base damage per clip of around 7k. i only wish for a bigger clipsize or faster reload. the clip size does seem a little small but that isn't too much of a problem if you remember to reload. reload speed seems realistic to me so idc too much about that. the HMG just are outclassed by everything because they just cant get headshots like everything else if im trying to find balance all i would have to do to fix that is increase the damge for a boundless up to 20ish and bring the others up equivalently and there you go they are doing base headshots and there balance for the HMG. The damage of the boundless is "20ish"- 19.8 is pretty damn close to 20, and is more than 20 after a few levels of proficiency. Are you trolling? Do you have any idea what you're talking about here? The HMG most certainly can get headshots, it's actually quite easy to do so, especially against other heavies.
last i saw the boudless dmg was 16.8 not 19.8 i was saying 20ish so that it does the equivalent dmg of a head shot i was not stating an exact number... nowhere near
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WolfeXXVII
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Posted - 2014.02.27 03:25:00 -
[12] - Quote
lrian Locust wrote:WolfeXXVII wrote:they are carrying around a massive basicly future equivalent of a m134 minigun which can tear a humvee apart. and now its the future the power of this thing should be overwhelming to the point where its ttk should stay the same and all other weapons should be nerfed quite a bit other than the FG a Ah, so we're fantasizing about future technology? If so, then sniper rifles should generate automatic headshots from 1,000m. Why not? They can do it today. Scouts should be able to sprint faster than Usain Bolt. And tanks should be able to levitate. Massive turrets should have an actual role in the game and lasers should be able to melt you at any distance. you know i would like that other than the snipers because maps into the redlines aren't that large on most. but yes bullet trajectory arc towards an opponent would be nice the coding ccp would thus have to do for that would be astronomical so i would not thus suggest doing so.
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WolfeXXVII
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Posted - 2014.02.27 03:26:00 -
[13] - Quote
Awry Barux wrote:WolfeXXVII wrote:Awry Barux wrote:WolfeXXVII wrote:CLONE117 wrote:the heavy is great enough as is. 600 shield 450 armor on mlt heavy with a repper. and shield recharger with std hmg. i can do some serious damage to those whop dare try to come close. the only problem i have when running it though are those damn rail rifles. the hmg can maul just about anything though. with a base damage per clip of around 7k. i only wish for a bigger clipsize or faster reload. the clip size does seem a little small but that isn't too much of a problem if you remember to reload. reload speed seems realistic to me so idc too much about that. the HMG just are outclassed by everything because they just cant get headshots like everything else if im trying to find balance all i would have to do to fix that is increase the damge for a boundless up to 20ish and bring the others up equivalently and there you go they are doing base headshots and there balance for the HMG. The damage of the boundless is "20ish"- 19.8 is pretty damn close to 20, and is more than 20 after a few levels of proficiency. Are you trolling? Do you have any idea what you're talking about here? The HMG most certainly can get headshots, it's actually quite easy to do so, especially against other heavies. last i saw the boudless dmg was 16.8 not 19.8 i was saying 20ish so that it does the equivalent dmg of a head shot i was not stating an exact number... nowhere near I'm looking at the market, the boundless currently does 19.8 damage per shot at 2400 RPM. Have you even tried a HMG recently? no after uprising i have been using the burst so i haven't looked at it. sorry my apologies everyone i forgot a random stat of a gun
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WolfeXXVII
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Posted - 2014.02.27 03:27:00 -
[14] - Quote
lrian Locust wrote:Comment: Awry Barux wrote:2. Capitalization is your friend. Reply: WolfeXXVII wrote:2. i am a master capitalist and i have a character that strictly does FOTM Wolfe, for the love of God, please stay in school!
?...
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WolfeXXVII
NECROM0NGERS
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Posted - 2014.02.27 15:47:00 -
[15] - Quote
lrian Locust wrote:WolfeXXVII wrote:lrian Locust wrote:Comment: Awry Barux wrote:2. Capitalization is your friend. Reply: WolfeXXVII wrote:2. i am a master capitalist and i have a character that strictly does FOTM because i have to to keep my wallets full Wolfe, for the love of God, please stay in school! ?... ...because you don't seem to know the difference between capitalization and capitalism.
I do I just misread it sorry bout that
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WolfeXXVII
NECROM0NGERS
20
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Posted - 2014.02.27 15:50:00 -
[16] - Quote
Sgt Buttscratch wrote:NO, heavies currently have great HP amounts, especially considering they can hold light weapons like.... Thale's, Fail rifles, womat rifles, scrambler etc, last think this game needs is 2000HP monsters with rail rifles who can turn as fast as a scout.
Just wait until after 1.8 and see what we get, I'm pretty sre that either the sentinels or scouts are going to be out of whack in some way.
they probably to fast at turning but heavies wont be able to equip light weapons next build either that's why I want the HMG to egt a buff. plus heavies should be the most expensive yet the deadliest and hardest to kill suit.
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WolfeXXVII
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Posted - 2014.02.27 15:53:00 -
[17] - Quote
Phazoid wrote:nah the 1.8 changes will make heavies REAL heavies, im a dedicated scout, but damn i do enjoy greatly to play heavy, they are good for tackling enemies entrenched, or defending a position, when all the heavy weapons arrive it will be awesome.
I guess we'll have to see how the new heavy weapons turn out huh?
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