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75MPH LandShark
MarketHammer Directorate
3
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Posted - 2014.02.28 17:32:00 -
[1] - Quote
-1, Well good points, here are some counter points. Vehicles are completely useless in the multi level Cities. Tanks can't do anything to anyone on second or third floors or un any underground area. Drop ships do compliment troops as the first thing I see an any match is drop ships dropping troops off on top of buildings to establish high ground on the maps. Tanks in real life are area denial and movement denial tools. For those in this game who whine, I can't fight a tank on open ground. Guess what, your not supposed to. It's about tactics and logistics. This game somewhat emulates real world combat. Best tool for the job. I have many times faced the receiving end of a tank blockade on my red line. It's about breaking through and getting movement out there. Once in the buildings or cities, tanks are a waste of is as they don't have a shot on anyone. And any LAV or HAV will tell you, cities are the most dangerous place for them. Telling CCP to make a tank the same power as an assault suit is kind of silly to me. They do have different roles. And when one side has tanks, and another side has tanks, the armor is way too busy dealing with each other to gain control of the field to even worry about who is hacking what.
When you look at real combat and real logistics, you'll find yah a tank is way out classing ground troops. Its hard to deal with them. But if you need them to be like a drop suit why even HAV any vehicle in the game. If you want that go back to gears of war or battlefield or call of duty. DUST is not those games and we should not try to make it like those games.
Like I said. I have been angry a few times because I can't get past a blockade. But I understand the importance of it. I have on many occasions however broke through or through squad effort sent the tanks running. Its a out how you play the game, not wanting the debs to eliminate or weaken something so a single man can kill it. Its extremely unrealistic for a single proto drop suit to own a field including the tanks.
They got two types blaster and rail, one is good against troops and bad against tanks, one is good against tanks and bad against troops. It's about field logistics. Learn to deal with adversity and fit accordingly. |
75MPH LandShark
MarketHammer Directorate
4
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Posted - 2014.03.03 01:07:00 -
[2] - Quote
Skihids wrote:If multi-level cities solve everything we can eliminate vehicle caps and everything will be fine because nothing will be so demonstrably better that everyone will want to use it.
But no, most levels are dominated by open ground.
Tanks as they are today aren't meant to go hunting infantry one at a time. That's not their role. They don't use their main gun to kill one infantry unit at a time. So why do DUST tanks do that? Because CCP doesn't have a real role for them, that's why.
Just to respond I never said cities solve everything, I believe I said, tanks are useless in multi level cities. Just as a guy standing in the middle of an open field and trying to kill a tank with only an AR is useless. Just saying.
In response again. Most levels are dominated by the side that denies enemy movement while allowing free movement of their own side. Regardless of how it is achieved. Not dominated with just tanks. There are a lot of matches where there are no tanks at all and snipers prevent movement across open fields. Does that mean we need to eliminate all sniper weapons because the guy can't run across a field? I could see the argument now, an AR doesn't have the range of a sniper rifle and it's not fair I can't get across the field. Reality is, counter sniper, then move.
What kills me is everyone complained about the logistics LAV's and they eliminated them from the game. I actually spec'ed into it and supported other tanks and ground troops. They said it was too OP to support tanks and Troops. It wasn't, we were just the few who did it. Tanks popped like popcorn if there wasn't a LAV supporting it. Now they pop like popcorn again and everyone is still complaining that tanks are OP when they are in fact very weak for what they are.
I've seen the posts where others domain, a tank only cost 75k but my suit is over 98k fully spec'ed. Well the tank they are talking about is actually about 200k. The base shell is 75k without a weapon or any modules. You can't use it until you put a turret on it and no one runs them without armor, shields rep'ers, scanners, etc. so two deaths and your upside down on the match in regards to ISK. The madrugers and gunnlogi are almost over 500k fully fitted. Once engaged with another tank or armor one of them is dead in under five seconds. How many suits does it take to equal 500-700k?
People put out basic comments that are unrealistic to try and justify their arguments. So far I'm not seeing anything that justifies elimination or nerfing vehicles. If anything they are way underpowered for what they are and how much they cost. |
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