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Beren Hurin
Onslaught Inc RISE of LEGION
2089
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Posted - 2014.02.26 17:54:00 -
[1] - Quote
I think...also...
There are a few things in combing through the SDE that are a little interesting...
1) Not all speed penalties are created equal. The regular armor plates get movement speed penalty, but also 'speed scale' penalties to jump, turning, and strafing. However reactive plates only have the base movement speed penalty. Is this intented?
2) My concern with regular plates also is that, depending on how the 'movement speed scale' is applied, it could be doubly affecting movementTun.strafespeed. My assumption is that your running strafe speed is a function (90%) of your movement speed, if you get a 5% penalty to movement speed and 5% penalty to your running strafe speed scale, that actually means that your strafe speed will end up being closer to 80% of your initial default suit base speed. So that would mean that if you are stacking 3 complex plates, you'd actually get around a 33% difference between initial ground speed and modified strafe speed. IOW strafe speed has a double penalty. The same could apply to jumping/sprint jumping if it is also a function of movement speed.
Tl;Dr - If this is the case, I don't think people who complain about armor being so strong understand how much better shield users are in strafing fights.
As an amarr armor tanker I'm always surprised at how fast some strafers I come upon are (KBM crutch users aside). |
Cody Sietz
Bullet Cluster Legacy Rising
2431
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Posted - 2014.02.26 17:57:00 -
[2] - Quote
This is good to know.
As a fellow tanker(Gallente) I appreciate you being this to everyone's attention.
I still think movement penalty should be raised to 3/4/5 or 3/4/6 but that's just me.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cat Merc
Ahrendee Mercenaries
6824
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Posted - 2014.02.26 18:00:00 -
[3] - Quote
I think it should be 5/5/5.
Complex plates are never used lawl
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Beren Hurin
Onslaught Inc RISE of LEGION
2091
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Posted - 2014.02.26 18:24:00 -
[4] - Quote
Cat Merc wrote:I think it should be 5/5/5.
Complex plates are never used lawl
You are saying increase the speed penalty to all of them so that it incentivizes using the heavier plates? Would you then make the case that all shields need the same penalty then too? |
Cat Merc
Ahrendee Mercenaries
6827
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Posted - 2014.02.26 18:25:00 -
[5] - Quote
Beren Hurin wrote:Cat Merc wrote:I think it should be 5/5/5.
Complex plates are never used lawl You are saying increase the speed penalty to all of them so that it incentivizes using the heavier plates? Would you then make the case that all shields need the same penalty then too? Yes
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Marc Rime
287
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Posted - 2014.02.26 18:30:00 -
[6] - Quote
Beren Hurin wrote:Cat Merc wrote:I think it should be 5/5/5.
Complex plates are never used lawl You are saying increase the speed penalty to all of them so that it incentivizes using the heavier plates? Would you then make the case that all shields need the same penalty then too? I don't see why shields should affect speed, but have always found it weird that shield extenders didn't increase your sig radius (they do in eve)... however, since I plan on getting a cal scout I wouldn't want that either ;).
Maybe they should just remove the penalties on both shield and armor, might make it easier to keep the two balanced. |
Cody Sietz
Bullet Cluster Legacy Rising
2432
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Posted - 2014.02.26 18:39:00 -
[7] - Quote
Marc Rime wrote:Beren Hurin wrote:Cat Merc wrote:I think it should be 5/5/5.
Complex plates are never used lawl You are saying increase the speed penalty to all of them so that it incentivizes using the heavier plates? Would you then make the case that all shields need the same penalty then too? I don't see why shields should affect speed, but have always found it weird that shield extenders didn't increase your sig radius (they do in eve)... however, since I plan on getting a cal scout I wouldn't want that either ;). Maybe they should just remove the penalties on both shield and armor, might make it easier to keep the two balanced. Meh, removing the penalty for extenders would be nothing compared to removing the penalty for plates. Extenders didn't even have a drawback pre 1.7
Plates need a slightly higher speed penalty so they don't become the dmg mods of the low slot.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Chunky Munkey
Amarr Templars Amarr Empire
3281
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Posted - 2014.02.26 18:39:00 -
[8] - Quote
This kind of screw up has CCP written all over it.
No.
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Disturbingly Bored
The Strontium Asylum
1766
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Posted - 2014.02.26 18:43:00 -
[9] - Quote
Beren Hurin wrote:You are saying increase the speed penalty to all of them so that it incentivizes using the heavier plates? Would you then make the case that all shields need the same penalty then too?
Beren, seeing as how those stats correspond to the old armor speed penalty, do you think this is simply oversight?
Even if it is, I'd make the argument to leave things the way they are. Armor plates are at a competitive advantage these days compared to shield extenders, and I'd hate to do anything that results in a buff... even if it's correcting an oversight.
(As usual, +1 for SCIENCE Beren. Thanks for doing the data digging.)
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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Awry Barux
Ametat Security Amarr Empire
1138
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Posted - 2014.02.26 18:44:00 -
[10] - Quote
Beren Hurin wrote:I think...also...
There are a few things in combing through the SDE that are a little interesting...
1) Not all speed penalties are created equal. The regular armor plates get movement speed penalty, but also 'speed scale' penalties to jump, turning, and strafing. However reactive plates only have the base movement speed penalty. Is this intented?
2) My concern with regular plates also is that, depending on how the 'movement speed scale' is applied, it could be doubly affecting movementTun.strafespeed. My assumption is that your running strafe speed is a function (90%) of your movement speed, if you get a 5% penalty to movement speed and 5% penalty to your running strafe speed scale, that actually means that your strafe speed will end up being closer to 80% of your initial default suit base speed. So that would mean that if you are stacking 3 complex plates, you'd actually get around a 33% difference between initial ground speed and modified strafe speed. IOW strafe speed has a double penalty. The same could apply to jumping/sprint jumping if it is also a function of movement speed.
Tl;Dr - If this is the case, I don't think people who complain about armor being so strong understand how much better shield users are in strafing fights.
As an amarr armor tanker I'm always surprised at how fast some strafers I come upon are (KBM crutch users aside).
Hmm, interesting. I would believe it- I've certainly felt that I noticed strafe speed reduction more than run speed reduction when stacking plates. TBH I would accept this being by design, though it should be propagated to all types of plates. |
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Arkena Wyrnspire
Fatal Absolution
10077
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Posted - 2014.02.26 18:45:00 -
[11] - Quote
Really? That's very interesting. Are you sure?
This warrants further investigation and testing.
You have long since made your choice. What you make now is a mistake.
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Disturbingly Bored
The Strontium Asylum
1766
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Posted - 2014.02.26 18:49:00 -
[12] - Quote
Arkena Wyrnspire wrote:Really? That's very interesting. Are you sure?
This warrants further investigation and testing.
You'll have to dig really, really deep to find the last time Beren was wrong. Mostly because his thing is data digging.
But testing is always a good thing.
MOAR SCIENCE
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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Beren Hurin
Onslaught Inc RISE of LEGION
2095
|
Posted - 2014.02.26 18:56:00 -
[13] - Quote
Disturbingly Bored wrote:Arkena Wyrnspire wrote:Really? That's very interesting. Are you sure?
This warrants further investigation and testing. You'll have to dig really, really deep to find the last time Beren was wrong. Mostly because his thing is data digging. But testing is always a good thing. MOAR SCIENCE
Yeah I haven't tested this in the field. If someone wanted to that'd be cool. Sit at a supply depot, stare at it, turn 90 degrees, and strafe away from it at a known distance. Figure out your ground speed and compare it to what you think it should be. |
Beren Hurin
Onslaught Inc RISE of LEGION
2096
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Posted - 2014.02.26 19:54:00 -
[14] - Quote
I'll check this out tonight if I get time. I also want to figure out sprint strafing, because according to the db it's a thing. |
CommanderBolt
ACME SPECIAL FORCES
864
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Posted - 2014.02.26 20:00:00 -
[15] - Quote
GTFO with this whole "KB/M crutch" s**t. KB/M is in a horrible state right now. There is 0 benefit over DS3 other than turning speed. Its obvious you guys have never used a KB/M in this game because it is terrible in many many ways.
Sluggish aiming, Framerate directly affects how well you can aim, module wheel is difficult to use, selecting spawn location is sometimes 100% impossible etc...
Join our public channel -
ACME SPECIAL FORCES PUB
For the STATE!
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Marc Rime
287
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Posted - 2014.02.26 20:01:00 -
[16] - Quote
Cody Sietz wrote:Marc Rime wrote:(...) Maybe they should just remove the penalties on both shield and armor, might make it easier to keep the two balanced. Meh, removing the penalty for extenders would be nothing compared to removing the penalty for plates. Extenders didn't even have a drawback pre 1.7 Plates need a slightly higher speed penalty so they don't become the dmg mods of the low slot. Didn't mean they should remove the penalties without adjusting the HP values, but with the penalties gone there's less variables when balancing. |
Beren Hurin
Onslaught Inc RISE of LEGION
2097
|
Posted - 2014.02.26 20:02:00 -
[17] - Quote
CommanderBolt wrote:GTFO with this whole "KB/M crutch" s**t. KB/M is in a horrible state right now. There is 0 benefit over DS3 other than turning speed. Its obvious you guys have never used a KB/M in this game because it is terrible in many many ways.
Sluggish aiming, Framerate directly affects how well you can aim, module wheel is difficult to use, selecting spawn location is sometimes 100% impossible etc...
I don't really care for this thread to go off on this topic. I welcome your comments on whether you think strafe speed should be doubly penalized by armor plates. |
Beren Hurin
Onslaught Inc RISE of LEGION
2097
|
Posted - 2014.02.26 20:08:00 -
[18] - Quote
Marc Rime wrote:Cody Sietz wrote:Marc Rime wrote:(...) Maybe they should just remove the penalties on both shield and armor, might make it easier to keep the two balanced. Meh, removing the penalty for extenders would be nothing compared to removing the penalty for plates. Extenders didn't even have a drawback pre 1.7 Plates need a slightly higher speed penalty so they don't become the dmg mods of the low slot. Didn't mean they should remove the penalties without adjusting the HP values, but with the penalties gone there's less variables when balancing.
I don't know if you guys caught my other point in the OP but plates don't just have a % movement penalty it's actually a...
% penalty to base speed - which negatively impacts sprints as well additional % penalty to base strafe speed - which means a lot of armor suits can't outstrafe AA % penalty to 'jump speed' - which means a lot of suits with armor mods can't jump over railings % penalty to turning speed - which means if you catch a non KBM armor dropsuit, they will turn around 5%-25% slower. |
Rusty Shallows
1041
|
Posted - 2014.02.26 20:17:00 -
[19] - Quote
Cat Merc wrote:snip
Complex plates are never used lawl Anyone running a heavy and not using a complex plate (when fittings permits) is doing it wrong. My standard sentinel HMG fit uses one and the bricked HMG with Logi piggy-back has two. I use an enhanced on the FG fit but that is because of the complex armor repair mod.
The only excuse are the fast Heavies with their kin-cats. Weirdos one and all.
With regards to the main topic. If data helps my single complex plate can jump up some curbs and not on others (generally in Line Harvest). My double complex plate can't jump any curbs.
Here, have some candy and a Like. :-)
Forums > Game
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
6866
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Posted - 2014.02.27 04:50:00 -
[20] - Quote
Whelp, shield tankers can now STFU
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Vitharr Foebane
Living Like Larry Schwag
635
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Posted - 2014.02.27 05:01:00 -
[21] - Quote
Rusty Shallows wrote:Cat Merc wrote:snip
Complex plates are never used lawl Anyone running a heavy and not using a complex plate (when fittings permits) is doing it wrong. My standard sentinel HMG fit uses one and the bricked HMG with Logi piggy-back has two. I use an enhanced on the FG fit but that is because of the complex armor repair mod. The only excuse are the fast Heavies with their kin-cats. Weirdos one and all. With regards to the main topic. If data helps my single complex plate can jump up some curbs and not on others (generally in Line Harvest). My double complex plate can't jump any curbs. oi solo heavies benefit greatly from comp reps in the lows
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4419
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Posted - 2014.02.27 05:02:00 -
[22] - Quote
Rusty Shallows wrote:Cat Merc wrote:snip
Complex plates are never used lawl Anyone running a heavy and not using a complex plate (when fittings permits) is doing it wrong. My standard sentinel HMG fit uses one and the bricked HMG with Logi piggy-back has two. I use an enhanced on the FG fit but that is because of the complex armor repair mod. The only excuse are the fast Heavies with their kin-cats. Weirdos one and all. With regards to the main topic. If data helps my single complex plate can jump up some curbs and not on others (generally in Line Harvest). My double complex plate can't jump any curbs. Bro, if you're using anything besides ferroscale, biotics and reactives on a heavy, you're doing it wrong.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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Beren Hurin
Onslaught Inc RISE of LEGION
2102
|
Posted - 2014.02.27 05:06:00 -
[23] - Quote
I did one test tonight, and I actually wasn't convinced one way or another. It actually may not have doubled the strafe penalty. |
Beren Hurin
Onslaught Inc RISE of LEGION
2102
|
Posted - 2014.02.27 05:16:00 -
[24] - Quote
Cat Merc wrote:Whelp, shield tankers can now STFU
I know, right? If people don't even use anything beyond ADV plates that isn't really all that much more HP especially when it regens crap slow compared to shield. |
SponkSponkSponk
The Southern Legion
665
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Posted - 2014.02.27 05:55:00 -
[25] - Quote
Beren Hurin wrote:Cat Merc wrote:Whelp, shield tankers can now STFU I know, right? If people don't even use anything beyond ADV plates that isn't really all that much more HP especially when it regens crap slow compared to shield.
I really have to do an infographic showing how absurdly efficient basic plates are, and why they're a no-brainer for shield tankers to fit.
Selling dust codes!
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
6871
|
Posted - 2014.02.27 13:13:00 -
[26] - Quote
SponkSponkSponk wrote:Beren Hurin wrote:Cat Merc wrote:Whelp, shield tankers can now STFU I know, right? If people don't even use anything beyond ADV plates that isn't really all that much more HP especially when it regens crap slow compared to shield. I really have to do an infographic showing how absurdly efficient basic plates are, and why they're a no-brainer for shield tankers to fit. Yes, basic plates are rather absurd.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Beren Hurin
Onslaught Inc RISE of LEGION
2112
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Posted - 2014.02.28 12:10:00 -
[27] - Quote
I am now 95% sure that plates are doubly penalized.
I did another couple of tests last night, and with 2 complex plates my base strafe speed seemed to only be about 76% of my base ground speed on my amarr logistics suit.
Dropsuit (unfitted) ground speed: 4.5 m/s Fitted ground speed: 4.11 m/s Fitted strafe speed: ~3.4 m/s |
Beren Hurin
Onslaught Inc RISE of LEGION
2116
|
Posted - 2014.02.28 18:29:00 -
[28] - Quote
For anyone reading during lunch, I updated this today. Looks like it does double-stack the penalty. |
Korvin Lomont
United Pwnage Service RISE of LEGION
628
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Posted - 2014.02.28 18:34:00 -
[29] - Quote
Great work mate +1 |
REMNANCY 1
Fatal Absolution General Tso's Alliance
57
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Posted - 2014.02.28 18:53:00 -
[30] - Quote
I seriously can't believe how "dancing" is still even possible.What will it take to kill this anti-skill,anti-tactical exploit? |
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