Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1343
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Posted - 2014.02.26 22:32:00 -
[1] - Quote
ALM1GHTY STATIUS wrote:I am a very long time member of the dust community, longer than practically anyone here, I come from pre-replication builds, which is about two builds before you could buy a pass into the beta. So basically a long ass time.
Hands down the best build this game had ever seen was replication, movement was flawless, there was some memory leaks and hit detection was God awful, but currently movement is clunky, uneventful, slow, and the game is simply boring.
A long time ago your running speed now was about equivalent to our back peddling speed, the game was fun, action filled, and only the best of the best could run in prototype gear without going broke.
CCP seems to have this delusion that adding more equipment into dust will improve the core gameplay, that somehow, my boundless combat rifle will make my foot getting caught on a rock 2mm high any better.
I will once again spell out your stupid ******* problems for you again ccp, listen up.
Movement: the maps are huge, this is a fps with an arena gameplay mode. You need to increase movement speed and fix buggy environments including invisible walls, quick sand, immovable spots etc. Also the running being walking speed and walking being running speed needs to be fixed.
Hit detection: still, after literal years of making this your "top priority" you still cannot manage to get it right, wanna know why? SERVER SIDE HIT DETECTION IN A LIVE ACTION FPS DOES NOT ******* WORK.
balance: you've worked a decent amount towards the right direction, but until you fully balance what's here already, don't add in anything else.
Skill> equipment: a long time ago you said this was the case and always would be, please make it so. With aim assist it's nearly impossible even for the BEST player to kill someone below par in a std v pro battle.
Graphics: your graphics slow the game down flat out, move to ps4 or dumb down graphics for ps3.
I hate you. Goodbye.
Agreed.
I feel the major step back was when they scrapped and deleted 24 versus 24 gameplay in favor of MAKEZITZ SHINEZ decided on only 16 versus 16 gameplay.
Old days talk? Remember when you were on the enemy team and you lost the matches not due to lack of skills but due to a Tech Ohm shooting a large installation railgun at the Cestus MCC?
Cestus MCC "health"...lol! 150HP
Cestus damage +15, Cestus damage + 15, cestus damage +15, cestus damage +15 Tech Ohm wins!..lol!!
Good memories.
Hey CCP get a PS4 client
Planetside 2 in June on PS4
Dust Deserters Alliance
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