Meeko Fent
Kirkinen Risk Control Caldari State
1810
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Posted - 2014.02.26 17:37:00 -
[2] - Quote
Vrain Matari wrote:+1 ALM1GHTY STATIUS. Lot of truth here, and all of it is echo'd in reviews of the game, and were DUST to be re-reviewed today the results would be the same.
I don't dispute that CCP has done some good work over the last year, my critisism is that not a lot of it seems to be focussed on getting core mechanics to the point where the hands-on interaction with the game is responsive, predictable, enjoyable.
I'm sorry CCP, but over-entusiastic AA on top of awkward controls will never cut it, and you should know this without it being said.
Movement. Aiming. Fidelity of input. Responsiveness. Interaction with environment. User customization or controls. Comms.
Regardless of what higher-level content you add to DUST, the experience of that content will be filtered through the list of core mechanics in the preceeding paragraph.
It's likely you know all this CCP, and that i'm preaching, yet again, to the converted. But if that is so, why haven't your actions shown that the core mechanics and the hands-on player experience are your top priority?
That's the thing i can't figure out. The Current AA is not all that string, I really hate reiterating.
But Like you said, Movement being unsmooth will NOT help.
Moving does need some love. And not just a buff
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Meeko Fent
Kirkinen Risk Control Caldari State
1844
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Posted - 2014.03.02 03:39:00 -
[3] - Quote
ALM1GHTY STATIUS wrote:I am a very long time member of the dust community, longer than practically anyone here, I come from pre-replication builds, which is about two builds before you could buy a pass into the beta. So basically a long ass time.
Hands down the best build this game had ever seen was replication, movement was flawless, there was some memory leaks and hit detection was God awful, but currently movement is clunky, uneventful, slow, and the game is simply boring.
A long time ago your running speed now was about equivalent to our back peddling speed, the game was fun, action filled, and only the best of the best could run in prototype gear without going broke.
CCP seems to have this delusion that adding more equipment into dust will improve the core gameplay, that somehow, my boundless combat rifle will make my foot getting caught on a rock 2mm high any better.
I will once again spell out your stupid ******* problems for you again ccp, listen up.
Movement: the maps are huge, this is a fps with an arena gameplay mode. You need to increase movement speed and fix buggy environments including invisible walls, quick sand, immovable spots etc. Also the running being walking speed and walking being running speed needs to be fixed.
Hit detection: still, after literal years of making this your "top priority" you still cannot manage to get it right, wanna know why? SERVER SIDE HIT DETECTION IN A LIVE ACTION FPS DOES NOT ******* WORK.
balance: you've worked a decent amount towards the right direction, but until you fully balance what's here already, don't add in anything else.
Skill> equipment: a long time ago you said this was the case and always would be, please make it so. With aim assist it's nearly impossible even for the BEST player to kill someone below par in a std v pro battle.
Graphics: your graphics slow the game down flat out, move to ps4 or dumb down graphics for ps3.
I hate you. Goodbye. I'd like to post again, after reading this whole post now....
There are plenty of better looking games out on consoles, that run way better. CCP simply need to either hire a "Designated Optimization Specialist" that will Continually Optimize the game every patch, or have the whole team put a TON off effort into it in one patch. Like drop everything and do optimization stuff level of effort.
Stop with the AA. There are games with AA that's WAY (way!) stronger, but there are still those "1337" player in it. Perhaps you guys just suck? Seriously. Go play COD or Battlefield, and compare your results with your DUST results. I admit I suck at the game, and so I don't find the AA a hassle. But if everybody keeps thinking their SO amazing that nothing should be able to kill then, and that it was AA, and not the fact that your just not as good as you thought you were, that killed you.
I think the Map size is Ok-ish. The maps are designed around Vehicles ferrying people place to place, so when you have people who just run at the objectives that are 300 meters out, then it is big. Infantry are trying to play as INFANTRY, and vehicles are trying to play as VEHICLES with no give or take in that. This is complicated by the fact that we don't have large capacity ground transports, only air transports. So with no seats, infantry are stuck walking, and vehicles are stuck getting stolen because infantry want a ride, which they can't get.
As in my last post, a threshold needs to be in place so that walking over a ledge that's lower then say, half the way to you knees, and the character should just walk up it.
Everything else I would agree with.
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Meeko Fent
Kirkinen Risk Control Caldari State
1844
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Posted - 2014.03.02 03:44:00 -
[4] - Quote
Lance 2ballzStrong wrote:icdedppul wrote:see almighty you have it wrong.. this isnt an FPS its an MMOFPS
that means gun fights are suppose to happen automatically after you move your cursor over an enemy
and you need to take longer to get to things so you can consult your spread sheets
I've got no excuse for invisible walls, a small rock halting your forward movement, quicksand and other things though MMO? HAHAHAHAHAHAHAAH wait... you were serious... Just to be clear, what about DUST is classified as being an MMO? Being able to affect the larger game of the other players?
lolPC, I guess.
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